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[Showcase] Pokémon North, South, East, and West: The Largest Sprite Dex ever!

Which major opponent to go for first?

  • The Poison Wushu Base

    Votes: 0 0.0%
  • The Raging Bug Titan

    Votes: 0 0.0%
  • The Rock Gym

    Votes: 1 100.0%

  • Total voters
    1
  • Poll closed .

UberTrainerChinaZero

Creator of Pokémon North, South, East, and West
56
Posts
262
Days
    • Seen today
    WELCOME TO PAGE THREE, HOME OF THE FINAL WAVE....WAVES 1-17 ARE ON THE FIRST PAGE, WAVES 18-35 ARE ON THE SECOND!
    WAVE 36: THE FINAL WAVE: ALL POKÉMON ARE BROTHERS

    At last, after 35 long waves, there are only 14 Pokémon lines left to reveal in this months long project. It seems like only yesterday when the project started with the starters, and proceeded across the Oriva Region to reveal more and more of the project's 1248 Pokémon. And now, today, the final unrevealed Pokémon will be shown to you at last. This includes the remaining Wierd, Job, Beast, Athlete, Hero, Villain, Time, and Dragon-type lines, in addition to the evil that has been plaguing the Oriva Region that the Wushido Clan was trying to raise!
    Q1J2NBn.png

    Beast/Athlete --> Beast/Athlete --> Beast/Athlete
    Based off the Bakenneko, Mittens is basically the Pokémon equivilant of a domestic cat, so adorable and innocent, that the name "Mittens" is not actually it's true name: the scientists studied it gave the name to one of the cats they were studying, and it stuck! Like all cats, Mittens loves to run around, play with balls of wool, and constantly meow for it's owner's attention, and special shows that showcase how cute Mittens is have been held in the Oriva Region. However, it's diet is a bit questionable, as sometimes it eats poisonous items without a care in the world. Mittens evolves into Fudge, who is still comparable to a house cat in this stage. With it's long bushy tail, it hisses and chases away it's predators all while shedding a poisonous extract from it's fur that can be used in most forms of medicene. They often disguise themselves as humans, with towels wrapped around it's neck, before performing strange dances on the tops of roofs. While this may seem innocent, it is actually a warning that Fudge is cursing it's owner, usually for a bad deed that they have done. Fudge then evolves again into Baknekk, which can no longer be tamed in this stage due to possessing the genes of a savage feral cat. Being a menace to any house they live in, Baknekk brings various misfortunes to the house itself, such as lighting it on fire with it's tail, or bringing down deadly curses to it's owners. Sometimes, it will eat it's former owner and take it's place, or reanimate the dead to do it's bidding. The two cat's eyes that float alongside it serve as it's weapons in combat, draining the opponent's will to fight by staring at their soul, before finishing them off with a giant flamethrower.
    OuGXToA.png

    Beast/Job --> Beast/Job --> Beast/Job
    A common sight in swamps and jungles, Zippo is a hippo Pokémon that dreams of becoming a talented zookeeper one day. To do this, it wrangles Beast Pokémon, or Pokémon with animalistic traits, into a moat that it makes with it's own snout. However, the Pokémon tend to escape before Zippo can show it's makeshift zoo to it's fellow friends, but it is a determined Pokémon that will never give up until the very end. Strangely enough, Zippos tend to wrangle Pokémon that weren't first discovered in it's home region, though this can only be sighted outside the Oriva Region as there are no older Pokémon native to the Oriva Region. Zippo evolves into Keepippo, which comes in one of two different personality styles. Some Keepippos just wallow in the mud and bite apart anything that tries to harm their Zippo calves, while others will continue to build the perfect zoo. Some say that what personality a Keepippo ends up with depends on both it's diet and the success of it's previous zoo. Unlike it's pre-evolution, those wrangled by Keepippo will never try to escape, knowing that if they would, they would have to face the wrath of Keepippo's jaws, which can break apart a watermelon like it was fine powder. However, some Pokémon do manage to escape it, as it's not a very fast Pokémon. It's final form is known as Menagarippo, who has now become the perfect zookeeper who has gone beyond startup. With it's excellent memory keeping skills and endless determination, Menagarippo builds exhibits out of wood and clay, before showing it's wrangled Pokémon to both people and Pokémon alike. It takes good care of the Pokémon it wrangles, giving them food and water and making sure that they are happy, so that the people who view it will be happy as well. Those who try to escape it will be thrown back into it's cage by Menagarippo's powerful arms, which can lift an Indian Elephant with relative ease. Some Menagarippos focus on the art of Pokémon breeding, making sure that endangered Pokémon populations can thrive. Strangely enough, it's most common capture seems to be the Pandoo line!
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    Athlete/Wierd --> Athlete/Wierd --> Athlete/Wierd
    Go-Go is a pair of Go Stone Pokémon that always take care of each other. They love to hop over each other, and the two of them can always find each other even if they are seperated for long distances. For some odd reason, Go-Go likes to surround it's opponents in battle, with large groups of them separating into different colours before charging at their targets. It evolves into Go-Igol, a strategic Pokémon that is said to know the moves of every board game there is. By slamming it's tail onto the ground, Go-Igol summons a barrage of rocks which it then launches towards it's target, though the way that it sends them is similar to how people make their moves in the game of Go. They can figure out an opponent's strategy by reading the way that they move, and it can use this information to disrupt that strategy the next time they try it. Sometimes, you'll see two Go-Igol playing a strange game with each other where they lay out their stones to try and surround the other Go-Igol's stones. When threatened, it will coil up into a ball and roll towards the target. It fully evolves into Go-Weiqi, a fully fledged board game strategist. It knows the best strategies to every known board games, and no person can ever beat a Go-Weiqi in a board game that it challenges the person to. Go-Weiqi is a calm Pokémon that is never a sore loser, and it can easily figure out it's next move through it's sharpened senses. It then uses these strategies in combat, summoning giant stones to surround the target before creating a massive wierd energy field that will fry the target's brain in seconds, causing them to think of nothing but victory. If two Go-Weiqis challenge each other to a game, that game will never end!
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    Wierd/Hero --> Wierd/Hero --> Wierd/Hero
    Rubbeld is a rubbery Pokémon that is said to have come out from a tree that was rich in rubber. A bouncy ball that bounces on a sheet of rubber, Rubbeld bounces itself all over the place to catch it's enemies off guard, though it always takes the sheet with it to use as a form of trampoline. It's said that Rubbeld inspired the first rubber farmers, who harvested rubber using a bowl very similar to Rubbeld's sheet. It's evolved form is known as Stretchong, a rather handy Pokémon to say the least, that resides in forests and stores. With the corn syrup flowing through it's body, Stretchong can stretch it's body to any length imaginable, able to meld it into various shapes and sizes, though the rest of it's body stays unchanged. It uses this power to save people and Pokémon from high places, and by stretching up the legs, it can climb any surface. Some people claim that Stretchong inspired a series of stretchy toys that could be melded into any shape imaginable, though it was believed that the first design of it was rejected due to it being very similar to modelling clay. When it fully evolves into Elastrong, it can now stretch any part of it's body, not just the body. This allows it to easily adapt to any environment, and to save people from any dangerous situation by stretching it's arms at a maximum length of over 50 miles wide. It can use this power in many different ways imaginable, such as using itself as a giant slingshot, or wrapping around the target to prevent them from moving, in addition to melding it's shape to any form imaginable. The gemstone on it's head, while not the main source of it's powers, does serve as a thermal insulator, preventing it from freezing in the cold, which would prevent Elastrong from using it's stretching powers. Apparently, Elastrong is also a genius scientist, but no-one has ever seen it behave this way.
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    Athlete --> Athlete --> Athlete
    Runnamet is a Pokémon that resembles a trainer, and is said to have inspired the first form of the Running Shoes, a footwear which is no longer in style today. True to it's name, Runnamet can run at speeds of even the fastest human athletes, and it takes good pride in it's running ability, constantly running every day to make itself faster and faster. A scientist once tracked a Runnamet who could run a mile in just under a minute, and as it ran, it left behind specks of athletic energy. Runnamet evolves into Runnamill, which resembles a pair of legs. Despite having two mouths, Runnamill only has one brain, though this allows it to both eat and focus at the same time. It's running speed has greatly improved, now able to run the same mile in just under 30 seconds, and some people copy it's style of running to make themselves run faster. It also uses it's running in combat, dashing toward the enemy until they have been tired out. Supposedly, there's a new kind of Running Shoes in development that uses Runnamill's energy to make the wearer run faster than ever before. It's final evolved form is known as Runnaboltsai, who now resembles an athletic runner itself. Now able to run at speeds of over 1500 miles per hour, Runnaboltsai can run so fast, that most people just see it as an emerald blur. It leaves behind a trail of athletic energy as it runs, and it's extreme speed allows it to run on water and even the air itself. It's opponents will not know what hit them before they suddenly drop dead from Runnaboltsai's unbelievable running ability. Some scientists have considered using Runnaboltsai's speed to help them explore the vast depths of the universe a lot more reliably.
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    Beast --> Beast --> Beast
    A Pokémon that resembles a Marbled Cat, Catopitten represents the savagery of the Beast-type itself...though not at this stage. Instead, it hides itself in mountains and bamboo forests and meows all day long for it's mother's attention. They are trained by their evolved forms, Pardomar, to hunt for food and to become independent for the savage future that they will soon experience themselves. It's illegal to keep one as a pet without putting it inside a Poké Ball, as people know that it's evolutions will bring forth the destruction of their village once they notice the Catopitten is missing from it's den. Once Catopitten evolves into Pardomar, it's savage genes kick it, and it starts to hunt for food. Being only the size of a cardboard box, it can often be found hunting smaller Pokémon, injecting a strange toxin into them with their fangs that makes the target's brain dissolve into a feral mess. They make their homes up large trees and burrows, often kicking out the Pokémon who previously lived there, and it just loves to keep itself clean by licking it's fur. They're mostly active during the day, which is why most Pokémon in Pardomar's habitat tend to hide during that time, to avoid becoming the prey of Pardomar itself. Pardomar evolves again into Seumor, and in this form, it's savage genes completely take it over, turning it into a rampaging wildcat! Now hunting purely for the sport of it, once Seumor has it's eyes on it's prey, it will not stop chasing after them until they have perished. It's sharp eyes allow it to see through walls, so there is no hiding from Seumor, especially with it's razor sharp fangs that never seem to break, which can puncture even a solid sheet of titanium. It's said that Seumor lived for millions of years, and that it's beastly genes brought forth the dawn of many Beast-type Pokémon. Despite all this, it still sometimes gets distracted by marbles....
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    Job --> Job --> Job
    "Buisness is Buisness!" This is what best describes Purchuy, a Pokémon who seems to resemble a business worker. Fittingly enough, it can often be found in offices working on projects and distributing the market shares, and is said to be a subspecies of another pure Job-type Pokémon from a distant region. Some people claim that Purchuy's presence is a sign that years of experience can lead to any situation, such as being an office worker. Once Purchuy has gained enough experience writing out essays and sharing the market, it evolves into Purchfessional, who is just as a dedicated worker as it's previous form. It's very good at distributing stocks, always investing in the best available profits in the stock markets. It carries around a suitcase which it uses as it's main weapon in combat, pummelling it's foes with enough force to break apart a wooden door, but no-one has been able to find what is inside this suitcase. Since Purchfessional never suffers from executive burnout, some companies employ a group of them to serve as a substitute for workers who cannot make it to the workplace, but they must be careful when it is angry, for it won't be just coffee cups that will be flying around! Purchfessional evolves again into Purchjingg, a real estate agent that carefully looks at the best stocks before investing in them with it's hidden Job energy. The suitcase is now on Purchjingg's tail, which it uses as a powerful hammer, and those struck by it will be compelled to work in the office until their retirement. Some Purchjinggs run companies of over thousands of other Job-type Pokémon, each one having a different role in the workplace, and sometimes it will buy other companies outright by convincing the manager into lowering the price more and more until it eventually becomes free. Supposedly, the first Purchjingg came to be when a worker donned an enchanted white collar as he went to work.
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    Wierd --> Wierd --> Wierd
    Splatta is said to be the product of a glob of paint that a frustrated artist splattered all over his painting after, no matter how hard he tried, he could not replicate the details of a certain landscape. The resulting Pokémon now hunts for the artist that would dare to make a fool of his own painting, being fuelled by nothing but vengeance itself. It's presence can be noted by the splats of paint it leaves behind as it flies across the sky, often passing by towns and street. It's shape is so radically different to other Pokémon, that some people just think that Splatta is a floating glob of paint. It's evolved form is known as Obstractta, and it can control it's paint a lot more reliably in this stage. It flies around towns looking at artist's painting, splatting paint over the slightest mistakes that it finds, though strangely it always seems to ignore abstract artwork. Obstractta can spin itself around to cover the area in a sheet of paint, and those struck by will only see that paint: although it appears to act like a painter, Obstractta nevers seems to go for a specific art style. It does not get long well with Bruhperial, as it often ruins the Pokémon's fine writing skills. Obstractta then evolves again into Zaowouroth, an ocean of paints that can rearrange themselves into any shape possible. It can paint beautiful landscapes into existence by carefully remembering it's surroundings, and it can remember an idea that it has gotten for centuries on end. However, Zaowouroth is also a trickster at heart: it often paints environments into blank rooms, lures people into them, and then traps them in a world of art: for this reason, it does gets along well with Inwali-13-O, as it can help refurbish it's dimension of paint so that they can draw different kinds of people dead insane. Despite it's mastery over all paint, Zaowouroth has yet to find the artist that made it to this day: some say the artist fled the Oriva Region in a futile attempt to escape from it.
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    Beast/Dragon --> Beast/Dragon --> Beast/Dragon
    Based off the Kuzuryu, Komovko is a Komodo Dragon Pokémon that is commonly found near lakes and rivers, protecting it's territory from anyone that would dare to approach it. It's powerful jaws can break apart a solid titanium beam, and it's keen sense of smell can help it find it's prey even if they are hiding. Supposedly, Komovko came from another region to deal with an infestation of Bug Pokémon that is since long extinct. Komovko evolves into Komoranus, a Pokémon that people once believed as a deity of rain. What appears to be cracks on it's body are actually mouths themselves: in fact, Komoranus is made entirely of nine different heads, each one having a different diet and a different way to bite it's enemies in two. Because of this, it can thrive in any imaginable environment, and it often appears carrying statues of itself down rivers, which gives them unique names and prevents them flooding in the process. Having nine mouths means that Komoranus doesn't matter if one of them gets sick, for the other eight can just continue to fight. Komoranus evolves again into Komozuryu, a powerful Dragon Pokémon that has mouths for legs, arms, tails, and even wings. It claims entire lakes as their own and summons storms that make it too dangerous for boats to float in, requiring constant sacrifices to keep itself under control. Komozuryu's nine heads can all focus their power into a giant breath that can melt even a mountain into dust in seconds, and it often appears before people who are of good heart, though this only occurs if the lake it is in has remained clean and fresh for years on end. A popular Oriva Region folk story tells of a Komozuryu that appeared before a priest who then taught it enlightenment itself: the Komozuryu then sealed itself in a cave and blessed the land with rain and water. Supposedly, it's very good at curing toothaches as well, just as long as someone provides it with a pear.
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    Hero/Dragon --> Hero/Dragon --> Hero/Dragon
    Based off the Bixi, Bicarry is a turtle dragon Pokémon that carries a large slab of concrete on it's back. This slab supposedly came from a statue of an ancient emperor, and many architects use Bicarry's likeness to create the bases of statues, bridges, and temples in the Oriva Region. This slab has also sometimes been used as a form of celebration, with special messages being written down on it. Bicarry dedicates it's life to making sure that this slab does not get damaged in any way, and if it ever loses it's slab, it will perish. It evolves into Bixlift, those slab now bears a special orb on it that grants great power to whoever wields it. It often appears on the dawn of a prophecy written by an emperor or an important figure, and provides the orb to the one that the prophecy has chosen. It's said that the orb's power differs with every wielder who holds it, and it's said to be what their dreams think it is. Bixlift itself uses the slab it was carrying to whack enemies into oblivion, and it never puts down the slab despite it not being tied to it's lifeforce anymore, supposedly a leftover behaviour from it's pre-evolution. It's said that, after removing the orb, any message written on the slab becomes true. It's final evolved form is known as Bixavhinku, and in this form, it carries six of these special orbs, which it provides to those in need to greatly increase their power, though it only gives them out if they feel like they are worthy of using the orb, even if the prophecy had chosen them. Able to walk across oceans without breaking a sweat, Bixavhinku serves as a form of power storage, keeping the power of those who have recently died inside of it's six orbs, and no force on the planet can ever remove the orbs from the slab they are stored in besides from Bixavhinku's powers itself. It runs purely on it's own Ki energy, thus making it nearly impossible to defeat while even the slightest trace of it is in it's body. It's said that writing a message on Bixavhinku will preserve it for all eternity, and it will always know where the message is supposed to go. As a desperation move, it can absorb the six orbs to make it's hair glow bright golden, before launching a giant laser beam that's said to be a very popular attack by many cartoon heroes that artists often draw.
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    Time --> Time --> Time
    Wadock is a clock Pokémon that represents the Time type itself, and boy, is it a very annoying Time-type! Just like an alarm clock, it rings itself on the crack of dawn, giving everyone a rude awakening, before Wadock proceeds to absorb their dreams to make itself stronger. Despite this, it is still a useful Pokémon to have, being one of the first ways to tell the time, with people watching a Wadock and marking down the times that certain events occur to create the concept of time itself. In battle, it can fire it's clock hands like arrows towards it's enemies to drain their youth and turn them into old men. Wadock evolves into Nishomokk, a far more aggressive Pokémon that resembles the clocks that the people of the Oriva Region made from watching it's movements. Every time it's pendulum swings, it generates Time energy which it can use towards it's target: when it strikes one, it releases all of the Time energy, affecting the world around it in many different ways. Anyone that is near Nishomokk when this happens will be whisked back to the past, unable to return to the present without help from other sources. Those who gaze at Nishomokk's pendulum will be unable to concentrate for the rest of their lives, being only able to think of the ticking noise that it makes as the pendulum swings around. It apparently first appeared at a clockmaker's workshop, feeding on all of the clocks that the clockmaker had spent so long trying to make, apparently as a punishment for defying how time really works. Nishomokk then evolves again into Folioanaka, an unstable monster that controls time around it by spinning the clocks on it's shoulders. It can alter the age of an object by gazing at them and spinning it's hands until they have reached the age that it is at, with any items that the object is holding adapting to match the target's new age. For some reason, it prefers a certain age that is different with every Folioanaka, which is apparently the age of it's former owner. It can also send people to the past or future by blasting them with time energy, and there is no limit to how far a Folioanaka can send someone back: if it really, really, really doesn't like you, it can send you all the way to the end of history itself! Those who try to escape their destinations will be blasted apart by Folioanaka's Time attacks: because of this, no-one has ever known where Folioanaka has sent someone to.
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    Time/Job --> Time/Job --> Time/Job
    Qithron is a Pokémon common near temples that treats itself like a royal emperor. Sitting on what appears to be a makeshift throne, it tries to give out commands to those near it, but since it never understands the context of it's own commands, it rarely gets any supporters. Some people claim that Qithron is just mimicking the movements of emperors near it, and it is never actually an emperor at all. That changes, however, once Qithron evolves into Shynast, a truly dynastic Pokémon. Now with the mindset of an actual emperor, Shynast gathers a group of Pokémon to form it's own empire, commanding them to build themselves a temple to live in, and to protect it from harm. It's very kind to it's loyal subjects, never pushing them too hard and allowing them to leave if they find working for a Shynast too difficult to handle. It sometimes gives out scrolls of information to it's subjects to deliver to other people and Pokémon, and surprisingly, this Pokémon is a very good writer at heart! It's also very good at defending itself should it's subjects be defeated, reading the target's movements before destroying them in a flurry of punches. However, Shynast does have one weakness: Until it evolves again into Huamperoraka, Pokémon that are larger than it will simply scoff it's rules as nonsense. Huamperoraka itself is comparable to an emperor who ruled over a massive kingdom for thousands of years, and it lives up to it's name, with all the Pokémon that it trusts loving it's calm lifestyle. It creates it's own rules to help control it's subjects and prevent tensions from rising, and it is a very talented ruler, able to make sure that it's kingdom will stay standing for all eternity. When two Huamperoraka kingdoms meet, their armies will take part in a thousand year war where the winner takes all. Supposedly, Huamperoraka is said to have descended from an ancient empire that is said to be the first source of civilization in the Oriva Region.
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    Time/Hero --> Time/Hero --> Time/Hero
    Zhulger is a Pokémon that's commonly found in deserts and forests, and is best known for one thing: strategy! No matter the situation, Zhulger can always lay out a winning strategy to any situation that it comes across, and it makes sure that it's strategy always succeeds every time. In the wild, it often uses these strategies to plan out how it will fight back against it's predators and scour out the best sources of food. Some emperors once employed them to plan out their own plans of attack. Zhulger evolves into Zhutegist, an imperial Pokémon those skills in laying out it's strategies have improved, allowing it to plan out ones that will last for weeks. It often appears before other people and Pokémon and provides it's strategies to them, usually ahead of a big event or a long battle, and those who receive it's plans have always succeeded in what they wanted the outcome of the event to be. Those who refuse it's services, however, will always have the outcomes of their events end up in total disaster. Zhutegist often writes down it's strategies into scrolls that never seem to break no matter how much force is applied to it, and some people claim that they know how the rest of the year will play out for them, planning ahead at every day. It's final evolved form is known as Zhulianaral, a Pokémon famous for the strategies that it laid out, that helped it's friends succeed in any particular situation. Whatever it writes on it's scrolls will always become true, and thus people referred it as "The Strategist", able to mark out the best strategy for any situation simply by thinking about it. It's strategic maneuverers allow it to know every part of the plan for years on end, and Zhulianaral is also a great fighter, wiping out it's own opponents with it's fan, which causes anyone struck by it to plan their strategy...of their own death! Obviously, this will result in the death of the victim itself due to it overwriting all normal brain functions.
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    Villain/Athlete
    LEGENDARY! THE ULTIMATE EVIL OF THE ORIVA REGION!
    Shijora is the ultimate evil of the Oriva Region that the Wushido Clan is trying to raise, and is said to be the personifiction of evil itself. In fact, some people claimed that the first evil in the universe came from Shijora, who had inherited the nightmares that Arceus had suffered from building the universe itself. It's even said that the most evil minds of each century are in fact the creations of Shijora itself. In the distant past, it appeared before the Oriva Region and wiped it clean of all life an instant, forcing life to start over. However, there was a reason it did this: that the people were fighting each other so much, that the combined evil was greater than Shijora's own evil: it's said that no land in the planet can be more evil than Shijora's demonic heart, or they will be wiped off the planet without a trace. The first sign of this event is Shijora's dormant form, a purple orb known as the Oblivion Sphere, appearing where there is the most evil, making people fight over it's value, unaware that they are feeding Shijora their own bad deeds and making it stronger than ever before. With a demonic ritual, it breaks free from the Oblivion Sphere to rain destruction down the world. It's main rival is Chuan, who is said to have been born from all of Arceus's good thoughts, and thus represents the first source of good deeds in the universe.
    The three storylines of the Oriva Region will eventually converge into Shijora's revival, and you must defeat it before it can wipe out the Oriva Region again, believing that it hasn't changed one bit! (Catching it is optional) The story-filled post that will be in the future will detail why Shijora came back to life, and how it will be fought.
    SIGNATURE MOVE: Ubilaz Oblivion: A power 120 Special Villain move that has Shijora blast the target with all the evil in the universe. This corrupts their mind and drives them wild, forcing them to attack each other Pokémon in the target's party with a random move in their arsenal, even if they are in their Poké Balls. Then, the target has a chance of losing all the PP of one of their moves. For each Pokémon knocked out this way, the chances of this happening increases, and they may lose all of the PP of more than one move.
    SIGNATURE ABILITY: No Surrender: Shijora is immune to Struggle, unless it is being used by another Pokémon with this ability. This means that Pokémon that have lost all their PP are defenceless against this Pokémon!
    AND NOW...THE PRESENT DAY.
    At last....it is over. All 1248 Pokémon native to the Oriva Region have been revealed. Thank you very much for sticking around across this amazing journey. It has taken great dedication to not only spend over three months making Pokémon sprites, but also to make one for every type combination possible. But from there on out, the future is endless. Any possibility can happen...and anyone can decide it.
    SO....WHAT NOW?
    Every Pokémon may have now been revealed, but the journey across the Oriva Region continues. There will be more posts in the future that will detail the rest of the Oriva Region's story, as well as every new attack and ability introduced in this region, every single kind of Ancient Move, both the Ancient Raid exclusive moves and the signature Ancient Moves, and eventually, the data of the Pokémon themselves right down to their base stats. Of course, you can still join in too, by creating your own fanart for this project, and, if you want to, eventually convert this into a fangame project in itself.
    SO, I ASK YOU ONE FINAL QUESTION.....
    WHO IS YOUR FAVORITE POKÉMON IN THIS PROJECT?
    AND WHO WILL BE YOUR DREAM TEAM?

