• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Released] Pokémon Sacred Phoenix

95
Posts
4
Years
  • Pokémon Sacred Phoenix

    Pokémon Sacred Phoenix


    Welcome to the kingdom of Keltios!
    I have the honor to present my fangame project: Pokémon Sacred Phoenix. Born on June 23, 2018, here it is officially presented in the community!
    Currently developed on a heavily modded version 24 of PSDK, this ambitious project aims to bring audacity and originality both in terms of the scenario and Pokémon gameplay while retaining the very essence of this famous license. In the long term, it is on the open-source Godot engine that I want to develop on, because it is the only way to make a fangame worthy of my ambitions.

    In the spirit of the Relic Castle's game jams, this project that will be free of public use in order to allow everyone to benefit from it, but also to be able to make a contribution to the edifice.


    Pokémon Sacred Phoenix



    Pokémon Sacred Phoenix


    When a Legend falls into one of the eternal human conflicts, the Mythical King will lose his Guardian and will no longer be worthy of Arceus' Throne. From this fall will be reborn the curse of the Sovereign of Kalos. Then utter Shadow will plunge the Divine Pokémon into a tormented sleep, subjecting it to dark servitude.

    From this Shadow that puts many Pokémons' souls to sleep, the Rebirth will shine with the Rainbow Bird. Blessed by the flames of the Sacred Fire and the unconditional Love of the Phoenix Prophet, the Pokémons of Light will restore the balance of the Legendaries ... For from the Shadow type is born the Light, the balance of the world will never be broken.


    Pokémon Sacred Phoenix


    Pokémon Sacred Phoenix is a fan-game that will introduce you to the kingdom of Keltios, a medieval-fantasy world blessed by the Legendaries. Loving myths and legends, it is therefore only natural that I transcribe these passions through my creation. This will involve a unique project on many points, originalities that will make the strength of this project:

    Pokémon Sacred Phoenix
    On Giratina's sphere (the plot):
    What would a world be without adventures? A medieval-fantasy world is full of mages, prophecies, court intrigues, quests, enemies, battles, deaths, hope and heroes. Through a scenario that skillfully mixes Celtic inspiration and the richness of the official Pokémon Lore, you will live the Phoenix Prophecy and will be led to discover the origin of a mysterious evil (the Shadow type) corrupting the heart of some pocket monsters.

    Pokémon Sacred Phoenix
    On Palkia's sphere (the space):
    Keltios, a frontier nation of ancient Kalos, will be a brand-new land to explore. At the height of its glory, this historically rich kingdom remains twice the size of a traditional Pokémon region.

    Pokémon Sacred Phoenix
    On Dialga's sphere (the time):
    A very rare originality, the quest of the Sacred Phoenix will go far into the past: 500 years after the Kalosian reign of AZ, or 2500 years before the contemporary events of the Pokéworld. This implies the absence of almost all technologies. Forget about glass buildings, motor vehicles, computers, Pokémon Centers and modern medicines! It is an opportunity to discover new landscapes (tilesets) and a different philosophy of life, especially magic which is very prominent. It is thanks to it that the forging of Apricorns into Pokéballs was already known and mastered in Keltios. And to make sure you don't feel out of place, you will have the opportunity to "Gotta Catch 'Em All" and to collect dozens of pocket monsters thanks to a mage's privilege that you will inherit very quickly. Yes, an enchanted grimoire will act as a Pokédex!

    Pokémon Sacred Phoenix
    On Arceus' sphere (the physical laws):
    As magic replaces technology, the inhabitants have learned to live in symbiosis with nature and the "magical creatures" that populate it. You will learn for example that Pokémons recover their energy by camping or resting in an inn (or by praying at an altar), but also that battles can be deadly to your fellow travelers in case of a blow that is too powerful (feature that can be set in the options: disabled, realistic or Nuzlocke). Because yes, in Keltios, the carnal envelope of a Pokémon remains mortal and many trainers have shed tears as a consequence!

