Monte Blanc
The White Rabbit
- 56
- Posts
- 11
- Years
- Urbem Albus, Regnum Albus
- Seen Mar 10, 2016
Slow down. Your idea of pacing is much different than mine...actually I don't what the hell you're on about with plots and all that NPC interaction and story relevancy stuff. When looking at it on a game design stand point, that hardly matters. Although I give you this, they did contribute to the pacing, but not positively. All those NPC interactions that happens can be pretty much a completely distraction. That Furfou hunt? Should not be there. I'm not gonna waste my time dissecting X/Y's flaws anyway, I merely posted here to call out on the name calling, not to tell you what I feel about X/Y.
But let's look at your previous post. Your argument to the OP were basically "I do not like what other people like about the previous games." Throwing the player into an obscure world without any help or telling them where to go is exactly what people liked about those games. You listed that as a flaw when it isn't, far from it. People loved exploring on their own, loved finding out things and be surprised. I mean, hell, I avoided X/Y spoilers just to get that sense again but the game was just so streamlined I felt rather underwhelmed in that regard. Linearity is NOT a bad thing, but neither is non-linear. You mentioned the non-linearity but NOT why it's bad, so you didn't really back up your argument, either.
[Super] Metroid and Legend of Zelda are tremendously loved and critically acclaimed for dropping the player into a world and basically telling them "you're on your own". I mean, Super Metroid is often considered the best game of all time because of that...wait, no, they love it for nostalgia, surely. Metroid Other M is right for streamlining and introducing a plot to a series that never meant to have it!
But really what made you lose your credibility is accusing the OP's views to be affected by nostalgia. It is stupid and should not be used as an argument, because it is disrespectful and rude, borderline insulting. And I showed you why.
See what I mean? I said that to show how stupid it sounds. Accusing others of "nostalgia" is just as bad, and now you know why. It's a lazy excuse, and people should stop using it.
I'm sorry, but from an argumentative stand-point, stating your opinion ("Looking back, X/Y has many flaws and it was evident it was rushed. The narrative and pacing was definitely off.") and failing to elaborate on why you feel this way makes you lose your credibility to hold up your point. If you only wanted to call out the name-calling, then that's what should have been done. Point blank, period.
I never listed Gen I&II's free-roaming quality as a negative.
Granted, the obscurity of what we were supposed to be doing made Gen I&II some of the most replayable games in the series.
I liked that we were left to discover things for ourselves, but those games were from a different time. In this day and age, the target audience for Pokemon (Kids between 8-12) don't want a free-roaming adventure. They're used to games that give them assistance and guide them to the next objective (Seriously, research the games that are targeted towards kids between 8 and 12 that have been produced in the last five years and tell me they don't all have a linear system as compared to a non-linear one).
Have you ever witnessed a child of today playing a Gen I or Gen II game? From personal experience (My sister is 10), it's laughable. They simply don't know what they're doing. My sister would consistently ask me what to do next, which way to go, and she'd often get frustrated and switch to Pokemon Y or another recent game which provided in-game guidance. If GameFreak designed Pokemon like they did back then, kids wouldn't want to play it because they wouldn't know what to do. And it isn't just my sister, there are forums dedicated to this sort of thing, chock-full of younger gamers playing old video games who are so confused as to what to do next that they have to post about it in search of assistance.
And as for the plot contributing to bad-pacing, that's your opinion. I'm sorry you didn't appreciate the little touches and saw them as distractions (From what, I have no idea).