    Thank you. And remember.....
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    Last edited:

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 1: EVERY NEW NON-SIGNATURE MOVE
    The story is currently undergoing a hidden rewrite, but as the first Premium file, where the rest of the Oriva Region's hidden details will be shown, every new attack will be showcased! Signature moves are not shown here, and can be seen at their owner's entries at the past waves.
    SHOWCASED ABILITY: Chi Power: A Pokémon with this ability will gain 1 Chi at the start of their turn. Chi can be spent on several attacks to make them stronger!
    Move NameTypeKindPowerSpecial Effect
    Athletic SpeedAthleteStatusN/AIncreases Speed by 1, and prevents Speed from being lowered for five turns.
    Baseball BatAthletePhysical
    70​
    The target switches out to a random Pokémon.
    Bowl OverAthletePhysical
    60​
    Randomly increases it's power automatically.
    BreaktimeAthleteStatusN/AUser recovers all it's HP, but must spend the next turn recharging.
    Cheer OnAthleteStatusN/ABoosts the power of moves used by friendly Athlete-type Pokemon by 5 turns.
    Closing CeremonyAthleteStatusN/ARaises all stats by 2. Fails if the user is not the only Pokémon in the user's party that hasn't been knocked out yet, or if the party has less than six members.
    Conveyor RushAthletePhysical
    70​
    May increase the user's speed by 1.
    El PassantAthleteSpecial
    40​
    May cause confusion.
    Equestrian LanceAthletePhysical
    70​
    The higher the user's speed, the more power this has.
    FootballAthletePhysical
    60​
    None
    Goal StrikeAthletePhysical
    80​
    If this knocks out the target and the user knows a move with 40 or less power, the new Pokémon is hit with that move.
    Grand SlamAthletePhysical
    80​
    May cause a burn. Power is increased if the user has a status condition.
    GridlockAthleteSpecial
    80​
    The target cannot switch out.
    Home RunAthletePhysical
    70​
    Has a high critical hit ratio.
    Hung On DeathAthleteSpecial
    60​
    The user may endure the next fatal attack this turn.
    Hurdle JumpAthletePhysical
    50​
    Bypasses defence boosts and protect.
    King MeAthleteSpecial
    100​
    It's accuracy increases for each knocked out Pokémon. Hits all enemies and always inflicts a critical hit.
    Line OutAthleteSpecial
    50​
    Hits all enemies with no reduced power.
    PassAthletePhysical
    40​
    None
    Punching BagAthletePhysical
    60​
    May increase the user's attack by 1.
    Quick ChopAthletePhysical
    40​
    Always goes first.
    Rugby TackleAthletePhysical
    80​
    The more the user's defence is raised, the higher it's power.
    RulebreakerAthleteSpecial
    90​
    Power increases if an item was used this turn.
    Soccer KickAthletePhysical
    60​
    Power is doubled if Football was used last turn.
    Synchronize SwimAthleteStatusN/ACopies the target's stat changes.
    TrainingAthleteStatusN/AIncreases the user's highest stat by 2.
    VolleyAthletePhysical
    40​
    If it doesn't miss, the attack continues next turn.
    Weight SmashAthletePhysical
    80​
    Lowers the user's speed by 1, and the target's speed by 2.
    Back KickBeastPhysical
    50​
    May cause Flinching.
    Bestial FangBeastPhysical
    70​
    May cause flinching. Lowers the target's resistance to all attacks by 10%.
    DevestationBeastSpecial
    110​
    Lowers the user's Special Attack by 2.
    Double ClawsBeastPhysical
    40​
    Hits twice.
    Feral ClawBeastPhysical
    60​
    May boost the power of the next Beast move the user uses by 25%.
    Feral FrenzyBeastPhysical
    90​
    None
    Ghost WolvesBeastSpecial
    70​
    Unaffected by Light Screen and Reflect.
    Gorilla FistBeastPhysical
    70​
    None
    Internal AcidBeastSpecial
    80​
    If the target has any raised stats, this attack lowers those stats by 2.
    LIONS!!!BeastPhysical
    80​
    Cannot miss.
    Lunge Of LionsBeastPhysical
    60​
    Unaffected by the Pokemon's abilities.
    MaulBeastPhysical
    60​
    May lower the target's defence by 1.
    OutcryBeastSpecial
    60​
    None
    Pack HowlBeastStatusN/AIncreases attack and Special Attack by 1, and makes the user's next Beast move more powerful.
    RampageBeastPhysical
    120​
    The user thrashes about for 3 turns, then becomes Confused.
    Reckless RushBeastPhysical
    80​
    Has 10% recoil.
    RendBeastPhysical
    60​
    None
    Savage RoarBeastStatusN/ASteals the target's attack boosts and lowers their attack by the amount stolen.
    Sharp ClawsBeastPhysical
    40​
    None
    Spirit BlastBeastSpecial
    80​
    None
    Spirit GuideBeastStatusN/ASummons a Spirit Guide who will automatically attack enemies: His moveset consists of Spirit Blast, Shadow Ball, Ghost Wolves, and Shine Burst.
    Tear DownBeastPhysical
    70​
    Tears the target's item apart.
    TrackingBeastStatusN/ATraps the target and lowers the accuracy of their strongest move by 10. Against Wild Pokémon, also increases their catch rate by 5 one time only.
    TrampleBeastPhysical
    60​
    The higher the target's evasion, the higher this move's power.
    Wear And TearBeastPhysical
    60​
    Destroys Light Screen and Reflect.
    WildernessBeastSpecial
    70​
    Ends any active weather or terrain effects.
    Buggy StingBugPhysical
    30​
    Power is tripled if the target is an Evolved Pokémon.
    Black NightDarkSpecial
    60​
    Power is doubled in Nighttime.
    Drop OffDarkStatusN/ADiscards the user's item to increase the power of their next STAB move by 50%.
    LunarbeamDarkSpecial
    140​
    Charges, then attacks. Does'nt have to charge if it is Nighttime.
    Night TimeDarkStatusN/AFor 5 turns, increases the power of Dark moves, and reduces the Power of Light moves. Also gives all Dark-type Pokémon protection from all priority moves.
    Re-AwakenDragonStatusN/AIf used after a stat boost cleaning move or event such as Haze or a Raid Battle stat clean, this regains the user's stat boosts and sets up Protect. Fails otherwise. Always goes first.
    Rajin's RageElectricPhysicalN/ADeals fixed damage equal to the amount of damage the user has taken.
    Texture SwapFairyStatusN/AMakes all Physical moves known by the user Special Moves, and all Special Moves known by the user Physical moves. Use Texture Swap again to undo this effect.
    Firework BlazerFireSpecial
    60​
    Clears away Entry Hazards. Power doubles under Nighttime.
    InflictionGhostStatusN/AChoose one of the user's attacks and have them attack themselves with it.
    Great SneezeGrassSpecial
    110​
    Fails if the user is not Poisoned, or if Pollen Season is not in play.
    Horse ServeGrassPhysical
    60​
    Cannot miss and always goes first if the target is weak to Grass moves.
    Pollen SeasonGrassStatusN/AFor 5 turns, effect chances are increased by 50%, and all Grass-type moves are powered up.
    Seismic WaveGroundPhysical
    110​
    Hits both targets in a double battle. Similar to Earthquake, but has less PP.
    Backstreet KickHeroPhysical
    50​
    Power doubles if the user used a Hero move last turn.
    BeatdownHeroPhysical
    50​
    Hits three times, with each hit potentially lowering the target's Attack by 1.
    Combat CrusherHeroPhysical
    80​
    The lower the target's Attack is, the more power this move has.
    CrimestopperHeroSpecial
    70​
    Cures the user of non-votalite status conditions such as Taunt.
    Dial LineHeroStatusN/AChoose one of your Hero Pokémon's attacks and use it as this attack. You can choose a Pokemon even if it's fainted.
    Finishing MoveHeroSpecial
    90​
    This is a OHKO against Pokemon with 10% or less Health.
    Fly ThroughHeroPhysical
    60​
    Always goes first.
    Heat VisionHeroSpecial
    70​
    May cause a burn.
    Heroic PoseHeroStatusN/AIncreases Attack, Special Attack, and Defence by 1.
    Laser VisionHeroSpecial
    50​
    Pierces through Protect.
    Power BlastHeroSpecial
    20​
    Consumes the user's stat boosts. For each one consumed this way, this gets +20 power.
    Rocket LauncherHeroPhysical
    70​
    Hits all enemies, and may lower their defence by 1.
    Save The DayHeroSpecial
    60​
    If a Pokémon was knocked out last turn, this move's power is 150.
    Saving GraceHeroSpecial
    130​
    Fails if the target did not use a move of 120 or more power last turn.
    Secret OriginHeroStatusN/AUser becomes immune to status conditions until it switches out. Fails if it is not the first turn that the user is out in.
    Shield Of JusticeHeroPhysical
    70​
    User sets up Protect. If it is hit, this move is used!
    Staff WhirlHeroPhysical
    10​
    Hits ten times.
    WallopHeroPhysical
    40​
    None
    X-Ray VisionHeroStatusN/AAllows you to see your opponent's team.
    Ice ShredderIcePhysical
    60​
    Power is doubled if the target is frozen.
    ArrestJobSpecial
    50​
    The target switches out to a random Pokémon.
    Atomic BombJobSpecial
    120​
    Hits all enemies, but Poisons the user.
    DemotionJobSpecial
    70​
    May lower attack and special attack by 1.
    EducationJobStatusN/ABoosts the user's highest stat by 1.
    Fake NewsJobSpecial
    70​
    May cause confusion. Power is increased if the target is already confused.
    Grenade TossJobPhysical
    60​
    Hits all enemies.
    Guilty DeedJobPhysical
    80​
    Is super effective against Dark types.
    GunnedJobPhysical
    20​
    Hits 2-5 times.
    Heavy Duty WorkJobStatusN/ACharges, then raises all stats by 1.
    InjectionJobPhysical
    80​
    May poison the target and lower their resistance to Job attacks by 25%.
    InterviewJobStatusN/AFor five turns, the target can't use not very effective moves.
    Market CrashJobSpecial
    70​
    Ignores the target's item.
    Medical CareJobStatusN/AHeals 50% of a friendly Pokémon's HP.
    Micro ManageJobSpecial
    60​
    May lower Special Defence by 1.
    Paper CutJobPhysical
    60​
    May cause Confusion.
    Pink SlipJobPhysical
    90​
    May cause Flinching.
    PromotionJobStatusN/ARaises Attack, Special Attack and Speed by 1, and lowers Evasion by 1.
    Rubber CheckJobPhysical
    50​
    Unaffected by the Pokemon's abilties.
    SmackJobPhysical
    40​
    None
    BeckonLightStatusN/AAlways goes first. Switches out. The new pokemon has 25% extra Dark-type resistance on it's first turn.
    BlinderLightSpecial
    60​
    Affects all Pokemon. Lowers accuracy by 1.
    CleanseLightStatusN/ARemoves harmful effects from the user or an ally.
    DiscriminationLightPhysical
    80​
    None
    DominationLightPhysical
    150​
    Weaker the less HP the user has.
    Eye BeamLightSpecial
    40​
    Pierces through Protect.
    GleamLightSpecial
    50​
    Lowers the target's Attack by 1.
    Holy ArrowLightPhysical
    60​
    Weakness against Dark-types is 3x.
    Holy WrathLightSpecial
    70​
    It's power increases relative to the amount of health the user has healed.
    Light ShineLightSpecial
    40​
    May lower accuracy by 1.
    Luster SwordLightPhysical
    70​
    High Critical hit ratio.
    Pillar SmashLightPhysical
    70​
    May lower defence by 2.
    Radiant FireLightSpecial
    70​
    May cause a burn.
    RenewLightStatusN/AHeals 50% of a friendly Pokémon's HP.
    ResurrectionLightStatusN/ARevives a fainted party member at 50% Health.
    Shine BurstLightSpecial
    80​
    May lower accuracy by 1.
    Shining ShotLightSpecial
    50​
    It's power increases by 10 with every consecutive use.
    SunraysLightSpecial
    60​
    May lower special defense by 1.
    Arcane BlastMagicSpecial
    50​
    None
    Arcane JoustMagicPhysical
    80​
    None
    Arcane MissilesMagicSpecial
    15​
    Hits multiple times.
    Arcane StormMagicSpecial
    70​
    Hits all enemies, and drains 3 PP from one of their moves.
    Cannon TrickMagicSpecial
    100​
    If the user gets hit before it uses this attack, the attack fails: Similarly to Focus Punch.
    Double TrickMagicStatusN/ARepeats the last move the user used before this one. Useful if an attack runs out of PP.
    Dove SwarmMagicPhysical
    50​
    Hits an additional time if a Flying type Pokemon is on the field as an ally.
    Enchanted ExplosionMagicSpecial
    110​
    The user takes 25% of their health as recoil.
    Flower StabMagicPhysical
    40​
    None
    Hat TrickMagicSpecial
    60​
    After attacking, the User switches out.
    Magic BoltMagicSpecial
    40​
    May cause Paralysis.
    Magic BurstMagicSpecial
    80​
    None
    Magic TrickMagicStatusN/ASwitches the target out for a random Pokémon.
    Magical MysteryMagicSpecial
    60​
    May lower Special Attack by 1.
    Mirror ImagesMagicStatusN/ASets up Magic Coat, and increases evasion by 1.
    Mystery FistMagicPhysical
    70​
    Increases the User's resistance to Magic-type attacks for the next turn by 25%.
    PreperationMagicStatusN/AIncreases Special Attack and Speed by 1.
    Rabbit Out Of A HatMagicPhysical
    60​
    May cause Flinching.
    VanishMagicStatusN/ASwitches out. Always goes last.
    Wispy FlamesMagicSpecial
    70​
    May cause a Burn.
    Ancient SlamMythicalPhysical
    120​
    Causes Recoil.
    Archille's ArrowMythicalSpecial
    60​
    Don't apply resistance.
    BashMythicalPhysical
    40​
    May lower defense by 1.
    Dust SprayMythicalSpecial
    50​
    Hits all enemies. May cause confusion.
    Foot CrushMythicalPhysical
    70​
    Cannot miss.
    HeritageMythicalStatusN/AIncreases Attack and Special Attack by 1, and Accuracy by 3.
    Legendary LashMythicalPhysical
    80​
    Lowers the target's resitance to Mythical-type attacks by 50%.
    Mythic BreathMythicalSpecial
    80​
    May lower Special attack by 1. Hits all enemies.
    Pinpoint ShotMythicalSpecial
    70​
    Cannot miss, and bypasses protect.
    PummelMythicalPhysical
    60​
    May cause Flinching.
    SlayMythicalPhysical
    60​
    Power is increased to 180 if the target is a legendary Pokémon.
    StaggerMythicalStatusN/AFor five turns, the user ignores all damage and instead gradually takes it at the start of their turn.
    Sword SlashMythicalPhysical
    70​
    High Critical hit ratio.
    Ancient MatchNormalSpecial
    70​
    Uses the user's highest attacking stat to calculate damage. Type is the same as the user's Ancient Move's type.
    Ancient RechargeNormalStatusN/ARefills the user's Ancient Gauge by 50%.
    Chi BladeNormalPhysical
    60​
    Only useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, this gains 40 power. Has a high critical hit ratio, and it's type depends on the user's primary type.
    Chi BlastNormalSpecial
    60​
    Only useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, this gains 40 power. Ignores Protect, and it's type depends on the user's primary type.
    Chi BoostNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, increases the user's attack and special attack by 1. If 6 Chi is spent, it also activates Focus Energy.
    Chi CalmNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, lowers the target's attack and special attack by 1.
    Chi DrainNormalSpecial
    40​
    Only useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, this gains 20 power. Has 50% Lifesteal, and it's type depends on the user's primary type.
    Chi FocusNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Grants 2 extra Chi, for a maximum of 6.
    Chi HealingNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, the user recovers 17% of it's HP.
    Chi ShieldNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, increases the user's defence and special defence by 1. If 6 Chi is spent, it also activates Safeguard.
    Chi VolleyNormalPhysical
    40​
    Only useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, this hits an additional time. It's type depends on the user's primary type.
    Chi WeakenNormalStatusN/AOnly useable by Pokémon with the Chi Power ability. Spends all active Chi. For each one spent, lowers the target's defence and special defence by 1.
    Final AsylumNormalSpecial
    70​
    Uses the user's highest attacking stat and it's primary type to calculate damage. The higher the user's Ancient Gauge, the more power this move has. If set in the Ancient Move slot, this is always super effective against Legendary Pokémon.
    SlingshotNormalPhysical
    40​
    None
    Mucus SeedPoisonStatusN/ASets up Leech Seed, then the user switches out. Always goes first under Pollen Season.
    Seven OmensPsychicSpecial
    180​
    Fails unless this was the seventh move used in the battle. Never misses and pierces through Protect.
    DrilldownRockPhysical
    20​
    Hits 1-5 times. Each hit has a chance to lower the target's defence by 1.
    Final HammerRockPhysical
    10​
    Always goes last, never misses, and pierces through Protect. Consumes all PP of all of the user's moves. For each PP consumed this way, this gains 10 Power.
    Shadow BladeShadowPhysical
    70​
    High Critical hit ratio. May inflict Curse under Shadow Sky.
    Shadow CallShadowSpecialN/AIf Shadow Sky is in play, uses it's end of turn effect five times. Fails otherwise.
    Weapon MasteryShadowPhysical
    80​
    Additionally uses a power 40 move those type depends on the user's held item. (Held items introduced before generation IX use their Cram-O-Matic type)
    AlarmSoundSpecial
    60​
    Power is doubled if the target is sleeping.
    AmplifySoundStatusN/ANext Sound-type move has 2x power. Increases Special Defence by 1.
    Bass DropSoundPhysical
    90​
    None
    Cymbal CutterSoundPhysical
    70​
    Has a high critical hit ratio. May cause confusion.
    Deafening ScreamSoundSpecial
    100​
    May change the target's ability to Soundproof.
    DrumrollSoundPhysical
    30​
    Hits 3 times.
    Falling PianoSoundPhysical
    95​
    Has low accuracy.
    Grand FinaleSoundSpecial
    150​
    User must spend it's next turn recharging.
    Guitar SmashSoundPhysical
    50​
    None
    OrchestraSoundSpecial
    80​
    It's power increases for each Sound move a Pokémon used this turn.
    PerformanceSoundStatusN/APuts the target to sleep. More accurate the more it's been used.
    Sonar SmashSoundSpecial
    70​
    Cannot miss. Against Ice types, type effectiveness is x4 instead of x2.
    Sonic WaveSoundSpecial
    40​
    Cannot miss.
    WhistleSoundSpecial
    30​
    Always goes first.
    Data StreamSteelSpecial
    70​
    Power is doubled if the target has any stat boosts.
    Iron SlashSteelPhysical
    100​
    High Critical hit ratio.
    QuicksilverSteelSpecial
    50​
    May raise the user's defence by 1.
    Shuriken TossSteelPhysical
    40​
    Power increases by 20 for each Shuriyashi in the party, 40 for each Bohirayushi in the party, and 60 for each Oskarayushi in the party.
    Age ManipulationTimeSpecial
    140​
    Lowers the user's Special Attack and Special Defence by 1.
    Alarm RingTimeStatusN/AWakes up all Pokémon, disrupts any charging moves they might have been charging, and causes Pokémon who are readying Focus Punch to flinch.
    Chrono BurstTimeSpecial
    80​
    May lower speed by 1.
    Clock ArrowsTimePhysical
    15​
    Hits multiple times.
    Clock BeamTimeSpecial
    60​
    May cause Paralysis.
    CuckooTimePhysical
    70​
    Can be used while asleep. Bypasses Protect.
    Future FuryTimeSpecial
    60​
    Hits again at the start of the next turn.
    History HitTimePhysical
    50​
    None
    ParadoxTimeSpecial
    80​
    If this knocks out the target, the target is erased from the battle!
    PauseTimeStatusN/AMakes the target flinch. Chances of missing rises with each successful use.
    PendulumTimePhysical
    60​
    Hits twice.
    Record CrashTimePhysical
    80​
    May lower attack by 1.
    Slow DownTimeStatusN/ALowers the target's speed by 2.
    Strike OneTimeStatusN/AOn the fivth turn after this is used, the user is revived if it is knocked out.
    Time SliceTimePhysical
    40​
    May cause flinching.
    Back BreakVillainPhysical
    130​
    Fails if the target does not have it's defence lowered.
    Brutal BashVillainPhysical
    100​
    Lower's the target's Attack by 2.
    ClotheslineVillainPhysical
    60​
    None
    Death RayVillainSpecial
    90​
    May lower the user's Special Attack by 1.
    Death TrapVillainPhysical
    60​
    The target cannot switch out, and takes damage at the end of each turn.
    Doomsday DeviceVillainSpecial
    140​
    Requires a turn charging. However, it does not require charging if a Villain Pokémon was knocked out last turn.
    InfiltrateVillainSpecial
    40​
    Passes through Reflect and Light Screen.
    Maniacal LaughVillainStatusN/ALowers the target's highest stat by 2.
    Mutation RayVillainSpecial
    50​
    May scramble the target's moves to random ones in their level up movepool.
    OverwhelmVillainPhysical
    70​
    The higher the user's level is compared to the target, the higher this move's power.
    RobberyVillainPhysical
    60​
    Steals the target's item.
    SchemingVillainStatusN/AFor five turns, both Pokémon have Contary in addition to their normal ability.
    Solar ChargeVillainStatusN/AUntil the user switches out, their Villain moves have +25% power, or 50% under sun.
    TortureVillainPhysical
    70​
    May cause flinching.
    TripVillainPhysical
    30​
    Makes the target flinch, and always goes first. Fails if it is not the first turn that the user is out in.
    Weakness ExploitationVillainSpecial
    40​
    This is always super effective.
    World DominationVillainSpecial
    90​
    Power increases by 20 for each unique Weather or Terrain that was set up this battle.
    East Sea WaveWaterSpecial
    70​
    Hits both targets in a double battle. Increases the duration of Weathers and Terrains by 1.
    Abstract ThoughtWierdSpecial
    50​
    May cause Confusion.
    Art WaveWierdSpecial
    70​
    Hits all enemies, and adds Wierd to their typing.
    Belly FlopWierdPhysical
    50​
    Cannot miss.
    Brain BusterWierdSpecial
    60​
    Lowers the target's Special Attack by 1.
    Chaos TheoryWierdSpecial
    70​
    For five turns, the target is damaged by lingering chaos.
    ConfirmationWierdSpecial
    80​
    If the target is holding an item, swap it with a random enemy pokemon's item.
    DisintigrateWierdPhysical
    80​
    None
    Eye BombWierdPhysical
    40​
    Power is tripled if the target resists Wierd-type attacks.
    Eye BowlWierdPhysical
    60​
    If a Terrain is on the field, this absorbs that Terrain and doubles in power.
    MeltWierdSpecial
    100​
    Prevents the target from using contact moves next turn.
    MirageWierdStatusN/ACreates a copy of the user that is AI-controlled and has 1 HP.
    Mutating FistWierdPhysical
    80​
    Has a high critical hit ratio.
    Optical IllusionWierdSpecial
    80​
    May cause Paralysis.
    PointilismWierdPhysical
    50​
    May cause Flinching.
    RadiationWierdSpecial
    70​
    The target grows an arm which hits them for the next five turns.
    Reverse RealmWierdStatusN/AThe battle becomes an Inverse Battle for 5 turns.
    Spiked ToungeWierdPhysical
    50​
    Sets up Spikes.
    Split ApartWierdStatusN/AProtects from all attacks this turn. Whenever a move is protected this way, the user's evasion increases by 1.
    TheoryWierdStatusN/ARaises the stats of all Pokemon by 1.
     
    Last edited:

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
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    • Seen today
    PREMIUM FILE 2: THE ORIGINAL 90 ANCIENT MOVES
    When the Ancient Moves were first brought upon the Oriva Region, they came in 90 different varieties, three of each type: One Physical move, One Special move, and One Status move. Pokémon encountered in Ancient Raid battles will know one of these moves, with the type of the move being shown in the den itself before the battle begins. All of these moves have a very slow Ancient Gauge filling speed, requiring around five moves to be used before they're ready.
    Name of Ancient MoveTypeCategoryPowerSpecial Effect
    Ancient SlamAthletePhysical
    70​
    May increase the user's Attack by 2.
    Ancient VolleyAthleteSpecial
    40​
    Hits 3-5 times.
    Ancient SpiritAthleteStatusN/AFor five turns, whenever the user uses a move, they also use all 40 power or lower moves they know.
    Ancient ClawBeastPhysical
    80​
    Has a high critical hit ratio.
    Ancient RoarBeastSpecial
    70​
    May lower the target's Special Defence by 2.
    Ancient SavageryBeastStatusN/ATraps the target and lowers their Defence by 4.
    Ancient SwarmBugPhysical
    40​
    Hits 3-5 times.
    Ancient NectarBugSpecial
    80​
    For the next five turns, friendly Pokémon gain Triage.
    Ancient ClutchBugStatusN/ATraps the target and lowers their Attack by 4. Also sets up Infestation.
    Ancient BiteDarkPhysical
    90​
    May lower the target's Defence by 2.
    Ancient DarknessDarkSpecial
    70​
    Power increases in Nighttime. May set up Nighttime.
    Ancient MidnightDarkStatusN/ASets up Nighttime, Taunt, and confuses the target.
    Ancient ChargeDragonPhysical
    100​
    The user takes recoil damage.
    Ancient BreathDragonSpecial
    70​
    May lower the target's Special Attack by 2.
    Ancient ScalesDragonStatusN/AFor five turns, the user gains Clear Body, Magic Bounce, Mirror Armor, Stalwart, and Safeguard.
    Ancient VoltElectricPhysical
    80​
    Power increases in Electric Terrain. May set up Electric Terrain.
    Ancient StormElectricSpecial
    80​
    May cause Paralysis.
    Ancient BlitzElectricStatusN/ASets up Electric Terrain and paralyzes the target.
    Ancient PlayFairyPhysical
    90​
    Power increases in Misty Terrain. May set up Misty Terrain.
    Ancient GleamFairySpecial
    70​
    May cause attraction.
    Ancient HealFairyStatusN/ARecovers 50% of the user's HP.
    Ancient FistFightingPhysical
    80​
    Breaks screens, increasing it's power if it does.
    Ancient BlastFightingSpecial
    90​
    May set up Metal Burst.
    Ancient BuffFightingStatusN/AIncreases the user's Attack by 4.
    Ancient BlazerFirePhysical
    85​
    Power increases in Sun.
    Ancient InfernoFireSpecial
    90​
    May cause burning.
    Ancient BurnFireStatusN/ASets up Sunny Day and burns the target.
    Ancient WingFlyingPhysical
    70​
    Always goes first.
    Ancient HurricaneFlyingSpecial
    90​
    May increase the user's Speed by 2.
    Ancient WindFlyingStatusN/AIncreases the user's Speed by 4. Also sets up Tailwind.
    Ancient DreadGhostPhysical
    70​
    May apply Curse to the target.
    Ancient PhantomGhostSpecial
    90​
    May apply Taunt to the target.
    Ancient PossessionGhostStatusN/ATraps the target and lowers their Special Attack by 4. Also applies Torment.
    Ancient TreeGrassPhysical
    85​
    Power increases in Pollen Season. May set up Pollen Season.
    Ancient DrainGrassSpecial
    80​
    Has 50% Lifesteal, and power increases in Grassy Terrain. May set up Grassy Terrain.
    Ancient GardenGrassStatusN/ASets up Grassy Terrain, Heal Block, and Ingrain.
    Ancient QuakeGroundPhysical
    100​
    Hits both enemies in a double battle.
    Ancient SandstormGroundSpecial
    80​
    Power increases in a Sandstorm. May set up Sandstorm.
    Ancient SkinGroundStatusN/ASets up Sandstorm, Reflect, and Light Screen.
    Ancient ClashHeroPhysical
    70​
    May increase the user's Special Defense by 2.
    Ancient LaserHeroSpecial
    85​
    Never misses.
    Ancient LuckHeroStatusN/ASets up Safeguard and Secret Origin. Then, uses Dial Line.
    Ancient IcebreakerIcePhysical
    85​
    Power increases in Snowscape. May set up Snowscape.
    Ancient BlizzardIceSpecial
    80​
    May cause freezing.
    Ancient FreezeIceStatusN/ASets up Snowscape, and freezes the target.
    Ancient NotesJobPhysical
    80​
    Hits an additional time if the target has raised stats.
    Ancient MarketJobSpecial
    85​
    Power increases if the target is holding an item.
    Ancient UpliftJobStatusN/ASets up Interview, and increases all the user's stats by 1.
    Ancient LusterLightPhysical
    75​
    May cleanse the target of their stat increases.
    Ancient RadianceLightSpecial
    90​
    May cause flinching.
    Ancient CureLightStatusN/ACures the user of all harmful effects.
    Ancient RabbitMagicPhysical
    80​
    May suppress the target's ability for five turns.
    Ancient TrickMagicSpecial
    90​
    May destroy the target's held item, or steal it if the user is'nt holding an item.
    Ancient RefluxMagicStatusN/ATraps the target and lowers their Special Defence by 4.
    Ancient SwordMythicalPhysical
    80​
    Has a high critical hit ratio.
    Ancient ForceMythicalSpecial
    70​
    Power doubles if the user is under 50% Health.
    Ancient HeritageMythicalStatusN/AFor five turns, the user has no weaknesses.
    Ancient TackleNormalPhysical
    120​
    None
    Ancient BeamNormalSpecial
    120​
    None
    Ancient NormalizeNormalStatusN/AChanges the target's ability to Normalize.
    Ancient LethalityPoisonPhysical
    70​
    Power doubles if the target is under 50% Health.
    Ancient PlaguePoisonSpecial
    80​
    May cause bad poisoning.
    Ancient PoisonPoisonStatusN/ABadly poisons the target, even if they are immune to Poison.
    Ancient MindstormPsychicPhysical
    75​
    May cause confusion.
    Ancient PsychePsychicSpecial
    80​
    Power increases in Psychic Terrain. May set up Psychic Terrain.
    Ancient MindPsychicStatusN/AIncreases the user's Special Attack by 4.
    Ancient HammerRockPhysical
    100​
    Lowers the user's speed by 1.
    Ancient CannonRockSpecial
    75​
    May lower the target's Attack by 2.
    Ancient ShellRockStatusN/AIncreases the user's Defence by 4.
    Ancient KatanaShadowPhysical
    80​
    Has a high critical hit ratio, and power increases in Shadow Sky. May set up Shadow Sky.
    Ancient BowShadowSpecial
    75​
    Is always a critical hit against level 75 or higher Pokémon.
    Ancient HeartShadowStatusN/AFor five turns, the target has no resistances.
    Ancient DrumsSoundPhysical
    40​
    Hits 3 times.
    Ancient ScreamSoundSpecial
    80​
    Supereffective damage done with this attack is x4 instead of x2.
    Ancient SongSoundStatusN/ASets up Encore, and puts the target to sleep.
    Ancient AxeSteelPhysical
    90​
    Has a high critical hit ratio.
    Ancient StarsSteelSpecial
    50​
    Hits an additional time for each Pokémon in the party with an Ancient Move those name contains ''Ancient''.
    Ancient SheetSteelStatusN/AIncreases the user's Special Defence by 4.
    Ancient ChakramTimePhysical
    85​
    Power doubles if the user is above 50% Health.
    Ancient TravelTimeSpecial
    70​
    May lower the target's Speed by 2.
    Ancient TimeTimeStatusN/ATraps the target and lowers their Speed by 4.
    Ancient BeatdownVillainPhysical
    80​
    May raise the user's Defence by 2.
    Ancient RayVillainSpecial
    90​
    May set up Scheming.
    Ancient LaughVillainStatusN/ATurns all the target's helpful effects into harmful ones, and all the user's harmful effects into helpful ones.
    Ancient FloodWaterPhysical
    75​
    Power increases in Rain. May set up rain.
    Ancient WaveWaterSpecial
    90​
    Hits both enemies in a double battle. May cause flinching.
    Ancient RainWaterStatusN/ASets up Rain, Aqua Ring, and heals the user for 25% of their health.
    Ancient EyeWierdPhysical
    80​
    Power doubles if the target is above 50% Health.
    Ancient CrippleWierdSpecial
    70​
    Lowers the target's stats by 1.
    Ancient CopyWierdStatusN/ASummons a copy of the user that is AI controlled.
     