    Generally speaking, the Pokémon gameplay will be revisited in order to get closer to a classic fantasy RPG while keeping the essence of the license.


    Pokémon Sacred Phoenix


    Pokémon Sacred Phoenix

    The Sacred Phoenix Quest (and its secondary objectives) will lead you to visit all 22 kelt towns, but also potentially some of the 12 known cities beyond the borders.
    After an introduction on Phoenix Hill, where your starter will be given to you, your story will start in the peaceful province of Alienor in the west of Keltios, to the battlefields near the Distortion Massif, and to the dream of every trainer: the Mt. Asgard, where the Colosseum of Arceus, the headquarters of the Pokémon League of Keltios, is built. The map is designed to offer you a semi-liberty inspired by open worlds while guiding you a minimum to avoid finding yourself in an off-level zone.

    In keeping with the Pokémon tradition, most of the cities are themed around the Celtic tree. The geography will also make nods to ancient legends such as those of Avalon or Broceliande.


    Pokémon Sacred Phoenix



    Pokémon Sacred Phoenix


    A mature scenario rich in myths and legends, and where the Legendaries are honored as gods.
    Three Dragon Starters: Dratini, Bagon and Gible. All three final forms have their Mega-Evolution.
    Unique tilesets for a medieval-fantasy atmosphere
    – Mapping using the terraforming technique: all Keltios maps have a realistic relief and are perfectly joined. This provides an organic environment and a semi-open world that will allow soaring in the sky between all areas.
    An orchestral soundtrack by Pipevanes and Braxton Burks!
    3 rivals
    10 Augurs (replacing Gym Leaders), 2 of which are optional. Each will give a Talisman, equivalent to a badge.
    – Two sects that will act as Teams: the Cult of Darkrai and the Cult of Giratina.
    – Fully customizable difficulty, from Assist Mode to Giratina's Hell (hardcore Nuzlocke).
    – You can forfeit to most trainers and thus decline the battle (but it will be perceived as a dishonor by your party). It is also possible to explore Keltios without battle-capable Pokémon, but be careful not to make unfortunate encounters!
    – A Game Over is present and can be triggered in three ways: being defeated by a hostile enemy (death match), being killed by one of your own Pokémon or having all your creatures die (with an optional Black Out Clause).
    Follow Me: you first Pokémon walks by your side. This can be toggled by [Ctrl] key and has implications on the gameplay.
    – Presence of holy and cursed places. This impacts your magic and the behavior of your Pokémons.
    Shiny encounter chance increased to 1/1074. Shinies have better IVs.
    Alpha and Noble Pokémons !
    https://www.sacredphoenix.fr/res/Images/Prez/Icones-16px/alpha_16px.png
    They have a greater chance of being shiny because of their perfect IVs (1/266 and 1/64 chances respectively).
    Speed-up button ([F5] key).
    – An internal clock for the game with its own calendar and season management.
    Harvest of Keltios: many wild plants can be harvested in the lands of Keltios and require no maintenance. Their productivity depends on the season, but the Floral Gift (a passive ability possessed by fully evolved Grass Pokémons) can speed up an almost ready harvest.
    New potions and healing items adapted to the old era of Keltios.
    – A mining system allows you to collect the raw materials needed for crafting, including the creation of Pokéballs.
    Fields Effects: Like Pokémon Reborn, battlefields will have a very significant influence on the power of attacks and will combine with weather and auras. The number of weathers will also be extended.
    Caught Overhaul: The capture mechanics have been revisited. A Pokémon that is not weakened or of too high level can deflect balls. Conversely, weakening them will significantly increase your chances of capture! At the same time, the Apricorns-based Pokéballs – the only ones present in Keltios – are rebalanced and offered in three levels of quality. Thus, each one of them will have its utility.
    Death Overhaul: The death of Pokémon will be a reality in Keltios: you will be able to lose your magical creatures if they are hit too hard. This can be set in the options (disabled / realistic / Nuzlocke mode). A reincarnation system is present and allows you to get some ghost Pokémons!
    Overkill mechanism: Grants a XP boost in case of a powerful fatal blow, but beware not to bloodshed too often.
    Loyalty Overhaul: Many parameters influence the feelings of your Pokémons. Gain their trust by giving them food or massaging them. Their level of friendship will have a real influence on battles and will determine how loyal they are to you. You can also instill fear in them to gain respect.
    XP Overhaul: Depending on the importance of the fights, the experience gain will be more or less important. At the same time, an original soft level cap greatly accelerates the experience gained if your Pokémon is underlevel and reduces it by half if your Pokémon is too high level. The overlevel also reduces the dread felt by your magical creature, which will impact the obedience they have for you. This effect can be compensated with high friendship.
    – Pokémons can evolve mid-battle and trade evolutions are replaced by alternatives ones.
    – A Keltios Pokédex made up of around 500 creatures, of which 15% are Fakemons and regional variants (known as "ancient" forms). New Mega-Evolutions are also present!
    Two new types: Shadow and Light. It will be possible to grant one of these two types to your Pokémon through a ritual.
    – A rebalanced type chart!
    – Status moves are divided into three sub-categories: buff, debuff, and terrain.
    Effectiveness Overhaul: Chances of hitting with a debuff move are influenced by type affinity. Affinity also influences the chances of inflicting a side effect and the rate of indirect or fixed damage.
    Statuses and critical hits have been overhauled.
    Haxx smoother: Minimizes the luck/bad luck discrepancies that frustrate players in battle. This will be done by taking into account the success or failure of the last actions. For example, if you failed your Blizzard, the next one will have more chances to succeed, and vice versa.
    EVs and IVs will be visible on the stats. The Pokémon summary will also include much more information than in the official games. (Great for fans of RPG feats).
    The EV system is rebalanced and expanded to be closer to what it was in Gen 1 / Gen 2, rewarding trainers who train the same Pokémon over the long term.
    Possibility to curse, strengthen or bless the IVs of your Pokémon in order to minimize or maximize them. All your magical creatures will have a chance to become "Perfect". The nature in battle can also be modified in the same manner as mints.
    – The hermaphrodite gender for Pokémons and egg groups redone from scratch.
    – Each Legendary Pokémon will have its own Legendary move and/or Ability, reflecting its divine power over the world.
    – A craft system with the smithing art.
    Double and Triple battles with the possibility of meeting wild Pokémons in pairs or triples (the latter is a horde battle.)
    – Wild Pokémons that will act as bosses and will be fought in 1 vs. 2. In return, they will be able to call for reinforcements in the manner of the SOS battles in SM/USUM.


