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Oh man, thank you for your game.
I can't wait to try this !
I'll make a review soon <3
I can't wait to try this !
I'll make a review soon <3
ohhh very good to know about the orbs! definitely gonna go for my original plan with possessum when i replay this game then.Yeah, I may add an alternate method to pick up Acrobatics at some point - if you're playing on an emulator, you can slow down the game's frame rate to make it easier, and the timing is a bit more generous, but it's still pretty nasty.
Thank you! I would like to add the Battle Frontier at some point, but it's tough since I'd need to almost completely redo all the possible sets from scratch, so it's a big time sink. Those aren't actually bugs - the proper effects on stats are applied! Natures not actually changing is gen 9 behaviour, and the IV judge doesn't take Hyper Training into account, mostly because it was easier to code. That may change eventually, though.
Thank you for the in-depth review, and I'm glad the material system resonated with you! I have been having second thoughts on HMs specifically because of how bad Victory Road can be, but I haven't figured out a solution to the system that I'm happy with yet.
You're right that the status orbs aren't in the overworld - they can be held by wild Candleru for the Flame Orb and X-Trac for the Toxic Orb. It was a mistake on my part to not have them in the item location document - I'll add it for the next version, and stick it in the Pastebin docs as well. I'm really happy to hear about the Fakemon that worked out well for you, particularly Bananza - its stats are a little low but everyone I've heard from who's used it has really enjoyed it, which is heartening!
Have you considered something like making HMs useable as long as the Pokémon can learn it? If you have a Pokémon that can use Cut, the Badge needed, and the Cut HM, then Cut becomes available on the Pokémon's menu. (Basically the game treats the Pokémon as having any HM it can learn as long as you have the HM and Badge for it.)I have been having second thoughts on HMs specifically because of how bad Victory Road can be, but I haven't figured out a solution to the system that I'm happy with yet.
it's in the shipyard or whatever you'd call that, the building where team aqua steals the submarine. inside and to the right is a sailor you can talk to for early access to dive monsI'm working on a living dex for this game, and I have a few ideas/notes I guess ? Is it possible for you to expand the amount of boxes we have access to, space is very tight at the moment, and could you increase the chances to get the galar fossil pieces or make another way to get them, Dracovish has been evading me for a week.
Also, I can't for the life of me find the new dive spot in Slateport, could you give me some pointers ?
there are links for extensive documentation in the description, just click on "detailed pokedex"Thought I'd ask, is there any documentation for the stats of the Fakémon? Thank you!
it's pokemon Unbound! I like this suggestion tooHave you considered something like making HMs useable as long as the Pokémon can learn it? If you have a Pokémon that can use Cut, the Badge needed, and the Cut HM, then Cut becomes available on the Pokémon's menu. (Basically the game treats the Pokémon as having any HM it can learn as long as you have the HM and Badge for it.)
I think I saw a ROM Hack doing this before, not sure of the name though.
Hey, I don't know if this is intended but when using the glass flutes they are consumed instead of staying around.Hi. I'm Celeste. My first ROM hack, Pokémon Fire Red Advanced, was finished over six years ago, and it's a charming little thing, but it's from a long-gone era, when the Fairy-type was novel and everyone was using MrDollSteak's base and I thought I was a boy. Times have changed. We've all matured.
My second hack was Pokémon Emerald Advanced, a project that in retrospect was ultimately too ambitious to succeed with my skill at the time, which is why it remains unfinished, stuck forever at gym 6. But I liked a lot of the ideas that went into it. There was a spark of something solid there.
I made other hacks from then to now, but most too minor to mention. (Hey, Viva Las Vega enjoyers.) I grew busy, I gained other interests, but something in me still had that desire to create.
Thus, here we are. I present a project that in some ways scales back those lofty ambitious, but in other ways far exceeds anything I could have dreamed of back then. I give you Pokémon Emerald Z.
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What it is:
A hack of Pokémon Emerald that contains, among other things, over 100 Fakemon with thoughtful designs and high-quality sprites, a carefully-curated Pokédex, shuffled Gym Leaders, buffs to weak Pokémon, some new maps, and a lot of love.
What it is not:
A difficulty hack, an includes-every-Pokémon hack, a quality-of-life hack, a source of free Fakemon, a peanut-free product, a blood sacrifice to the dark god Ba'al, an illustrated guide to cold fusion, affiliated in any way with Elon Musk.
That's the gist. Here are some screenshots. I'll provide some more details in spoilers below, if you want to peruse. Thanks for reading. I hope you give it a try, and I hope, if you do, that you have fun.
