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Are there only the gen 1 and 2 pokemon? Is there any pokemon missing from gen 1 and 2? And how can I get the gen 1 starters?
View attachment 104396
And for some reason this is happening in the opening screen. Would you mind helping.I deleted and Installed several times but it's not going away.
Thanks for responding 😊
Yes. I didn't really account for that since all level-up, non-final stage mons that reach lvl100 can't evolve anymore (so it's like a franchise standard).
I suggesting making the Battle Frontier Guy giving a Rare Candy on every lost, so this may solve if someone uses all rare candiesBulbapedia said:Starting in Generation VIII, if a Rare Candy is used on a level 100 Pokémon that evolves by leveling up and currently meets its evolution requirements, it will evolve (without gaining a level).
I probably will grind instead of wasting a Master Ball on a weak wild pokémon.Version 9.5- a Masterball will be now given by Jasmine to help early game catching, instead of a Greatball.
Whoops, yeah, this was worse on 9.4, 9.5 and 9.6 reduced Boss 1 levels. As for Boss 2, I figured the fishing rod given by the fisherman would be a hint that getting a water mon would make Boss 2 easy.I completed Red Journey to West (v9.4). Overall was a good game. Compared with predecessor, it was a worse story, but a better gameplay. My impression was that this game was more focused on comedy.
The first 2 bosses are too hard
In Gen 8, a Key Item called Exp Charm gives 50% more Exp.
I didn't like having only one PC box
Besides end-game and some exceptions, all wild pokémon have very low levels,
Maybe if there less grunt and more important team members rather than two.
I didn't like Blue behaviour on the game mid-end part, feels a bit forced, but the finale was ok.
The move tutors don't work very well.
Sidequests for getting Red's Party back would be nice!.
Your battle animations for gen 6+ pokémon was a neat trick, but some ones don't look very well, like Mega Heracross.
For some reason, some trainers doesn't use their aces.
Wes uses a pokémon and a battle theme for XD, both will fit better on Michael (I prefer Wes anyway).
Mentioned Key Items like Clean Water aren't in the bag.
I suggest a save before the last part of Ethan battle..
I suggest you to mention at some place (thread and/or readme) about second games having type changes.
I didn't see a good reason to the Red's game be in the same executable as Oak's game.
BUGS
I suggesting making the Battle Frontier Guy giving a Rare Candy on every lost, so this may solve if someone uses all rare candies.
I probably will grind instead of wasting a Master Ball on a weak wild pokémon..
This is something that a player should figures only after the battle. If player use the ball on another pokémon before know that boss will use (or before receiving the rod), the battle still be hard.Whoops, yeah, this was worse on 9.4, 9.5 and 9.6 reduced Boss 1 levels. As for Boss 2, I figured the fishing rod given by the fisherman would be a hint that getting a water mon would make Boss 2 easy.
This isn't, just encourage less to balance a team. For example: I can get around 30 rare candies if I hoard all right after I got Surf and explore Surf places. If I use all on one pokémon, I may have a single boss killer pokémon level 90-100.being an option would hinder gameplay.
I use both, still takes more than expected to level up a recently caught wild pokémon to catch up the rest of my party. Also, this make grind harder after I battle with all trainers (but this was almost unnecessary for me after the early game).Oh, I'll raise early and mid wild levels then. Though most people used the lucky eggs and the exp share to get wild mons up to big levels fast.
The grunts helps me to gain levels, similar to official games. But I mean, a better gimmick to raise level (Exp Charm, starting on bigger level, amoung other) rather than battling versus a lot of grunts in a row or even more interesting stuff, maybe more mid bosses, maybe other evil team/group or just remove the grunts.Grunts are there to help with grinding balance. Most people who tested the game said that by battling every trainer (no wild grinding) they got their team at to 100s. So I guess this depends on how much you invest in your grinding, and your personal playstyle.
Yeah, I missed this.Oh, hm I guess you mean the kinda abrupt change in her character? I wish I had time to give her some more spotlight or a slight arc.
Sorry, I should have posted the method before. You don't know that I can do a simple one easily. This took me around 5 minutes to do, more 5 to test, and more 5 to fix a bug. So, the v18 code (to use at another v18 project):Yeah I probably should have used the parser you suggested but I didnt want to bother you, you already did enough to help xD But they are mostly done now, only some changes left.
def parseMachines
machines = pbLoadSpeciesTMData
return if !machines
File.open("PBS/tm.txt","wb") { |f|
f.write(0xEF.chr)
f.write(0xBB.chr)
f.write(0xBF.chr)
f.write("\# "+_INTL("See the documentation on the wiki to learn how to edit this file."))
f.write("\r\n")
availablePokemon = [
:VENUSAUR, :CHARIZARD, :BLASTOISE # Put all available pokémon here!
