Tranitar18 said:
12. The max. level an pokemon can reach is 300.
If the max level is over 255, itll be a power of 2, minus 1 (for zero), so 255 is
(2^8) - 1
logically, the next level up from this would be 511 (or 500 for a clear cut number)
if you dont understand this, go study binary.
My wishlist:
1) I know some people disagree, but 3D. Preferably cell shaded to have a similar apperance to the sprites, but if it remains 2D, animation will not happen, too much sprite work = unrealistic.
2) Change skin colour and hair at start, buy clothes, bags (bigger capacity, different appearances, etc.) Each item would be modeled in "Chibi" and "real size" for overworld and inbattle respectively.
3) Pokemon crossbreading (mixed appearances and attacks). To make it realistic, attacks which are similar but have some differences would be 'linked' so you would get half the links of father, half the links of mother. So they have some abilities of father and some abilities of mother (if you cant whirlwind, you cant sandstorm, that kindathing)
4)Weather/Seasons/Time have an effect on battle, such as rain weakening fire types.
5) Arena/battlefield effecting battles, such as water being required for water types:
Fly - Advantage: land terrain unaffected
Disadvantage: Weather greatly effected
Land: Advantage/Disadvantage: Moderate effect of weather and land
Water: Advantage: Little to no terrain, weather effected
disadvantage: Water required
Water types which can fight on land should be water/normal (such as squirle)