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Spoiler: I'd like more details, pleaseThe features of this hack include, but are not limited to:
- A Pokédex of 500 Pokémon, chosen from generations 1-9, with a large variety of my own Fakemon added in. These Fakemon have full, detailed learnsets, quality sprites, interesting concepts that lend themselves to unique gameplay, icon sprites, and custom cries.
- Many buffs to weak Pokémon, as well as customized learnsets. These include Fur Coat Furret, Anticipation Golisopod, Electric Surge Electrode, Psychic / Ghost Chimecho, Noxious Torque Revavroom, and a non-terrible way to access Zen Mode Darmanitan.
- Your usual modern battle mechanics, which is to say the physical / special split, Fairy-type, the stuff you don't need to be told about and which I can't honestly tout as a feature.
- There are no Mega Evolutions or other gimmicks.
- 12-character Pokémon names and 16-character Ability and move names, because we've put up with Fletchindr and StmpngTantrm for too long.
- New moves and Abilities.
- 99 TMs. TMs, for balance reasons, are single-use, but remain accessible.
- More interesting and useful replacements to the Battle Tents. In Slateport is a TM fan club, where new copies of TMs you've discovered can be made. In Verdanturf is an old, abandoned manor where Ghost-type Pokémon lurk. In Fallarbor is a Hyper Training station where you can maximize your Pokémon's IVs.
- Trick House now leads to the Trick Forest.
- All Gym Leaders and Elite Four members have been shuffled around, so your team will be tested in different ways. Gym puzzles are not overhauled, but have at least token modifications to make them more fitting.
- There is a Shiny Charm immediately accessible in your room, which can also be removed at any time. This is specifically because, as a Fakemon hack, I want people to be able to find shinies of the new Pokémon.
- Something happened in Altering Cave.
- Difficulty was not a primary focus of this hack, so there are no level caps or competitive movesets. I would still say the game is more difficult than the main series games; the AI is generally smarter, there are still some mean moves, and of course there's no holds barred on the secret postgame boss. Trainer Pokémon generally don't have EVs until the endgame; before then, Gym Leader Pokémon will have some HP EVs to make them more durable, but that's it.
- Almost no Pokémon are fully locked to lategame. If you know how to find them, you can get almost every Pokémon in the hack before gym 3.
- The ruins that once held the Regis are now accessible from the start, and have all-new puzzles.
- Winning big at the Game Corner is much easier.
- The game is currently complete through to the Champion fight. Postgame is inaccessible. Battle Frontier will maybe someday be a thing, says literally every Emerald hack ever made.
- Cramorant is here.
Spoiler: I'd like to see the available Pokémon, please![]()
Spoiler: I'd like details on the available Pokémon, pleaseEverything you need to know short of TM / tutor compatibilities and egg moves is in a .txt document included with the download. You'll also find item locations, Gym Leader teams, and wild Pokémon locations.
The documents can also be found on Pastebin here:
Pokédex
Detailed Dex
Wild Locations
Major Battles
Item Locations
Spoiler: I'd like to learn any known bugs, please- In a double battle, if you knock out a Pokémon with Opportunist with a move that raises your stats, Opportunist will trigger after the Pokémon has already fainted.
- Cotton Down and Gooey / Tangling Hair don't activate Mirror Armor and their actual effects don't trigger either. This is exceedingly minor and even if it occurs it has no real effect on the battle.
- Scale Shot may sometimes fail to activate its stat-change effect or print a "But it failed!" message. Unknown what the cause is currently.
- The game may freeze in the Game Corner on the roulette table when using MyBoy. I do not advise using MyBoy to play this game. It was designed for mGBA and hardware. This bug will probably not ever be fixed, as it's an issue with the emulator and not the game.
Spoiler: I'd like to ask another question, pleaseCan you add x Pokémon?
No. I chose this dex carefully and have no intention to add to it at the moment.
Can you add Mega Evolution?
No. I will also not add any of the other battle gimmicks. The hack is called Emerald Z because I am Z-nogyroP, not because of Z-Moves, or Zygarde.
Can I use your Fakemon in my project?
No.
Where can I get Hisuian Sneasel?
You can't. You also can't get Pichu, Cleffa, Azurill, Igglybuff, Galarian Darumaka, Galarian Darmanitan, Sneasler, or Dusk Lycanroc. This is because I don't really like them.
What's the shiny rate?
1/512 with the Shiny Charm, 1/4096 without.
Is there an official Discord?
No, and I'd kindly ask people not try to start an unofficial one, either. I can't stop you, but I have neither the desire nor time to moderate a Discord or participate in one. If you have questions, feel free to ask in this thread, or, hell, you probably know someone who knows someone who knows me. Six Degrees of Kevin Bacon it.
Why is the documentation in .txt format instead of on Google Sheets or something?
Call me old-fashioned.
Why did you change Brendan and May's dialogue?