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 3: THE COMPLETE ORIVA POKÉDEX ORDER
    Collectors fear no more! The third premium file covers the complete Pokédex Order of the 1248 Pokémon that live in the Oriva Region. You may notice that there is a pattern with these Pokédex numbers...but what is it?
    1: Ratree
    2: Plalsei
    3: Splinbhira
    4: Bulleing
    5: Oxei-Shan
    6: Vajiroxx
    7: Tisagato
    8: Wivigris
    9: Mihidal
    10: Rabbitu
    11: Tulituu
    12: Antylista
    13: Maorss
    14: Chargorss
    15: Indakuzou
    16: Hylon
    17: Chenlong
    18: Majiryu
    19: Goatewe
    20: Ewacreep
    21: Pajiranda
    22: Glooster
    23: Fowcelian
    24: Sindestival
    25: Snakuz
    26: Slithasplash
    27: Sandibai
    28: Foinker
    29: Bajlonkerr
    30: Vikarlarzhu
    31: Futog
    32: Zhuvanced
    33: Cactolord
    34: Brinkey
    35: Mediun
    36: Wukura
    37: Ibling
    38: Creston
    39: Threskarlet
    40: Binterrid
    41: Arktasli
    42: Chorli
    43: Coonscar
    44: Crickorever
    45: Pandoo
    46: Shaanda
    47: Mogoda
    48: Reddens
    49: Studgar
    50: Srhutan
    51: Grospii
    52: Elemgro
    53: Verdcao
    54: Flaspii
    55: Elemflaa
    56: Crimshuo
    57: Wasspii
    58: Elemwas
    59: Azhui
    60: Volspii
    61: Elemvol
    62: Vermilldian
    63: Clospii
    64: Elemclo
    65: Chalkongqi
    66: Minspii
    67: Elemmin
    68: Violnao
    69: Freezpi
    70: Elemfreez
    71: Cyabing
    72: Sectspii
    73: Elemsect
    74: Limchong
    75: Metaspii
    76: Elemmeta
    77: Silvgang
    78: Ursib
    79: Honsiatic
    80: Moolk
    81: Holstow
    82: Kudahashi
    83: Quackquack
    84: Sokuquack
    85: Oshidarin
    86: Hikatanji
    87: Xiyquorii
    88: Same
    89: Gotin
    90: Naemoclan
    91: Rokugorral
    92: Kekackle
    93: Onruku
    94: Sanrokukera
    95: Jhole
    96: Rhodyard
    97: Ahyazi
    98: Ipplaw
    99: Crabbidatra
    100: Scallanseill
    101: Muolar
    102: Xirdoro
    103: Yuxiarang
    104: Kolokni
    105: Lujisel
    106: Sibyuaria
    107: Martey
    108: Conqartray
    109: Evox
    110: Shanxid
    111: Shanxid2
    112: Shanxid-X
    113: Yuka
    114: Loayuka
    115: Vasuna
    116: Gabala
    117: Logobla
    118: Virito
    119: Upwork
    120: Dysong
    121: Baodhu
    122: Wazhou
    123: Walquin
    124: Walausoleum
    125: Coqonet
    126: Badmagel
    127: Daotinton
    128: Choper
    129: Minasuri
    130: Obakanternoz
    131: Pheaswin
    132: Gokakyo
    133: Méigúyóchó
    134: Gexian
    135: Monochromxian
    136: Hecaolilanluhanzhanghan
    137: Eyffer
    138: Dimao
    139: Tuditao
    140: Koppear
    141: Kororija
    142: Korolatury
    143: Clilit
    144: Cliennin
    145: Clinuyasha
    146: Kosenwoe
    147: Minowoe
    148: Rora
    149: Gestralis
    150: Borelkao
    151: Puxi
    152: Emptruxi
    153: Breaktarkuxi
    154: Dochi
    155: Dangdoki
    156: Mokagami
    157: Kaldd
    158: Mocobloco
    159: Daimuro
    160: Mamruna
    161: Pliolillion
    162: Yunesa
    163: Yukonnba
    164: Yukatsura
    165: Vakin
    166: Takugusu
    167: Bolvomorcas
    168: Baibai
    169: Baikubleet
    170: Baizetuki
    171: Bertthes
    172: Hadeazoic
    173: Kangzhen
    174: Wogolia
    175: Chancolf
    176: Zhongshizzard
    177: Tosho
    178: Katie
    179: Caroprixa
    180: Snarbin
    181: Swasnowo
    182: Sphinthune
    183: Clotop
    184: Resculayas
    185: Babverest
    186: Mipard
    187: Guancia
    188: Ounc-Lung
    189: Fulet
    190: Urasno
    191: Strixkuro
    192: Yeroll
    193: Yemitch
    194: Yexueruu
    195: Pigoil
    196: Zhuice
    197: Hongshlizzard
    198: Xianruan
    199: Whisyurno
    200: Shassxun
    201: Lasori
    202: Clebble
    203: Hayumi
    204: Ti-Yanna
    205: Yujathoven
    206: Oripe
    207: Ganocketz
    208: Dandan
    209: Roytang
    210: Yangeralkryie
    211: Snubbal
    212: Clash-Nosed
    213: Jollipthi
    214: Langlang
    215: Langlong
    216: Langsplendor
    217: Otamody
    218: Guzhuto
    219: Guzapluck
    220: Guzapzither
    221: Orayell
    222: Yamashout
    223: Sokuorabuscream
    224: Cheercheer
    225: Spiripom
    226: Libendan
    227: Howbrawl
    228: Waawaalouwaa
    229: Konjiscream
    230: Biell
    231: Chimzhon
    232: Dynaslucia
    233: Kozumi
    234: Kozyama
    235: Kozoatagi
    236: Taocarina
    237: Saridisa
    238: Zelmeiss
    239: Foupot
    240: Clangaronza
    241: Zhongor
    242: Ferofero
    243: Kerxue
    244: Yuwiani
    245: Myxfin
    246: Scenobozu
    247: Sharkoyudo
    248: Bahalt
    249: Suhalalt
    250: Eltaigenesis
    251: Bajjess
    252: Yangzancer
    253: Fangong
    254: Dagaxong
    255: Gekojiong
    256: Whaloo
    257: Wohcie
    258: Whumpback
    259: Cappa
    260: Sarasube
    261: Backaró
    262: Puffugu
    263: Takizuka
    264: Carpmen
    265: Shanxyu
    266: Gommonia
    267: Joryuga
    268: Otowaime
    269: Ambuno
    270: Hameshi
    271: Yokosura
    272: Spinka
    273: Aqurouta
    274: Sozuko
    275: Turatle
    276: Theloshima
    277: Tyujin
    278: Nugull
    279: Shanatross
    280: Yangwei
    281: Macaring
    282: Mizeeque
    283: Libbon
    284: Iwaspealily
    285: Oradish
    286: Kikheargutan
    287: Zhapole
    288: Jibbit
    289: Jingoreed
    290: Skooter
    291: Halloreeta
    292: Geryscholtz
    293: Cyrigumo
    294: Taraguisa
    295: Apisee
    296: Ceranoney
    297: Kunapisia
    298: Harmaxy
    299: Ridishuo
    300: Herward
    301: Chaoteetle
    302: Dynaeng
    303: Lirefly
    304: Illumifly
    305: Jiyukafly
    306: Fiditi
    307: Pulvajaw
    308: Talmoninable
    309: Clilor
    310: Clilelateri
    311: Clilscara
    312: Lobro
    313: Cleavneph
    314: Yakihoma
    315: Phascutter
    316: Darsmid
    317: Phobactena
    318: Koucada
    319: Xialarma
    320: Guizaplayz
    321: Glongo
    322: Ngodiform
    323: Shincgod
    324: Tymph
    325: Terhoho
    326: Tunquan
    327: Waboross
    328: Lumbrithree
    329: Millikade
    330: Centikade
    331: Kilokade
    332: Koshus
    333: Glylodge
    334: Jochugesan
    335: Tanisha
    336: Toterasha
    337: Totatotera
    338: Larvra
    339: Stringra
    340: Boyxra
    341: Hemander
    342: Assisoeno
    343: Ceramiaette
    344: Manteach
    345: Tenodsin
    346: Shanhakka
    347: Purchuy
    348: Purchfessional
    349: Purchjingg
    350: Nurai
    351: Nucworkk
    352: Nucleshima
    353: Manubot
    354: Creatfactu
    355: Toyonsha
    356: Sushoct
    357: Cleavokamui
    358: Jozinger
    359: Mazagai-V
    360: Jinar
    361: Jinyuard
    362: Jingwutian
    363: Globortune
    364: Eritature
    365: Prediztor
    366: Shimasa
    367: Vengo-Shimasa
    368: Togetha-Shimasa
    369: Arqlock
    370: Buisun
    371: Gun-De'Ann
    372: Histiary
    373: Slobberbook
    374: Kameokeep
    375: Niultair
    376: Yoni
    377: Rolkai
    378: Rajinorr
    379: Rogwai
    380: Momora
    381: Gloss
    382: Titey
    383: Hanritty
    384: Tengurada
    385: Fanuki
    386: Nycbese
    387: Danewster
    388: Kanahito
    389: Nyudhito
    390: Konsairebo
    391: Chuilf
    392: Tiongxan
    393: Huizoods
    394: Terrorier
    395: Fourswar
    396: Ashzura
    397: Cakiku
    398: Byasaya
    399: Samabancho
    400: Gatty
    401: Gatbese
    402: Gatkídó
    403: Sutoblin
    404: Tennryo
    405: Nihonhito
    406: Canditsu
    407: Melsaisha
    408: Todaisring
    409: Hosotell
    410: Noeasowe
    411: Omitsu
    412: Remembo
    413: Forgetto
    414: Kastutokoro
    415: Shapasu
    416: Tholbomasu
    417: Wolkhmlasu
    418: Ninza
    419: Ghonibi
    420: Jizgoku
    421: Pugxue
    422: Yijisanji
    423: Jingzon
    424: Finari
    425: Jinjkami
    426: Sónósé
    427: Kúrgátá
    428: QÍdáítá
    429: Cisd
    430: Tairisc
    431: Maskahurl
    432: Bestoclak
    433: Nighwara
    434: Michirano
    435: Wanirini
    436: Wancrakk
    437: Wanakanju
    438: Crackler
    439: Hyenalayas
    440: Dibex
    441: Jikusibir
    442: Anzhuzi
    443: Odoldier
    444: Sekigaspa
    445: Nobunoda
    446: Darsell
    447: Dartuhoch
    448: Darkuora
    449: UwU
    450: ZUwUZ
    451: UowoU
    452: Snoozaki
    453: Mooneko
    454: Kobscent
    455: Bsukuyomi
    456: Zokala
    457: Manipao
    458: Korchartt
    459: Rhinunn
    460: Nanzhu
    461: Wudsiceros
    462: Gysel
    463: Gyoprol
    464: Gymera
    465: Raivet
    466: Raiguma
    467: Raijangmu
    468: Fooji
    469: Creamari
    470: Qisamara
    471: Guxiez
    472: Kaihaencan
    473: Anovol
    474: Pthurera
    475: Thyodan
    476: Volrod
    477: Beilduct
    478: Elanzapp
    479: Plasdruk
    480: Bhutyul
    481: Tsendral
    482: Bamminicate
    483: Towokyo
    484: Nestujin-25
    485: Silly
    486: Welgroov
    487: Calcinus
    488: Judolator
    489: Amarsumer
    490: Genergy
    491: Gangó-Jize
    492: Voltoud
    493: Strikolimus
    494: Thundakiri
    495: Guttol
    496: Calbperch
    497: Faragraph
    498: Cherishama
    499: Kanzishama
    500: Yuyankura
    501: Fusee
    502: Sangawise
    503: Ruomreant
    504: Bonose
    505: Cypreeze
    506: Nostjing
    507: Bampoa
    508: Willicela
    509: Gokemboo
    510: Peathrees
    511: Podasatii
    512: Pinglai
    513: Pinesperity
    514: Linshroom
    515: Zhungusahungus
    516: Shenwuhan
    517: Mossreege
    518: Lycoster
    519: Bryoking
    520: Cordcomy
    521: Medicomy
    522: Biodylia
    523: Dai-Chi
    524: Chújikon
    525: Nishu
    526: Zhorishu
    527: Jyutpushu
    528: Miaout
    529: Polledao
    530: Ragxing
    531: Saimer
    532: Saihhorweng
    533: Planain
    534: Pazhamusa
    535: Wadock
    536: Nishomokk
    537: Folioanaka
    538: Zaruma
    539: Zodzidzarma
    540: Clatterkuri
    541: Ningykuri
    542: Zayokuri
    543: Zhulger
    544: Zhutegist
    545: Zhulianaral
    546: Sha-Cla
    547: Wan-Shaxi
    548: Fan-Xorda
    549: Sogol
    550: Koflade
    551: Samukura
    552: Ttero
    553: Deltactyl
    554: Pterlrenz
    555: Atoscopic
    556: Unstollide
    557: Nihadron
    558: Luckamori
    559: Splikubi
    560: Oonkeizami
    561: Paccura
    562: Hollhano
    563: Terraplow
    564: Compestone
    565: Kuojun
    566: Zhengyii
    567: Zuxie
    568: Mischiki
    569: Warasera
    570: Pangang
    571: Shiegolin
    572: Hookamanis
    573: Qithron
    574: Shynast
    575: Huamperoraka
    576: Guarl
    577: Etherfeng
    578: Bodhisyin
    579: Phantari
    580: Losunne
    581: Kukodeed
    582: Goegool
    583: Pohunor
    584: Virangshi
    585: Kiyu
    586: Yakunne
    587: Okamyubi
    588: Scroo
    589: Scrozoku
    590: Scrobunaga
    591: Abubáfa
    592: Furuubáfa
    593: Kurayarbáfa
    594: Yumi
    595: Yulspook
    596: Yuilpawimi
    597: Hagihori
    598: Powjara
    599: Babaoshaw
    600: Dollina
    601: Poswish
    602: Hinnachobbo
    603: Dingoar
    604: Taotoar
    605: Zhoushakie
    606: Snooky
    607: Kyooky
    608: Cueshotrooky
    609: Kasabb
    610: Kozoshoot
    611: Obakubora
    612: Shoace
    613: Shokurul
    614: Shoraraguardor
    615: Separt
    616: Selanter
    617: Sebaigujii
    618: Buzzled
    619: Kyorinbar
    620: Nusi
    621: Kojinusi
    622: Yorkryanusi
    623: Chakrask
    624: Chamahage
    625: Chogakita
    626: Katadai
    627: Nihkana
    628: Kunboku
    629: Soldawn
    630: Jiujevate
    631: Qijiebing
    632: Knzewalski
    633: Batterzunga
    634: Xiangightor
    635: Cannook
    636: Cartillery
    637: Capaojuriot
    638: Sibemei
    639: Shivisor
    640: Scholimination
    641: Tradin
    642: Jishuai
    643: Kingmate
    644: Huqi
    645: Lancoyal
    646: Queehuorisa
    647: Xield
    648: Jiantian
    649: Hsinbreaker
    650: Snobow
    651: Chillista
    652: Flarrbalist
    653: Dajian
    654: Wenshudo
    655: Qiun
    656: Xigua
    657: Taixing
    658: Dumi-Daiko
    659: Daikachuiz
    660: Saibat
    661: Monoustrelle
    662: Kihonzhou
    663: Sensuchi
    664: Fawtashata
    665: Hanfyusha
    666: Thruzang
    667: Sanjiang
    668: Paestulong
    669: Typicrow
    670: Sengarow
    671: Yaturamusa
    672: Nyússet
    673: Kickle
    674: Kamtaickle
    675: Kamaiseiken
    676: Breezkit
    677: Kitiang
    678: Hongainbow
    679: Venga-2
    680: Lomar-5
    681: Apllong-11
    682: Tozu
    683: Wethayamai
    684: Propz
    685: Hovopz
    686: Nirvortropz
    687: Yogenpunk
    688: Torsay
    689: Aviaeamogen
    690: Waxor
    691: Arycilla
    692: Garjada
    693: Peavoni
    694: Fowlmarish
    695: Kartipavo
    696: Hoopy
    697: Legahopa
    698: Ueprox
    699: Crankane
    700: Anespeeder
    701: Lucrong
    702: Aoher
    703: Heroguu
    704: Goiaosugi
    705: Jellmi
    706: Aviatelii
    707: Wuzetialkii
    708: Kohanjii
    709: Kotolots
    710: Kotoluations
    711: Kotoedoria
    712: Shelam
    713: Shemerge
    714: Shenirage
    715: Cacture
    716: Qeejgaro
    717: Lushagoba
    718: Elemax
    719: Syriderm
    720: Mohansha
    721: Sekigumo
    722: Ushcosma
    723: Gyukarach
    724: Squirrlinosh
    725: Nobusunosh
    726: Yamakachosh
    727: Stelstar
    728: Suzhoot
    729: Xihsiua
    730: Nobiastretchi
    731: Balseer
    732: Shikyudo
    733: Nilind
    734: Nihandari
    735: Nitytelez
    736: Skongming
    737: Lanspecia
    738: Zeppboku
    739: Toratch
    740: Dengruang
    741: Kenflamz
    742: Pixion
    743: Taraspix
    744: Huow Huow
    745: Huoijing
    746: Huokunloz
    747: Firon
    748: Jirnace
    749: Guanrong
    750: Maskorch
    751: Sharmuoxi
    752: Blazilati
    753: Blazikinii
    754: Blaziyania
    755: Pudibi
    756: Inkaso
    757: Jackoyaku
    758: Blazyu
    759: Torchinder
    760: Huochufiong
    761: Erumano
    762: Outhongu
    763: Volcaterasu
    764: Juji
    765: Hataku
    766: Fujitong
    767: Jyalock
    768: Jystal
    769: Jyushanor
    770: Doljizo
    771: Stoai
    772: Maozed
    773: Yanhuan
    774: Dowina
    775: Kantwina
    776: Nihoshowina
    777: Qi-Cras
    778: Qi-Geddon
    779: Qi-Guigan
    780: Tricai
    781: Dodecai
    782: Glazamcai
    783: Snapane
    784: Builndes
    785: Kaijibuild
    786: Bountaraptor
    787: Blugoliskae
    788: Auronirst
    789: Xuivian
    790: Sautae
    791: Subakophus
    792: Gisuchu
    793: Stenudspine
    794: Donzhetan
    795: Mesozimimus
    796: Molshinsha
    797: Wakadigz
    798: Sesshake
    799: Sestott
    800: Sestamagez
    801: Bubuffle
    802: Suffalo
    803: Wujiustra
    804: Bearisa
    805: Splitear
    806: Arctomaritt
    807: Sandywig
    808: Earclanch
    809: Khorkavor
    810: Tombankh
    811: Mummankh
    812: Xianshankh
    813: Terrxian
    814: Huacotta
    815: Shaanxqin
    816: Altaiwa
    817: Altadeer
    818: Altaduan
    819: Kagaint
    820: Pagodtrait
    821: Inwali-13-0
    822: Cricker
    823: Cemeter
    824: Dumacroft
    825: Dozr
    826: Excdrizr
    827: Shantuzr
    828: Gobeat
    829: Homrilla
    830: Smash Kong
    831: Catopitten
    832: Pardomar
    833: Seumor
    834: Niudger
    835: Melogdaoz
    836: Tigben
    837: Tigaplus
    838: Guan Tigris
    839: Yaoshe
    840: Payao
    841: Sichuadder
    842: Shison
    843: Shisulunge
    844: Shisyukyuan
    845: Fumainu
    846: Mingainu
    847: Singhainu
    848: Mittens
    849: Fudge
    850: Baknekk
    851: Shachomp
    852: Shavyhavy
    853: Shacoknaught
    854: Komovko
    855: Komoranus
    856: Komozuryu
    857: Liotic
    858: Simroar
    859: Narasikator
    860: Sinoc
    861: Yangzadile
    862: Xioamalliz
    863: Zippo
    864: Keepippo
    865: Menagirippo
    866: Wuskk
    867: Qinxiuskk
    868: Mukar
    869: Gorukar
    870: Joikarazo
    871: Flongo
    872: Hirarage
    873: Wiamur
    874: Chunpard
    875: Lia-Mui
    876: Hedgitang
    877: Rolliquan
    878: Dishor
    879: Cricktráín
    880: Grylldóúsháy
    881: Tea-Phi
    882: Serv-Phi
    883: Cheng-Phi
    884: Futter
    885: Cinxyutter
    886: Gakuenutter
    887: Chekido
    888: Marthlattle
    889: Toamy
    890: Convume
    891: Nankiboett
    892: Okurabi
    893: Murgethal
    894: Cobazi
    895: Najatra
    896: Elapguarr
    897: Fooshi
    898: Nirezushi
    899: Oliveaae
    900: Marticene
    901: Scorchurin
    902: Gourdax
    903: Gouritoff
    904: Gourtoji
    905: Pokebox
    906: Gregonel
    907: Astngyao
    908: Terastecker
    909: Sludgood
    910: Horyosutsuki
    911: Slasic
    912: Glompeppó
    913: Emakia
    914: Vipvip
    915: Korongkorong
    916: Phangphang
    917: Bruhperial
    918: Salibody
    919: Replamander
    920: Adacrypto
    921: Larbon
    922: Wukibbon
    923: Suwakan
    924: Cobero
    925: Shagasha
    926: Bicarry
    927: Bixlift
    928: Bixavhinku
    929: Yenny
    930: Tosyenny
    931: Konoblingz
    932: PerfMONE
    933: CybAI
    934: FramIGHTS
    935: Phreave
    936: Typhaqua
    937: Brotlantis
    938: Drispin
    939: Drillbole
    940: Drillugan
    941: Shórry
    942: Shózhong
    943: Shókuiyuk
    944: Fis-Tist
    945: Kun-Lun
    946: Dann-Rann
    947: Otari
    948: Foxoji
    949: Giojshino
    950: Trutrull
    951: Vantmag
    952: Karptimus
    953: Schozomi
    954: Morazomi
    955: Kanojazomi
    956: Spusubo
    957: Lyssubo
    958: Feralasubor
    959: Roquer
    960: Conceptauu
    961: Sonatron
    962: Nagiyana
    963: Honnimino
    964: Kiyoria
    965: Arinnocent
    966: Luminnoscent
    967: Kofuhinnocent
    968: Kabukair
    969: Kabukance
    970: Kabukizumo
    971: Debbo
    972: Hohnivil
    973: Samátan
    974: Burrpossible
    975: Clonurr
    976: Kantlivama
    977: Guckerel
    978: Dyunrang
    979: Scombtou
    980: Oyser
    981: Oilopec
    982: Orayanxa
    983: Choo-Choo
    984: Chonorail
    985: Chinkasen
    986: Seflick
    987: Chinwayy
    988: Shuriyushi
    989: Bohirayushi
    990: Osakarayushi
    991: Phocoseal
    992: Narzhou
    993: Detera
    994: Minstela
    995: Chromium
    996: Rolone
    997: Inderonent
    998: Ukikara
    999: Jhattan
    1000: Josetress
    1001: Jiduaejebo
    1002: Chauong
    1003: Kwonong
    1004: Gamelong
    1005: Consoll
    1006: Smithoroll
    1007: Ganmojyoll
    1008: Fihand
    1009: Slarine
    1010: Guillaeger
    1011: Lubop
    1012: Spotqing
    1013: Tigadao
    1014: Cuvet
    1015: Borobroom
    1016: Vehirotron
    1017: Motocc
    1018: Wheelume
    1019: Zhejibalt
    1020: Pilrol
    1021: Pisopill
    1022: Phynosca
    1023: Taipot
    1024: Kitchita
    1025: Setockery
    1026: P-D
    1027: Compacdd
    1028: Discussel
    1029: Pladiamond
    1030: Glisticheer
    1031: Karorreu
    1032: Paclub
    1033: Clobbotchi
    1034: Trefreuz
    1035: Paspade
    1036: Shovlong
    1037: Lauschippe
    1038: Paheart
    1039: Soldooch
    1040: Coeherz
    1041: Texmoji
    1042: Emoguarr
    1043: Kuraiba
    1044: Wilquat
    1045: Pectiquat
    1046: Stiparuiquat
    1047: Liuyade
    1048: Willade
    1049: Lauhichia
    1050: Gimtop
    1051: Gimaphilo
    1052: Hey
    1053: Plesto
    1054: Doding
    1055: Goahpia
    1056: Rollzhon
    1057: Hinowilla
    1058: Ookyoshu
    1059: Gazokonemeon
    1060: Slinkgou
    1061: Acolchon
    1062: Giengbao
    1063: Blikiros
    1064: Zhilixii
    1065: Pileyez
    1066: Hyakueyez
    1067: Pizzice
    1068: Marghamia
    1069: Ravigheretia
    1070: Noodels
    1071: Suoghetti
    1072: Pythudon
    1073: Qilly
    1074: Qiricon
    1075: Qiansenri
    1076: Wompling
    1077: Kongwon
    1078: Huanangzi
    1079: Libet
    1080: Milestal
    1081: Gansenzang
    1082: Heilf
    1083: Wuchtwo
    1084: Bixie And Wujifan
    1085: Ushagi
    1086: Lunochi
    1087: Qiamese
    1088: Miqia
    1089: Hebalii
    1090: Puling
    1091: Tulidge
    1092: Buliscream
    1093: Carlong
    1094: Serzlong
    1095: Yinghuci
    1096: Hatchil
    1097: Therosaur
    1098: Tyrannomidia
    1099: Valbalt
    1100: Procelym
    1101: Hantage
    1102: Chazu
    1103: Chashotou
    1104: Chahdora
    1105: Mulill
    1106: Gorosaurus
    1107: Nukzilla
    1108: Deloat
    1109: Qingzhou
    1110: Kambomara
    1111: Runnamet
    1112: Runnamill
    1113: Runnaboltsai
    1114: Europhump
    1115: Omsutakaa
    1116: Sodge
    1117: Dodgerow
    1118: Kamoshyala
    1119: Yabilly
    1120: Kamagoaka
    1121: Jimomoto
    1122: Mulbowwy
    1123: Manchin Hood
    1124: Kendel
    1125: Kenhinai
    1126: Kenshikama
    1127: Goalox
    1128: Locfender
    1129: Nluitair
    1130: NBBall
    1131: NBBlunk
    1132: NBBwazhi
    1133: Zhaennis
    1134: Tingtong
    1135: Liniakout
    1136: U.B.O
    1137: S.U.R.B.U.N
    1138: X.T.R.A.S.H.O
    1139: Go-Go
    1140: Go-Igol
    1141: Go-Weiqi
    1142: Splatta
    1143: Obstractta
    1144: Zaowouroth
    1145: Tamatigami
    1146: Katamakami
    1147: Orizurushrami
    1148: Slusabi
    1149: Horacamole
    1150: Rubbeld
    1151: Stretchong
    1152: Elastrong
    1153: Inkee
    1154: N'ghftog
    1155: N'ghulhu
    1156: Nurikall
    1157: Blokvisibl
    1158: Castikaber
    1159: Allbushi
    1160: Terraganstu
    1161: Vehimestor
    1162: Fidhu
    1163: Erqinn
    1164: Tangagao
    1165: Gashap
    1166: Kaiyashia
    1167: Blastdit
    1168: Bomboozle
    1169: Hando
    1170: Lingernail
    1171: Dywarpalm
    1172: Flegmingo
    1173: Prosstandus
    1174: Yazaipinkado
    1175: Celebcako
    1176: Yiya
    1177: Ngucii
    1178: Balanlongg
    1179: Qilan
    1180: Qiglien
    1181: Qirauora
    1182: Feningo
    1183: Huafowl
    1184: Fengphuang
    1185: Sposhi
    1186: Guiroshi
    1187: Linggaroshi
    1188: Koiwn
    1189: Amurgui
    1190: Cyrpishen
    1191: Tarley
    1192: Poacist
    1193: Rachirina
    1194: Hidry
    1195: Hiderithirst
    1196: Hidzhangyu
    1197: Saoppu
    1198: Saokippu
    1199: Saojampox
    1200: Saku
    1201: Tapream
    1202: Goodbight
    1203: Stamer
    1204: Bearampa
    1205: Sherproved
    1206: Peclod
    1207: Sutaró
    1208: Xyanuan
    1209: Xanzangott
    1210: Baiss
    1211: Yubaizer
    1212: Soge
    1213: Shibakoyn
    1214: Charco-Polo
    1215: Buzkarushu
    1216: Pardao
    1217: Heilosseus
    1218: Monula
    1219: Jarlaris
    1220: Mikiánzé
    1221: Jackpot
    1222: Susoretic
    1223: Susokami
    1224: Susanoperial
    1225: Kokiki
    1226: Kohanii
    1227: Kosakuri
    1228: Wayama
    1229: Tsutsumi
    1230: Kanagaror
    1231: Daijite
    1232: Doubldai
    1233: Yorochi
    1234: Qut-Itchi
    1235: Wu-Ni
    1236: Xili-Mittsu
    1237: Sánx-Dá
    1238: Godyo
    1239: Azwryu
    1240: Nisiga
    1241: Minillion
    1242: Kitorr
    1243: Zhonon
    1244: Golvhai
    1245: Silvhai
    1246: Jadorvhai
    1247: Shijora
    1248: Chuan
     