    Pokémon Sacred Phoenix

    – Completing the three branches of crafting: forging, alchemy and enchanting. (Forging is done, left Alchemy and Enchanting.)
    – Develop the game in HD with a resolution of 1280x720 and sprites in 192x192 for the Pokémons. My ultimate wish is that these HD sprites are also animated.
    – Augur Battles will take place in colosseums. (Pokémon matches are the most popular entertainment in Keltios and the public wants to see the show!) No puzzles in these buildings, but the Augurs will give you an Alola Trial-style quest before facing you.
    – Augur Battles will follow the Gym leaders' rules of the Anime with a battlefield to their advantage and a no item clause.
    – A Pokémon League in the form of a Double battle tournament in a sumptuous colosseum.
    – Replacing PP system with 2 new energy gauges for your Pokémons: Mana and Breath. This will allow more than 4 moves per Pokémon.
    6 tactical options instead of 4 in battle: Attack, Stances, Tactics, Pokémon, Bag and Run.
    – Ho-Oh's Scepter will allow your character to use magic, including casting O-Power style spells, but also to Mega-Evolve your Pokémons and use the Z-Power.
    – The Sacred Mega-Evolution! Find the true Mega-Evolution as it is described in the anime: the one that requires a sincere love towards your Pokémon. It will also allow the use of Z-moves.
    – The possibility of performing Poké-Jobs, a kind of repeatable quest that will allow you to earn money without spilling the blood of your magical creatures.
    – In-map use of HM moves based on the Pokémon's ability to learn the attack (instead of having it in its moveset) and the presence of Poké Ride.
    – Integration of Pokémon Contests.