I have no idea what you're talking about.
Spoiler: I'd like a hint, pleaseWhere can I find the other starters?
How thoroughly have you explored Prof. Birch's lab? Not very, I'll bet.
Spoiler: SolutionInput the code ANOTHER POKÉDEX into the Altering Cave statue.
Where can I find Drumble?
If you fast-forwarded through Wally's catch tutorial, you might've missed it.
Spoiler: SolutionDrumble is a very rare Headbutt encounter in almost all areas.
Where can I find Pokémon #364?
New Mauville has the same encounter tables for the cave-esque entrance and the interior, but somehow you can only find it in the interior.
Spoiler: SolutionStepping on switches in New Mauville has a chance to trigger an encounter. In addition to #364, you can find Rotom and, very rarely, Meltan.
Where can I find Pokémon #379?
Feebas isn't in the game, but it'd be a shame to put that weird encounter method to waste.
Spoiler: SolutionIt can be fished up on Route 119 in six specific spots. Unlike original Feebas, though, it has a 100% encounter rate in those spots, to make it easier.
Where can I find Pokémon #483?
Y'know, Bagon shows up on all floors of Meteor Falls now. So, uh, what's the point of going deeper, exactly?
Spoiler: SolutionFind it as a static encounter in the room where Bagon could originally be found.
How can I get the Alolan forms of Raichu, Marowak, or Exeggutor, the Galarian form of Weezing, or the Hisuian forms of Braviary or Avalugg?
All of those are branched evolutions from the original base forms. The item necessary is held by Pokémon you receive, but only one of them is free.
Spoiler: SolutionAll of these evolve with the Strange Souvenir, which is held by in-game trades except the one in Rustboro and the gift Type: Null, and for sale in Ever Grande City.
How do you get the Fossils?
Normal RSE methods will grant you the special ones. The others come from the HGSS method.
Spoiler: SolutionMirage Tower and the Desert Underpass give you the Old Amber and Ancient Egg. All the others can be found through Rock Smash drops.
Where do you get the X-Scissor TM?
Someone in Rustboro gave you something similar. Might be worth checking again?
Spoiler: SolutionThe Cutter's daughter in Rustboro will give you the TM after you get three badges.
How do you solve Trick Forest?
Trick Forest can be fully cleared the moment you have access to it. You'll need Cut and one other easily-accessible out-of-battle move. Run around and experiment.
Spoiler: Further hintsThe white flowers teleport you, the purple flowers don't. That's pretty inconvenient. And some of those trees, what's their deal?
Spoiler: SolutionUsing Headbutt on a golden tree will cause certain white and purple flowers to swap colours, which is necessary to progress and get certain items and find Trick Master.
What's the deal with those Cut trees? They're not actually blocking anything, are they? …Are they?
Spoiler: SolutionThe scroll Trick Master wants is blocked by five statues, each corresponding to a Cut tree in the forest. When the tree is cut, the statue disappears.
Leaving and re-entering a map causes cut-down trees to grow back. What about teleporting within the same map? Does that count as leaving?
Spoiler: SolutionUsing a flower to teleport resets the trees, so there's a specific one that must be cut down first. Another is hidden in a grove of thinner trees.
What's the deal with Altering Cave?
Altering Cave isn't very useful at first, unless you know someone else who's gotten further than you. Its utility is in replays and TM crafting.
Spoiler: SolutionAltering Cave lets you find encounters from later-game areas early by inputting codes found on scrolls or in other places in those areas.
How do you unlock the Desert Ruins?
Spoiler: Braille TranslationESCHEW ALL NORMALITY TO ACCESS OUR SECRETS.
The Braille isn't capitalized correctly. It's more properly written as, "Eschew all Normality to access our secrets."
Spoiler: SolutionInteract with the door with a full party and no Normal-type Pokémon or moves.
How do you unlock the Island Cave?
Spoiler: Braille TranslationLEAD IMMUNE TO POWDER IMMUNE. LAST IMMUNE TO BURN IMMUNE.
There are a lot of immunities in Pokémon. What traits can grant immunity to powder moves or the burn status? Which of those traits themselves have immunities?
Spoiler: SolutionYour first Pokémon must be immune to Grass, i.e. with Sap Sipper or Green Thumb. Your sixth must be immune to Fire, with Flash Fire or Well-Baked Body.
How do you unlock the Ancient Tomb?
Spoiler: Braille TranslationOUR DOOR OPENS ONLY FOR THOSE WHO BEGIN WITH BRAVERY.
"Begin" refers to the first Pokémon in your party. What makes a Pokémon brave?
Spoiler: SolutionLead with a Brave-natured Pokémon. It must be naturally Brave - a Brave Mint won't suffice.
Where do you get the Memories for Silvally?