    Last edited:

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 4: THE EVOLUTION GUIDE
    For the final premium file of this year, no longer will you need to wonder when each Pokémon in the Oriva Region will evolve, as it will be shown here! Note that only Pokémon that can evolve will be shown in this guide.
    Base FormEvolution RequirementsEvolves To...
    RatreeLevel 16Plalsei
    PlalseiLevel 36Splinbhira
    BulleingLevel 16Oxei-Shan
    Oxei-ShanLevel 36Vajiroxx
    TisagatoLevel 16Wivigris
    WivigrisLevel 36Mihidal
    RabbituLevel 16Tulituu
    TulituuLevel 36Antylista
    MaorssLevel 16Chargorss
    ChargorssLevel 36Indakuzou
    HylonLevel 16Chenlong
    ChenlongLevel 36Majiryu
    GoateweLevel 16Ewacreep
    EwacreepLevel 36Pajiranda
    GloosterLevel 16Fowcelian
    FowcelianLevel 36Sindestival
    SnakuzLevel 16Slithasplash
    SlithasplashLevel 36Sandibai
    FoinkerLevel 16Bajlonkerr
    BajlonkerrLevel 36Vikarlarzhu
    FutogLevel 16Zhuvanced
    ZhuvancedLevel 36Cactolord
    BrinkeyLevel 16Mediun
    MediunLevel 36Wukura
    IblingLevel 16Creston
    CrestonLevel 36Threskarlet
    BinterridLevel 20Arktasli
    ChorliLevel 10Coonscar
    CoonscarLevel 28Crickorever
    PandooLevel 20Shaanda
    ShaandaLevel 43Mogoda
    ReddensLevel 18Studgar
    StudgarLevel 37Srhutan
    GrospiiLevel 22Elemgro
    ElemgroLeaf StoneVerdcao
    FlaspiiLevel 22Elemflaa
    ElemflaaFire StoneCrimshuo
    WasspiiLevel 22Elemwas
    ElemwasWater StoneAzhui
    VolspiiLevel 22Elemvol
    ElemvolThunder StoneVermilldian
    ClospiiLevel 22Elemclo
    ElemcloMoon StoneChalkongqi
    MinspiiLevel 22Elemmin
    ElemminTrade holding a King's RockViolnao
    FreezpiLevel 22Elemfreez
    ElemfreezIce StoneCyabing
    SectspiiLevel 22Elemsect
    ElemsectLevel 35 while holding HoneyLimchong
    MetaspiiLevel 22Elemmeta
    ElemmetaTrade holding a Metal CoatSilvgang
    UrsibLevel 15 while holding HoneyHonsiatic
    MoolkLevel 20Holstow
    HolstowLevel 45Kudahashi
    QuackquackLevel 19Sokuquack
    SokuquackLevel 36Oshidarin
    GotinLevel 22Naemoclan
    NaemoclanLevel 36Rokugorral
    KekackleLevel 25Onruku
    OnrukuLevel 41Sanrokukera
    JholeLevel 23Rhodyard
    RhodyardLevel 40Ahyazi
    IpplawLevel 23Crabbidatra
    CrabbidatraLevel 37Scallanseill
    MuolarLevel 26Xirdoro
    XirdoroLevel 42Yuxiarang
    KolokniLevel 23Lujisel
    LujiselLevel 40Sibyuaria
    MarteyLevel 22Conqartray
    ConqartrayLevel 39Evox
    ShanxidLevel 30Shanxid2
    Shanxid2Level 45Shanxid-X
    YukaLevel 21Loayuka
    LoayukaLevel 37Vasuna
    GabalaLevel 21Logobla
    LogoblaLevel 37Virito
    UpworkLevel 22Dysong
    DysongLevel 37Baodhu
    WazhouLevel 26Walquin
    WalquinLevel 43Walausoleum
    CoqonetLevel 22Badmagel
    BadmagelLevel 37Daotinton
    ChoperLevel 22Minasuri
    MinasuriLevel 38Obakanternoz
    PheaswinLevel 24Gokakyo
    GokakyoLevel 40Méigúyóchó
    GexianLevel 25Monochromxian
    MonochromxianLevel 36Hecaolilanluhanzhanghan
    EyfferLevel 24Dimao
    DimaoLevel 36Tuditao
    KoppearLevel 23Kororija
    KororijaLevel 37Korolatury
    ClilitLevel 24Cliennin
    ClienninLevel 36Clinuyasha
    RoraLevel 22Gestralis
    GestralisLevel 38Borelkao
    PuxiLevel 23Emptruxi
    EmptruxiLevel 38Breaktarkuxi
    DochiLevel 20Dangdoki
    DangdokiLevel 38Mokagami
    KalddLevel 23Mocobloco
    MocoblocoLevel 33Daimuro
    MamrunaLevel 40Pliolillion
    YunesaLevel 25Yukonnba
    YukonnbaLevel 36Yukatsura
    VakinLevel 30Takugusu
    TakugusuLevel 41Bolvomorcas
    BaibaiLevel 28Baikubleet
    BaikubleetLevel 38Baizetuki
    BertthesLevel 28Hadeazoic
    HadeazoicLevel 41Kangzhen
    WogoliaLevel 26Chancolf
    ChancolfLevel 36Zhongshizzard
    ToshoLevel 27Katie
    KatieLevel 38Caroprixa
    SnarbinLevel 22Swasnowo
    SwasnowoLevel 37Sphinthune
    ClotopLevel 24Resculayas
    ResculayasLevel 37Babverest
    MipardLevel 25Guancia
    GuanciaLevel 38Ounc-Lung
    FuletLevel 20Urasno
    UrasnoLevel 36Strixkuro
    YerollLevel 25Yemitch
    YemitchLevel 35Yexueruu
    PigoilLevel 27Zhuice
    ZhuiceLevel 44Hongshlizzard
    LasoriLevel 21Clebble
    ClebbleLevel 36Hayumi
    Ti-YannaLevel 30Yujathoven
    OripeLevel 30Ganocketz
    DandanLevel 21Roytang
    RoytangLevel 32Yangeralkryie
    SnubbalLevel 17Clash-Nosed
    Clash-NosedLevel 30Jollipthi
    LanglangLevel 28Langlong
    LanglongLevel 40Langsplendor
    GuzhutoLevel 24Guzapluck
    GuzapluckLevel 38Guzapzither
    OrayellLevel 23Yamashout
    YamashoutLevel 38Sokuorabuscream
    CheercheerLevel 24Spiripom
    SpiripomLevel 38Libendan
    HowbrawlLevel 25Waawaalouwaa
    WaawaalouwaaLevel 39Konjiscream
    BiellLevel 24Chimzhon
    ChimzhonLevel 36Dynaslucia
    KozumiLevel 24Kozyama
    KozyamaLevel 37Kozoatagi
    TaocarinaLevel 25Saridisa
    SaridisaLevel 39Zelmeiss
    FoupotLevel 27Clangaronza
    ClangaronzaLevel 35Zhongor
    FeroferoLevel 18Kerxue
    KerxueLevel 35Yuwiani
    MyxfinLevel 26Scenobozu
    ScenobozuLevel 36Sharkoyudo
    BahaltLevel 24Suhalalt
    SuhalaltLevel 38Eltaigenesis
    BajjessLevel 26Yangzancer
    FangongLevel 27Dagaxong
    DagaxongLevel 37Gekojiong
    WhalooLevel 30Wohcie
    WohcieLevel 42Whumpback
    CappaLevel 23Sarasube
    SarasubeLevel 36Backaró
    PuffuguLevel 33Takizuka
    CarpmenWater StoneShanxyu
    GommoniaLevel 23Joryuga
    JoryugaLevel 36Otowaime
    AmbunoLevel 27Hameshi
    HameshiLevel 38Yokosura
    SpinkaLevel 21Aqurouta
    AquroutaLevel 36Sozuko
    TuratleLevel 23Theloshima
    TheloshimaLevel 37Tyujin
    NugullLevel 25Shanatross
    ShanatrossLevel 41Yangwei
    MacaringLevel 30Mizeeque
    LibbonLevel 30Iwaspealily
    OradishLevel 30Kikheargutan
    ZhapoleLevel 21Jibbit
    JibbitLevel 36Jingoreed
    SkooterLevel 24Halloreeta
    HalloreetaLevel 36Geryscholtz
    CyrigumoLevel 24Taraguisa
    ApiseeLevel 17Ceranoney
    CeranoneyLevel 35 while holding HoneyKunapisia
    HarmaxyLevel 21Ridishuo
    HerwardLevel 26Chaoteetle
    ChaoteetleLevel 40Dynaeng
    LireflyLevel 21Illumifly
    IllumiflyLevel 37Jiyukafly
    FiditiLevel 23Pulvajaw
    PulvajawLevel 38Talmoninable
    ClilorLevel 22Clilelateri
    ClilelateriLevel 38Clilscara
    LobroLevel 28Cleavneph
    CleavnephLevel 40Yakihoma
    PhascutterLevel 24Darsmid
    DarsmidLevel 37Phobactena
    KoucadaLevel 23Xialarma
    XialarmaLevel 37Guizaplayz
    GlongoLevel 29Ngodiform
    NgodiformLevel 43Shincgod
    TymphLevel 16Terhoho
    TerhohoLevel 35Tunquan
    WaborossLevel 33Lumbrithree
    MillikadeLevel 26Centikade
    CentikadeLevel 38Kilokade
    KoshusLevel 30Glylodge
    GlylodgeLevel 40Jochugesan
    TanishaLevel 23Toterasha
    ToterashaLevel 37Totatotera
    LarvraLevel 30Stringra
    StringraLevel 40Boyxra
    HemanderLevel 26Assisoeno
    AssisoenoLevel 37Ceramiaette
    ManteachLevel 18Tenodsin
    TenodsinLevel 36Shanhakka
    PurchuyLevel 24Purchfessional
    PurchfessionalLevel 37Purchjingg
    NuraiLevel 28Nucworkk
    NucworkkLevel 37Nucleshima
    ManubotLevel 23Creatfactu
    CreatfactuLevel 36Toyonsha
    SushoctLevel 28Cleavokamui
    JozingerLevel 36Mazagai-V
    JinarLevel 22Jinyuard
    JinyuardLevel 37Jingwutian
    GlobortuneLevel 24Eritature
    EritatureLevel 37Prediztor
    ShimasaLevel 25Vengo-Shimasa
    Vengo-ShimasaLevel 35Togetha-Shimasa
    ArqlockLevel 24Buisun
    BuisunLevel 36Gun-De'Ann
    HistiaryLevel 28Slobberbook
    SlobberbookLevel 38Kameokeep
    YoniLevel 20Rolkai
    RolkaiLevel 36Rajinorr
    RogwaiLevel 20Momora
    MomoraLevel 30Gloss
    TiteyLevel 23Hanritty
    HanrittyLevel 36Tengurada
    FanukiLevel 20Nycbese
    NycbeseLevel 36Danewster
    KanahitoLevel 23Nyudhito
    NyudhitoLevel 37Konsairebo
    ChuilfLevel 24Tiongxan
    TiongxanLevel 37Huizoods
    TerrorierLevel 24Fourswar
    FourswarLevel 44Ashzura
    CakikuLevel 18Byasaya
    ByasayaLevel 37Samabancho
    GattyLevel 28Gatbese
    GatbeseLevel 43Gatkídó
    SutoblinLevel 25Tennryo
    TennryoLevel 35Nihonhito
    CanditsuLevel 23Melsaisha
    MelsaishaLevel 37Todaisring
    HosotellLevel 23Noeasowe
    NoeasoweLevel 37Omitsu
    RememboLevel 24Forgetto
    ForgettoMax HappinessKastutokoro
    ShapasuLevel 24Tholbomasu
    TholbomasuLevel 37Wolkhmlasu
    NinzaLevel 18Ghonibi
    GhonibiLevel 36Jizgoku
    PugxueLevel 23Yijisanji
    YijisanjiLevel 37Jingzon
    FinariLevel 28Jinjkami
    SónóséLevel 25Kúrgátá
    KúrgátáLevel 37QÍdáítá
    CisdLevel 24Tairisc
    TairiscLevel 38Maskahurl
    BestoclakLevel 28Nighwara
    NighwaraLevel 38Michirano
    WaniriniLevel 27Wancrakk
    WancrakkLevel 39Wanakanju
    CracklerIce StoneHyenalayas
    DibexLevel 24Jikusibir
    JikusibirLevel 37Anzhuzi
    OdoldierLevel 24Sekigaspa
    SekigaspaLevel 38Nobunoda
    DarsellLevel 25Dartuhoch
    DartuhochLevel 38Darkuora
    UwULevel 23ZUwUZ
    ZUwUZLevel 38UowoU
    MoonekoLevel 21Kobscent
    KobscentLevel 37Bsukuyomi
    ZokalaLevel 22Manipao
    ManipaoLevel 35Korchartt
    RhinunnLevel 27Nanzhu
    NanzhuLevel 38Wudsiceros
    GyselLevel 22Gyoprol
    GyoprolLevel 38Gymera
    RaivetLevel 24Raiguma
    RaigumaLevel 36Raijangmu
    FoojiLevel 24Creamari
    CreamariLevel 36Qisamara
    GuxiezThunder StoneKaihaencan
    AnovolLevel 24Pthurera
    PthureraLevel 37Thyodan
    VolrodLevel 23Beilduct
    BeilductLevel 36Elanzapp
    PlasdrukLevel 28Bhutyul
    BhutyulLevel 38Tsendral
    BamminicateLevel 34Towokyo
    TowokyoLevel 44Nestujin-25
    SillyLevel 28Welgroov
    CalcinusLevel 24Judolator
    JudolatorLevel 38Amarsumer
    GenergyTrade holding a King's RockGangó-Jize
    VoltoudLevel 24Strikolimus
    StrikolimusLevel 38Thundakiri
    GuttolLevel 23Calbperch
    CalbperchLevel 37Faragraph
    CherishamaLevel 20Kanzishama
    KanzishamaLevel 36Yuyankura
    FuseeLevel 27Sangawise
    SangawiseLevel 39Ruomreant
    BonoseLevel 22Cypreeze
    CypreezeLevel 37Nostjing
    BampoaLevel 21Willicela
    WillicelaLevel 36Gokemboo
    PeathreesLevel 24Podasatii
    PinglaiLeaf StonePinesperity
    LinshroomLevel 22Zhungusahungus
    ZhungusahungusLevel 36Shenwuhan
    MossreegeLevel 23Lycoster
    LycosterLevel 38Bryoking
    CordcomyLevel 24Medicomy
    MedicomyLevel 37Biodylia
    Dai-ChiLevel 27Chújikon
    NishuLevel 26Zhorishu
    ZhorishuLevel 36Jyutpushu
    MiaoutLevel 25Polledao
    PolledaoLevel 37Ragxing
    SaimerLevel 34Saihhorweng
    PlanainLevel 32Pazhamusa
    WadockLevel 23Nishomokk
    NishomokkLevel 37Folioanaka
    ZarumaLevel 28Zodzidzarma
    ClatterkuriLevel 23Ningykuri
    NingykuriLevel 38Zayokuri
    ZhulgerLevel 24Zhutegist
    ZhutegistLevel 37Zhulianaral
    Sha-ClaLevel 25Wan-Shaxi
    Wan-ShaxiLevel 41Fan-Xorda
    SogolLevel 18Koflade
    KofladeLevel 36Samukura
    TteroLevel 25Deltactyl
    DeltactylLevel 37Pterlrenz
    AtoscopicLevel 24Unstollide
    UnstollideLevel 36Nihadron
    LuckamoriLevel 25Splikubi
    SplikubiLevel 37Oonkeizami
    PaccuraLevel 25Hollhano
    HollhanoLevel 36Terraplow
    CompestoneLevel 23Kuojun
    KuojunLevel 37Zhengyii
    ZuxieLevel 22Mischiki
    MischikiLevel 35Warasera
    PangangLevel 23Shiegolin
    ShiegolinLevel 37Hookamanis
    QithronLevel 24Shynast
    ShynastLevel 37Huamperoraka
    GuarlLevel 23Etherfeng
    EtherfengLevel 37Bodhisyin
    PhantariLevel 24Losunne
    LosunneLevel 37Kukodeed
    GoegoolLevel 23Pohunor
    PohunorLevel 34Virangshi
    KiyuLevel 24Yakunne
    YakunneLevel 38Okamyubi
    ScrooLevel 25Scrozoku
    ScrozokuLevel 37Scrobunaga
    AbubáfaLevel 23Furuubáfa
    FuruubáfaLevel 38Kurayarbáfa
    YumiLevel 24Yulspook
    YulspookLevel 36Yuilpawimi
    HagihoriLevel 25Powjara
    PowjaraIce StoneBabaoshaw
    DollinaLevel 23Poswish
    PoswishLevel 37Hinnachobbo
    DingoarLevel 23Taotoar
    TaotoarLevel 40Zhoushakie
    SnookyLevel 24Kyooky
    KyookyLevel 37Cueshotrooky
    KasabbLevel 25Kozoshoot
    KozoshootLevel 38Obakubora
    ShoaceLevel 35Shokurul
    ShokurulLevel 45Shoraraguardor
    SepartLevel 23Selanter
    SelanterLevel 37Sebaigujii
    BuzzledLevel 35Kyorinbar
    NusiLevel 26Kojinusi
    KojinusiLevel 38Yorkryanusi
    ChakraskLevel 24Chamahage
    ChamahageLevel 37Chogakita
    KatadaiLevel 23Nihkana
    NihkanaLevel 36Kunboku
    SoldawnLevel 24Jiujevate
    JiujevateLevel 40Qijiebing
    KnzewalskiLevel 24Batterzunga
    BatterzungaLevel 40Xiangightor
    CannookLevel 24Cartillery
    CartilleryLevel 40Capaojuriot
    SibemeiLevel 24Shivisor
    ShivisorLevel 40Scholimination
    TradinLevel 24Jishuai
    JishuaiLevel 40Kingmate
    HuqiLevel 24Lancoyal
    LancoyalLevel 40Queehuorisa
    XieldLevel 24Jiantian
    JiantianLevel 38Hsinbreaker
    SnobowLevel 27Chillista
    ChillistaLevel 40Flarrbalist
    DajianLevel 31Wenshudo
    QiunLevel 31Xigua
    TaixingLevel 22Dumi-Daiko
    Dumi-DaikoLevel 36Daikachuiz
    SaibatLevel 21Monoustrelle
    MonoustrelleLevel 37Kihonzhou
    SensuchiLevel 23Fawtashata
    FawtashataLevel 37Hanfyusha
    ThruzangLevel 28Sanjiang
    SanjiangLevel 37Paestulong
    TypicrowLevel 23Sengarow
    SengarowLevel 37Yaturamusa
    KickleLevel 22Kamtaickle
    KamtaickleLevel 36Kamaiseiken
    BreezkitLevel 23Kitiang
    KitiangLevel 36Hongainbow
    Venga-2Level 30Lomar-5
    Lomar-5Level 40Apllong-11
    TozuLevel 27Wethayamai
    PropzLevel 28Hovopz
    HovopzLevel 37Nirvortropz
    YogenpunkLevel 23Torsay
    TorsayLevel 36Aviaeamogen
    WaxorLevel 18Arycilla
    ArycillaLevel 37Garjada
    PeavoniLevel 21Fowlmarish
    FowlmarishTrade holding a King's RockKartipavo
    HoopyLevel 22Legahopa
    LegahopaLevel 38Ueprox
    CrankaneLevel 23Anespeeder
    AnespeederLevel 36Lucrong
    AoherLevel 26Heroguu
    HeroguuLevel 37Goiaosugi
    JellmiLevel 24Aviatelii
    AviateliiLevel 37Wuzetialkii
    KotolotsLevel 24Kotoluations
    KotoluationsLevel 40Kotoedoria
    ShelamLevel 23Shemerge
    ShemergeLevel 37Shenirage
    CactureLevel 25Qeejgaro
    QeejgaroLevel 38Lushagoba
    ElemaxLevel 24Syriderm
    SyridermLevel 38Mohansha
    SekigumoLevel 27Ushcosma
    UshcosmaLevel 39Gyukarach
    SquirrlinoshLevel 24Nobusunosh
    NobusunoshLevel 38Yamakachosh
    StelstarLevel 22Suzhoot
    SuzhootLevel 36Xihsiua
    NobiastretchiLevel 24Balseer
    BalseerLevel 36Shikyudo
    NilindLevel 27Nihandari
    NihandariLevel 37Nitytelez
    SkongmingLevel 24Lanspecia
    LanspeciaLevel 37Zeppboku
    ToratchLevel 21Dengruang
    DengruangLevel 36Kenflamz
    PixionFire StoneTaraspix
    Huow HuowLevel 25Huoijing
    HuoijingLevel 37Huokunloz
    FironLevel 24Jirnace
    JirnaceLevel 38Guanrong
    MaskorchLevel 31Sharmuoxi
    BlazilatiLevel 27Blazikinii
    BlazikiniiLevel 38Blaziyania
    PudibiLevel 25Inkaso
    InkasoLevel 38Jackoyaku
    BlazyuLevel 27Torchinder
    TorchinderLevel 37Huochufiong
    ErumanoLevel 27Outhongu
    OuthonguLevel 38Volcaterasu
    JujiLevel 24Hataku
    HatakuLevel 37Fujitong
    JyalockLevel 28Jystal
    JystalLevel 39Jyushanor
    StoaiLevel 30Maozed
    MaozedLevel 44Yanhuan
    DowinaLevel 21Kantwina
    KantwinaLevel 36Nihoshowina
    Qi-CrasLevel 31Qi-Geddon
    Qi-GeddonLevel 42Qi-Guigan
    TricaiLevel 27Dodecai
    DodecaiLevel 37Glazamcai
    SnapaneLevel 26Builndes
    BuilndesLevel 38Kaijibuild
    BountaraptorLevel 38Blugoliskae
    AuronirstLevel 38Xuivian
    SautaeLevel 38Subakophus
    GisuchuLevel 38Stenudspine
    MolshinshaMax HappinessWakadigz
    SesshakeLevel 25Sestott
    SestottLevel 36Sestamagez
    BubuffleLevel 23Suffalo
    SuffaloLevel 37Wujiustra
    BearisaLevel 24Splitear
    SplitearLevel 40Arctomaritt
    SandywigLevel 25Earclanch
    EarclanchLevel 40Khorkavor
    TombankhLevel 28Mummankh
    MummankhLevel 38Xianshankh
    TerrxianLevel 23Huacotta
    HuacottaLevel 37Shaanxqin
    AltaiwaLevel 25Altadeer
    AltadeerLevel 38Altaduan
    KagaintLevel 21Pagodtrait
    PagodtraitLevel 36Inwali-13-0
    CrickerLevel 24Cemeter
    CemeterLevel 38Dumacroft
    DozrLevel 25Excdrizr
    ExcdrizrLevel 37Shantuzr
    GobeatLevel 25Homrilla
    HomrillaLevel 40Smash Kong
    CatopittenLevel 24Pardomar
    PardomarLevel 36Seumor
    NiudgerLevel 27Melogdaoz
    TigbenLevel 24Tigaplus
    TigaplusLevel 37Guan Tigris
    YaosheLevel 24Payao
    PayaoLevel 37Sichuadder
    ShisonLevel 24Shisulunge
    ShisulungeLevel 38Shisyukyuan
    FumainuLevel 24Mingainu
    MingainuLevel 36Singhainu
    MittensLevel 18Fudge
    FudgeLevel 37Baknekk
    ShachompLevel 22Shavyhavy
    ShavyhavyLevel 38Shacoknaught
    KomovkoLevel 28Komoranus
    KomoranusLevel 40Komozuryu
    LioticLevel 20Simroar
    SimroarLevel 36Narasikator
    SinocLevel 26Yangzadile
    YangzadileLevel 37Xioamalliz
    ZippoLevel 28Keepippo
    KeepippoLevel 37Menagirippo
    WuskkLevel 26Qinxiuskk
    MukarLevel 21Gorukar
    GorukarLevel 36Joikarazo
    FlongoLevel 44Hirarage
    WiamurLevel 23Chunpard
    ChunpardLevel 37Lia-Mui
    HedgitangLevel 20Rolliquan
    RolliquanLevel 35Dishor
    CricktráínLevel 28Grylldóúsháy
    Tea-PhiLevel 24Serv-Phi
    Serv-PhiLevel 37Cheng-Phi
    FutterLevel 23Cinxyutter
    CinxyutterLevel 37Gakuenutter
    ChekidoLevel 32Marthlattle
    ToamyLevel 24Convume
    ConvumeLevel 37Nankiboett
    OkurabiLevel 30Murgethal
    CobaziLevel 24Najatra
    NajatraLevel 37Elapguarr
    FooshiMax HappinessNirezushi
    OliveaaeLevel 28Marticene
    MarticeneLevel 38Scorchurin
    GourdaxLevel 27Gouritoff
    GouritoffLevel 34Gourtoji
    PokeboxLevel 30Gregonel
    GregonelLevel 42Astngyao
    TerasteckerLevel 26Sludgood
    SludgoodLevel 37Horyosutsuki
    SlasicLevel 22Glompeppó
    GlompeppóLevel 35Emakia
    VipvipLevel 25Korongkorong
    KorongkorongLevel 37Phangphang
    SalibodyLevel 24Replamander
    ReplamanderLevel 37Adacrypto
    LarbonLevel 20Wukibbon
    WukibbonLevel 36Suwakan
    CoberoLevel 34Shagasha
    BicarryLevel 31Bixlift
    BixliftLevel 41Bixavhinku
    YennyLevel 26Tosyenny
    TosyennyLevel 37Konoblingz
    PerfMONELevel 23CybAI
    CybAILevel 33FramIGHTS
    PhreaveLevel 28Typhaqua
    TyphaquaLevel 38Brotlantis
    DrispinLevel 24Drillbole
    DrillboleLevel 37Drillugan
    ShórryLevel 24Shózhong
    ShózhongLevel 40Shókuiyuk
    Fis-TistLevel 25Kun-Lun
    Kun-LunLevel 37Dann-Rann
    OtariLevel 24Foxoji
    FoxojiLevel 38Giojshino
    TrutrullLevel 25Vantmag
    VantmagLevel 38Karptimus
    SchozomiLevel 18Morazomi
    MorazomiLevel 37Kanojazomi
    SpusuboLevel 18Lyssubo
    LyssuboLevel 37Feralasubor
    RoquerLevel 25Conceptauu
    ConceptauuLevel 38Sonatron
    NagiyanaLevel 22Honnimino
    HonniminoLevel 37Kiyoria
    ArinnocentLevel 22Luminnoscent
    LuminnoscentLevel 36Kofuhinnocent
    KabukairLevel 24Kabukance
    KabukanceLevel 37Kabukizumo
    DebboLevel 24Hohnivil
    HohnivilLevel 42Samátan
    BurrpossibleLevel 24Clonurr
    ClonurrLevel 37Kantlivama
    GuckerelLevel 24Dyunrang
    DyunrangLevel 37Scombtou
    OyserLevel 23Oilopec
    OilopecLevel 38Orayanxa
    Choo-ChooLevel 23Chonorail
    ChonorailLevel 38Chinkasen
    SeflickLevel 27Chinwayy
    ShuriyushiLevel 22Bohirayushi
    BohirayushiLevel 36Osakarayushi
    PhocosealTrade holding a Metal CoatNarzhou
    DeteraLevel 30Minstela
    MinstelaTrade holding a Metal CoatChromium
    RoloneLevel 23Inderonent
    InderonentLevel 36Ukikara
    JhattanLevel 23Josetress
    JosetressLevel 36Jiduaejebo
    ChauongLevel 23Kwonong
    KwonongLevel 38Gamelong
    ConsollLevel 27Smithoroll
    SmithorollLevel 38Ganmojyoll
    FihandLevel 28Slarine
    SlarineLevel 40Guillaeger
    LubopLevel 24Spotqing
    SpotqingLevel 39Tigadao
    CuvetLevel 25Borobroom
    BorobroomLevel 37Vehirotron
    MotoccLevel 23Wheelume
    WheelumeLevel 36Zhejibalt
    PilrolLevel 31Pisopill
    PisopillLevel 45Phynosca
    TaipotLevel 20Kitchita
    KitchitaLevel 35Setockery
    P-DLevel 24Compacdd
    CompacddLevel 37Discussel
    PladiamondLevel 22Glisticheer
    GlisticheerLevel 37Karorreu
    PaclubLevel 22Clobbotchi
    ClobbotchiLevel 37Trefreuz
    PaspadeLevel 22Shovlong
    ShovlongLevel 37Lauschippe
    PaheartLevel 22Soldooch
    SoldoochLevel 37Coeherz
    TexmojiLevel 21Emoguarr
    EmoguarrLevel 37Kuraiba
    WilquatLevel 23Pectiquat
    PectiquatLevel 35Stiparuiquat
    LiuyadeLevel 21Willade
    WilladeLevel 38Lauhichia
    GimtopLevel 33Gimaphilo
    HeyLevel 25Plesto
    DodingLevel 26Goahpia
    GoahpiaLevel 36Rollzhon
    HinowillaLevel 23Ookyoshu
    OokyoshuLevel 35Gazokonemeon
    PileyezLevel 32Hyakueyez
    PizziceLevel 23Marghamia
    MarghamiaLevel 37Ravigheretia
    NoodelsLevel 24Suoghetti
    SuoghettiLevel 37Pythudon
    QillyLevel 24Qiricon
    QiriconLevel 36Qiansenri
    WomplingLevel 23Kongwon
    KongwonLevel 36Huanangzi
    LibetLevel 24Milestal
    MilestalLevel 38Gansenzang
    HeilfLevel 24Wuchtwo
    WuchtwoLevel 38Bixie And Wujifan
    UshagiMoon StoneLunochi
    QiameseLevel 23Miqia
    MiqiaLevel 36Hebalii
    PulingLevel 24Tulidge
    TulidgeLevel 37Buliscream
    CarlongLevel 28Serzlong
    SerzlongLevel 38Yinghuci
    HatchilLevel 27Therosaur
    TherosaurLevel 40Tyrannomidia
    ValbaltLevel 26Procelym
    ProcelymLevel 38Hantage
    ChazuLevel 33Chashotou
    ChashotouLevel 45Chahdora
    MulillLevel 32Gorosaurus
    GorosaurusLevel 44Nukzilla
    DeloatLevel 24Qingzhou
    QingzhouLevel 38Kambomara
    RunnametLevel 22Runnamill
    RunnamillLevel 36Runnaboltsai
    EurophumpLevel 37Omsutakaa
    SodgeLevel 24Dodgerow
    DodgerowLevel 37Kamoshyala
    YabillyLevel 24Kamagoaka
    KamagoakaLevel 41Jimomoto
    MulbowwyLevel 28Manchin Hood
    KendelLevel 22Kenhinai
    KenhinaiLevel 35Kenshikama
    GoaloxLevel 25Locfender
    LocfenderLevel 38Niultair
    NBBallLevel 24NBBlunk
    NBBlunkLevel 37NBBwazhi
    ZhaennisLevel 21Tingtong
    TingtongLevel 36Liniakout
    U.B.OLevel 27S.U.R.B.U.N
    S.U.R.B.U.NLevel 43X.T.R.A.S.H.O
    Go-GoLevel 24Go-Igol
    Go-IgolLevel 35Go-Weiqi
    SplattaLevel 26Obstractta
    ObstracttaLevel 36Zaowouroth
    TamatigamiLevel 23Katamakami
    KatamakamiLevel 37Orizurushrami
    SlusabiLevel 32Horacamole
    RubbeldLevel 23Stretchong
    StretchongLevel 36Elastrong
    InkeeLevel 31N'ghftog
    N'ghftogLevel 45N'ghulhu
    NurikallLevel 30Blokvisibl
    BlokvisiblLevel 40Castikaber
    AllbushiLevel 22Terraganstu
    TerraganstuLevel 37Vehimestor
    FidhuLevel 22Erqinn
    ErqinnLevel 38Tangagao
    GashapLevel 30Kaiyashia
    BlastditLevel 28Bomboozle
    HandoLevel 24Lingernail
    LingernailLevel 37Dywarpalm
    FlegmingoLevel 22Prosstandus
    ProsstandusLevel 37Yazaipinkado
    YiyaLevel 24Ngucii
    NguciiLevel 38Balanlongg
    QilanLevel 24Qiglien
    QiglienLevel 38Qirauora
    FeningoLevel 24Huafowl
    HuafowlLevel 38Fengphuang
    SposhiLevel 24Guiroshi
    GuiroshiLevel 38Linggaroshi
    KoiwnLevel 25Amurgui
    AmurguiWater StoneCyrpishen
    TarleyLevel 25Poacist
    PoacistLeaf StoneRachirina
    HidryLevel 25Hiderithirst
    HiderithirstFire StoneHidzhangyu
    SaoppuLevel 25Saokippu
    SaokippuThunder StoneSaojampox
    SakuLevel 25Tapream
    TapreamMoon StoneGoodbight
    StamerLevel 25Bearampa
    BearampaAny Evolution StoneSherproved
    PeclodLevel 32Sutaró
    XyanuanLevel 32Xanzangott
    BaissLevel 32Yubaizer
    SogeLevel 32Shibakoyn
    Charco-PoloLevel 32Buzkarushu
    PardaoLevel 32Heilosseus
    SusoreticLevel 38Susokami
    SusokamiLevel 50Susanoperial
    KokikiLevel 37Kohanii
    KohaniiLevel 49Kosakuri
    WayamaLevel 39Tsutsumi
    TsutsumiLevel 51Kanagaror
    DaijiteLevel 40Doubldai
    DoubldaiLevel 52Yorochi
     