    Pokémon Sacred Phoenix



    Pokémon Sacred Phoenix


    The Silvynis family is a lineage that has had several royal ancestors. The latest was Nimue the Pure, Mythical Queen who watched over Keltios a century ago. Going back in the genealogy, it is revealed that the blood of Morgana Harmonia and AZ of Kalos also runs in their veins.
    Of course, as in any self-respecting Pokémon game, you can choose your character's name. Be aware that if you take the hero, the heroine will become one of your rivals and vice versa.

    The hero
    Pokémon Sacred Phoenix
    Pokémon Sacred Phoenix
    Pokémon Sacred Phoenix

    Only son of Brendan and Ygerne, Aranel is a young man of 18 who, after the death of his father, found hope by following the teachings of the Ho-Oh cult. Shy but honest, he has always dreamed of becoming friends with Pokémons. He is very close to his cousin Viviane.

    The heroine
    Pokémon Sacred Phoenix
    Pokémon Sacred Phoenix
    Pokémon Sacred Phoenix

    Only daughter of Elowen and Gorlois, Viviane is a young lady of 19 years. Her destiny seems to be linked to Aranel's, for she too saw her father die during the terrible battle of Taranus 11 years ago, the same battle where the Mythical King Oromis lost his Suicune. Like her cousin Aranel, she decided to follow the teachings of the Temple of Ho-Oh. Enthusiastic and determined, she has always been fascinated by the magic of Pokémons.

    The Pokémon "Professor"
    Pokémon Sacred Phoenix

    Fintan the Wise is the grandfather of Viviane and Aranel, 68 years old at the beginning of the adventure. Lord of Sylvan Town, his manor houses a vast library, his dream being to list all the existing Pokémons in Keltios. Legend has it that he even met Celebi in the Lake of Time when he was 12 years old. When he sees that his grandchild has inherited the Scepter of Ho-Oh, he will entrust him with the Pokégrimoire, an enchanted book that acts as an ancient Pokédex.


    Pokémon Sacred Phoenix


    Gwydion
    Pokémon Sacred Phoenix

    High Priest of Ho-Oh, he plays the role of your mentor during the beginning of the game. Guardian of the Scepter of Phoenix Pokémon, he masters the Sacred Mega-Evolution, but it seems that his artifact attracts dangerous lusts...

    Kerdus
    Pokémon Sacred Phoenix

    He is the blacksmith and the Lord of Tintignac, the second town in the game. Master in the art of making Pokéballs from Apricorns, he will teach his knowledge to our hero very early in his adventure. (Yes, there will be crafting!)

    Aerouna
    Pokémon Sacred Phoenix

    Intrepid damsel of the Draconid People and aspiring Dragon Rider, it was she who gave you one of the three dragon eggs she possessed as a reward for your initiation. She will keep you company as your second rival, for she too was entitled to her dragon hatching as the new Priestess of Rayquaza.

    Sveifla
    Pokémon Sacred Phoenix

    Sveifla is an enigmatic character. The son of a high-ranking person, he used to serve the Cult of Giratina, but was banished after losing control of his Shadow Pokémon. The scar on his face is a testament to this. In revenge, he stole a dragon egg from Duiraco and hatched it, and is now trying to rebuild his career as a trainer. He will cross your path several times and will act as your third rival.

