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Hi. Is it possible to expand the newer damaging moves in LGPE like Shadow Ball and Dragon Pulse? Thanks!
This falls under Out of Scope Requests in the initial post.
Hi. Is it possible to expand the newer damaging moves in LGPE like Shadow Ball and Dragon Pulse? Thanks!
Poketto and SteppoBlazer have created 48x48 versions that Rangi used in her "Redstar/Bluestar" hack. Would you consider implementing these?
Any future plans regarding this hack?
Quick post with an update on the next patch.
I need some help beta-testing master development patch 1.23.04 which allows for built-in randomized nuzlocke runs. If you choose to play on this development patch, please re-read and understand the whole Player's Guide that has been updated for the new features.
Hey, I'd be happy to beta test. I'm currently running the most recent master version, although I'm on Goomba, which may not be the best choice for emulator. I don't have access to BGB. But, what are some things I should look for while beta testing?
Edit: Just realized I'm not using the developmental patch. Thought it was part of the master branch.
Here's a cool thing I figured out. The gameboy color has a special double-speed CPU mode that I've been playing around with. I was able to make it so the 60 FPS option takes advantage of this double-speed mode when playing on a GBC. The CPU switches over to 8MHz when on the overworld, so updating all the object parameters and tile positions gets done really fast before the next screen refresh. The results are buttery smooth with none of the stuttering that's present when the CPU runs at regular speed.
https://imgur.com/HrFiz3l
I'll think about it. Surfing Pikachu only crossed my mind because it can be traded over into Yellow to unlock the surfing mini-game.1. Would you like to add other tournament rewards like Fly Pikachu, Amnesia Psyduck, Dragon Rage Magikarp, as well as Pay Day Fearow and Rapidash? They are all legitimate event moves in Pokemon Stadium. I won't consider Mist Vaporeon and Acid Diglett because they aren't obtainable.
Good catch on the lowercase Paras text. But you are going to have to elaborate on the dex text errors. I just checked Metapod's entry and it looks fine.2. There are Pokedex text error such as Metapod and lowercase pokemon text when receiving a Paras gift.
I might be misunderstanding you, so you may need to provide more detail. But I'm going to assume that you cannot land the OHKO attacks. In gen 1, OHKO attacks will always fail if the defender is faster than the attacker. The vanilla games did not explain this anywhere, and I added an NPC in the Viridian School that alludes to this mechanic.3. I noticed that Giovanni's Kangaskhan cannot be OHKO by my Kingler's Guillotine. Is it intentional?
Oh, that's interesting. I think I may have an invalid ASCII character in the source code. Sometimes the wrong apostrophe gets used if copy/pasting between programs.I used redjp/bluejp v1.23.04 and the text character should be an apostrophe but it is shown as MNAZ.
https://imgur.com/a/V6XUksR
It's not. Good find.I also noticed that it is impossible to obtain gift Pokemon with DV lower than 8 if you have a space in the party, but you still be able to obtain those with DV lower than 8 if it is transferred to the PC. Is it also intentional?
I really appreciate this hack as an improved but still distinctly Gen 1 version of Kanto. One thing I noticed however is that the while the backsprites for Pokemon are higher resolution, the backsprites for Red and the Old Man are still the original 28x28 versions. Poketto and SteppoBlazer have created 48x48 versions that Rangi used in her "Redstar/Bluestar" hack. Would you consider implementing these?
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Just a follow-up since a few other people PM'd me about it. I have these working in my development branch. They will get into the next big release patch.
I even made one for good ol' Trainer Violet.
https://imgur.com/eN9Xxwa
I did a little editing on Red's jacket for consistency. Pocketto had drawn it as more of a short-sleeve vest. But the front art shows it to be more of a jacket with baggier, mid-length sleeves.
https://imgur.com/T4y2rlX
A OHKO move that fails to hit will generate one of two messages. A message of "#MON's attack missed" indicates that the OHKO move failed its accuracy check. A message of "#MON is unaffected" indicates that the OHKO is prevented from working because the defender has higher speed.
i'm pretty sure OHKO moves always miss against certain types of mons like flying types such as pidgeot
Hey Jojobear, hope you're doing well. I don't know if you've explored this already, but would it be possible to buff/ make the daycare useful? I can't say that I've ever made actual use of it over all these years because the exp gains are so slow. Maybe a buff to exp gained per step? The other thing that makes it annoying is the lack of a PC in the building. It's a low priority thing, but it's kind of a shame the feature is borderline useless. Thank you for all you've done. Have a good weekend!
I can't say that I've ever made actual use of it over all these years because the exp gains are so slow.