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4th Gen Voltorb Flip Solver

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Glad to help; I was too lazy to learn the "strategy" on GameFaqs, and the computer does it better than I do, anyway =P


i know its confusing. *rates thread 5* ^_^
edit: i got up to level 5 with no problems so far ^_^
 
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Oh wow, I actually UNDERSTAND voltorb flip now!
500 coins so far..


NOOOOO!!!!
On level 6, the first choice had a 0.8% chance to be voltorb, AND IT WAS!
 
You are a saint, thank you so much. :)

You're very welcome!

Oh wow, I actually UNDERSTAND voltorb flip now!
500 coins so far..

NOOOOO!!!!
On level 6, the first choice had a 0.8% chance to be voltorb, AND IT WAS!

I've had that happen, although not quit with that low a chance. Sucks, don't it?


Anyway, version 2.4 is up! Mainly a speedfix for moves (it takes a lot less time to calculate after a move now). It's a little hard to test, though, so make sure it still works before replacing your old ones!

Update: Whoops, small bug. Fixed now (I think). New 2.4 up. If you're downloading after 11:30 EST on 17/07/2010, you're fine.
 
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omg, at last there is one of these........
oh and some help, if its got 9/1 and 8/2 or something high for the first number.... go for it!
 
omg, at last there is one of these........
oh and some help, if its got 9/1 and 8/2 or something high for the first number.... go for it!

There are quite a few in existence already. Personally, I do like mine the best, though. There's the online PHP one, but it seems to use more heuristic methods, and I've found when they disagree, mine works better. When mine stops working, I use that one, though. It's pretty good.

That being said, mine (so far) has a terrible interface, and it doesn't show the probability and payoff of each tile, nor does it let you choose if you'd rather go for safe tiles or for high payoff ones (I make it go for safe because that's the most reliable). Others with nice GUIs show you probabilities and payoffs of each tile (not always very well), but often don't recommend moves.

Update: Version 2.5.0 is up! It no longer recommends tiles that are guaranteed to be 1, and it automatically fills in guaranteed 1s & voltorbs.

Update2: Version 2.5.1 is up! If you got 2.5.0, it's a semi-important update. Probability and value predictions were getting messed up (stupid "auto" keyword in C++), and recommendations may have been getting screwed up since actually v2.4. v2.5.1 should solve those issues.
 
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You....Are....A.....SAINT!

I may actully be able to get Ice Beam now!
(and maybe some extra porygons >:3)

Anyway, this is awsome. I downloaded 2.4 like, right before you updated, so now i'm using 2.5.1. I havn't had any crashes yet (32-bit) and for me it's very fast. I'm already up to 800 coins :D
 
You....Are....A.....SAINT!

Yeah, but don't tell anybody. That's the sort of thing I like to keep under wraps

I may actully be able to get Ice Beam now!
(and maybe some extra porygons >:3)

I got my Dratini with it xD. I'm up to about 9200 coins and going for Thunderbolt on my Rhyhorn.

Anyway, this is awsome. I downloaded 2.4 like, right before you updated, so now i'm using 2.5.1. I havn't had any crashes yet (32-bit) and for me it's very fast. I'm already up to 800 coins :D

As I said in my update note, 2.4 and 2.5.0 might have had some issues with recommendation stats, so hopefully it'll work even better now!

..on the sad side, I just realized I spent my summer weekend programming.
 
The latest (2.5.1) works fine on my 64-bit machine even though it killed me on level 1. I think I'll stick to using my brain. I do congratulate you though.

Alright, thanks for the info.
Accidents do happen, it just picks the safest spots possible; it can't predict for sure.
 
At first I thought it was going to be a really bad interface, but after inputting the first values it's not that bad. Obviously would be better off with a clickable interface though. One problem, the reccomended tiles keep leading me to Voltorbs. I've done it twice and both times the reccomended tiles have lead me to Voltorbs on the second go. Could be a coincidence I guess.
 
At first I thought it was going to be a really bad interface, but after inputting the first values it's not that bad.
I'm still trying to work out a better way to do those first values, but I can't think of one. Even with graphics, you'd still have to type in all the numbers. Suggestions are welcome, though.

Obviously would be better off with a clickable interface though.

I'm working on it. I've barely ever done visual programming except through DirectX and in Java, so I'm going to have to learn to use Visual Studio.

One problem, the reccomended tiles keep leading me to Voltorbs. I've done it twice and both times the reccomended tiles have lead me to Voltorbs on the second go. Could be a coincidence I guess.

It could (and should) be a coincidence. The algorithm is relatively simple, and hasn't been changed much; it picks the least likely tiles to have voltorbs. That being said, it's all probability, and they can still be voltorbs, especially depending on what probability it says. I tend to have clusters of success and failure; sometimes I get up to level 7, sometimes I can barely get past 2.

As a note to everybody: please try to double-check the 1s and voltorbs the program finds on its own. It's a new feature, and it's a little annoying to test, except by just using it over and over. So after you complete a level (success or failure), make sure all the tiles it filled in on its own were right. If not, we've got a glitch on our hands.
 
oh thats cool...i mite get the program when i get home...but i just figured the game out yesterday nd its pretty easy now, it just takes a while to beat once i get to level 4
 
oh thats cool...i mite get the program when i get home...but i just figured the game out yesterday nd its pretty easy now, it just takes a while to beat once i get to level 4

Ultimately, it's educated guesswork (well.. in most cases). This just helps with that xD; but I totally agree, it's definitely doable without any tools.

Anyway, I'm revising the code a lot (you guys won't notice a difference) so that it's easier to integrate into a nicer interface. If anybody wants to start writing an interface, that'd be great; I can just build this thingy as a DLL instead of a .EXE
 
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I got to lvl 7, which is the highest I've ever been. And on level 6, I got 972 coins for winning, which is scarily
high.
EDIT: WAIT WHAT, THE GAME ENDS AT LVL 7? OH MAN
Also, sticky this thread. For justice.
 
I got to lvl 7, which is the highest I've ever been. And on level 6, I got 972 coins for winning, which is scarily high.
Also, sticky this thread. For justice.

Glad to hear it!

I'm currently doing a massive code refactoring. Ideally, nobody should notice a difference. Sad.
 
The Solver is being remade, and the current source code can be found at
Code:
https://github.com/RobotGymnast/Voltorb-Flip-Solver
 
there is usually a point at which you have to guess but i've put together a nice little online tool for showing the probability of whats behind each square and they update as you lock in more and more numbers that you've uncovered until there is only 1 possible solution.

try it out here and let me know how you do

i beat level 8 three times in a row using this tool but there was still a bit of luck involved
 
ctrpapa, while that's actually pretty cool after checking it out, this thread is about four months old. ): So, please do not revive old discussions over a month old since its last post date. You are free to create a new thread on Voltorb Flip though with the explanation of the link you provided also.

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