The man who gave you Type: Null mentioned where it came from. I'm sure she'd like to see it all grown up.
Spoiler: SolutionIf you talk to Dr. Sponsibel in the Weather Institute with Silvally in your party and enough bag space for all 17 Memories, she'll give them to you.
Spoiler: I'd like to see the credits, pleaseFirstly, the Pokeemerald Expansion project and the folks in the RHH Discord. This project is Expansion-based and would not be possible without it, even though I've probably cut out and / or mangled a good 30% of the features it includes.
DNS: ShinyDragonHunter
Lotad, Taillow, Swellow, Snorunt, Magnezone, Beldum, Metang, Metagross fronts: Wiznatts
Skiddo front: Azria
Gogoat front: Smogon XY Sprite Project
Gen 9 icon sprites, except Tandemaus line, Varoom line, and Glimmet line: Ezerart
ALL Fakemon, Poochyena, Mightyena, Pelipper, Shroomish, Breloom, Palossand, Heliolisk, Carvanha, Sharpedo, Cramorant, Dracovish, Snorlax, Tatsugiri, Kartana: Me
Remaining sprites: The assorted DS-Style 64x64 Resources
Basically every single cry: Skurleton (for real, can't thank you enough)
Playtesting: Stevie, Nihil, Ibis, Jill, Atlas, Chessa, Jim, and several other wonderful friends
If you were responsible for a part of this hack and don't see your name here, let me know! I have an exceedingly poor memory!
Spoiler: I'd like to download it, pleasev1.2.0 can be downloaded here. The recommended emulator is mGBA, but it should also work on VBA and on cart. Several bugs have been reported on the MyBoy emulator, so I do not recommend using that.
Spoiler: Changelog- Wild Pokémon now drop materials.
- The materials that wild Pokémon can drop can be viewed in the Data tab of the Pokédex.
- If the Pokémon in the first slot of your party has the Ability Pickpocket, Scavenger, or Pickup, wild Pokémon drop materials 50% more often.
- You can disable the text that notifies you of an item drop in page 2 of the options menu, under Wild Drop Text.
- The TM Master in Slateport now uses materials to craft TMs instead of asking you to defeat certain Pokémon.
- The move tutors now request their respective Shards plus a few materials to tutor their moves.
- An NPC in the Dewford Town Hall will trade a bundle of random rare materials in exchange for more common materials once each day.
- If you started your save file on v1.1.0 or earlier, you may speak to a deliveryman in any Poké Mart to receive a large bundle of assorted materials, to make up for not having access to them throughout your play.
- The TM Tracker Key Item is now the Bounty Charm. The Bounty Charm gives a chance for wild Pokémon to drop two or three of a material instead of one. If you already had the TM Tracker, it will be replaced by the Bounty Charm to help get a head start on material collecting. Otherwise, it can be obtained through a sidequest with the Berry Master's daughter on Route 123.
- Pyukumuku now drop Mucus Globs instead of holding them.
- Karrablast and Shelmet now drop Forked Horns / Shell Visors instead of holding them.
- Gligar, Sneasel, and Bisharp now drop Razor Fangs / Razor Claws / Leader's Crests instead of holding them.
- The Item Locations document has been updated to include material prices for TMs and tutors, as well as listing the drops for first-stage wild Pokémon.
- There is now a setting for a Wild Exp. All.
- This setting is off by default, but will cause your entire team to gain Exp. Points whenever you defeat a wild Pokémon. It does not affect Trainer battles.
- The Exp. Share item has no effect in wild battles if this setting is on, but otherwise works as normal.
- Grinding on wild Pokémon is still important, more so now that materials exist, but this should speed things up somewhat for the impatient and those without much time.
- Once again, this setting is off by default. You must enable it in page 2 of the Options menu.
- Further adjustments to experience gain.
- All Pokémon that participate in battle will now receive the full amount of Exp. Points.
- The Exp. Share still gives the holder 50% of the Exp. Points, but the Pokémon that participated in the battle now receives full Exp. Points.
- The Wild Exp. All setting gives 25% of the Exp. Points to any Pokémon that did not participate.
- Scaling experience gain makes its return, but with a twist - it only affects Pokémon that are lower-leveled than the defeated Pokémon. In other words, low-level Pokémon will gain extra Exp. Points from defeating high-level Pokémon, but high-level Pokémon will not be penalized when defeating low-level Pokémon.
- The following Pokémon now yield approximately 50% more Exp. Points when defeated: Baltoy, Ferroseed, Golett, Murkrow, Psyclops, Wailmer, Yanma, Tangela, Scyther, Bonfird, Gligar, Rufflet, Vullaby, Cetoddle, Sneasel. These Pokémon's Exp. Point yields are now equal to (BST * 6 / 20), rather than the typical (BST * 4 / 20) formula used for first-stage Pokémon.