]
for i in 1...machines.length
Graphics.update if i%50==0
Win32API.SetWindowText(_INTL("Writing move {1}/{2}",i,machines.length)) if i%20==0
next if !machines[i]
movename = getConstantName(PBMoves,i) rescue pbGetMoveConst(i) rescue nil
next if !movename || movename==""
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%s]\r\n",movename))
x = []
for j in 0...machines[i].length
speciesname = getConstantName(PBSpecies,machines[i][j]) rescue pbGetSpeciesConst(machines[i][j]) rescue nil
next if !speciesname || speciesname==""
next if !availablePokemon.include?(speciesname.to_sym)
x.push(speciesname)
end
f.write(x.join(",")+"\r\n")
end
}
end
No problem. I guess that this was a good material for 5 optional quests, but your view is understandable.I never intended for Red to get his team back, so I probably wont include this, sorry...
I'm not talking about saying which pokémon changed, just that there are changes. Some people like type changes, some won't, some may like to avoid having 3 pokémon of same type in party. This also helps with fangames info tables.This too might stem from my own playstyle as I am much more interested in finding out about mon changes on the spot, and not planning for a team.
This is only happens on late game IMO. If wasn't the things on final part I gonna suggest to make some dialogs less spoilerific/explicit about the prequel, so you can publicize this game like a standalode game on Post-Scriptum series, but the final part would be messed if you made this, so I guess that, at you place, I probably make it to work as a sequel.The reason for this is that you'll likely not understand anything about the story if you havent played TFJ first. Some things will also feel extremely weird. In fact people who havent played TFJ just use the savegame to go straight to Red's story and are still confused despite the game being TFJ xD.
Interesting, but sounds like a slightly different issue, since the The First Journey, after the last boss, show to player a lot of things.In fact people who havent played TFJ just use the savegame to go straight to Red's story and are still confused despite the game being TFJ xD.
At your place, I probably (reluctantly) do one of these two things:I guess some people might do that if they don't know that every ball will turn into a master ball after Cherrygrove. But I can't see any other way around it right now.
I noticed a "FE" in BGM filename (Fated Epistle) since I went into game audio folder for playing this BGM many times. Maybe I play this game on the future.The very final battle theme is an original piece that is also used in the main game (sequel).
i just want to download the game 😭😭😭
Is there going to be a sequel to this game? It's got a brilliant story to it.
Hello everybody!
I am really struggling with Ethans 2nd Team.. Is there any possibilities to get any revives anywhere since all the shopworkers don't want to work properly? :D
i've downloaded but when i click game.exe it says no script and i deleted and renamed other file to game.exe but nothing happend, first time fan game player and was really intrigued by story line
So I'm not sure if anyone else encountered this but for Daisy's goldenrod battle you can get softlocked when her Articuno is out, at least for me it did. For more context I'm playing on Set Mode and my opening pokemon was Meganium. She switches to Articuno after her I knock out her first mon and then it just spams Sheer Cold. I'm pretty sure what happened was that it ran out of Sheer Cold and then I got this error.
Spoiler:Exception: NameError
Message: undefined local variable or method `b' for #<PokeBattle_Battle:0x116a5430>
Backtrace:
147:Battle_Action_Switching:248:in `pbMessageOnRecall'
152:Battle_Phase_Attack:57:in `pbAttackPhaseSwitch'
152:Battle_Phase_Attack:51:in `each'
152:Battle_Phase_Attack:51:in `pbAttackPhaseSwitch'
152:Battle_Phase_Attack:183:in `pbAttackPhase'
144:Battle_StartAndEnd:323:in `pbBattleLoop'
060:PBDebug:6:in `logonerr'
144:Battle_StartAndEnd:323:in `pbBattleLoop'
144:Battle_StartAndEnd:308:in `loop'
144:Battle_StartAndEnd:308:in `pbBattleLoop'
From then on it wouldn't let me choose a move so I ultimately had to restart. The solution for me was to just not use Meganium as my opening mon and switch to something like Magnezone (which baits out Tauros next turn instead) or just switch to something that can one shot it before it wastes Sheer Colds PP. Not something major for me but I figured I'd put it here if anyone else that happens to encounter this Sheer Cold loop.
Can I evolve zubat to crobar
Yes, levelup.
At which lvl