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Ehi dearman
I Just read on reddit that a difficulty mode Is on its way, so excited about this i Hope It comes out soon Also with a BF adjustment according to the PSS
Ok, thanks anyway
Another question...
Is there a way to remove the amount (numbers) from the TM pocket?
It looks a little weird that they are still there even though they are reusable
Ok, thanks anyway
Another question...
Is there a way to remove the amount (numbers) from the TM pocket?
It looks a little weird that they are still there even though they are reusable
Hello! Thank you for this amazing hack, I'm loving every part of it.
I noticed, however, that Hidden Power seems to be bugged. The typing is correct, but it is dealing no damage whatsoever, defaulting to a few hitpoints of damage, even super effective hits against low level mons. I'm using the Deluxe no gen VI Exp Share version without any patch that alters move stats.
Hello! Thank you for this amazing hack, I'm loving every part of it.
I noticed, however, that Hidden Power seems to be bugged. The typing is correct, but it is dealing no damage whatsoever, defaulting to a few hitpoints of damage, even super effective hits against low level mons. I'm using the Deluxe no gen VI Exp Share version without any patch that alters move stats.
Hello, I found a weird bug when using Shedinja. So far it happened with 2 trainer battles: Camper Ethan in Jagged Pass (right before getting to Lavaridge Town) and Gym Leader Norman.
I'm sorry if this was already reported, I don't know how to search through the 1175 posts from this thread.
Patches applied
Spoiler:
Deluxe With Gen VI Exp Share
Auto Nickname Case
Move Faster Underwater
No Bike Music
No Low HP Beep
Overworld Poison Update
PRNG Fix
What happens
In battle, the trainer swaps out their pokemon for a bugged pokemon with 0 HP.
This in turns ends the turn and the trainer brings back the same pokemon from before (because the pokemon with 0 HP is considered fainted).
Next turn, it happens again. It's an infinite loop until I switch to another pokemon.
With Camper Ethan, he switches his zigzagoon for a bugged pokemon with a blank name and the missingno-style design.
With Gym Leader Norman, he switches his spinda for his slaking (which isn't bugged when it's alive). Once you beat slaking, he brings back spinda, and then when you have Shedinja out he'll switch his spinda for his slaking again (and at this point it's bugged because it's fainted).
What it looks like to me
I think this only happens with trainers with at least 2 pokemons in their team (so they can switch), when they have a pokemon that can't do anything to shedinja (if they can do trivial moves like screech, they don't swap out).
They change to only one pokemon (I don't know how it decides which one), because Gym Leader Norman has other pokemon than Slacking that can deal damage to Shedinja but he didn't switch to them.
Pictures in the right order with context
Spoiler:
Camper Ethan sending its bugged pokemon the first time. I think it gave 1 exp because it "fainted" at that point, it was the only time that it gave me exp with the bug.
It's not actually pink when playing, but I felt this picture was interesting because it shows the bugged pokemon's name.
This is Camper Ethan, if you want to find him.
Gym Leader Norman sending its Slacking even though it's already fainted.
This is how it looks after he brings back his Spinda. The fainted Slacking's sprite (and same for Camper Ethan's blank pokemon) stays until I open a menu.
Hello, I found a weird bug when using Shedinja. So far it happened with 2 trainer battles: Camper Ethan in Jagged Pass (right before getting to Lavaridge Town) and Gym Leader Norman.
I'm sorry if this was already reported, I don't know how to search through the 1175 posts from this thread.
Patches applied
Spoiler:
Deluxe With Gen VI Exp Share
Auto Nickname Case
Move Faster Underwater
No Bike Music
No Low HP Beep
Overworld Poison Update
PRNG Fix
What happens
In battle, the trainer swaps out their pokemon for a bugged pokemon with 0 HP.
This in turns ends the turn and the trainer brings back the same pokemon from before (because the pokemon with 0 HP is considered fainted).
Next turn, it happens again. It's an infinite loop until I switch to another pokemon.
With Camper Ethan, he switches his zigzagoon for a bugged pokemon with a blank name and the missingno-style design.
With Gym Leader Norman, he switches his spinda for his slaking (which isn't bugged when it's alive). Once you beat slaking, he brings back spinda, and then when you have Shedinja out he'll switch his spinda for his slaking again (and at this point it's bugged because it's fainted).
What it looks like to me
I think this only happens with trainers with at least 2 pokemons in their team (so they can switch), when they have a pokemon that can't do anything to shedinja (if they can do trivial moves like screech, they don't swap out).
They change to only one pokemon (I don't know how it decides which one), because Gym Leader Norman has other pokemon than Slacking that can deal damage to Shedinja but he didn't switch to them.
Pictures in the right order with context
Spoiler:
Camper Ethan sending its bugged pokemon the first time. I think it gave 1 exp because it "fainted" at that point, it was the only time that it gave me exp with the bug.
It's not actually pink when playing, but I felt this picture was interesting because it shows the bugged pokemon's name.
This is Camper Ethan, if you want to find him.
Gym Leader Norman sending its Slacking even though it's already fainted.
This is how it looks after he brings back his Spinda. The fainted Slacking's sprite (and same for Camper Ethan's blank pokemon) stays until I open a menu.
Hi I am playing on Deluxe 7.41 with the HA patch.
I have encountered a bug with Breloom, while Shroomish has poison heal alright upon evolution it becomes poison point.
I tried evolving multiple shrooms with poison heal, but it always becomes poison point and the ability switcher doesn't help.
Does someone knows if it can be fixed or it is a thing they will be resolved in the next patch?
Hi I am playing on Deluxe 7.41 with the HA patch.
I have encountered a bug with Breloom, while Shroomish has poison heal alright upon evolution it becomes poison point.
I tried evolving multiple shrooms with poison heal, but it always becomes poison point and the ability switcher doesn't help.
Does someone knows if it can be fixed or it is a thing they will be resolved in the next patch?
In the patching spoiler it says apply a Emerald Final 7.41 .ips file patch first. I want to patch the deluxe version, all I see is the exp share .ips under the deluxe folder. Is that the final 7.41 patch I do first? I hope I'm not missing something.