- In the absence of Chansey and Blissey, Munchlax and Snorlax have nobly taken on the role of "rare Normal-type that explodes into Exp. Points when defeated" and have much greater Exp. Point yields. Headbutt isn't just for getting that pre-Rustboro Drumble anymore!
- God willing, these will be the very last adjustments to the experience system.
- There is now an Egg Move tutor in Fallarbor along with the normal move tutor. He takes Eggshells as currency, which are held by Pokémon you've hatched.
- You can now access a small diving area in the Slateport Harbor.
- Not strictly related, but the underwater wild Pokémon tables on Routes 124-126 have been adjusted.
- Brendan / May now give the TM for Hidden Power after battling them in Rustboro.
- Hidden Power now displays its true typing in battle and in the summary screen.
- Explorer's Guide description updated to make it clearer that it's a held item for battle and has no out of battle use.
- Added a few NPCs and signs. One talks about stealing Lucky Eggs from wild Togetic, and one explains how material drops work.
- Battle messages should no longer get cut off in the interface.
- Shiny Charm palette fixed.
- Rocky Helmet should now proc on Pokémon with Gooey / Tangling Hair.
- Interacting with a Strength boulder while not having a Pokémon with Strength no longer brings up the Rock Smash message.
- Rookidee line is now correctly compatible with Rock Smash.
- May will no longer refer to you as a Gym Leader's kid if you speak to her on the first floor of her house.
- Mass outbreaks have been edited; don't get too excited though, they're still postgame and you can still only get one per save because I can't figure out how to fix that.
Spoiler: Old Versionsv1.1.0
Spoiler: v1.1.0 Changelog- Wibow: Now evolves at level 20.
- Tarantailor: Now learns Zen Headbutt and Head Smash by level instead of by move relearner.
- Tadbulb: Primary Ability is now Illuminate instead of Own Tempo.
- Nymble, Lokix: Secondary Ability is now Steadfast instead of Defiant.
- Ratten, Possessum: Secondary Ability is now Perish Body instead of Toxic Boost. Hidden Ability is now Toxic Boost instead of Perish Body.
- Acipeasi, Zestatic: Hidden Ability is now Ripen instead of Magnet Pull.
- X-Trac: Now evolves at level 33.
- Wailmer, Wailord: Secondary Ability is now Simple instead of Stamina. Now learns Curse at level 40 instead of Hyper Voice.
- Frillish, Jellicent: Hidden Ability is now Perish Body instead of Damp.
- Scyther, Scizor: Hidden Ability is now Steadfast instead of Sharpness.
- Revamped Ability: Steadfast - When this Pokémon's stats are lowered, its Speed is sharply raised.
- Steadfast is an extremely niche Ability. More importantly, though, replacing Defiant with Steadfast on the Nymble line makes it less of a menace in the very early game.
- Revamped Ability: Perish Body - On contact with this Pokémon, the attacker gains the Ghost type.
- Perish Body felt underpowered, especially on Apparaven. This gives it a good bit more utility, and retains some synergy with Smoke Bomb.
- New Ability: Traffic Jam - When another Pokémon switches in while this Pokémon is on the field, the incoming Pokémon's Speed is lowered.
- Pokémon with this Ability: Varoom (secondary), Revavroom (secondary), Scargot (replaces Stakeout)
- Wild Sprout: 25 BP -> 30 BP
- Wild Sprout was a little weak. This modest buff should make it a bit more of an enticing option.
- Grand Entrance: 100 BP -> 110 BP
- Felt like it needed a little more oomph.
- The level curve got a facelift. Most of the endgame is slightly lower-levelled, and sets have been adjusted to be less optimized and more GameFreak-ish. In particular, Maxie 2 and Archie 2 are no longer such big spikes in level.
- Some Pokémon with specific Abilities can now use HMs outside of battle without knowing the move.
- Pokémon with Sharpness or Hyper Cutter can use Cut.
- Pokémon with Iron Fist or Mold Breaker can use Rock Smash.
- Pokémon with Huge Power or Sheer Force can use Strength.
- Pokémon with Swift Swim can use Surf, Dive, and Waterfall. Pokémon with Gulp Missile can also use Dive.
- Pokémon with Illuminate will automatically light up darkened areas.
- This change is not meant to replace teaching HMs. The number of Pokémon with these Abilities is fairly small. This is a little bonus if you happen to have them.
- TMs and items at the Game Corner cost fewer coins.
- You can now receive a Pokéblock Case from a Safari Zone attendant.
- Trainers have been added to Trick Forest and Verdanturf Manor. They are very normal.
- Several improved move animations.
