Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Legends: Z-A protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
I've been enjoying this hack so far. I LOVE Impawzible, and a lot of the other Fakemon too! Apparaven is my favorite starter design-wise (so I almost regret picking Cetayser bc I feel like I should use it on my final team now 😅). I love Nectair and Soarup a lot, too.
My only complaint, which I don't find to be a big deal in the slightest, is that Soarup is the only final evolution stage Flying type Fakemon (Besides a (roaming?) legendary I found randomly 🙃), purely because I wanted a flying type that wasn't part grass on the team. The Fakemon with either Levitate or Earth Eater didn't really strike me as something I wanted to use with some of the other guys on my team either (Unless I found another Ability Patch for some with one of these for the Hidden Ability). Regardless, I'm enjoying building around that fact so it's not even something I would call a 'problem.'
Last thing I will say is that the level curves can be pretty daunting. I saw you mention before somewhere the jump from Victory Road to Champion is from 58 to 70 in Emerald Z compared to vanilla being 43 to 58, which, to be fair, makes the Jump in this hack is significantly higher than in vanilla based on experience required to level up. To be clear, I think it's fine. Just need to fight some extra trainers before taking on the next boss to get within a few levels (assuming the boss trainers don't have EVs). It does promote the issue of having to grind on wild pokemon when you want to use something new, though, since Match Call isn't very consistent. Personally, I had a full team of mostly level 41, up to a 43 iirc, for gym 6, and got to Lilycove with around level 44-45s. Rival bopped me with their lead (lmao), which had a good matchup against most of my team at the time, but i was at least 5 levels under leveled in that fight.
THAT BEING SAID, I don't think there's a need to change the level curves too drastically if at all. But grinding is boring, so I found out how to make cheats to alleviate the burden of monotony. I hope you're ok with me offering this for anyone who wants to use it. It's a CodeBreaker code, I put it together myself specifically for Emerald Z 1.0.3 (Patched on vanilla Emerald 1.0). I doubt it'll work on other ROM hacks or base Emerald, but I haven't tried.
Spoiler: Cheat to help Grind Levels
Spoiler: Obligatory Cheats Disclaimer
I have not found any negative side effects on the save file from using this code. However, it is always a good idea to keep a backup of your save before using cheats.
Assuming you are using this on mGBA, you can enable and disable cheats mid-gameplay, so if there are any overworld side effects, I recommend enabling the code in-battle, and disabling it before exiting.
From my testing, it seemed to be ok to have on in the overworld though.
D0000020 0008
8201C4F4 xxxx
Replace xxxx with a hexidecimal number that caps out at FFFF (65,535).
Spoiler: If you don't want to pull up a dec to hex converter, here's a few values I tested with the code:
01F4 (500)
Spoiler: Full code for copy/paste
D0000020 0008
8201C4F4 01F4
03E8 (1,000)
Spoiler: Full code for copy/paste
D0000020 0008
8201C4F4 03E8
1388 (5,000)
Spoiler: Full code for copy/paste
D0000020 0008
8201C4F4 1388
2710 (10,000)
Spoiler: Full code for copy/paste
D0000020 0008
8201C4F4 2710
KO a wild pokemon, and hold START before you gain experience for it. When you press A to progress the dialog box, you will gain xxxx amount of exp repeatedly until you let go of START.
Spoiler: If you want to change the button activator:
Change 0008 (Start) to one of these:
0001 (A)
0002 (B)
0004 (Select)
0100 (R)
0200 (L)
(idk how intuitive using A or B is, but they're there in case it works better for someone)
Hello, and thank you for sharing your fakemon romhack with us. I don't typically play romhacks or fangames at all but I got curious about these fakemon after I watched a streamer play this and wanted to try it out.
I'm facing the same kind of frustration with leveling up my mons as many others in this thread, however, I'm not planning to make my post about that now because there's something else that needs your attention - a massive accessibility issue. I must beg you, for the love of god, to make the documentation more accessible. The lines are a mess and it's incredibly hard to follow when the lines have broken up, and trying to make sense out of it gets me on the verge of tears with frustration and confusion. Be old-fashioned, whatever, but at least make sure the documentation can be read by everybody.
Few examples:
Spoiler: This is not legible.
Spoiler: This is not accessible.
Spoiler: I have no bloody idea what is going on here.
Best of luck for the development. Your fakemon designs and implementations are solid and I'm looking forward to encountering more in-game (going in blind).