    AZ - Azoth of his real name
    Pokémon Sacred Phoenix

    Former King of Kalos and master alchemist, his love for Pokémon earned him the trust of Xerneas and Yveltal. But at that time, the Legendaries refused to intervene in human wars, which cost the life of his Floette.
    Despite the kindness of the two Guardians of Kalos who helped him create the Philosopher's Stone and resurrect his beloved Pokémon, the sovereign succumbed to his dark side by freeing Giratina from the Distortion World. The ultimate weapon was created and ravaged Keltios, ending a 16-year war... but at the cost of his Floette's departure and an unforgivable reputation as a god of destruction in the eyes of the kelts. The only thing he was able to keep was his Philosopher's Stone, which is why he is still living 500 years later, wandering around looking for his redemption. Our heroes will cross his path several times.

    Unos the Mythical King
    Pokémon Sacred Phoenix

    Successor of Oromis, he is the current Mythical King of Keltios. He is the first mortal to have obtained the allegiance of three Legendaries at the same time, including Arceus himself. Needless to say, with so many divine Pokémons at his side, he is an exceptionally powerful trainer!


    Pokémon Sacred Phoenix


    The equivalent of Gym Leaders, Augurs are the head of each Keltios Cult. Guardians of the wisdom of the Legendary they represent; they will subject you to a trial (like the Trials of Alola) if you express the desire to them to face them. Succeed in their quest, and they will then give you an appointment in their arena backed by the Temple, coliseums offering very beautiful shows for the inhabitants of their city.
    These official Keltios League battles will be tough, as Augurs treat their magical creatures with the utmost love, healing items will be forbidden, you won't be able to send more Pokémon than your opponent has, and the arena's terrain will be significantly to their advantage. A small concession, however: you will be allowed to switch Pokémon for free if you knock out one of the Augur's magical creatures, and the Augur will never be allowed to switch voluntarily. In short, it's exactly the official rules of the Gym battles from the Anime.
    Triumph and you will be rewarded with a Talisman, a badge that will reinforce your authority over your pocket monsters and unlock a quest that will allow you to learn a field move... And let's not forget the applause of the audience who will reward you with a nice amount of gold!

    List of Augurs

    Awena
    : Augur of Celebi – specialized Grass and Psychic-type
    Meirion: Augur of Kyogre – specialized Water and Ice-type
    Aedan: Augur of Groudon – specialized Fire and Ground-type
    Blodwyn: Augur of Xerneas – specialized Fairy and Grass-type
    Arianna: Augur of Lugia – specialized Water, Flying and Psychic-type
    Houarnon: Augur of Heatran – specialized Fire, Steel and Rock-type
    Erwana: Augur of Yveltal – specialized Dark and Ghost-type
    Cerridwyn: Augur of Uxie, Mesprit, and Azelf – specialized Psychic and Light-type (It will be a Trio Combat)
    Neñvel: Augur of Rayquaza – specialized Dragon and Electric-type
    Ambros: Augur of Ho-Oh – specialized Fire and Flying-type

    Note that the Augurs of Ho-Oh and Heatran will be optional (although highly recommended). The first one, because you'll already have his Talisman from being initiated by the priests of Ho-Oh, the second one because it won't unlock a field move that's essential to the main quest (and the League of Keltios only requires 9 Talismans to compete).
    You'll also notice that their teams won't be monotype, but in the theme of the Legendary that fits them.


    Pokémon Sacred Phoenix



    Spoiler:



    Pokémon Sacred Phoenix



    Sacred Phoenix renews the battle mechanics in depth, offering a new wind on the Pokémon license.
    Pokémon Sacred Phoenix
    If your will is to be surprised and discover everything by yourself, follow the path of Azelf. The scenario will introduce you to these new features gradually.
    Pokémon Sacred Phoenix
    But if you choose the path of Uxie and wish his knowledge, a documentation has been specially written for you. It is available in the "doc" folder of the game.