- The Abilities Swarm, Green Thumb, Cursed Body, Forewarn, Dark Aura, and Fairy Aura now increase the wild encounter rate with Bug, Grass, Ghost, Psychic, Dark, and Fairy-type Pokémon, respectively.
- Fixed a graphical oddity with a flower in Trick Forest.
- Parental Bond and Double Tap now work properly with multi-hit moves.
- Migreat-South can now be tracked in the Area tab of the Pokédex.
- Persim Berry now works correctly when used from the bag during battle.
v1.0.3
Spoiler: v1.0.3 Changelog- The moves Incinerate, Flip Turn, Snipe Shot, and Anchor Shot should no longer crash the game on MyBoy. I STILL DO NOT RECOMMEND PLAYING THIS HACK ON MYBOY, because other "bugs" that result from inaccurate emulation will likely not be fixed. Please play this hack on mGBA to get the best results.
- The Lucky Egg now boosts EXP gained by 100% instead of 50%. The Lucky Egg is available in the Safari Zone from an NPC. It can also rarely be held by wild Togetic, which can be encountered via Headbutt in Trick Forest, if you're willing to put in the effort of getting one early.
- The TM Master now gives you a TM Tracker, which lets you check what TM you're currently crafting and which Pokémon you still need to defeat.
- The Hiker in the Pretty Petal Flower Shop now lets you make one of each Nectar, or convert all currently held Honey into one type of Nectar.
- Honey is now slightly more expensive and Nectars sell for slightly less, because I forgot you can buy Honey in Verdanturf Town, but I still want the Nectar guy to serve as a way of boosting your early-game funds if you have a Honey Gather Pokémon.
- Wild Pokémon on the first floor of Meteor Falls, the interior of New Mauville, and the top floor of Mirage Tower are slightly higher level.
- A new Altering Cave password has been added for the Abandoned Ship.
- Pursuit on a switching target with Justified / Rattled should no longer produce weird behaviour.
- Fixed a typo in Darumaka's Pokédex entry.
- The postgame gift Type: Null should now actually be a Type: Null.
- Assorted NPC dialogue fixes.
- Moved the position of a golden tree in Trick Forest to make it a little more accessible.
v1.0.2
Spoiler: v1.0.2 Changelog- Lotad, Lombre, & Ludicolo: Hidden Ability is now Tangled Feet instead of Own Tempo.
- Ludicolo: Sp. Atk 90 -> 95, Sp. Def 100 -> 105
- Shiftry: Attack 100 -> 105, Sp. Atk 90 -> 95
- Oricorio-Pom-Pom: Hidden Ability is now Tangled Feet instead of Quick Feet.
- Scovillain: Secondary Ability is now Tangled Feet instead of Insomnia.
- Granvas & Mezosaic: Hidden Ability is now Levitate instead of Synchronize.
- Mezosaic: Now learns Razor Wind by move relearner instead of Air Cutter.
- Revamped Ability: Tangled Feet - At the end of each turn, this Pokémon's Speed stat is either sharply boosted, boosted, lowered, or harshly lowered, at random.
- New item: Explorer's Guide - Non-consumable. When held, allows Dig, Dive, and Fly to be executed in one turn instead of two. Found in the Fossil Maniac's tunnel.
- The Data tab of the Pokédex now explains evolution methods, though it does not necessarily provide all of the details.
- EXP no longer scales with level. In the absence of the Gen 6+ Exp. Share, this should hopefully make levelling a bit less painful. I'm definitely looking for feedback on how this affects the overall level curve - please let me know!
- Berries now grow much faster and have slightly higher yields. Basic Berries like Chesto and Pecha will grow fully in one real-time hour. The rarest Berries like Starf and Liechi will grow in twelve hours. Berries like Lum and Sitrus will take around 3-4, while type-resist Berries take 2. Berry trees also no longer disappear when fully-grown if left unpicked.
- Tate and Liza now only have two Super Potions instead of four.
- Player can now receive either the Thunderbolt, Ice Beam, or Flamethrower TM from the Winstrates.
- X-Scissor TM is now available after three badges instead of five.
- Fallarbor's Hyper Training Station now contains an IV judge.
- The postgame superboss now hints that they can be fought after the Champion.
- Trainers in Victory Road can now be rematched once you reach the Pokémon League, although it may not exactly be... ethical.
- Fixed alternate form cries and summary screen dex numbers.
- Lilycove Ferry can no longer take you to the Battle Frontier (yet).
- May's dialogue no longer references the player being the child of a Gym Leader.
- Migreat can now properly change forms with the Lost Compass.
- Ponyta, Rapidash, Darumaka, and Darmanitan are now properly compatible with the Overheat TM.
- Subzerebrum now evolves at the correct level.