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 5: NEW AND ALTERED HOLD ITEMS
    The fates were lying....a new premium file had been found in the final hours of this year! Every new held item introduced in the Oriva Region will be shown in this special chart. In addition, some older items (shown in bold) have been modified to serve a new purpose in battle. This even includes mundane items such as Repels, Honey, and Escape Ropes!
    Item NameEffect
    Abstract ArtPowers up all Wierd moves used by the wielder.
    Ancient BangleWielder's Ancient Moves have +25% power.
    Ancient CapsuleFully fills the Ancient Gauge when the wielder is sent into battle. One use only.
    Ancient HerbFills the Ancient Gauge completely and makes it so the next use of it ignores Protect upon using a move of 120 or more power. One use only.
    Ancient RationThe first time the wielder falls under 50% health, their Ancient Gauge completely fills, and their Ancient Move restores all of it's PP. One use only.
    Ancient ScarfWielder's Ancient Gauge recharges faster.
    Athama BerryReduces the damage inflicted on the wielder by a super effective Athlete move. One use only.
    Athlete GemPowers up the first Athlete move the wielder uses. One use only.
    Beach GlassGrants the wielder a 50% chance to deflect a non-standard status condition, such as Taunt, back to the enemy.
    Beast GemPowers up the first Beast move the wielder uses. One use only.
    Black RockMakes Nighttime's duration last 8 turns instead of 5.
    Chalky StoneWielder's evasion is increased by 50% on the turn they switch in.
    Chana BerryReduces the damage inflicted on the wielder by a super effective Time move. One use only.
    Chebre BerryReduces the damage inflicted on the wielder by a super effective Job move. One use only.
    Ciphor BerryReduces the damage inflicted on the wielder by a super effective Shadow move. One use only.
    Cover LetterPowers up all Job moves used by the wielder.
    Escape RopeIf the wielder would take lethal damage while it is the only Pokémon in the party, a defeated Pokémon is revived at 5% health, and the wielder switches out to it. One use only.
    Glisca BerryReduces the damage inflicted on the wielder by a super effective Light move. One use only.
    Gorgon's ClawPowers up all Mythical moves used by the wielder.
    Gralhaha BerryReduces the damage inflicted on the wielder by a super effective Villain move. One use only.
    Growlus BerryReduces the damage inflicted on the wielder by a super effective Beast move. One use only.
    Hero GemPowers up the first Hero move the wielder uses. One use only.
    Hero's MaskPowers up all Hero moves used by the wielder.
    HoneyRegenerates the wielder's health at the end of each turn if they have the Honey Gather Ability, at a higher rate than Leftovers.
    Job GemPowers up the first Job move the wielder uses. One use only.
    Leaf LetterWhen the wielder is knocked out, it's stat changes passes on to the next Pokémon. One use only.
    Light GemPowers up the first Light move the wielder uses. One use only.
    Lone EarringBoosts all stats if the wielder is the only Pokémon in the party.
    LoudspeakerPowers up all Sound moves used by the wielder.
    LureThe first time an enemy tries to switch against the wielder, there is a 50% chance that you choose the Pokémon to switch to. One use only, but only consumed if it works.
    Magic GemPowers up the first Magic move the wielder uses. One use only.
    Magic WandPowers up all Magic moves used by the wielder.
    Mossy RockMakes Pollen Season's duration last 8 turns instead of 5.
    Mythical GemPowers up the first Mythical move the wielder uses. One use only.
    Oblivion RockMakes Shadow Sky's duration last 8 turns instead of 5.
    Phorite BerryReduces the damage inflicted on the wielder by a super effective Magic move. One use only.
    Polished Mud BallAfter the wielder attacks, they throw the mud ball at the target as a Power 20 Special typeless attack that grounds airborne targets. One use only.
    PrismPowers up all Light moves used by the wielder.
    RepelThe first time an enemy tries to switch against the wielder, they instead switch to a random Pokémon in the party. One use only.
    Savage PeltPowers up all Beast moves used by the wielder.
    Shadow ContractPowers up all Shadow moves used by the wielder.
    Shadow GemPowers up the first Shadow move the wielder uses. One use only.
    Sound GemPowers up the first Sound move the wielder uses. One use only.
    StopwatchPowers up all Time moves used by the wielder.
    Strange SouvenirIf the wielder is hit by a critical hit, the Strange Souvenir breathes fire on the attacker: This is a Power 10 Special Fire move that hits 10 times with a chance to burn them. One use only.
    Strelam BerryReduces the damage inflicted on the wielder by a super effective Wierd move. One use only.
    Stretchy SpringWhen the wielder damages the target with a contact move, they set a trap on the target. Their next contact move instead damages them.
    Sworlw BerryReduces the damage inflicted on the wielder by a super effective Mythical move. One use only.
    Time GemPowers up the first Time move the wielder uses. One use only.
    Toohoo BerryReduces the damage inflicted on the wielder by a super effective Hero move. One use only.
    Training ShoesPowers up all Athlete moves used by the wielder.
    Tropical ShellIncreases the wielder's defence and special defence by 25% while they are in a form change.
    Villain GemPowers up the first Villain move the wielder uses. One use only.
    Villain's GogglesPowers up all Villain moves used by the wielder.
    Wierd GemPowers up the first Wierd move the wielder uses. One use only.
    Yakair BerryReduces the damage inflicted on the wielder by a super effective Sound move. One use only.
     

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 6: CHUAN'S POWERS + IT'S SIGNATURE MOVE AND ABILITY!
    The story rewrite is going very well, and now, you can finally see the rest of Chuan's abilities, now gained according to the number of Titans defeated, not specific ones. In addition, you will finally get to see it's signature move and it's ability! To start the sidequest to get the second Chuan, you must have seen every other Pokémon in the Oriva Pokédex!
    CHUAN'S POWERS:

    One Titan: Dash: Allows Chuan to dash forwards, breaking apart small rocks in the process.
    Two Titans: Swim: Chuan can now walk on water.
    Three Titans: Glide: Press the right button during a fall to glide forwards.
    Four Titans: Climb: Chuan can now climb up walls and cliffs.
    Five Titans: Dive: Chuan can now dive underwater at certain spots to access new areas. In addition, it's dash can now break medium rocks.
    Six Titans: Jump: Chuan can now jump higher, and while it's in the air, the appropriate button can be pressed to perform a double jump! It's gliding ability now lasts longer before it starts to lose altitude.
    Seven Titans: Shrink: Chuan can now shrink itself by pressing the appropriate button. This allows it to access certain areas and make it harder to be spotted by wild Pokémon. In addition, Chuan now runs faster on land, and can dash while gliding.
    Eight Titans: Charge: Chuan now runs faster the longer it's been running for. In addition, it's dash can now break large rocks.
    Nine Titans: Waterfall: Chuan can now climb waterfalls, and moves even faster on water.
    Ten Titans: Battle: With all Ten Titans defeated, Chuan regains it's full strength. It can now be used as a Pokémon in battle, starting at level 35, but like Koraidon and Miraidon, it cannot be traded. In addition, it will not record itself in the Pokédex. In addition, it's dash can now break void barriers which block the way to some of the Oriva Region's hardest challenges.
    CHUAN'S MOVE AND ABILITY:
    SIGNATURE MOVE:
    Shènglì: A Power 110 Physical Hero move that has Chuan strike the target with the might of the Oriva Region's mightiest generals. This move does more damage the higher the target's Ancient Gauge is. After use, Chuan switches out to a Pokémon in the party. The new Pokémon has their Ancient Gauge fully filled, and their next move is a guaranteed critical hit!
    SIGNATURE ABILITY: Yǒngyuǎn: Chuan is immune to all Signature Ancient moves, and it's Ancient Moves have +5% power! While it's in your party, the Ancient Gauge fills in 5% faster.
     
    Last edited:

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 7: SIGNATURE ANCIENT MOVES PART 1
    At last, the truth behind the signature Ancient Moves can finally be revealed! Due to the massive amount of Pokémon in the Oriva Region, this file will be split up into several different parts, the first of which covers all the Pokémon up to #292. Remember, only fully evolved Pokémon can learn them!
    User of Ancient MoveName of Ancient MoveTypeCategoryPowerSpecial Effect
    SplinbhiraSensei's Crane KickHeroPhysical
    160​
    Uses Disable. Has a high critical hit ratio.
    VajiroxxAxe Of The FirefightersFightingPhysical
    170​
    May cause flinching, a burn, or lowered defence.
    MihidalBlue Tiger's DiscriminationBeastPhysical
    150​
    The more the target's defence is lowered, the stronger this attack is.
    AntylistaGallant GalaxyAthletePhysical
    50​
    Hits five times, each hit raising Attack by 1. Breaks through Protect.
    IndakuzouMillion Volt RushElectricPhysical
    150​
    Before use, steals all speed gains from all enemies. The higher the user's speed is raised, the stronger this attack is.
    MajiryuRage Of The Azure DragonDragonSpecial
    180​
    Uses Tidal Devastation.
    PajirandaWhat Should We Do?GhostSpecial
    140​
    Inflicts Curse, Taunt, Torment, and Disable. If the target already has those, power increases for each one.
    SindestivalGlasswork FestivalFireSpecial
    150​
    In Glazed Form, this traps the target in burning glass that damages it at the end of each turn, and burns and poisons it. Cures the user of all status conditions, increasing power if it does.
    SandibaiEmperor's BiteWaterPhysical
    140​
    Disables the target's ability for five turns, gives them a Water weakness for five turn, and sets up Embargo and Heal Block.
    VikarlarzhuTravelling Pig's GardenGrassSpecial
    120​
    Power doubles if the target is resistant to Grass moves. Sets up Grassy Terrain and Trusted Swine's energy field, and regenerates the user's health at the end of each turn.
    CactolordCactura LaserVillainSpecial
    160​
    Hits both enemies, and pierces through Protect. Destroys Screens and ignores Mirror Coat.
    WukuraMonkey King's WisdomPsychicSpecial
    150​
    Drains 3 PP from each of the target's moves. For each PP drained this way, the next Psychic attack the user uses has an increased critical hit ratio and power.
    ThreskarletScarlet FeatherstormFlyingPhysical
    140​
    At the start of the next five turns, leftover feathers damage the target for a 40 power Flying move. Hits enemies even when they're Flying or Digging.
    ArktasliJumping BinterrongNormalPhysical
    210​
    None
    CrickoreverForever Necro CurseGhostStatusN/AFor five turns, if the user is damaged, the attacker takes the same amount of damage. Also inflicts Curse, Torment, and Heal Block on the target.
    MogodaBamboo DemolisherGrassPhysical
    150​
    Breaks screens, dealing more damage the lower the target's defence is.
    SrhutanCrimson Teacher's BlazerFireSpecial
    160​
    May cause a burn, and boosts the power of the user's next Fire or Magic attack by 50%.
    VerdcaoEmerald BladeGrassPhysical
    140​
    Targets all enemies. May activate Leech Seed. Power increases for each Grass Pokémon in the party.
    CrimshuoRuby InfernoFireSpecial
    140​
    Targets all enemies. May cause a Burn. Power increases for each Fire Pokémon in the party.
    AzhuiSapphire TsunamiWaterSpecial
    140​
    Targets all enemies. May activate Aqua Ring. Power increases for each Water Pokémon in the party.
    VermilldianTopaz ThunderboltElectricSpecial
    140​
    Targets all enemies. May cause Paralysis. Power increases for each Electric Pokémon in the party.
    ChalkongqiOpal HurricaneFlyingSpecial
    140​
    Targets all enemies. May activate Mist. Power increases for each Flying Pokémon in the party.
    ViolnaoAmethyst Mind ShockPsychicSpecial
    140​
    Targets all enemies. May cause confusion. Power increases for each Psychic Pokémon in the party.
    CyabingTurquoise WhiteoutIceSpecial
    140​
    Targets all enemies. May cause freezing. Power increases for each Ice Pokémon in the party.
    LimchongGarnet Jaw BiteBugPhysical
    140​
    Targets all enemies. May summon Infestation. Power increases for each Bug Pokémon in the party.
    SilvgangOnyx CrusherSteelPhysical
    140​
    Targets all enemies. May lower the target's defence by 2. Power increases for each Steel Pokémon in the party.
    HonsiaticHoney Honey ParadiseBugPhysical
    140​
    Targets all enemies. Covers the target in sticky honey that lowers their accuracy and speed until they switch out. Power increases if the user is holding Honey.
    KudahashiThe Cow Goes BoomNormalPhysical
    170​
    Gives the target a Normal weakness, and may change their ability to Own Tempo. If their ability is already Own Tempo, refills some of the Ancient Gauge.
    OshidarinWay Of The MandarinNormalStatusN/AFor five turns, friendly Ancient Gauges fill 50% faster, and all friendly Pokémon gain 50% resistance to Ancient Moves. Also sets up Safeguard and Embargo.
    HikatanjiThe Endless Alphabet ArmyNormalSpecial
    150​
    Power increases by 30 for each Hikatanji in the party. May cause Confusion, Torment, or set up Interview.
    XiyquoriiGate GuardianFightingPhysical
    120​
    Traps the target, and lowers their Defence and Special Defence by 2. If the target is already trapped, this move's power doubles.
    SameAncient MimicNormalStatusN/ATransforms Same back to normal, but keeps the stats and ability of it's transformed form. Use Ancient Mimic again to Transform back. Fails if used by any Pokémon other than Same.
    RokugorralTin Wing Of The AncientsSteelPhysical
    110​
    The higher the target's Ancient Gauge, the stronger this attack is. Lowers the target's resistance to Steel moves by 50%.
    SanrokukeraLong Necked CackleGhostSpecial
    90​
    Always goes first, and ignores abilities. Inflicts the target with Taunt and Disable. Power increases for each status move used in the battle.
    AhyaziOutback Demon's CreationGroundPhysical
    130​
    Switches the target to a Ground/Dark type and breaks screens. If they are already a Ground/Dark type, this is always super effective and it cleans the target's helpful effects.
    ScallanseillCrab Critter Hitter BitterNormalPhysical
    70​
    Hits three times, each hit having a high critical hit ratio that has increased critical hit damage relative to the user's defence.
    YuxiarangReborn From Mud ItselfTimeStatusN/AThe next time Yuxiarang would be defeated, it revives at full health. Only has 1 PP, though.
    SibyuariaDuckdownShadowPhysical
    60​
    Hits five times, each hit having a chance to destroy the target's item and clear out entry hazards. The final hit is always a critical hit.
    EvoxWorld DominanceVillainStatusN/ARaises the user's speed by 2, traps the target, and replaces the user's ability with a special one that makes it so that they do not faint from using Self-Destruct or Explosion.
    Shanxid-XLOAD-XTREME-BLASTERLightSpecial
    160​
    Changes the target's ability to Download.
    VasunaTALENT-UNLOCKEDHeroPhysical
    140​
    Cleans the user of all harmful effects.
    ViritoONLINE-INFINITYHeroPhysical
    160​
    Cleans the target of all friendly effects.
    BaodhuNew Year Festival FireworksLightSpecial
    150​
    Causes a burn and lowers the target's Accuracy by 2. Power doubles under Nighttime.
    WalausoleumGreat Glass ChargeLightPhysical
    140​
    Always goes first. Sets up Light Screen, Reflect, and Protect.
    DaotintonHeaven's Shining CoquetLightPhysical
    120​
    If this knocks out the target, the new Pokémon is hit with this move.
    ObakanternozDancing Lantern BlazeFireSpecial
    120​
    May cause a burn. It's power increases according to the target's raised stats and if they are already burned.
    MéigúyóchóSerenityLightStatusN/AFor five turns, the user gradually recovers health and cures it's status conditions and stat drops. Also destroys the target's held item.
    HecaolilanluhanzhanghanTen Generals, One HeroLightStatusN/ATurns into School form instantly, then replaces Schooling with Intimidate, preventing Hecaolilanluhanzhanghan from changing back at low health.
    TuditaoThe Rising Temple Of LightLightSpecial
    160​
    For the rest of the battle, all Light-type moves gain 10% extra power.
    KorolaturyUnstable Dancing BiteBeastPhysical
    140​
    Causes Confusion and Heal Block, and may cause Disobedience. This chance is increased for each Light or Beast Pokémon in the party.
    ClinuyashaMarine Abyss ShockElectricSpecial
    140​
    Applies weakness as x4 instead of x2. Can hit targets even in a semi-invulreable state.
    KosenwoeHearts Of BattleFightingStatusN/AFor five turns, all allies gain 90% Physical resistance, and their Physical attacks gain +5% power. These effects are increased if Minowoe is in the party. Also sets up Reflect.
    MinowoeSouls Of BattlePoisonStatusN/AFor five turns, all allies gain 90% Special resistance, and their Special attacks gain +5% power. These effects are increased if Kosenwoe is in the party. Also sets up Light Screen.
    BorelkaoAurora BoelisIceStatusN/AFor five turns, an Aurora shines on the field, granting all allies Serene Grace and Slush Rush, and making all non-Status enemy attacks have no special effects beyond dealing damage. It also powers up Borelkao's attacks by 25%. Also sets up Aurora Veil and clears the weather, unless it is snowing.
    BreaktarkuxiBreaking Ice SlideIcePhysical
    170​
    Always goes first under Snowscape. May lower the target's defence by 2.
    MokagamiDango's Lying HammerIcePhysical
    150​
    This move's power becomes 250 if the target's last move was a different one to the one they used now.
    DaimuroSnowman CannonIceSpecial
    160​
    Hits both enemies under Snowscape with no reduced power. May cause freezing.
    PliolillionMesozonic Mammoth ChargeIcePhysical
    200​
    Has 25% recoil.
    YukatsuraForever Maiden BlizzardIceSpecial
    150​
    Sets up Snowscape. Power doubles in Snowscape.
    BolvomorcasFrigid Shock Of EverestElectricSpecial
    150​
    Inflicts the target with Frigid Shock: A status condition that is like Paraylsis, except if the target fails to move, they get Frozen, before they take damage according to the number of Ice and Electric-type Pokémon in the party.
    BaizetukiThe Way Is RevealedHeroStatusN/AAlways goes first. Choose a Pokémon in the enemy party and switch the target out for it, trapping it in the process. If it is knocked out next turn, refills the Ancient Gauge of Baizetuki completely.
    KangzhenIceberg SMASH!IcePhysical
    170​
    This is a critical hit against targets that have a Screen up. Breaks screens.
    ZhongshizzardClaw Of The Eclipse WolfBeastPhysical
    130​
    This move is always followed up by either Spirit Wolves or Feral Frenzy, depending on the higher attacking stat.
    CaroprixaQuintriple Axel Of The RinkIcePhysical
    60​
    Hits five times, each hit having a chance to freeze the target. This move's power increases under both Snow, Aurora Veil, and if the target is an Ice-type.
    SphinthuneSculpture Of Purple FrostWierdPhysical
    100​
    Sets up a Subsitute and Aurora Veil. Under Snowscape, the Subsitute has +50% extra health.
    BabverestClimbing Crush VictoryJobPhysical
    120​
    The more turns that have passed in the battle, the higher this move's power.
    Ounc-LungThe Mirror ScrollMagicStatusN/ASteals the target's positive stat changes and friendly effects. While Ounc-Lung knows this move, the Ancient Gauge fills faster for each positive stat change the enemy has.
    StrixkuroSleep Tight, Snowy OwlIceSpecial
    90​
    Inflicts the target with Frozen Sleep: A status condition that is both Freeze and Sleep as separate status conditions. Power increases if the target is already frozen or asleep.
    YexueruuTera AvalancheIcePhysical
    150​
    Hits both enemies. Power doubles if the user was hit this turn.
    HongshlizzardWild Boar's Big ChillIceSpecial
    110​
    Destroys the target's item, and sets up Mist. May also destroy the target's ability: This chance increases relative to their raised stats.
    XianruanFrost RitualIceStatusN/AKnock out an Ice-type in your party to increase the power of all friendly Ice moves by 25% for the rest of the battle, and grant them a high critical hit ratio. Also freezes the target.
    WhisyurnoFlame RitualFireStatusN/AKnock out a Fire-type in your party to increase the power of all friendly Fire moves by 25% for the rest of the battle, and grant them the ability to ignore Protect. Also burns the target.
    ShassxunLightning RitualElectricStatusN/AKnock out an Electric-type in your party to increase the power of all friendly Electric moves by 25% for the rest of the battle, and grant them a 50% chance to go first. Also paralyzes the target.
    HayumiHappy Happy HarmonySoundSpecial
    160​
    Drains 50% of the damage dealt. Power and health drain increases for each Sound-type in the Party.
    YujathovenBeevthoven's SymphonySoundPhysical
    170​
    Commands all Sound Pokémon in the party to attack the target with their non-signature Ancient moves. The user must spend a turn recharging afterwards.
    GanocketzRocket StormSoundPhysical
    40​
    Hits 10 times, with each hit being unaffected by enemy stat changes.
    YangeralkryieDance Of The ValkryiesFightingPhysical
    60​
    Hits 15 times, using the target's attack for calculation. Stat changes do not affect this attack. Unlike other Signature Ancient moves, this has a chance to miss.
    JollipthiFurious Cymbal CrashGroundPhysical
    50​
    Hits five times, draining the target's Ancient Gauge on each hit. Also makes the user thrash about for three turns with this move, before becoming confused from fatigue.
    LangsplendorLegendary Dragon DanceDragonPhysical
    130​
    Before use, the user uses Dragon Dance twice.
    OtamodyTone Up The BeatSoundSpecial
    150​
    Uses Amplify and sets up Light Screen and Reflect. Until Otamody is switched out, all Sound-type moves have +5% power and +25% chance to confuse any target they hit.
    GuzapzitherGuza Tune TrasherSoundSpecial
    110​
    Before use, consumes the user's stat boosts. This move's power increases relative to the stats consumed.
    SokuorabuscreamSun Loud ScreamSoundSpecial
    160​
    Hits both enemies. This is a OHKO against targets with 10% or less health.
    LibendanLet's Cheer Til' Time's End!AthleteStatusN/ASets up Cheer On, Follow Me, and Helping Hand. Also increases the stats of all friendly Pokémon by 1 and heals them for a bit.
    KonjiscreamYAAAAAAAAAAA!!!SoundSpecial
    160​
    Hits both enemies. This move's power doubles and is a critical hit if the target's combined stats is 800 or more.
    DynasluciaDynastic Ringing BellSoundSpecial
    130​
    Cures the party of all negative status effects. For each one cured this way, this move's power increases.
    KozoatagiScreaming Sonar ExplosionSoundSpecial
    160​
    Hits both enemies with no reduced power, and is always a critical hit. Has 25% recoil.
    ZelmeissTime SongTimeStatusN/ARewinds to the previous turn, except Time Song is replaced by Chrono Burst (Or Sonar Smash, Clock Arrows, Age Manipulation, and Sing, in that order, if Zelmeiss already knows them)
    ZhongorLightly Cure The MelodiesLightStatusN/AHeals all friendly Pokémon, even ones in their Poké Balls, by 15% of their HP, and cures their status problems. Sound-types get healed even more and use Cleanse on a random ally when sent out.
    YuwianiRefreshing Kero StormWaterSpecial
    150​
    Sets up Rain. Power doubles in Rain.
    SharkoyudoDeadly Feeding FrenzyWaterPhysical
    100​
    Hits an additional time for each damaged Pokémon, even if they are in their Poké Ball.
    EltaigenesisGenesis ShockElectricSpecial
    170​
    Suppresses the target's ability, increasing in power and paralyzing them if it's one that grants some form of protection, such as Limber.
    YangzancerRiver Dolphin's GraceWaterSpecial
    140​
    For five turns, all friendly Pokémon have Clear Body, and all enemies have no abilities.
    GekojiongMillion Fangitan RushShadowPhysical
    40​
    Hits 10 times, with each hit ignoring abilities and items.
    WhumpbackDrop The WhaleWaterPhysical
    160​
    Grants the user Huge Power and Rock Head until they switch out.
    BackaróRelaxing Kappa StaffWaterSpecial
    140​
    Drains 50% of the damage dealt. Cures the party of all negative status effects. For each one cured this way, there is a chance to clear all Terrains and Weather and replace them with Rain and Misty Terrain.
    TakizukaFugu SpikesPoisonStatusN/AThe user sets up a special Protect that cannot be ignored, setting up Toxic Spikes in the process. If the user is hit with a contact move, the attacker is badly Poisoned, and their Defence lowers by 3, setting up another Toxic Spikes in the process.
    ShanxyuTidal Devestation Of The DrakeMythicalSpecial
    150​
    The higher the target's Special Defence, the more power this move has. Reduces the target's resistance to Mythical moves by 50%.
    OtowaimeEast Sea Dragon's WaveWaterSpecial
    140​
    For the rest of the battle, all friendly Water moves gain +1% power for each Water Pokémon in the party, and all enemy Water moves lose that much power. Washes away the target's helpful effects if you have a full team of Water Pokémon.
    YokosuraObese Sushi Body SlamWaterPhysical
    160​
    The higher the user's HP, the more damage this does.
    SozukoAqua Hose JackWaterSpecial
    140​
    May wash away the target's helpful effects. Power and chance increases if seven or more Water moves were used during this battle.
    TyujinWise Turtle's Shell DashWaterPhysical
    130​
    The higher the user's Defence and Special Defence, the higher this move's power. Ignores Protect and breaks screens.
    YangweiDelivering The Wave PackageWaterPhysical
    150​
    After use, the user uses Baton Pass.
    MizeequeSee No EvilWaterStatusN/ALowers the accuracy of enemy Physical moves by 5%, and locks the target's ability to use Physical moves, for the rest of the battle.
    IwaspealilySpeak No EvilGrassStatusN/ALowers the accuracy of enemy Special moves by 5%, and locks the target's ability to use Special moves, for the rest of the battle.
    KikheargutanHear No EvilFireStatusN/ALowers the accuracy of enemy Status moves by 5%, and locks the target's ability to use Status moves, for the rest of the battle.
    JingoreedTounge Of Golden FortuneMagicPhysical
    110​
    Scatters coins everywhere, with a chance to cause confusion. Power and chance increases for each time that coins were scattered everywhere during this battle.
    GeryscholtzSkate N' Swim CarnivalWaterPhysical
    150​
    Always goes first under Rain. May cause confusion or lower the target's defence by 2.
     
    Last edited:

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
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    PREMIUM FILE 8: SIGNATURE ANCIENT MOVES PART 2
    Part 2 of this Premium File covers entries #294 to #671!
    User of Ancient MoveName of Ancient MoveTypeCategoryPowerSpecial Effect
    TaraguisaSpider DanceBugPhysical
    90​
    Traps the target, Poisons them, and Disables one of their moves. Also sets up Sticky Web, followed by String Shot.
    KunapisiaHoneyhive StingBugPhysical
    140​
    If the user is holding Honey, this is always a critical hit that ignores Protect and Counter.
    RidishuoJuggling MiraclesMagicPhysical
    50​
    Hits seven times, with each hit having a chance to inflict a status condition on the target, from sleep, burn, freezing, paralysis, confusion, attraction, and torment respectively.
    DynaengRaging Dynasty Horn ThrowBugPhysical
    170​
    Always goes last. Additionally inflicts damage according to the amount of damage the user took this turn.
    JiyukaflyIlluminate The Night SkyFireSpecial
    150​
    Clears weathers. If a weather was cleared this way, this move's power becomes 220 and it always inflicts a burn.
    TalmoninablePowder WhiteoutIceSpecial
    140​
    Makes it so that the target's next move that checks accuracy will always miss.
    ClilscaraBlitzkreig HornElectricPhysical
    160​
    May cause Paralysis. While Clilscara knows this move, the Ancient Gauge will fill faster every time it uses an Electric move.
    YakihomaBoiled Rock Lobster ThrowRockPhysical
    170​
    Switches the target to a Fire-type that keeps their original weaknesses in addition to the Fire-type's weaknesses, making them take double damage from all weaknesses.
    PhobactenaElegant Leaf Cut Of The ForestGrassPhysical
    150​
    Has a high critical hit ratio, and may cause flinching. Drains 25% of the damage dealt under Grassy Terrain.
    GuizaplayzKoux Out The AlarmSoundSpecial
    140​
    If the target is asleep, this wakes them up and additionally inflicts fixed damage equal to half their HP, confusing them in the process and raising their attack by 2.
    ShincgodGlowing Scales Of The LordBugSpecial
    140​
    May change the target's ability to Illuminate. This is guaranteed if another Light or Bug Pokémon is on the battlefield as an ally.
    TunquanOne Two, Straw The CenturyBugPhysical
    150​
    Power increases by 20 for each Bug Pokémon in the party. If there are six, this is followed by Infestation, Screech, and X-Scissor!
    LumbrithreeBall Of WormsBugPhysical
    130​
    Summons an AI controlled Waboross those moveset consists of Skitter Smack, Gyro Ball, Helping Hand, and Mutating Fist. It has +1 to all of it's stats.
    KilokadeRaging Centipede RollerBugPhysical
    140​
    May cause flinching, and breaks screens and protect. If there is a terrain present, this absorbs that terrain to gain extra power.
    JochugesanSanshi Sickness LeapFairySpecial
    140​
    Power increases for each Pokémon with a status condition, even if they are in their Poké Balls.
    TotatoteraGreat Spirit's Totem BreathDragonSpecial
    150​
    Inflicts Curse and Torment on the target. Power increases the target's last move had 120 or more power.
    BoyxraSavior Moth's PowderBugStatusN/AAlways goes first. Puts the target to Sleep, confuses them, makes them flinch, destroys screens, and drains 5 PP from one of their moves. Also lowers their resistance to Bug-type attacks by 50%.
    CeramiaetteMiraculous Yo-Yo KickHeroPhysical
    160​
    Super effective damage done by this attack is x6 instead of x2.
    ShanhakkaRising Mantis SlashBugPhysical
    150​
    Has a high critical hit ratio. Critical hit damage increases for each critical hit that was made during the battle.
    PurchjinggTake The SalesJobPhysical
    120​
    Sets up Interview. If Interview is already in effect, this upgrades it so that the target cannot use Struggle either, instead taking 50% recoil if they would.
    NucleshimaNuclear BlastPoisonSpecial
    150​
    Spreads radiation across the battlefield, Badly Poisoning any non-Poison Pokémon that is switched in and taking away some of their health, giving it to a random Poison-type Pokémon on the battlefield. This cannot be removed.
    ToyonshaFactory Drill Of ProductionJobPhysical
    40​
    Hits 10 times, each hit ignoring 25% defence.
    CleavokamuiPiping Sushi CleaverJobPhysical
    120​
    Has a high critical hit ratio. Before use, consumes the user's berry and increases the move's power if it has.
    Mazagai-VBig Bang PunchHeroPhysical
    150​
    Hits both enemies. Ignores protect, abilities, items, and enemy stat boosts.
    JingwutianSoldier's DutyJobStatusN/ASets up Protect. For the next turn, the user is treated as having +6 in every stat: this stacks with the user's stat boosts.
    PrediztorThe Future Is ClearPsychicSpecial
    120​
    Uses Future Sight and Doom Desire.
    Togetha-ShimasaShimasa Pile OnJobPhysical
    110​
    This is followed by 7 10 power strikes that ignore abilities.
    Gun-De'AnnOne Shot, One KillShadowPhysical
    200​
    Fails unless the damage done by this attack is enough to knock out the target.
    KameokeepEndless BestiaryMythicalStatusN/ASummons a random fully evolved Mythical-type Pokémon that uses it's signature Ancient Move on the target before fleeing. If it summons a Kameokeep, it will use Legendary Lash twice instead. Outside of Link Battles, it can only summon Mythical-type Pokémon that the player has recorded in their Pokédex.
    NiultairEmperor's StartMythicalStatusN/AAlters Slow Start so that it increases Attack and Speed for it's duration instead of lowering it for the rest of the battle.
    RajinorrRajin's DevestationElectricSpecial
    170​
    Breaks screens, causes Paralysis, and change's the target's ability to Static.
    GlossStripe's ArmyMythicalPhysical
    70​
    Hits five times, hitting an extra time for each Poison or Mythical Pokémon in the party, with a chance to inflict Taunt, Torment, Heal Block, or confusion. Power increases if they're a Gloss!
    TenguradaKamataichi WindFlyingPhysical
    140​
    The higher the target's speed, the higher this move's power is, and the more likely that this move will clear away entry hazards.
    DanewsterYoung Tanuki Does A FlipMythicalPhysical
    160​
    Uses Stagger. If Stagger is already active, this move's power increases, and it heals all damage that Stagger is currently dealing.
    KonsaireboChaos Monk's AssaultMythicalPhysical
    70​
    Hits four times, with each hit lowering the target's resistance to Shadow moves by 10% and having a high critical hit ratio.
    HuizoodsFORE!AthletePhysical
    180​
    Switches the target out. The new Pokémon's defence and Special Defence are both lowered by 2.
    AshzuraAsura Four PunchsaultMythicalPhysical
    80​
    Hits four times, with each hit draining PP from one of the target's moves and making their Struggle weaker for the rest of the battle.
    SamabanchoForever The RingMythicalSpecial
    150​
    Next turn, the target is hit with a power 80 typeless attack, even if they are in their Poké Ball.
    GatkídóGateway To GakidoWierdSpecial
    130​
    Drains 50% of the damage dealt. Traps the target in Gakido for a turn, causing their next move to miss, and damaging them relative to the amount of HP they've healed during the battle.
    NihonhitoManiacal Land ConquerVillainPhysical
    140​
    Power doubles if the target is resistant to Mythical moves. Sets up Focus Energy and grants the user Serene Grace for five turns.
    TodaisringBe Our FlamesTimeSpecial
    150​
    The higher the target's stats are raised, the higher this move's power. Lowers all of the target's raised stats by 2, and burns them.
    OmitsuDirections Of The AgesMythicalStatusN/AAlways goes first. Choose one of the four Terrains and apply it, changing the types of all Pokémon on the battlefield to the type of the terrain chosen. May confuse the target or lower their highest stat by 3.
    KastutokoroForced AmnesiaDarkStatusN/AThe target forgets one of their moves for the rest of the battle, or two if the user is under 25% Health.
    WolkhmlasuDark Lord's StringsDarkSpecial
    140​
    Hits both enemies and traps them. You choose what move the enemy uses on their next turn.
    JizgokuCrescent Throwing StarDarkPhysical
    160​
    Ignores items and abilities. Power increases relative to Shuriken Toss's power increasing methods.
    JingzonArrest The No-GoodsDarkPhysical
    150​
    Power doubles if the target is holding an item, destroying it afterwards.
    JinjkamiInari's Binding FoxDarkSpecial
    160​
    Traps the target, changes their ability to No Guard, and lowers their highest stat by 2.
    QÍdáítáWeakpoint Whirling PunchFightingPhysical
    140​
    This is always super effective. If it would be super effective already, this move's power becomes 200.
    MaskahurlGrim Mask Throwing DiskAthletePhysical
    150​
    Before use, copies the target's positive stat changes. Has a high critical hit ratio.
    MichiranoShadow Emperor's RevengeDarkPhysical
    130​
    Power doubles if the user was damaged this turn, then again if the user is under a status condition.
    WanakanjuAlligator's Bell BitedownDarkPhysical
    120​
    Hits an additional time if the target is resistant to Dark moves, granting them -75% Dark move resistance.
    HyenalayasCackling Cracking CrunchIcePhysical
    110​
    Breaks through protect and screens. Lowers the target's defence by 1 and traps them for each time a biting move was used during this battle.
    AnzhuziLitigate The TruthJobSpecial
    140​
    Switches the target out. The new Pokémon's ability becomes Gullible, which lowers their resistance to Job-type attacks by 25% and makes them 50% more vulnerable to Shadow Sky.
    NobunodaWarlord's Gallant BladeDarkPhysical
    160​
    Has a high critical hit ratio. Power increases for each knocked out Pokémon.
    DarkuoraNightmare LickDarkPhysical
    80​
    Causes paralysis and curse, and lowers the target's stats by 2.
    UowoUSwOwSSoundSpecial
    140​
    Changes the target's Ancient Move to Uproar.
    SnoozakiSnoozing And WoozingPsychicStatusN/APuts the target into a permanent sleep. Their Ancient Move becomes Sleep Talk, and they gradually recover health.
    BsukuyomiSteam Moon ShotDarkPhysical
    150​
    Sets up Nighttime. Power doubles in Nighttime.
    KorcharttThunderbolt Ray Of DoomElectricSpecial
    150​
    Sets up Electric Terrain. Power doubles in Electric Terrain.
    WudsicerosRhino's HealthSteelStatusN/ASteals 100 Maximum HP from the target and adds it to the user's health.
    GymeraProtector's Shell ShockElectricSpecial
    140​
    If the user spent the last turn protecting, this move's power is doubled. May cause paralysis or raise the user's defence by 1.
    RaijangmuRising Thunder DestroyerElectricPhysical
    150​
    May cause flinching or Paraylsis. This is guaranteed if the target is readying an Ancient Move.
    QisamaraMake The Millionth KickAthletePhysical
    160​
    Power is tripled if the user's last move was Football.
    KaihaencanSecret Poison SeepPoisonStatusN/AAlways goes first. Poisons the target and makes them flinch. For the rest of the battle, all Poison damage is increased by 5%, and Paralysis can also inflict Poison damage.
    ThyodanSonic Boom SweepFlyingPhysical
    140​
    Hits both enemies. It's power increases relative to the combined speed of both Pokémon.
    ElanzappSwift Elec BladeElectricPhysical
    130​
    May always go first, and has a high critical hit ratio. Power and chance increases if seven or more Electric moves were used during this battle.
    TsendralPitiful Plasma BreathElectricSpecial
    140​
    Summons an electrical zone which strikes all non-Electric Pokémon at the start of their turns for 10% HP damage. Lasts 5 turns, or 7 under Electric Terrain.
    Nestujin-25Tokyo Rocket PunchJobPhysical
    160​
    Ignores items and abilities. Power doubles if the target is a Villain Pokémon.
    WelgroovCatfish Shock Of The GeneratorsElectricSpecial
    170​
    Power is halved if the target is not Paralyzed. Is always a critical hit.
    AmarsumerCalculating The PossibilityElectricStatusN/ALowers the user's lower attacking stat and speed by 2, and increases their higher attacking stat, defence, and Special Defence by 4, also setting up Counter and Mirror Coat for the turn. Also breaks screens.
    Gangó-JizeOverwhelming Energy PulseElectricSpecial
    150​
    Before use, consumes the target's stat boosts. This move's power increases relative to the stats consumed.
    ThundakiriSnipping Thunder CrashElectricPhysical
    140​
    Ignores enemy stat boosts and abilties. Is a critical hit against Pokémon with 150 or more defence.
    FaragraphPowerlinerElectricSpecial
    160​
    Hits both enemies with no reduced power. May lower the target's Special Attack by 2.
    YuyankuraCherry Blossom Storm FestivalGrassSpecial
    150​
    Hits both enemies. Drains 50% of the damage dealt and shares it with the party.
    RuomreantAngry Treant Wood SmashGrassPhysical
    160​
    This ignores everything and is always a critical hit under Grassy Terrain.
    NostjingGreat Bonsai SneezeGrassSpecial
    150​
    Hits both enemies. Sets up Pollen Season. Power doubles in Pollen Season.
    GokembooHarmonic Triple Bamboo BladeGrassPhysical
    70​
    Hits three times, each hit being a critical hit if the target has any lowered stats, increasing critical hit damage relative to the lowered stats. Power increases in Grassy Terrain.
    PodasatiiThree Pod's Amazing JourneyGrassSpecial
    80​
    Always goes first. Hits three times, increasing the power of all multi-hit moves for the rest of the battle, including Ancient Moves.
    PinesperityPineapple SpikesDarkPhysical
    110​
    Next turn, sets up Spiky Shield, Baneful Bunker and 2 layers of Spikes.
    ShenwuhanSeething Mushroom MadnessVillainSpecial
    140​
    Confuses the target and makes it so that they will always attack themselves next turn.
    BryokingMoss Wave Of The Deep CavesIceSpecial
    130​
    Hits both enemies. For three turns, the target is unable to use Water Moves, and Bryoking is healed every time it uses a move. This lasts five turns under Pollen Season or Snowscape.
    BiodyliaAroma Repair TherapyLightStatusN/AChoose a Pokémon in your party and fully heal it. Also cures their status conditions under Grassy Terrain.
    ChújikonGround Radish Chi StrikeFightingPhysical
    150​
    This is a Grass-type Attack if the target resists Fighting moves, or a Shadow move if the target resists both Grass and Fighting moves.
    JyutpushuGreen Tackle Of Everlasting FearGrassPhysical
    150​
    Sets up Grassy Terrain. Power doubles in Grassy Terrain.
    RagxingPollen Rag BladeGrassPhysical
    90​
    Hits twice, with each hit having a chance to replace the target's ability with Sickly, an ability that acts like the Toxic Orb. Hits an extra time under Pollen Season.
    SaihhorwengFarming Centaur ClashGrassPhysical
    80​
    Additionally deals fixed damage equal to the amount of health healed during the battle.
    PazhamusaFeeding Plantain DevourmentGrassPhysical
    100​
    Drains 100% of the damage dealt. Any excess health is inflicted on the target.
    FolioanakaOnce Again, Chrono DevestationTimeSpecial
    130​
    This move is used again at the start of the next turn.
    ZodzidzarmaDaruma Monk's Rising LungeWierdPhysical
    120​
    Scrambles the target's stat changes and sets up Trick Room.
    ZayokuriKarakuri OverclockTimeStatusN/ACuts 50% of the user's HP to increase their speed and the power of all their moves by 50%. Also sets up Protect.
    ZhulianaralStrategy Show SlicerTimePhysical
    140​
    May drain 5 PP from one of the target's moves. The chance increases for each Time Pokémon in the party.
    Fan-XordaDevestation BladeTimePhysical
    80​
    Has a high critical hit ratio. Gains additional power equal to twice the target's level.
    SamukuraTesoku-Honorable Samurai's BladesTimePhysical
    140​
    Has a high critical hit ratio. This move's power is doubled if the target's last move was a Status move.
    PterlrenzPrimal Breath Of PrehistoryTimeSpecial
    110​
    Pierces through Protect, Abilities, Screens, and Endure. If this knocks out the target, they are erased from the battle for the rest of the battle.
    NihadronQuantum Atomic BlastPsychicSpecial
    150​
    Always goes last, and lowers the target's stats by 1. If the user is hit before using this move, the move is used automatically with +25% power.
    OonkeizamiLuck Of The Charm's CallMagicStatusN/AFor the rest of the battle, friendly non-OHKO moves never miss.
    TerraplowGiga Plow WaveGroundPhysical
    130​
    Hits both enemies, knocking off their items. If a terrain is active, this absorbs that terrain to double in power.
    ZhengyiiCompass Cannon BarrageDarkPhysical
    50​
    Hits five times, each hit having a chance to lower the target's defence by 1.
    WaraseraHarmonious Faerie DanceFairySpecial
    110​
    Raises the user's Special Attack and Special Defence by 2, setting up Safeguard, Reflect, and Light Screen. Power increases if any of these are already active.
    HookamanisChain Shield BasherShadowPhysical
    150​
    The higher the user's defence, and the lower the target's attack, the more power this move has.
    HuamperorakaDynasty's KeeperJobPhysical
    140​
    Traps the target and washes away all their helpful effects. For each one removed this way, there is a chance to confuse the target.
    BodhisyinSpirit CycloneGhostSpecial
    60​
    Hits both enemies. Hits five times, each hit having a chance to cause confusion or Curse on the target. Power increases if a Flying Pokémon is on the battlefield as an ally.
    KukodeedAncient Fox's Gallant GiftGhostSpecial
    130​
    Blesses all allies for five turns, making their attacks have 25% lifesteal and have a chance to poison any target they hit.
    VirangshiHopping Death ClawGhostPhysical
    150​
    After use, the user switches out, and the target's attack, special attack, and speed is lowered by 3.
    OkamyubiFox Tail InfernoGhostSpecial
    140​
    May cause a burn. It's power increases according to the number of unique status conditions spread among all Pokémon.
    ScrobunagaConquering Shadow BombGhostSpecial
    160​
    Hits both enemies. Power increases for each Ghost-type Pokémon in the party. If there are six, this is always a critical hit.
    KurayarbáfaLost Armanent's RevengeGhostPhysical
    120​
    After use, uses Poltergeist.
    YuilpawimiBe My Friend, PleaseGhostSpecial
    110​
    Traps the target and disables their move with the most PP for the rest of the battle. Also causes attraction.
    BabaoshawPowder HurricaneIceSpecial
    50​
    Hits five times, each hit having a chance to lower a random enemy stat by 2.
    HinnachobboDoll Of The RingGhostSpecial
    90​
    In three turns, the target faints instantly. This effect pauses, but is not removed, when the target leaves battle.
    ZhoushakieFalling Dingpot Of The PhantomSteelPhysical
    150​
    Ignores enemy stat boosts, abilities, items, and screens. Causes the target to flinch.
    CueshotrookyCue ShotAthletePhysical
    170​
    This is always a critical hit that goes first.
    ObakuboraJumping Umbrella Woe StormGhostPhysical
    140​
    Hits both enemies. May inflict Torment or Scheming upon the target, or confuse them. This ignores stat boosts and abilities under Rain.
    ShoraraguardorTall Mountain's DevestationDragonSpecial
    150​
    The more turns that have passed in the battle, the higher this move's critical hit ratio. If this lands a critical hit, the target cannot boost their stats past +2 for the rest of the battle.
    SebaigujiiGuiding Lantern Bright ShineLightSpecial
    140​
    The next switch in isn't affected by items, abilities, or moves, and the newly switched in Pokémon heals 25% of their HP.
    KyorinbarRevenge Of The Page WrapJobPhysical
    130​
    Inflicts Wrap on the target. It's power increases for each unique move used in the battle.
    YorkryanusiJolt Storm LeaderElectricSpecial
    150​
    May cause paralysis or flinching. Makes it so that the user's next non-OHKO move never misses and has increased power, even more if it is an Electric or Ghost move.
    ChogakitaDark Mask's Death ChakramShadowPhysical
    140​
    Has a high critical hit ratio that breaks screens and does more damage the higher the target's defence is.
    KunbokuKatana Of The AgesShadowPhysical
    170​
    Has a high critical hit ratio that ignores Protect and 50% defence under Shadow Sky.
    QijiebingChain Knife El PassantShadowPhysical
    120​
    Empties the target's Ancient Gauge. Power increases for each Shadow Pokémon in the party.
    XiangightorJump And Jump AgainHeroPhysical
    130​
    Hits an additional time if there are 3 or more Shadow Pokémon in the party. Has a high critical hit ratio.
    CapaojuriotCastleVillainPhysical
    140​
    Destroys Screens and ends Safeguard, Mist, and any active Terrain. After use, the user may switch out.
    ScholiminationChess PromotionShadowStatusN/AChoose an ally: For five turns, that ally is treated as having +5 extra levels. Also sets up Shadow Sky.
    KingmateRoyal CheckmateShadowSpecial
    160​
    Pierces through Protect, Abilities, Screens, and Endure. Power increases by 50% if the target is under 25% Health. Power increases for each Shadow Pokémon in the party.
    QueehuorisaCheckFireSpecial
    150​
    Commands all Shadow Pokémon in the party to attack the target with their non-signature Ancient moves. The user must spend a turn recharging afterwards.
    HsinbreakerLightning BladeElectricPhysical
    100​
    Hits three times, each hit having a chance to cause paralysis.
    FlarrbalistFrost Hydra's PinpointIcePhysical
    180​
    This is a critical hit against targets with raised stats.
    WenshudoDao's Honor SlashLightPhysical
    160​
    If the user's last move hit, this is always a critical hit.
    XiguaQiang's Dishonor StabDarkPhysical
    160​
    If the user's last move missed, this is always a critical hit.
    DaikachuizTaiko Drum HammerSoundPhysical
    150​
    Always goes last. Inflicts the target with confusion and paralysis. While Daikachuiz knows this move, the Ancient Gauge fills faster each time Daikachuiz moves last in a turn.
    KihonzhouFive Poison's Sai StabPoisonPhysical
    50​
    Hits five times. Each hit has a chance of inflicting, in that order, burning, paralysis, freezing, confusion, and poison.
    HanfyushaElegant Fan Slap Of The FestivalShadowPhysical
    70​
    Hits three times, each hit breaking screens and being a critical hit if a screen was broken this way. The final hit may inflict Topsy-Turvy on the target.
    PaestulongNunchuck Whirl SlammerShadowPhysical
    70​
    May lower the target's defence by 1. Hits an additional time for each of the user's raised stats.
    YaturamusaDagger StormShadowPhysical
    80​
    Hits three times, with each hit setting up Shadow Sky, and becoming 50% stronger if it is already active.
     