    Pokémon Sacred Phoenix


    Fintan's library contains many books that can be accessed from the shelves of his manor. For an independent reading of the game, these writings are also available in PDF format. A good majority of the gameplay changes are described there, as well as some of the lore.
    Pokémon Sacred Phoenix
    The library of Fintan the Wise (French version) (Spanish version)


    Pokémon Sacred Phoenix


    Since June 23, 2018, Sacred Phoenix has grown and developed. The changelog traces its history.
    Pokémon Sacred Phoenix
    View the changelog (French version)


    Pokémon Sacred Phoenix


    This short document lists the questions related to the installation or the update of the game.
    Pokémon Sacred Phoenix
    https://www.sacredphoenix.fr/res/Telechargements/PDF/FAQ/FAQ and troubleshooting_EN.pdf


    Pokémon Sacred Phoenix



    Game download: Alpha v0.4.0.8 of March 28th, 2024

    Available languages:
    Pokémon Sacred Phoenix
    /
    Pokémon Sacred Phoenix
    /
    Pokémon Sacred Phoenix

    Includes the full prologue + Chapter 1, approximately 1 hour of gameplay - up to 2 hours with the side quests and optional content
    The city of Gortelda, and the first Augur battle are our next goals.


    Pokémon Sacred Phoenix



    Pokémon Sacred Phoenix Official website of Sacred Phoenix
    Pokémon Sacred Phoenix Official Discord (boosted at level 2)
    Pokémon Sacred Phoenix Deviantart gallery
    Pokémon Sacred Phoenix Twitter
    Pokémon Sacred Phoenix Youtube Channel



    Pokémon Sacred Phoenix



    Spoiler:
     
    Last edited:
    95
    Posts
    4
    Years
  • It's written right next to the download link.
    About 30 minutes. More if you accept Palkia's offer to go to the game's sandbox (where you can test various features in a dedicated test map).

    I am aware that the demo is very short. Our next goal is to increase the length of the scenario, but we still need to code some menus (the crafting menu and the Time Flute menu), as well as half of the graphic resources needed for the second town of the game.
     
    7
    Posts
    8
    Years
    • Seen Nov 23, 2023
    The art style, the tilesets, the love that was put into this game is palpable good luck on your own journey finishing this game I will be there cheering for you all.
     
    3
    Posts
    6
    Years
    • Seen yesterday
    i love the game idea will play definitely play this when its complete
     
    49
    Posts
    2
    Years
    • Seen yesterday
    i had a really good time playing this short demo, even though i was fighting the controls
     
    12
    Posts
    5
    Years
    • Seen Jan 16, 2023
    I am really looking forward for later demos on this. I like the settings, and the new things added. It is interesting to have death but something that can be easily avoided if you don't use fodder pokemon, and the friendship system look interesting. The art design is really great.

    Though like someone else stated, my only issues is controls. In battles is completely okay, and cutsenses work normal. But movement completely bugged. Movement always seem to take a sec before you follow inputs, and pushing the x button to run seems to not work majority of the time. It just freeze your character in place, and if it does work, it only short while.
     
    3
    Posts
    5
    Years
    • Seen Jan 6, 2024
    I ran into a bug in the very first town where I cannot enter any building. So I started running in other directions, then somehow ended up beyond map boundaries.
     
    95
    Posts
    4
    Years
  • Zeussilver said:
    The art style, the tilesets, the love that was put into this game is palpable good luck on your own journey finishing this game I will be there cheering for you all.
    Asharu said:
    i love the game idea will play definitely play this when its complete
    Thanks to you. ☺️ We are currently slowed down by Legend Arceus (hence this release just before the release of this game), but once we finish our adventure in Hisui, we should be back to our normal pace.
    For example, we just revealed our sprites for the Fakemon Bulbent / Maguorn / Treewise

    Pokémon Sacred Phoenix
    Pokémon Sacred Phoenix
    Pokémon Sacred Phoenix


    A version 0.2.3.6 should be released in 1 or 2 days and will mainly correct some spelling mistakes reported by a player we thank. This is a minor update that is not essential for those who have already completed the short demo. (There are no new features).