I've been enjoying this hack so far. I LOVE Impawzible, and a lot of the other Fakemon too! Apparaven is my favorite starter design-wise (so I almost regret picking Cetayser bc I feel like I should use it on my final team now 😅). I love Nectair and Soarup a lot, too.
My only complaint, which I don't find to be a big deal in the slightest, is that Soarup is the only final evolution stage Flying type Fakemon (Besides a (roaming?) legendary I found randomly 🙃), purely because I wanted a flying type that wasn't part grass on the team. The Fakemon with either Levitate or Earth Eater didn't really strike me as something I wanted to use with some of the other guys on my team either (Unless I found another Ability Patch for some with one of these for the Hidden Ability). Regardless, I'm enjoying building around that fact so it's not even something I would call a 'problem.'
Last thing I will say is that the level curves can be pretty daunting. I saw you mention before somewhere the jump from Victory Road to Champion is from 58 to 70 in Emerald Z compared to vanilla being 43 to 58, which, to be fair, makes the Jump in this hack is significantly higher than in vanilla based on experience required to level up. To be clear, I think it's fine. Just need to fight some extra trainers before taking on the next boss to get within a few levels (assuming the boss trainers don't have EVs). It does promote the issue of having to grind on wild pokemon when you want to use something new, though, since Match Call isn't very consistent. Personally, I had a full team of mostly level 41, up to a 43 iirc, for gym 6, and got to Lilycove with around level 44-45s. Rival bopped me with their lead (lmao), which had a good matchup against most of my team at the time, but i was at least 5 levels under leveled in that fight.
THAT BEING SAID, I don't think there's a need to change the level curves too drastically if at all. But grinding is boring, so I found out how to make cheats to alleviate the burden of monotony. I hope you're ok with me offering this for anyone who wants to use it. It's a CodeBreaker code, I put it together myself specifically for Emerald Z 1.0.3 (Patched on vanilla Emerald 1.0). I doubt it'll work on other ROM hacks or base Emerald, but I haven't tried.
Spoiler: Cheat to help Grind Levels
Spoiler: Obligatory Cheats Disclaimer
I have not found any negative side effects on the save file from using this code. However, it is always a good idea to keep a backup of your save before using cheats.
Assuming you are using this on mGBA, you can enable and disable cheats mid-gameplay, so if there are any overworld side effects, I recommend enabling the code in-battle, and disabling it before exiting.
From my testing, it seemed to be ok to have on in the overworld though.
D0000020 0008
8201C4F4 xxxx
Replace xxxx with a hexidecimal number that caps out at FFFF (65,535).
Spoiler: If you don't want to pull up a dec to hex converter, here's a few values I tested with the code:
01F4 (500)
Spoiler: Full code for copy/paste
D0000020 0008
8201C4F4 01F4
03E8 (1,000)
Spoiler: Full code for copy/paste
D0000020 0008
8201C4F4 03E8
1388 (5,000)
Spoiler: Full code for copy/paste
D0000020 0008
8201C4F4 1388
2710 (10,000)
Spoiler: Full code for copy/paste
D0000020 0008
8201C4F4 2710
KO a wild pokemon, and hold START before you gain experience for it. When you press A to progress the dialog box, you will gain xxxx amount of exp repeatedly until you let go of START.
Spoiler: If you want to change the button activator:
Change 0008 (Start) to one of these:
0001 (A)
0002 (B)
0004 (Select)
0100 (R)
0200 (L)
(idk how intuitive using A or B is, but they're there in case it works better for someone)
Thank you! The Lilycove rival fight was intentionally a bit of a jump to discourage getting into the Department Store prior to fighting Phoebe, but probably too much so. It's been lowered in this patch. If you're going to the effort of making cheats, I can respect that, although unfortunately they're prooobably going to become unusable with new patches.
Hello, and thank you for sharing your fakemon romhack with us. I don't typically play romhacks or fangames at all but I got curious about these fakemon after I watched a streamer play this and wanted to try it out.
I'm facing the same kind of frustration with leveling up my mons as many others in this thread, however, I'm not planning to make my post about that now because there's something else that needs your attention - a massive accessibility issue. I must beg you, for the love of god, to make the documentation more accessible. The lines are a mess and it's incredibly hard to follow when the lines have broken up, and trying to make sense out of it gets me on the verge of tears with frustration and confusion. Be old-fashioned, whatever, but at least make sure the documentation can be read by everybody.
Best of luck for the development. Your fakemon designs and implementations are solid and I'm looking forward to encountering more in-game (going in blind).