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
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    • Seen today
    PREMIUM FILE 9: SIGNATURE ANCIENT MOVES PART 3
    The third part covers all the Pokémon from entries #672 to #920.
    User of Ancient MoveName of Ancient MoveTypeCategoryPowerSpecial Effect
    NyússetFake Flying Theft SwoopFlyingPhysical
    150​
    Steals the target's positive stat changes and their item. If Tailwind is in effect, also steals their ability.
    KamaiseikenSwift Kamaitachi CutterFlyingPhysical
    140​
    Sets up Tailwind. If Tailwind is already active, this has double the power.
    HongainbowRainbow Kite Shine StormFlyingSpecial
    160​
    For the next turn, Hongainbow is all types. It's power increases for each unique type among your Pokémon in the party, at a maximum of 12.
    Apllong-11One Step For The RocketSteelSpecial
    150​
    First turn: The user enters a semi-invulreable state and boosts their Special Attack by 1. Second turn, or if the user is hit: Attacks the target, doubling in power if the user was hit.
    WethayamaiTell The WeatherFlyingStatusN/AAlways goes first. Choose any of the seven Weather effects and apply it. Also releases a mist for five turns that renders Cloud Nine and Air Lock ineffective. Afterwards, the user may switch out.
    NirvortropzFlying Fortress Gatling GunVillainPhysical
    40​
    Hits five times, with each hit having a chance to grant the target a 50% resistance to helpful effects.
    AviaeamogenI Say, It's The Steampunk Slam!HeroPhysical
    150​
    Ignores abilities, enemy stat boosts, and items. Commands the highest leveled Steel-type Pokémon in the party to use it's non-signature Ancient move on the target.
    GarjadaGaruda HawkeyeFlyingPhysical
    170​
    Always goes first.
    KartipavoFowl PlayFlyingSpecial
    150​
    If the target has more helpful effects or stat increases than the user's, this move inflicts an additional hit that is Grass-type.
    UeproxGigantic Wing SmashGroundPhysical
    160​
    Hits both enemies. Power doubles if the user moved last in the previous turn.
    LucrongCrane's SpeedFlyingStatusN/AIncreases Speed by 6 and grants Haze protection for five turns, lowering the target's Speed by 6 and trapping them.
    GoiaosugiSpirit Heron's Draining WindGhostSpecial
    140​
    Drains 50% of the damage dealt and inflicts Drained Spirit on the target, a status condition that gradually lowers the power of their moves every turn for five turns.
    WuzetialkiiPsyched Jelly StormPsychicSpecial
    150​
    Prolongs all Terrains by an extra 2 turns. Confuses the target under Psychic Terrain, and makes it so that their next move always results in them attacking themselves by confusion damage.
    KohanjiiPanicked Whirl SlamPsychicPhysical
    140​
    May cause confusion. Drains 25% of the target's Ancient Gauge and adds it to the user's.
    KotoedoriaChimera Volt CrashElectricSpecial
    150​
    Breaks screens. In Electric Terrain, this paralyzes the target and switches them to a Water-type. In Psychic Terrain, this lowers the target's Special Defence by 2 and switches them to a Fighting-type.
    ShenirageShell MiragePsychicStatusN/ASummons a copy of the user with full HP. Then, both the user and the copy launch a 100 power Special Psychic move at the target that has a high critical hit ratio.
    LushagobaDancing Needle ReticalPsychicPhysical
    10​
    Hits 15 times, each hit using the target's special defence for damage calculation if that is lower than their defence. Hits 20 times under Psychic Terrain.
    MohanshaGanesha's Bright EyePsychicSpecial
    150​
    Sets up Psychic Terrain. Power doubles in Psychic Terrain.
    GyukarachUshi's Petrifying EyePsychicSpecial
    110​
    Always goes first. Before use, suppresses the target's ability. Makes the target flinch.
    YamakachoshNoshing Mind FangsPsychicSpecial
    130​
    May cause confusion or flinching. After use, uses Disable followed by Spite.
    XihsiuaMilky Way Star StormLightSpecial
    70​
    Hits five times, with each hit having a chance to raise the user's defence and special defence by 1. This is followed by one final 100 power hit during Nighttime that may cause flinching.
    ShikyudoStretching Seer's SightPsychicSpecial
    140​
    Ignores items and abilities: it's power increases the higher the target's Ancient Gauge is. After use, uses Future Sight.
    NitytelezSpeak To The HandPsychicSpecial
    150​
    Ignores EVERYTHING. This is a critical hit if the target's Ancient Gauge is full, emptying it in the process.
    ZeppbokuZeppelin's MindPsychicStatusN/AIncreases Special Attack by 6 and grants Haze protection for five turns, lowering the target's Special Defence by 6 and trapping them.
    KenflamzRing Of FireFireSpecial
    130​
    Inflicts Fire Spin on the target. Fire Spin damage increases for each Fire-type Pokémon in the party.
    TaraspixBlazing Lion's SmashFirePhysical
    150​
    May cause a burn. Burns away weather and terrains, except for Sun. Power increases with every use.
    HuokunlozHaetae Blaze BucklerFirePhysical
    140​
    Summons a Fire Lion that is AI controlled: It's moveset consists of Fire Fang, Bulldoze, Lunge Of Lions, and Pack Howl. In addition, it starts with +2 Attack.
    GuanrongMelting Furnace FirestormFireSpecial
    150​
    May cause a burn. This is followed by a power 60 Physical Steel attack that breaks screens and may cause flinching.
    SharmuoxiInferno Staff WhirlerFirePhysical
    50​
    Hits five times, plus one more time for each raised stat the target has.
    BlaziyaniaAtomic BlazerFireSpecial
    200​
    May cause a burn.
    JackoyakuTrick Or Treat BomberFirePhysical
    140​
    Before use, switches the target to a Grass/Ghost type, and replaces one of their moves with Trick-Or-Treat.
    HuochufiongTorch InfernoFireSpecial
    130​
    May inflict the target with Fire Spin. Power and chance increases if seven or more Fire moves were used during this battle.
    VolcaterasuOut Of The Cave Rising SunFireSpecial
    150​
    Sets up Sun. Power doubles in Sun.
    FujitongFuji's Cave CrushRockPhysical
    150​
    The user enters an enduring state for the turn. If it would take fatal damage in this state, the move is used again on the attacker! May cause flinching.
    JyushanorJade Golem SmasherRockPhysical
    180​
    Always goes last. This move's power doubles, but makes the user spend a turn recharging, if the target had used an Ancient Move this turn.
    DoljizoWay Of The Jizo: Idle HeartTimeStatusN/AFor three turns, Doljizo has Endure and Safeguard, and cures itself from all harmful effects. However, the activation message appears to show that nothing happened….
    YanhuanTwin Headed Mystery BeamWierdSpecial
    130​
    May switch the target to a Wierd-type. Hits an additional time if the target has raised their stats during the last turn.
    NihoshowinaCrafted ClayovoyanceMagicSpecial
    140​
    Steals screens and entry hazards. This is a critical hit against Pokémon who have both Light Screen and Reflect set up.
    Qi-GuiganExtinction MeteorRockPhysical
    170​
    Hits both enemies. Ignores abilities and break screens, being a critical hit against Fossil Pokémon.
    GlazamcaiGlazed Glasswork ShredderRockPhysical
    140​
    Breaks screens and clears entry hazards. The target's special defence is used for damage calculation if that stat is lower.
    KaijibuildWreck N' RollRockPhysical
    160​
    Breaks screens. Power increases if the target's level is higher than the user's.
    BlugoliskaeNoxious Claw DancePoisonPhysical
    70​
    Hits four times, each hit having a chance to badly poison the target. If they're already poisoned, this hits two extra times.
    XuivianFirst Avian's WingFlyingPhysical
    150​
    Always goes first and makes the target flinch, but fails if they are not readying an attacking move. While Xuivian knows this move, the Ancient Gauge fills faster each time an enemy attacks.
    SubakophusTachyon Triple KickFightingPhysical
    90​
    Hits three times, each hit having a chance to clear the target's raised stats.
    StenudspineTwo Sided BladeShadowPhysical
    110​
    Hits twice. Has a high critical hit ratio.
    DonzhetanLong Necked Seismic WaveNormalPhysical
    180​
    Hits both enemies with increased power.
    MesozimimusPack Hunting Fern CutterGrassPhysical
    160​
    Commands all Fossil Pokémon in the party to attack the target with their non-signature Ancient Moves. The user must spend a turn recharging afterwards.
    WakadigzGigaton Mole DrillGroundPhysical
    140​
    Ignores stat boosts and 50% defence. Has a higher critical hit ratio for each Rock or Ground-type Pokémon in the party.
    SestamagezStatue's Death QuakeGroundPhysical
    140​
    Hits both enemies. After use, the user uses Subsitute followed by Recover.
    WujiustraForever Sand HurricaneGroundSpecial
    150​
    Sets up Sandstorm. Power doubles in Sandstorm.
    ArctomarittTwin Slasher BiteGroundPhysical
    80​
    Hits two times, with the second hit being an Ice-type move. Both hits cause flinching: The first hit may lower the target's defence by 2, while the second hit may freeze the target.
    KhorkavorDeath Worm's CraterGroundPhysical
    150​
    Calls forth a Crater that lasts for five turns. While the Crater is active, contact moves have -25% accuracy and power unless a Ground-type Pokémon is using them. In addition, Dig will double in power while the crater is active.
    XianshankhAncient Pharoah's CurseFairyStatusN/AFor five turns, whenever an enemy tries to use a move, it drains PP from all of their moves. This PP drain is increased for each Ground or Fairy Pokémon in the user's party.
    ShaanxqinTerra Cotta Staff CrasherGroundPhysical
    130​
    Drains 3 PP from one of the target's moves. This is a critical hit, and the PP reduction is increased to 7, if every Pokémon in the party is a Ground-type.
    AltaduanRising Miracle BeamMythicalSpecial
    150​
    It's power increases for each unfainted Pokémon in the party.
    Inwali-13-0Kaga's Painting RevealWierdSpecial
    120​
    Confuses the target and drains away their stat boosts. In addition, sets up Trick Room and Reverse Realm, and grants Inwali-13 a special ability that makes it immune to these effects: It can be turned on or off before it's attack.
    DumacroftCement MixerGroundPhysical
    140​
    Makes the target flinch and switches them to a Rock-type. In addition, reduces their Attack, Special Attack, and Speed by 3, but increases their Defence and Special Defence by 2.
    ShantuzrCharging Giga BulldozerGroundPhysical
    160​
    After use, the target switches out to a Pokémon of your choice. The new Pokémon's Ancient Gauge does'nt fill on their first turn.
    Smash KongJungle MillionBeastPhysical
    40​
    Unlike other Signature Ancient Moves, this only has 80% accuracy, and it ignores all accuracy changing effects. Keeps on going with an infinite number of hits until it misses, where it then finishes with an undodgeable 120 power punch. The first three hits never miss.
    SeumorGolden Roaring PounceBeastPhysical
    150​
    Always goes first if the target's stats were increased last turn. May cause flinching.
    MelogdaozFerret Them Out With The BladeShadowPhysical
    130​
    Before use, the target is switched out to a Pokémon of your choice.
    Guan TigrisTiger's StrengthBeastStatusN/AIncreases Attack by 6 and grants Haze protection for five turns, lowering the target's Defence by 6 and trapping them.
    SichuadderBashing Crop CrushGrassPhysical
    160​
    Breaks screens and has a high critical hit ratio. This ignores 50% defence under Grassy Terrain or Pollen Season, or all of it under both.
    ShisyukyuanGuardian Shisa Providing LungeBeastPhysical
    150​
    This move's power increases, and it is a critical hit, against Pokémon that have their ability suppressed.
    SinghainuStone Lion's Eternal RevengeRockPhysical
    150​
    May cause flinching or Embargo. Power increases if the user's last move failed.
    BaknekkNeko Fortune Eye LaserBeastSpecial
    160​
    Traps the target and paraylizes them, lowering their highest stat by 6.
    ShacoknaughtDreadnaught Crunch PunctureBeastPhysical
    140​
    This ignores ALL defence.
    KomozuryuMillionth Head BreathDragonSpecial
    150​
    After use, the user splits into the separate heads, each one using a power 20 Special Dragon move on the target that may cause paralysis.
    NarasikatorRoar Of The Regal CenturyBeastSpecial
    170​
    For the rest of the battle, all Beast-type Pokémon have 3% increased stats.
    XioamallizCrocodilian Neck CrushBeastPhysical
    180​
    Is always a critical hit, but fails if the target's defence is not lowered.
    MenagirippoWrangle Of The Zoo TycoonBeastPhysical
    160​
    May cause confusion or Heal Block, or drain some of the target's Ancient Gauge. If the target is a Beast-type, you choose their next action in battle.
    QinxiuskkTera Rapid FlowFightingPhysical
    130​
    This is both a Fighting, Water, Beast, and Normal Move. Ignores resistances and immunities.
    JoikarazoBlack Belt CombinationFightingPhysical
    50​
    Hits six times, finishing with one powerful 120 power hit that is always a critical hit.
    HirarageMagicant ExpressFightingPhysical
    70​
    Hits five times. These hits ignore abilities, items, screens, and Protect.
    Lia-MuiWing Chun's DreamFightingPhysical
    80​
    Before use, the user uses Bulk Up. Hits twice, with each hit having a chance to cause Attraction or confusion.
    DishorRolling Spike CarnivalFightingPhysical
    120​
    Sets up three layers of Spikes, alongside Spiky Shield on the next turn.
    GrylldóúsháyFinal Training RollerFightingPhysical
    150​
    The higher the user's stats, the more power this move has. If all of them are at +6, this is a OHKO.
    Cheng-PhiServing Combination FlurryFightingPhysical
    130​
    After use, the user uses Teatime followed by Recycle and Refresh.
    GakuenutterPinpoint Back StrikeFightingPhysical
    170​
    Always goes first, resetting the target's stat changes. However, it fails if the target moved first last turn.
    MarthlattleDirty DevestatorFightingSpecial
    150​
    After use, the user uses a Super Effective ↑ on itself, making their next super effective move have more power.
    NankiboettGelatin Croak ToungePoisonPhysical
    140​
    The target spends the next turn being trapped in the user, causing them to take massive damage.
    MurgethalRabbit Gas PumpPoisonSpecial
    150​
    Scrambles the target's stat changes and badly poisons them.
    ElapguarrLethal Cobra Fang Of The EmperorPoisonPhysical
    150​
    Badly Poisons the target and inflicts them with Lethal Poison, a status condition that increases bad poison damage whenever the target attacks.
    NirezushiShining Sushi Strike >-0PoisonPhysical
    170​
    Always goes first.
    ScorchurinMedical StingerTimeStatusN/AAlways goes first. Badly poisons the target, granting Poison Heal to allies and Slow Start to enemies. While Schorchurin knows this move, the Ancient Gauge fills in faster the lower the user's health is.
    GourtojiMask Of The Demon LordVillainStatusN/AInflicts the target with the Mask of the Demon Lord! If they do not cure it next turn, they turn into a Gourtoji until the end of the battle, forgetting any moves that Gourtoji cannot learn in the process. However, it has no effect on Poison or Villain Pokémon.
    AstngyaoMaster CatapultGroundPhysical
    130​
    Flings the user's item at the enemy, regaining it back afterwards.
    HoryosutsukiSludge RainPoisonSpecial
    40​
    Hits five times, each hit having a chance to badly poison the target. If the target is already poisoned, each hit increases the damage taken by Bad Poison.
    EmakiaSeeping SlimefestPoisonSpecial
    130​
    Replaces the target's held item with Black Sludge, and their ability with Slime Body, a combination of Sticky Hold and Stall.
    PhangphangBlack Ice Toxic FreezerIceSpecial
    80​
    Inflicts the target with Black Ice, a combination of Bad Poison, Frostbite, Burn, and Paralysis. If the target already has Black Ice, this move's power becomes 300.
    BruhperialAncient SketcherNormalStatusN/ASketches the target's Signature Ancient Move if it has one, something which the normal Sketch cannot do, even as an Ancient Move. This works even if the target does not actually know the signature Ancient Move.
    AdacryptoReplace The Vital CureHeroStatusN/AReplaces the target's held item with a Ring Target, their Ability with Klutz, and one of their moves with Splash. Also poisons the target.
     
