- 26
- Posts
- 7
- Years
- Seen Apr 19, 2025
After moving to 2.2b (from 2.1) I've noticed that many enemy trainers have become telepathic, magically knowing when I'm going to switch pokemon and using a move that wouldn't make any sense otherwise or switching on the same turn to counter. Additionally, RNG seems to be fuuuuuuuuucked to the player's detriment, I went 10 turns in a row confusing Bugsy's scyther and Ledian (He spammed u-turn and I spammed Confuse ray, mostly just to see what would happen). I went through ALL of my confuse ray PP and his pokemon didn't hit themselves in confusion even a single time (what are the odds of this with standard RNG? 10 turns of being confused without a single self-hit?). Likewise against Whitney, I happened to paralyze her miltank with spark, and it survived like 7-8 more turns using milk drink and crap to survive, it went down finally without being fully paralyzed a single time. In my first playthrough of 2.2b I switched out of icicle spear because it was only hitting 2 times more than 75% of the time when 3 times should be the most common and I not once ever saw it hit more than 3 times, I honestly thought it was bugged but now I'm wondering if all player-based RNG is just fucked as all hell. I *love* this romhack (it still is my absolute favorite that I've played), but since moving to 2.2b, it seems like it's intentionally throwing a wrench in my attempts to do anything that involves RNG at all and having to deal with psychic trainers
What the enemy trainer does is determined before you choose an action, you can see this if you were to save state scum. This patch also made rng be determined at the beginning of a turn before you choose an attack to prevent save scumming procs, you are probably just having bad luck because I've had no major issues with rng being skewed toward the AI, at least none that I've noticed that particularly stood out.