Oh I fully agree that's unreadable, but that's also not how it's supposed to appear - if you use Notepad++ and not old Notepad, the lines are clean and even. It's a problem of how the tabs are interpreted, I believe.
Spoiler: This is what it should look like
I'll see if I can find a way to make the docs look right on old Notepad, but until then use Notepad++.
Emerald Z v1.1.0 is now available! This is the first 1.1.x patch because it contains some relatively big changes vis a vis the lategame level curve and a bunch of smaller adjustments. This should also be the last patch for a while unless a huge game-breaking bug is discovered.
Spoiler: Changelog
- Wibow: Now evolves at level 20.
- Tarantailor: Now learns Zen Headbutt and Head Smash by level instead of by move relearner.
- Tadbulb: Primary Ability is now Illuminate instead of Own Tempo.
- Nymble, Lokix: Secondary Ability is now Steadfast instead of Defiant.
- Ratten, Possessum: Secondary Ability is now Perish Body instead of Toxic Boost. Hidden Ability is now Toxic Boost instead of Perish Body.
- Acipeasi, Zestatic: Hidden Ability is now Ripen instead of Magnet Pull.
- X-Trac: Now evolves at level 33.
- Wailmer, Wailord: Secondary Ability is now Simple instead of Stamina. Now learns Curse at level 40 instead of Hyper Voice.
- Frillish, Jellicent: Hidden Ability is now Perish Body instead of Damp.
- Scyther, Scizor: Hidden Ability is now Steadfast instead of Sharpness.
- Revamped Ability: Steadfast - When this Pokémon's stats are lowered, its Speed is sharply raised.
- Steadfast is an extremely niche Ability. More importantly, though, replacing Defiant with Steadfast on the Nymble line makes it less of a menace in the very early game.
- Revamped Ability: Perish Body - On contact with this Pokémon, the attacker gains the Ghost type.
- Perish Body felt underpowered, especially on Apparaven. This gives it a good bit more utility, and retains some synergy with Smoke Bomb.
- New Ability: Traffic Jam - When another Pokémon switches in while this Pokémon is on the field, the incoming Pokémon's Speed is lowered.
- Pokémon with this Ability: Varoom (secondary), Revavroom (secondary), Scargot (replaces Stakeout)
- Wild Sprout: 25 BP -> 30 BP
- Wild Sprout was a little weak. This modest buff should make it a bit more of an enticing option.
- Grand Entrance: 100 BP -> 110 BP
- Felt like it needed a little more oomph.
- The level curve got a facelift. Most of the endgame is slightly lower-levelled, and sets have been adjusted to be less optimized and more GameFreak-ish. In particular, Maxie 2 and Archie 2 are no longer such big spikes in level.
- Some Pokémon with specific Abilities can now use HMs outside of battle without knowing the move.
- Pokémon with Sharpness or Hyper Cutter can use Cut.
- Pokémon with Iron Fist or Mold Breaker can use Rock Smash.
- Pokémon with Huge Power or Sheer Force can use Strength.
- Pokémon with Swift Swim can use Surf, Dive, and Waterfall. Pokémon with Gulp Missile can also use Dive.
- Pokémon with Illuminate will automatically light up darkened areas.
- This change is not meant to replace teaching HMs. The number of Pokémon with these Abilities is fairly small. This is a little bonus if you happen to have them.
- TMs and items at the Game Corner cost fewer coins.
- You can now receive a Pokéblock Case from a Safari Zone attendant.
- Trainers have been added to Trick Forest and Verdanturf Manor. They are very normal.
- Several improved move animations.
- The Abilities Swarm, Green Thumb, Cursed Body, Forewarn, Dark Aura, and Fairy Aura now increase the wild encounter rate with Bug, Grass, Ghost, Psychic, Dark, and Fairy-type Pokémon, respectively.
- Fixed a graphical oddity with a flower in Trick Forest.
- Parental Bond and Double Tap now work properly with multi-hit moves.
- Migreat-South can now be tracked in the Area tab of the Pokédex.
- Persim Berry now works correctly when used from the bag during battle.
Thank you! The Lilycove rival fight was intentionally a bit of a jump to discourage getting into the Department Store prior to fighting Phoebe, but probably too much so. It's been lowered in this patch. If you're going to the effort of making cheats, I can respect that, although unfortunately they're prooobably going to become unusable with new patches.
YO, my timing is impeccable 😅 Thankfully, code still works from what I can tell!