    Whiteflare14 said:
    Though like someone else stated, my only issues is controls. In battles is completely okay, and cutsenses work normal. But movement completely bugged. Movement always seem to take a sec before you follow inputs
    The input controls are one of the few things I've never tweaked. It's 100% vanilla from the framework. And I know it's complicated to set up, because it requires 5 keys for each command (which often forces to put the same one several times to avoid over-assignment. For example 5 times the "c" key for the action "cancel".)
    I would have preferred it to be accessible from the options rather than by pressing [F1] (knowing that it is impossible to access this menu in combat or if a dialog is active - typically during the introduction).
    If you tried to modify the keys, you may have made the same assignment to two different inputs. On the same framework, I have already seen a big Youtuber (340k subscribers) who struggled for 10 minutes to configure his keys.
    Also, the controllers are not recognized. I use Joy2Key for my part.
    When in doubt: delete the input.yml file located in the "Save" folder, and it will reset the key assignments (the file will be regenerated to its original configuration the next time the game is launched).

    and pushing the x button to run seems to not work majority of the time. It just freeze your character in place, and if it does work, it only short while.
    To run, hold down the x key. (It's not a toggle)

    Iroq said:
    I ran into a bug in the very first town where I cannot enter any building. So I started running in other directions, then somehow ended up beyond map boundaries.
    This description makes me think that your character is in "Always on Top" mode. Did you cross a bridge or something similar just before this bug hit? Do you have any collisions with map elements? Difficult to investigate without a clue about the starting point: I have to be able to reproduce the bug to fix it.
    Also, if you entered the mirror map of Alienor while talking to Charmander at the end of the demo, there is no door and no boundaries on this map, this is normal. The reverse map is empty of events too (no flying Pokémons, no NPCs)
    You can return to the real map by talking to the Charmander again. (there must be Palkia next to him... if not, then you are in the reverse world). In this case, it is not a bug. Just the game showing that it is under construction.
     
    95
    Posts
    4
    Years
  • I announce a minor update of the fangame: the 0.3.2.6
    With Pokémon Legend Arceus, development has been slowed down, but it should be back on track.

    For those who want a simple update without having to download the entire game, here is the patch (valid from 0.3.2.4) : https://www.sacredphoenix.fr/res/Telechargements/Fan-game/Hotfix_0.3.2.4_to_0.3.2.6.zip
    For the others, the unique link in the first post will ensure that you always download the latest version.

    Most of them are spelling corrections on the English version. Thanks to Dragoknight for pointing out a significant number of them and for taking the time to do so.
    Pokémon Sacred Phoenix

    The other contribution of this update is the addition of some graphic resources needed in the next scenes.

    Once finished, Chapter 1 should allow you to fight the game's second rival (and maybe even the third with a little luck), as well as learn about crafting and music.
     
    95
    Posts
    4
    Years
  • Get to know the clergy of Celebi. As Alienor's patron god is the Guardian of Time, they are the first priests you will meet in the first freely explorable province of Keltios.

    Their graphic resources are finished, which brings us closer to the next major update of the game. Thanks to Dracoyan, Thunungu and Eysselia for helping me bring these original characters to life.
    Pokémon Sacred Phoenix


    Pokémon Sacred Phoenix
     

    Dark

    SW-8589-1512-3501
    207
    Posts
    8
    Years
    • Seen May 11, 2024
    Amazing this looks awesome. Can't wait for the update. Thank you so much to all people involved in creating this amazing fan game
     
    28
    Posts
    5
    Years
    • Seen Aug 16, 2022
    First of all, I'd like to say that this looks absolutely fantastic. Loving the ES style map and general concept! Looking at how huge the region appears to be, will you consider adding more pokemon in the future? 500 doesn't seem like all that much for such a gargantuan map :3
     
    95
    Posts
    4
    Years
  • There is indeed a Pokédex of about 500 expected creatures, but this number is not set in stone. For example, there is no regional numbering yet.
    With each new generation of Pokémon, I always add a handful. 16 creatures from Sword & Shield and 4 creatures from Legends Arceus have been added at the last minute (they are favorites), and I don't count the occasional Fakemon (even if it's in drops). Example: the final evolution of Larfae will have two distinct versions: a male and a female.
     