- The Fallarbor Hyper Training Station is now usable if you have a Gold Bottle Cap but no regular Bottle Caps.
v1.0.1
Spoiler: v1.0.1 Changelog- Fixed the weirdness with Scavenger, I hope.
- No longer possible to softlock in Mauville Gym.
- A few very minor battle engine related bugfixes related to Corrosion, Emergency Exit, and some Life Orb interactions.
- Added a patching guide in the download.
v1.0.0
Hi, I've used your exp cheat a couple times but each time I kill a wild pokemon, I gain unlimited experience but I cant stop it. And if I don't outspeed and OHKO, the wild pokemon will just oneshot my pokemon. Any ideas why? Im using version 1.20.I've been enjoying this hack so far. I LOVE Impawzible, and a lot of the other Fakemon too! Apparaven is my favorite starter design-wise (so I almost regret picking Cetayser bc I feel like I should use it on my final team now 😅). I love Nectair and Soarup a lot, too.
My only complaint, which I don't find to be a big deal in the slightest, is that Soarup is the only final evolution stage Flying type Fakemon (Besides a (roaming?) legendary I found randomly 🙃), purely because I wanted a flying type that wasn't part grass on the team. The Fakemon with either Levitate or Earth Eater didn't really strike me as something I wanted to use with some of the other guys on my team either (Unless I found another Ability Patch for some with one of these for the Hidden Ability). Regardless, I'm enjoying building around that fact so it's not even something I would call a 'problem.'
Last thing I will say is that the level curves can be pretty daunting. I saw you mention before somewhere the jump from Victory Road to Champion is from 58 to 70 in Emerald Z compared to vanilla being 43 to 58, which, to be fair, makes the Jump in this hack is significantly higher than in vanilla based on experience required to level up. To be clear, I think it's fine. Just need to fight some extra trainers before taking on the next boss to get within a few levels (assuming the boss trainers don't have EVs). It does promote the issue of having to grind on wild pokemon when you want to use something new, though, since Match Call isn't very consistent. Personally, I had a full team of mostly level 41, up to a 43 iirc, for gym 6, and got to Lilycove with around level 44-45s. Rival bopped me with their lead (lmao), which had a good matchup against most of my team at the time, but i was at least 5 levels under leveled in that fight.
THAT BEING SAID, I don't think there's a need to change the level curves too drastically if at all. But grinding is boring, so I found out how to make cheats to alleviate the burden of monotony. I hope you're ok with me offering this for anyone who wants to use it. It's a CodeBreaker code, I put it together myself specifically for Emerald Z (Patched on vanilla Emerald 1.0). I doubt it'll work on other ROM hacks or base Emerald, but I haven't tried.
Spoiler: Cheat to help Grind LevelsTested on the latest 1.1.0, still works.
Spoiler: Obligatory Cheats DisclaimerI have not found any negative side effects on the save file from using this code. However, it is always a good idea to keep a backup of your save before using cheats.
Assuming you are using this on mGBA, you can enable and disable cheats mid-gameplay, so if there are any overworld side effects, I recommend enabling the code in-battle, and disabling it before exiting.
From my testing, it seemed to be ok to have on in the overworld though.D0000020 0008
8201C4F4 xxxx
Replace xxxx with a hexidecimal number that caps out at FFFF (65,535).
Spoiler: If you don't want to pull up a dec to hex converter, here's a few values I tested with the code:01F4 (500)
Spoiler: Full code for copy/pasteD0000020 0008
8201C4F4 01F4
03E8 (1,000)
Spoiler: Full code for copy/pasteD0000020 0008
8201C4F4 03E8
1388 (5,000)
Spoiler: Full code for copy/pasteD0000020 0008
8201C4F4 1388
2710 (10,000)
Spoiler: Full code for copy/pasteD0000020 0008
8201C4F4 2710
KO a wild pokemon, and hold START before you gain experience for it. When you press A to progress the dialog box, you will gain xxxx amount of exp repeatedly until you let go of START.
Spoiler: If you want to change the button activator:Change 0008 (Start) to one of these:
0001 (A)
0002 (B)
0004 (Select)
0100 (R)
0200 (L)
(idk how intuitive using A or B is, but they're there in case it works better for someone)
i didn't make it but i've used the cheat; i noticed getting instakilled if the cheat is "active" when i get attacked. the way the cheat is supposed to work is that it's not "active" until you are holding your equivalent of the start button (for example, the enter key), so you would let go when you were satisfied with the level you've reached and the exp should stop instantly. i assume you're not actively holding start the entire time, so maybe try remapping your keys temporarily so start is a different key and see if that helps? if not, maybe try manually disabling the cheat while the exp bar is going, or just try a different emulator for the cheat and then switch back to your preferred emulator once you've gotten your expHi, I've used your exp cheat a couple times but each time I kill a wild pokemon, I gain unlimited experience but I cant stop it. And if I don't outspeed and OHKO, the wild pokemon will just oneshot my pokemon. Any ideas why? Im using version 1.20.
