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- Seen Mar 11, 2020
But I do mean through the game.
There are a few good tanks, but I feel like there should be more to it, more options to builds.
My point is that we have very good pokes and lots of pokes that dont come even close. Aka imbalanced.
Some pokes I keep looking at them and thinking where the hell could I put them, trying to lvl them and see if the moves could turn them into something useful, thinking if it could turn out to be a tank, a slow setup Sweeper, a Jack of all trades, a support, in the end you could only make a bad revenge killer of it.
Anyway, my point is, maybe if you could combine and balance the stats and movepool it would feel a lot better.
My idea to enhance the buff/debuff system could fix some of it IMO.
But again, this is my opinion, i did not played the game 100%. I defeated the league, got all the legendaries and played a little at the Frontier in the v1.00. (Did with a balanced team, almost hyper aggresive one)
Currently I started over in 1.02 and Im trying to run the 1 type challenge (normal type and pokes around lv40-50)
few things to consider:
Chansey and blissey are still good spec walls
Azuril has decent glasscannon stats but terrible move pool
Marill is a bad poke
Azumarill is a good mixed wall
Igglybuff has decent glasscannon stats and somewhat ok movepool
Miltank is a bad poke
Zigzagoon is a bad poke
Spinda feels very good but I do think his type is a little op.
Vigoroth is stupidly strong
From last run (played till around lv 65):
Nidorino/king felt good but i missed more options to build
Minun felt like an ok all rounded but with limited pool and ability.
Beautifly was a very strong special sweeper (mine was dif than is in the doc, higher special attk than defense)
Pidgeot was a good attk sweeper
Flareon was a bad poke.
Rest of them were hm slaves.
Just a few notes from playing a bit
Maybe a boost in some abilities could help too? Things like Rough Skin are just anoying but not really effective the way the 600stats are setup.
There are a few good tanks, but I feel like there should be more to it, more options to builds.
My point is that we have very good pokes and lots of pokes that dont come even close. Aka imbalanced.
Some pokes I keep looking at them and thinking where the hell could I put them, trying to lvl them and see if the moves could turn them into something useful, thinking if it could turn out to be a tank, a slow setup Sweeper, a Jack of all trades, a support, in the end you could only make a bad revenge killer of it.
Anyway, my point is, maybe if you could combine and balance the stats and movepool it would feel a lot better.
My idea to enhance the buff/debuff system could fix some of it IMO.
But again, this is my opinion, i did not played the game 100%. I defeated the league, got all the legendaries and played a little at the Frontier in the v1.00. (Did with a balanced team, almost hyper aggresive one)
Currently I started over in 1.02 and Im trying to run the 1 type challenge (normal type and pokes around lv40-50)
few things to consider:
Chansey and blissey are still good spec walls
Azuril has decent glasscannon stats but terrible move pool
Marill is a bad poke
Azumarill is a good mixed wall
Igglybuff has decent glasscannon stats and somewhat ok movepool
Miltank is a bad poke
Zigzagoon is a bad poke
Spinda feels very good but I do think his type is a little op.
Vigoroth is stupidly strong
From last run (played till around lv 65):
Nidorino/king felt good but i missed more options to build
Minun felt like an ok all rounded but with limited pool and ability.
Beautifly was a very strong special sweeper (mine was dif than is in the doc, higher special attk than defense)
Pidgeot was a good attk sweeper
Flareon was a bad poke.
Rest of them were hm slaves.
Just a few notes from playing a bit
Maybe a boost in some abilities could help too? Things like Rough Skin are just anoying but not really effective the way the 600stats are setup.
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