I also find it funny that the first Ratten I caught had its Hidden Ability, and I didn't even realize it before I started using it, so now it's almost like an inadvertent buff to my Possessum. Which is weird to say since Perish Body was what won me the battle against Phoebe😂
The nature change with mints have an error. I have changed my Karroot's and Draborate's natures to Adamant but the info page says Modest on both. The stats are correct, just the nature name is off. I tested a Modest mint and it stated the name correctly (instead of Adamant as I half-expected). Other mints I've not tried.
Edit: I take that back, I don't know why the Modest mint I used on my Impawzible now displays the nature incorrectly. Her nature was Sassy before I changed it and it still says Sassy after the Modest mint, but stats changed.
The nature change with mints have an error. I have changed my Karroot's and Draborate's natures to Adamant but the info page says Modest on both. The stats are correct, just the nature name is off. I tested a Modest mint and it stated the name correctly (instead of Adamant as I half-expected). Other mints I've not tried. View attachment 155222View attachment 155223
Edit: I take that back, I don't know why the Modest mint I used on my Impawzible now displays the nature incorrectly. Her nature was Sassy before I changed it and it still says Sassy after the Modest mint, but stats changed.
This is intentional behaviour! The Pokémon's original nature doesn't change, but the stats are affected appropriately. This is how it is in the gen 9 games.
This is intentional behaviour! The Pokémon's original nature doesn't change, but the stats are affected appropriately. This is how it is in the gen 9 games.
First off I really like this fakemon hack. Have collected over 220 of the pokedex without evolving much more than my team of 6. However, I just beat the elite four and got on the ship at Lilycove. The first trainer I ran into in the first room has two Luvdiscs, but they both appear as Bulbasaur. Is there much more post game or will more be added? Thinking about completing the entire pokedex.
I wish there was an option to make IVs perfect and disable EVs for players and trainers to cut out the boring grind and just focus on the fun of battles.
I tried that but it doesn't work on my Soarup. Either it's a bug or the guide doesn't work if the Pokemon already knows a HM move (in this case Flash).
First off I really like this fakemon hack. Have collected over 220 of the pokedex without evolving much more than my team of 6. However, I just beat the elite four and got on the ship at Lilycove. The first trainer I ran into in the first room has two Luvdiscs, but they both appear as Bulbasaur. Is there much more post game or will more be added? Thinking about completing the entire pokedex.
Are you on the latest patch? I could have sworn I got rid of that damn ferry at this point. The Battle Frontier (as you can probably guess lol) is not available yet and you're not supposed to be able to get on that boat. Sorry!
I tried that but it doesn't work on my Soarup. Either it's a bug or the guide doesn't work if the Pokemon already knows a HM move (in this case Flash). View attachment 155278
Hey, is there any chance a way to play the game at perfect IV can be done? I really want to have the best Pokémon for myself as well as fight against the best Pokémon in game.
Hello there, i've been trying out this rom, i'm up to the Trick Forest and while i really like this rom so far (good fakemon designs really does it for me), i can't for the life of me figure out how to get that one item in the forest... I've found the Trick Master and i know the golden trees trick but i'm stomped on this one.
Would anyone please give me the solution? I've been at this for hours and its genuinely driving me nuts ^^'
Are you on the latest patch? I could have sworn I got rid of that damn ferry at this point. The Battle Frontier (as you can probably guess lol) is not available yet and you're not supposed to be able to get on that boat. Sorry!
Oh, the Explorer's Guide is a battle item. It makes Dig / Dive / Fly happen in one turn in battle, no out of battle effect.
No I believe I was on 1.0.1. which is why I was able to go to battle frontier. Anything else notable to be done besides completing pokedex? No worries, I started on a different version and did not realize until it was much later.
Hello there, i've been trying out this rom, i'm up to the Trick Forest and while i really like this rom so far (good fakemon designs really does it for me), i can't for the life of me figure out how to get that one item in the forest... I've found the Trick Master and i know the golden trees trick but i'm stomped on this one.
Would anyone please give me the solution? I've been at this for hours and its genuinely driving me nuts ^^' View attachment 155291
Hello I have been having a blast with this hack. Have beaten gym 5 and while playing I now realized that it seems tangling hair or maybe all contact abilities prevent items like rocky helmet from working. Example I fought a swellow with dual wingbeat in route 111 and while tangling was dropping its speed, it never got hurt from rocky helmets chip dmg.
Outside of that the game has been incredible and the fakemon are really well done.
Congrats on the hack