i can play it a billion times over and STILL enjoy it. plus, i think you're wrong about all hacks being the same. so what if the base game is Fire Red/Emerald? that doesn't mean it's a bad hack. you're literally generalizing hacks, and that's not good.This is the reason this community is dying slowly, now at days all new hacks are same over and over. Ether remakes of Emerald with a thing or 2 different or fire red. How many more hacks like this do we need? How many times can people play same map over and over and enjoy it?
Desert Underpass opens up after getting the fifth badge!I was wondering, how and when do I access the Desert Underpass? Do I have to beat the Elite 4 or before?
Yeah, some sort of item system is most likely how I'd go about it. At the moment I'm thinking some kind of key item that can perform HM functions but costs a fee to activate - would likely require a fair bit of fine-tuning, though. I agree, the cries are fantastic - skur did an incredible job with them!ohhh very good to know about the orbs! definitely gonna go for my original plan with possessum when i replay this game then.
as for hms, would it be possible to implement limited use items with field move effects, like how escape rope is dig and honey is sweet scent? maybe the items could be bought in the towns where the corresponding badge for that move is obtained, available to purchase after acquiring said badge. pickaxes for rock smash, for example. it might not work for the Bigger hms like strength or waterfall, but it'd be nice to at least have items like hedge clippers or something, flashlights, pickaxes, etc for the more yucky hms considering the ones that would make the least sense as items happen to be the most viable in battle (although everyone's darling surf could also be a surfboard). or maybe instead of costing money they could be specific material trades? or instead of items to perform the hm yourself, maybe some sort of poke pager service but with limited use "tickets" to call a professional pokemon to use an hm move.
also one more thing i forgot to mention, i absolutely love the cries for the fakemon. specifically bananza sounding like someone slipping on a banana peel and a cartoon splat noise for them falling, it's super cute.
Unfortunately, I've already expanded the number of boxes the player has access to from 14 to 18, and doing so again would break save files. Space is definitely tight, but it's about the best I can manage with hardware limitations :/I'm working on a living dex for this game, and I have a few ideas/notes I guess ? Is it possible for you to expand the amount of boxes we have access to, space is very tight at the moment, and could you increase the chances to get the galar fossil pieces or make another way to get them, Dracovish has been evading me for a week.
Also, I can't for the life of me find the new dive spot in Slateport, could you give me some pointers ?
Absolutely not intended, that's a pretty annoying bug since it just makes the flutes really time-consuming Awakenings. Thanks for reporting, I'll hopefully get that fixed for the next update!Hey, I don't know if this is intended but when using the glass flutes they are consumed instead of staying around.
Beyond the non-Water types that get Surf in vanilla, there are still plenty, including Drumble, Slugic, Bellibolt, Diretom, and Spectracle.Just curious, but are there any non-Water-type Pokemon that can learn Surf? I don't want to waste it on a physical attacker.
At least one person has confirmed getting a shiny Awkwhal, so I'm afraid you've just had a run of bad luck.I have an idea that the fire starter and water starter are shiny locked cause i can easily get the grass one, but not the fire and water one, can anyone confirm of them getting shiny charcrow or arcwhal?
Cause i have been resetting my save slot so long and have not gotten it shiny once, but the grass starter i gotten like 3 times in 10 resets
1.2.0 contained some fairly major rewrites to the experience system, so I'm not terribly surprised the code is broken.Hi, I've used your exp cheat a couple times but each time I kill a wild pokemon, I gain unlimited experience but I cant stop it. And if I don't outspeed and OHKO, the wild pokemon will just oneshot my pokemon. Any ideas why? Im using version 1.20.
Thanks, glad you had fun!This is the reason this community is dying slowly, now at days all new hacks are same over and over. Ether remakes of Emerald with a thing or 2 different or fire red. How many more hacks like this do we need? How many times can people play same map over and over and enjoy it?
Thank you! The hot springs egg isn't broken, it just takes a very long time, you'll see why once it hatches. Spectracle not working with the move relearner is peculiar, could you provide some screenshots?Is the hot spring egg broken or does it just take a really long time to hatch? how many cycles are we looking at with this thing?
Also Spectracle doesn`t seem to work with the move relearner, is this intentional?
Other then that its been fun, i really enjoy the new pokemon, Fosteraptor,Zestatic,Bananza,Slugic,Noudini and Elegent are some of my favorites,I like how Aerodactyl and Fosteraptor have different bird traits divided between them.