    95
    Posts
    4
    Years
  • Sacred Phoenix has nearly 40 Fakemons planned (not including regional forms). To illustrate this, I decided to highlight the Bug-type lineage that was recently finished. It's a collab between SplittingJaws and me.

    Inspired by fairies and druids. the second stage acquires the Fairy-type. Males and females have a distinct final evolution. With its unusual dual type, it is one of the most powerful Pokémon in the early game.

    Pokémon Sacred Phoenix
     
    95
    Posts
    4
    Years
  • We are currently focusing on the artistic aspect of the game.
    That's why a developer diary has been created on our Deviantart. You can read the April entry and discover the work that has been done.

    Pokémon Sacred Phoenix
    https://www.deviantart.com/anarlaurendil/journal/Developer-diaries-5-April-2022-914991531

    At the same time, we announce that we are recruiting for two positions:
    👉 Pixel artist: to make sprites and OWs of our original characters and Fakemons
    👉 Sound designer: to remix sound effects or short musics (encounter themes, jingles...) from Pokémon games and make them more adapted to the medieval and celtic atmosphere; as well as to realize the cries of our Fakemons.

    Feel free to contact me on Deviantart or Discord (Amras Anárion#8553) if you want to join the project.
     
    95
    Posts
    4
    Years
  • Eysselia and I are pleased to to reveal to you the third version of the figurehead of Pokémon Sacred Phoenix: the artwork of Mega Ho-Oh. The first time the mascot of our fangame was drawn, the shiny was not planned, which resulted in a hybrid colorimetry between its shiny and normal shades. After more than 3 years of existence, we finally decided to differentiate these two versions:
    – the non-shiny on the left
    – and the shiny version on the right
    The old version is in the center

    Pokémon Sacred Phoenix


    The full size image is available on Deviantart : https://www.deviantart.com/anarlaurendil/art/Mega-Ho-Oh-of-Sacred-Phoenix-916688391
     
    95
    Posts
    4
    Years
  • It's been a long time since I've given any news. The project has just taken a summer break, but we are back, ready to make the Phoenix fly again. 👍


    Dev Diary

    To find out what we've been up to, you'll find your answers in the latest Developer Diary entries:
    Pokémon Sacred Phoenix
    Developer diaries #6 - May 2022
    Pokémon Sacred Phoenix
    Developer diaries #7 - June-August 2022

    A new entry is (normally) published every month and it is an easy way to get a summary of the latest developments.


    Rising ambitions for Fakemons

    To prove that the project is still active, I just reveal a low resolution teaser of 2 regional variants of evolutionary families: Venipede / Whirlipede / Scolipede and Roggenrola / Boldore / Gigalith
    Pokémon Sacred Phoenix


    Because behind the scenes, the creation of Fakemons continues. 😉 It's just that we reveal them in public only when their lore and strategic info are finalized, which is not yet the case for these new creatures.

    I will just confirm that for the moment, we have planned in our ToDoLists:
    • 11 new Mega Evolutions
    • 24 original regional forms
    • 42 true Fakemons (43 if you count MissingNo.)

    A majority already have their artwork finalized and a third have their sprites finished. They will be revealed in due course.


    A revamp of a major character

    Last news and not the least: Aerouna the princess of the Draconid People finally reveals her final appearance! She now wears the colors of her clan.

    Pokémon Sacred Phoenix


    Let's warmly thank KiriariSan for this artistic achievement.

    The graphic resources for the next update are almost all ready. The limiting factor is now the coding and programming, as we have to implement the crafting system. If you have knowledge of Ruby (RPG Maker) or GDScript (Godot), your help will be welcome.
    A pixel artist who can make medieval or ancient tiles in Gen 4 style will also be a plus, because the mapping of the first major city (Gortelda) is fast approaching.
     
    Back
    Top