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- Seen Mar 20, 2024
The EV "curve" roughly follows what the player gets from the ridiculous EXP share in the 3DS games; though it will take a bit longer to get ideal spreads, you'll most likely have 510 EVs on anything you caught early game by the time you reach the Royal Dome. Most trainers won't have max EVs until well after that, and many of them won't have any EVs at all until Ula'Ula Island. I can't design the hack around Nuzlockers as they lose a lot of EXP and EV progress every time they lose a Pokemon, though the Power items are available early on so they can easily deal with that by making use of those items.rather than level curve (which is generally fine here), i would nitpick the "iv/ev curve" this hack have here. its starts off small but not even a quarter of the way through the hack even grunt trainers start to have near max iv and ev on their mons. imo its the most painful aspect of nuzlocke runs, having sub iv mons getting unexpectedly oneshot by a random move on a enemy weaker attacking stat. imo just like level it should more gradual and progressive, with only lategame named trainers and totem mons having perfect iv/ev.
In a hack without the 3DS exp share I'd definitely go for a more gentle curve, though I'd still give ace trainers and veterans perfect stats too as they make good mini bosses.