- 8
- Posts
- 16
- Years
- Seen Dec 14, 2007
I'm just starting to get ready for competitive battling, so this team may need a bit of work...comments and suggestions are appreciated!
Poliwrath @ Leftovers
Trait: Water Absorb
Nature: Bashful
-Stone Edge
-Brick Break
-Swords Dance
-Waterfall
Tanker/Attacker. Poli has good defense and great attack after a swords dance, so he's able to survive for a while, provided he isn't up against a more able tank.
Shiftry @ Big Root
Trait: Early Bird
Nature: Modest
-Dark Pulse
-Nasty Plot
-Giga Drain
-Extrasensory
Special sweeper. Its modest nature coupled with the SA EVs I've trained it in make give it a Bulky SA rating, especially after a Nasty Plot or two. Shiftry has decent speed but poor defenses, which is why I chose Giga Drain over Energy Ball so it will give him a chance for recovery with the help of the Big Root.
Mismagius @ Wise Glasses
Trait: Levitate
Nature: Bold
-Psychic
-Calm Mind
-Shadow Ball
-Mean Look
Special Wall/Attacker. Mismagius has great Special Attack and Defense, and with Calm Mind and Mean Look it's great for trapping. The big issue is that it has no defense against dark types and it doesn't take physical hits well.
Electivire @ Choice Band
Trait: Motor Drive
Nature: Adamant
-Thunderpunch
-Ice punch
-Cross Chop
-Earthquake
The classic physical Electivire. It has a counter for nearly every type and with its great attack rating and speed it can stand up to almost any threat.
Magmortar @ Choice Specs
Trait: Flame Body
Nature: Modest
-Flamethrower
-Thunderbolt
-Sunny Day
-Solarbeam
I know it's a bit cliche to have both Electivire and Magmortar, but they both appealed to me so much that I couldn't resist. (Plus I got them for free from the PBR codes :P) Anyway, this was the best moveset I could come up with for Magmortar. Solarbeam is there to counter ground and rock-types while Thunderbolt protects against Water-types. Sunny Day is there obviously for Solarbeam and gives a nice boost to Flamethrower.
Gliscor @ Leftovers
Trait: Sand Veil
Nature: Timid
-Earthquake
-Aerial Ace
-Roost
-Toxic
I saved my favorite team member for last. Gliscor is my annoyer. It has great attack, speed, and defense, so it's great for countering tanks and can also do a respectable job as a physical sweeper. Aerial Ace is there to serve as a solid physical move with STAB, as well as Earthquake, which also helps against steel-types that resist Toxic. Roost is a given, as Gliscor's HP is generally worn down pretty slowly, giving it an opportunity to keep recovering while Toxic eats away at the enemy's HP.
So there you have it. What do you all think?
Poliwrath @ Leftovers
Trait: Water Absorb
Nature: Bashful
-Stone Edge
-Brick Break
-Swords Dance
-Waterfall
Tanker/Attacker. Poli has good defense and great attack after a swords dance, so he's able to survive for a while, provided he isn't up against a more able tank.
Shiftry @ Big Root
Trait: Early Bird
Nature: Modest
-Dark Pulse
-Nasty Plot
-Giga Drain
-Extrasensory
Special sweeper. Its modest nature coupled with the SA EVs I've trained it in make give it a Bulky SA rating, especially after a Nasty Plot or two. Shiftry has decent speed but poor defenses, which is why I chose Giga Drain over Energy Ball so it will give him a chance for recovery with the help of the Big Root.
Mismagius @ Wise Glasses
Trait: Levitate
Nature: Bold
-Psychic
-Calm Mind
-Shadow Ball
-Mean Look
Special Wall/Attacker. Mismagius has great Special Attack and Defense, and with Calm Mind and Mean Look it's great for trapping. The big issue is that it has no defense against dark types and it doesn't take physical hits well.
Electivire @ Choice Band
Trait: Motor Drive
Nature: Adamant
-Thunderpunch
-Ice punch
-Cross Chop
-Earthquake
The classic physical Electivire. It has a counter for nearly every type and with its great attack rating and speed it can stand up to almost any threat.
Magmortar @ Choice Specs
Trait: Flame Body
Nature: Modest
-Flamethrower
-Thunderbolt
-Sunny Day
-Solarbeam
I know it's a bit cliche to have both Electivire and Magmortar, but they both appealed to me so much that I couldn't resist. (Plus I got them for free from the PBR codes :P) Anyway, this was the best moveset I could come up with for Magmortar. Solarbeam is there to counter ground and rock-types while Thunderbolt protects against Water-types. Sunny Day is there obviously for Solarbeam and gives a nice boost to Flamethrower.
Gliscor @ Leftovers
Trait: Sand Veil
Nature: Timid
-Earthquake
-Aerial Ace
-Roost
-Toxic
I saved my favorite team member for last. Gliscor is my annoyer. It has great attack, speed, and defense, so it's great for countering tanks and can also do a respectable job as a physical sweeper. Aerial Ace is there to serve as a solid physical move with STAB, as well as Earthquake, which also helps against steel-types that resist Toxic. Roost is a given, as Gliscor's HP is generally worn down pretty slowly, giving it an opportunity to keep recovering while Toxic eats away at the enemy's HP.
So there you have it. What do you all think?