    Last edited:

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
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    PREMIUM FILE 10: SIGNATURE ANCIENT MOVES PART 4
    Finally, the fourth part of this file covers entries #923 to #1248. Remember, all Signature Ancient moves have a very slow charging speed, requiring around five moves to be used before the Ancient Gauge is filled!
    User of Ancient MoveName of Ancient MoveTypeCategoryPowerSpecial Effect
    SuwakanMonkey King's StaffHeroPhysical
    50​
    Hits five times, each hit having a chance to use Dial Line.
    ShagashaGavan DynamicHeroSpecial
    130​
    Before use, splits into it's three copies. Power increases of each of Shagasha's copies that are still alive.
    BixavhinkuSpirit BombDragonSpecial
    180​
    This move can be charged beyond the limits of the Ancient Gauge, powering up in relation.
    KonoblingzRaining Yen Of FortuneRockPhysical
    60​
    Hits five times, scattering coins everywhere and confusing the target. Hits an additional 2 times for each time that coins were scattered everywhere during the battle. While Konoblingz knows this move, the Ancient Gauge fills faster whenever Coins are scattered everywhere.
    FramIGHTSBeyond DreamsHeroSpecial
    130​
    Always goes first and pierces through Protect. Can be used while the user is sleeping, doubling it's power in the process.
    BrotlantisAtlantis's MightWaterSpecial
    160​
    Switches the target to a Water-type and gives them a Water weakness. If they are already a Water type, this is a guaranteed critical hit and it washes away the target's raised stats.
    DrilluganGiga DrillGroundPhysical
    40​
    Hits 10 times. Power increases if the target has more combined PP than the user does.
    ShókuiyukDeath NoteGhostSpecial
    140​
    This is a OHKO against enemies with 50% or less HP. However, Ghost-type Pokémon are immune to this effect.
    Dann-RannIron Fist FinisherFightingPhysical
    160​
    If the damage done by this attack is not enough to knock out the target, it's power becomes 70, but the Ancient Gauge doesn't empty after using it.
    GiojshinoFox Dance Tail RushMythicalPhysical
    120​
    Drains the target's Ancient Gauge by 50%, alongside 5 PP from one of their moves.
    KarptimusOne Shall StandHeroPhysical
    140​
    Power doubles and targets all enemies if the user is the only non-fainted Pokémon in the party.
    KanojazomiMiracle Hyper StormHeroSpecial
    160​
    Targets all enemies. Power increases if the target is under 50% Health.
    FeralasuborDespair Giga ClawVillainPhysical
    160​
    Targets all enemies. Power increases if the target is above 50% Health.
    SonatronOne Shall FallVillainSpecial
    140​
    Power doubles and has a high critical hit ratio if the target is the only non-fainted Pokémon in the enemy party.
    KiyoriaTheatre Empress's Eternal CurseVillainSpecial
    150​
    Inflicts the target with a one-sided Scheming, alongside the Crimson Curse, a status condition that lowers their stats at the end of every turn.
    KofuhinnocentCombining Radiance Of Glory And DespairFairySpecial
    140​
    Super effective damage done by this attack is x3 instead of x2. It's power increases if the target used an Ancient move last turn, or if the target is unevolved.
    KabukizumoOriental Hair TwirlerFightingPhysical
    70​
    Hits three times, with each hit resetting a random enemy raised stat. If this makes the target have no raised stats, this is followed by a final 120 power hit that lowers all their stats by 2.
    SamátanRed Devil's Underworld BlazeVillainSpecial
    160​
    Inflicts the target with Demonic Burning, a status condition that increases the power of all enemy moves by 20, on top of burning them.
    KantlivamaFinal Trick Box Of CalamityVillainSpecial
    140​
    If the user had used all their other moves, this move's power becomes 220.
    ScombtouFlooded DamWaterSpecial
    150​
    Hits both enemies and pierces through protect. If it does so, this clears away entry hazards, screens, and enemy helpful effects.
    OrayanxaGreedy Oil GeyserGroundSpecial
    140​
    Hits both enemies and covers them in Tar Shot. In addition, their next move is always Pay Day.
    ChinkasenFull Steam AheadLightPhysical
    160​
    The higher the user's speed, the more power this move has. At +6 Speed, this is a critical hit.
    ChinwayySelfie Flash HammerSteelPhysical
    170​
    Before use, lowers the target's defence and accuracy by 2. If they're at -6, this move's power becomes 250.
    OsakarayushiSpinning Show Off ShurikenSteelPhysical
    160​
    After use, the user uses Shuriken Toss. Once per battle, also revives all defeated Steel/Shadow types.
    NarzhouNaval Fortress MissileSteelPhysical
    150​
    Breaks screens and clears out entry hazards. This ignores abilities, items, and terrain under Rain.
    ChromiumMetal StormSteelPhysical
    140​
    May lower the target's special defence by 1. Power and the amount of Special Defence lowered increases for each Steel-type Pokémon in the party.
    UkikaraLone Ronin's GiftFightingStatusN/AIncreases all of the user's stats by 1, or by 4 if it's the only Pokémon in the party.
    JiduaejeboMaximum Defence BeamFairySpecial
    100​
    Always goes first. The user uses Protect. If they are hit, their defence and special defence increases by 4 and they use this move!
    GamelongGigant Gong DrummerSoundPhysical
    150​
    Before use, the user uses Belly Drum.
    GanmojyollProgramming Miracle Forge HammerSteelPhysical
    140​
    Either causes, by the user's choice: Burn, confusion, paralysis, sleep, attraction, Embargo, or Heal Block.
    GuillaegerGyspy DangerSteelSpecial
    160​
    Power doubles if the target weighs more than the user.
    TigadaoApache Volley StrikeSteelSpecial
    70​
    Hits three times, with each hit may lowering the damage dealt by the target's super effective moves by 20% until they leave the battle.
    VehirotronRevving Carpet BombSteelPhysical
    130​
    Hits both enemies with increased power. Power increases with every use.
    ZhejibaltSwift Wheelie CrasherSteelPhysical
    150​
    Always goes first and causes flinching, being a critical hit against targets with more speed than the user. However, it fails if the target's last move wasn't an attacking move.
    PhynoscaMillionpede Metal SlashSteelPhysical
    160​
    Always goes first. Has a high critical hit ratio. The user endures itself for the rest of the turn.
    SetockerySet Up The TearoomPsychicStatusN/AUses Teatime followed by Recycle. Additionally, inflicts the target with Embargo, clears their positive effects, and clears out the Weather and any terrain.
    DiscusselRemix Bout WaveMagicSpecial
    140​
    Hits both enemies. This is a critical hit against targets that have an ability that protects them from a certain effect. Power increases if Plus is active.
    KarorreuDiamonds Forever CheerAthleteSpecial
    140​
    Drains 50% of the damage dealt. For the rest of the battle, increases the Attack and Special Attack of all allies by 2%.
    TrefreuzClub Clobbering ChargeBeastPhysical
    140​
    Ignores enemy defence boosts. For the rest of the battle, increases the Defence and Special Defence of all allies by 2%.
    LauschippeSpade Strange DimensionHeroSpecial
    140​
    This is a OHKO against targets that have 18 or more stat boosts. For the rest of the battle, increases the Evasion of all allies by 5%.
    CoeherzHearts?! Off With Their Heads!VillainPhysical
    140​
    Has a high critical hit ratio. For the rest of the battle, increases the Speed of all allies by 2%.
    KuraibaEmotion's ClarityMagicStatusN/AIncreases Special Defence by 6 and grants Haze protection for five turns, lowering the target's Special Attack by 6 and trapping them.
    StiparuiquatStarseed Trick MissileMagicSpecial
    150​
    Pierces through protect. Inflicts the target with Leech Seed and Interview. Power increases under Grassy Terrain.
    LauhichiaWitch's Elegant Broom StrikeMagicPhysical
    150​
    After use, the user uses their weakest Special Attack on the target twice.
    GimaphiloSupersonic Top SpinMagicPhysical
    60​
    Hits five times, each hit potentially confusing the target. It's power increases if the user or the target is confused.
    PlestoAbra! Kadabra! Alakazam!MagicStatusN/ATurns the target into a harmless Hey for the next turn.
    RollzhonDice Of Utter FateMagicSpecial?Rolls a six-sided die. This move's power is equal to the die roll *30, alongside a special effect: 1: Hits five times. 2: Badly poisons the target. 3: Has a high critical hit ratio. 4: Sets up Reflect and Light Screen, and breaks screens. 5: Pierces through protect. 6: No special effect.
    GazokonemeonSpirit Flame FestivalGhostSpecial
    140​
    25% chance to revive a random defeated Pokémon in your party. If the revival works, this is replaced by Shadow Force for the rest of the battle.
    SlinkgouSlinky Spring RushMagicPhysical
    150​
    Power doubles if the user is holding a Stretchy Spring.
    AcolchonArchon's Legendary MeteorMagicSpecial
    160​
    Power doubles if the Legendary Pokémon that Acolchon dedicates itself to is in your party.
    GiengbaoFortune RainNormalPhysical
    70​
    Hits three times, scattering coins everywhere and making the target flinch. Outside of link battles, this also makes all level 60 or higher Pokémon participating in the battle receive 50,000 EXP at the end of the battle.
    BlikirosDoodle DestroyerGroundSpecial
    150​
    Hits both enemies. May turn the target into a Blikiros until the end of the battle: The chance increases the lower the target's PP is.
    ZhilixiiListen To The TattleFairyStatusN/AConfuses the target and increases their Attack by 4, increasing the chances that they'll attack themselves due to confusion for three turns. Also reads out the target's Pokédex entry.
    HyakueyezRolling Eye SliderWierdPhysical
    130​
    Adds Wierd to the target's typing. If the target is already a Wierd-type, this causes confusion, sleeping, Embargo, Heal Block, and Torment.
    RavigheretiaMargerehita Sauce StormFairySpecial
    140​
    Inflicts the target with Torment. Until the target leaves the field, healing effects are 50% stronger.
    PythudonNoodle House RealmFairySpecial
    150​
    Burns the target and inflicts them with Taunt, replacing their item with a useless Bowl of Noodles.
    QiansenriFriendship Miracle BeamFairySpecial
    170​
    Power increases for each Pokémon in the party that has not yet been knocked out.
    HuanangziFaceless Mist HurricaneFairySpecial
    150​
    Sets up Misty Terrain. Power doubles in Misty Terrain.
    GansenzangMilk White Winter RushFairyPhysical
    140​
    Sets up Safeguard and Interview. This always goes first and confuses the target under Misty Terrain.
    Bixie And WujifanGuardsman's Eternal FirestormFireSpecial
    150​
    Inflicts the target with Heal Block and Embargo, trapping them in a sea of enchanted flames that drains their PP and their Ancient Gauge at the end of every turn.
    LunochiRising Lunar Moon KickHeroPhysical
    90​
    Changes into Full Moon Form for the duration of the attack. After use, the user recovers all their HP. If they are already at full HP, this lowers the target's defence, special defence, and speed by 4.
    HebaliiQang Carnival CombinationFightingPhysical
    130​
    May lower the target's defence by 2. Can be split into either 13 10 hit strikes, or 2 65 power strikes.
    BuliscreamRinging Bell BreathDragonSpecial
    120​
    Suppresses the target's ability and removes their stat boosts. May cause paralysis.
    YinghuciDragon King's Protection BreathDragonSpecial
    160​
    Power increases for each Dragon-type Pokémon in the party. Makes the user immune to all damage next turn.
    TyrannomidiaPaleozonic Roar Of The JurassicDragonPhysical
    130​
    For the rest of the battle, all Fossil Pokémon gain 5% increased stats.
    HantageCobalt Ceramic Claw CrushRockPhysical
    140​
    Breaks screens and Protect, reducing the target's defence and special defence by 10% for the rest of the battle if it does so.
    ChahdoraTriple King Radiant BreathGroundSpecial
    150​
    This hits three times if the target has more stat boosts and higher HP than the user's.
    NukzillaNuclear BreathDragonSpecial
    170​
    Ignores resistances and immunities, being super effective against those who would be immune to it.
    KambomaraDancing Long River RushDragonPhysical
    160​
    Has a high critical hit ratio. Always goes first if the target tries to use a move that is super effective against Dragon/Athlete types.
    RunnaboltsaiRunning Like The BoltAthletePhysical
    140​
    Always goes first, ignoring everything else that goes first.
    OmsutakaaEverest High JumpAthletePhysical
    150​
    First turn: The user enters a semi-invulnerable state and increases their Attack by 1. Second turn: Hits the target, dealing more damage the higher the user's attack is raised.
    KamoshyalaBlazing Dodgeball KickFirePhysical
    160​
    Hits both enemies, burning up their items and suppressing their abilities. This is a critical hit against targets that have no item.
    JimomotoRunning King's Legendary VolleyAthletePhysical
    70​
    Hits four times, each hit having a chance to increase the user's critical hit damage by 10% for the rest of the battle.
    Manchin HoodSharewood's VolleyAthletePhysical
    80​
    Hits three times, with each hit being a critical hit. Critical hit damage is increased against targets with more total PP than the user.
    KenshikamaKendo CutNormalPhysical
    150​
    Ignores abilities, items, and enemy stat boosts. This is always a critical hit.
    NluitairOx's ShieldAthleteStatusN/AIncreases Defence by 6 and grants Haze protection for five turns, lowering the target's Attack by 6 and trapping them.
    NBBwazhiCome On And SlamAthletePhysical
    140​
    Unaffected by resistances and immunities. After use, the user uses King Me.
    LiniakoutEverlasting Dream VolleyAthleteSpecial
    90​
    Hits three times, with each hit lowering the target's stats by 1 if they have any raised stats.
    X.T.R.A.S.H.OExtraterrestial LaserFlyingSpecial
    150​
    Drains some of the target's Ancient Gauge. Pierces through protect. Power increases the higher the target's Ancient Gauge is.
    Go-WeiqiGo For The HopeAthleteSpecial
    140​
    Traps the target and makes it so that their Ancient Gauge does not fill for the rest of the battle.
    ZaowourothRaining Art Paint WaveWierdSpecial
    150​
    Switches the target to a Wierd-type. For five turns, their type cannot change, and they are trapped.
    OrizurushramiOne Million Paper CranesWierdStatusN/ADefeats the weakest and most injured Pokémon in the enemy party instantly. Does not work on targets with full HP.
    HoracamoleGuacamole WaveWierdSpecial
    130​
    Causes a burn and confusion, as well as draining 5 PP from one of the target's move.
    ElastrongStretching Wrap WhompWierdPhysical
    140​
    Inflicts the target with Wrap, Heal Block, and prevents them from inflicting status conditions for five turns.
    N'ghulhuObey The CultWierdSpecial
    150​
    Replaces one of the target's moves with Obey, a Power 15 Special typeless move that increases the target's stats by 1. Also inflicts the target with Taunt and Torment, and disables one of their moves.
    CastikaberInvisible Fortress WallPsychicStatusN/ASets up Protect, Light Screen, Reflect, Safeguard, Scheming, Interview, Cheer On, and Aqua Ring. Also clears entry hazards and breaks enemy screens.
    VehimestorATV Triple CutterShadowPhysical
    70​
    Hits three times, with each hit causing confusion, or making the target attack itself if it's already confused.
    TangagaoHey Fiddle FighterSoundPhysical
    110​
    Lowers the target's raised stats by 4, and traps them. If this makes them -6, they cannot be raised as long as the target is on the field.
    KaiyashiaGacha Dream SpearSteelPhysical
    130​
    Has a high critical hit ratio, and breaks screens. Power increases randomly.
    BomboozleLast Words Giga ExplosionVillainPhysical
    200​
    Hits both enemies with increased power. Power increases under Scheming. After use, the user faints.
    DywarpalmDismembered Hand ClawWierdPhysical
    150​
    Power increases if the target knows a Signature Ancient Move, disabling it for five turns.
    YazaipinkadoJumping Flamingo BeakFlyingPhysical
    140​
    Cures all allies of all status conditions, with it's power increasing for each condition cured this way.
    CelebcakoHappy BirthdayLightStatusN/AHeals a fixed amount of HP from the user or a friendly target equal to the user's level. If this fully heals them, everyone flinches for the turn to hold a birthday party!
    BalanlonggYin Yang Balance BreathLightSpecial
    160​
    Eliminates all stat changes. Power increases for each East-exclusive Pokémon in the party.
    QirauoraQinlong Hope BlasterIceSpecial
    160​
    After use, sets up Aurora Veil. This ignores everything and reduces the target's stats by 3 under Aurora Veil. Power increases for each West-exclusive Pokémon in the party.
    FengphuangSolar Wing BladeFirePhysical
    160​
    This always goes first and is a critical hit under Sun. Power increases for each South-exclusive Pokémon in the party.
    LinggaroshiTeachings Of The Wise TurtleRockPhysical
    160​
    Replaces one of the target's moves with Withdraw. If they already know Withdraw, this disables all four of their moves next turn, forcing them to use Struggle. Power increases for each North-exclusive Pokémon in the party.
    CyrpishenFallen Traveller Karp ScalesWaterPhysical
    130​
    Steals the target's positive stat changes, increasing in power with each stat change stolen.
    RachirinaCream Of The CropGrassPhysical
    130​
    Inflicts the target with Cream Of The Crop, which forces them to use status moves next turn.
    HidzhangyuFlame DancerFirePhysical
    130​
    Burns the target, before inflicting them with burn damage 5 times.
    SaojampoxDevestating Thunder BladeElectricPhysical
    130​
    Has a high critical hit ratio, and ignores abilities, increasing in power if the target's ability is Volt Absorb, Lightning Rod, or Motor Drive. Hits an additional time under Electric Terrain.
    GoodbightLet's Sleep ForeverPsychicSpecial
    130​
    Puts the target to sleep for 5 turns.
    SherprovedThe Seal Of ApprovalFightingPhysical
    130​
    This is both a Fighting move, and an additional type depending in Sherproved's form.
    SutaróMonkey King's Cloud RamFairyPhysical
    170​
    This is a critical hit against targets that are under a positive effect, such as Safeguard.
    XanzangottBreak Of BalanceMagicSpecial
    130​
    If two or more of the target's stats are the same, this move's power becomes 225.
    YubaizerWhite Horse Energy BlastDragonSpecial
    160​
    For the rest of the battle, the target's stat changes can't exceed +3.
    ShibakoynWowWierdPhysical
    150​
    After use, this becomes "Such Battle", a power 150 Physical Beast move. Then it becomes "Many Damage", a power 200 Physical Wierd move that ignores everything, before resetting back to Wow.
    BuzkarushuPolo Rush CrushAthletePhysical
    140​
    Before use, knocks off the target's held item. Power increases for each Pokémon that is not holding an item, even if they are in their Poké Balls.
    HeilosseusCannon Festival ForeverShadowPhysical
    50​
    Hits five times, each hit having a chance to lower the target's resistance to Shadow moves by 25%. If this makes their resistance -100% or more, the remaining hits become critical hits.
    MonulaThe Golden ForecastSteelPhysical
    20​
    Hits 10 times, scattering coins everywhere.
    JarlarisStorage Within The ArkTimeStatusN/AChoose a Pokémon in your party and have it hide inside Jarlaris. Both Pokémon fight as one until Jarlaris is defeated or recalled.
    MikiánzéMillionth RailgunElectricSpecial
    20​
    Hits 10 times, ending with a power 120 Electric move.
    JackpotLucky SevenPsychicStatusN/AMakes it so that Jackpot will always roll three sevens on it's next pull!
    SusanoperialZero Arms: OROCHIHeroSpecial
    180​
    Once per battle, fully restores the PP of all of the user's moves.
    KosakuriPerformance LIVE!SoundSpecial
    140​
    After use, the user uses Sakuya LIVE!
    KanagarorArtistic Great WaveWierdSpecial
    150​
    Increases the user's stats by 1. Then, lower's the target's stats by the user's increased stats.
    YorochiNine Death DevestationDarkSpecial
    90​
    Hits nine times, with each hit increasing the damage dealt by Black Wounds by 1.
    Qut-ItchiQutangIcePhysical
    30​
    Hits five times, each hit being unaffected by enemy stat boosts, resistances, and immunities. It's power increases by 10 for each member of the Three Gorges in the party.
    Wu-NiWuElectricPhysical
    130​
    Unaffected by enemy stat boosts, resistances, and immunities. It's power increases by 10 for each member of the Three Gorges in the party.
    Xili-MittsuXiliangFirePhysical
    150​
    Always goes last. Unaffected by enemy stat boosts, resistances, and immunities. It's power increases by 10 for each member of the Three Gorges in the party.
    Sánx-DáThree GorgesLightPhysical
    100​
    Hits an additional time for each member of the Three Gorges in the party.
    GodyoWrath Of The ElementsDarkSpecial
    50​
    Hits 30 times, each hit having one of the 30 types. However, unlike other Signiture Ancient moves, each hit only has 30% accuracy, but at least 5 of them will always hit.
    AzwryuXiannuFairyPhysical
    160​
    Doubles the effect of Honesty Of The East for the rest of the battle: This effect is doubled again for East-exclusive Pokémon.
    NisigaShuangIcePhysical
    160​
    Doubles the effect of Fangs Of The West for the rest of the battle: This effect is doubled again for West-exclusive Pokémon.
    MinillionHuoyanFirePhysical
    160​
    Doubles the effect of Wings Of The South for the rest of the battle: This effect is doubled again for South-exclusive Pokémon.
    KitorrJieshiRockPhysical
    160​
    Doubles the effect of Shell Of The North for the rest of the battle: This effect is doubled again for North-exclusive Pokémon.
    ZhononLongDragonSpecial
    200​
    Power increases for each Azwryu, Nisiga, Minillion, and Kitorr in the party: If all four in the party, this is a OHKO. The user must spend two turns recharging afterwards.
    GolvhaiGolden BrotherJobSpecial
    140​
    For the rest of the battle, all enemy moves are Dragon-type, but Fairy-types lose their immunity to Dragon moves. It's power increases if Silvhai is in the party.
    SilvhaiSilver BrotherWierdSpecial
    140​
    Fully refills all of Silvhai's Ancient Gauges. It's power increases if Golvhai is in the party.
    JadorvhaiJade FamilyMagicSpecial
    200​
    Refills the PP of Chuàngjiàn if the user knows it. The user must spend a turn recharging afterwards. It's power increases if Golvhai and Silvhai are in the party.
    ShijoraOriva's DestructionVillainSpecial
    150​
    The first time it's used, the target loses all their PP from all of their moves.
    ChuanFriends Forever: The Radiant ChargeHeroPhysical
    140​
    While Chuan knows this move, all friendly Pokémon gain the Contribute attack. This empties their Ancient Gauge and powers up this move for the rest of the battle accordingly to how much of the Ancient Gauge was emptied this way.
     
    Last edited:

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 11: THE ROADMAP FOR THE FUTURE: ARE YOU A BOY, OR A GIRL?
    Happy Chinese New Year! We are informing you that the three paths will be released soon: Path of Victory, featuring the ten gyms, has all of it's opponent's laid out, and the other two are starting to have their opponents be laid out as well! In addition, a detailed map of the Oriva Region is expected to be released in the near future, in addition to a TM list! But right now, it's finally time to show the player characters for the game! Like previous games, you can choose to be either a boy, or a girl, with the unchosen gender being your rival, who will be fought during the Path of Victory!
    ixvBUpj.png

    Pictured left: The boy. Pictured right: The girl. Their canon names are Samuel and Celestia!
    Note that your look is not set in stone. The player's skin colour can be chosen at the start of the game, and Trainer customization returns from the previous titles, and you can visit various style shops to buy new clothing items or to change your hairstyle.
     

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 12: A COMPLETE MAP OF THE ORIVA REGION
    The twelvth premium file covers a complete map of all the locations in the Oriva Region, although the level ranges are not shown here. Yellow locations are cities or settlements, while the type icons indicate where the Gyms, Titans, and Wushido Clan bases are. One location is version exclusive, with that being the home of the guardian of your game version: North has the Black Canyon, South has Vermillion Volcano, East has the Azure Dragon Palace, while West has the White Glacier. In addition, all locations in the water require Chuan's dive ability to reach!
    3rUJuHK.png
     

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 13: A COMPLETE LIST OF TMS
    For the 13th Premium file, a complete list of all the TMs in the Oriva Region will be shown! These TM materials can be crafted out of materials dropped by wild Pokémon, rewarded from gyms, or found scattered across the region: Material costs are not shown here. You may notice that the ordering of these TMs follow a pattern, just like the Pokédex order...but what is it?
    TM No.Move It ContainsType
    TM1Ancient RechargeNormal
    TM2Ancient MatchNormal
    TM3SwiftNormal
    TM4Body SlamNormal
    TM5Double EdgeNormal
    TM6Egg BombNormal
    TM7ExplosionNormal
    TM8Hyper BeamNormal
    TM9Giga ImpactNormal
    TM10Weather BallNormal
    TM11Swords DanceNormal
    TM12MetronomeNormal
    TM13Double TeamNormal
    TM14ProtectNormal
    TM15SubstituteNormal
    TM16Sleep TalkNormal
    TM17Follow MeNormal
    TM18Heal PulseNormal
    TM19Scary FaceNormal
    TM20RoarNormal
    TM21Rock SlideRock
    TM22Rock TombRock
    TM23Power GemRock
    TM24Ancient PowerRock
    TM25Stealth RockRock
    TM26SandstormRock
    TM27Wide GuardRock
    TM28SurfWater
    TM29Hydro PumpWater
    TM30Water PulseWater
    TM31LiquidationWater
    TM32Aqua TailWater
    TM33WaterfallWater
    TM34DiveWater
    TM35Rain DanceWater
    TM36ThunderboltElectric
    TM37ThunderElectric
    TM38Charge BeamElectric
    TM39Wild ChargeElectric
    TM40Shock WaveElectric
    TM41Thunder FangElectric
    TM42Thunder PunchElectric
    TM43Rising VoltageElectric
    TM44Volt SwitchElectric
    TM45Eerie ImpulseElectric
    TM46Electric TerrainElectric
    TM47Thunder WaveElectric
    TM48Grass KnotGrass
    TM49Giga DrainGrass
    TM50Grassy GlideGrass
    TM51Solar BeamGrass
    TM52Solar BladeGrass
    TM53Leaf BladeGrass
    TM54Energy BallGrass
    TM55ChloroblastGrass
    TM56Pollen SeasonGrass
    TM57Grassy TerrainGrass
    TM58Leech SeedGrass
    TM59PsychicPsychic
    TM60Psycho CutPsychic
    TM61PsyshockPsychic
    TM62Zen HeadbuttPsychic
    TM63Psychic FangsPsychic
    TM64Expanding ForcePsychic
    TM65Calm MindPsychic
    TM66HypnosisPsychic
    TM67AgilityPsychic
    TM68RestPsychic
    TM69Light ScreenPsychic
    TM70ReflectPsychic
    TM71TrickPsychic
    TM72AmnesiaPsychic
    TM73Trick RoomPsychic
    TM74Psychic TerrainPsychic
    TM75Mirror CoatPsychic
    TM76Healing WishPsychic
    TM77Sludge BombPoison
    TM78Sludge WavePoison
    TM79Poison JabPoison
    TM80Acid SprayPoison
    TM81VenoshockPoison
    TM82ToxicPoison
    TM83Toxic SpikesPoison
    TM84Gastro AcidPoison
    TM85Corrosive GasPoison
    TM86Fire FangFire
    TM87Flame ChargeFire
    TM88Fire BlastFire
    TM89FlamethrowerFire
    TM90Fire PunchFire
    TM91Heat WaveFire
    TM92Flare BlitzFire
    TM93Fiery DanceFire
    TM94Will-O-WispFire
    TM95Sunny DayFire
    TM96Seismic WaveGround
    TM97BulldozeGround
    TM98Earth PowerGround
    TM99DigGround
    TM100Drill RunGround
    TM101Thousand ArrowsGround
    TM102Thousand WavesGround
    TM103SpikesGround
    TM104Shore UpGround
    TM105Aerial AceFlying
    TM106FlyFlying
    TM107Brave BirdFlying
    TM108HurricaneFlying
    TM109AcrobaticsFlying
    TM110Air SlashFlying
    TM111TailwindFlying
    TM112Mirror MoveFlying
    TM113Feather DanceFlying
    TM114Buggy StingBug
    TM115X-ScissorBug
    TM116Bug BuzzBug
    TM117U-TurnBug
    TM118Leech LifeBug
    TM119Rage PowderBug
    TM120Sticky WebBug
    TM121Tail GlowBug
    TM122Shadow BallGhost
    TM123Shadow ClawGhost
    TM124PoltergeistGhost
    TM125HexGhost
    TM126Confuse RayGhost
    TM127Destiny BondGhost
    TM128Perish SongGhost
    TM129CurseGhost
    TM130Mean LookGhost
    TM131Mach PunchFighting
    TM132Brick BreakFighting
    TM133Focus BlastFighting
    TM134Close CombatFighting
    TM135Aura SphereFighting
    TM136Drain PunchFighting
    TM137Body PressFighting
    TM138High Jump KickFighting
    TM139Triple KickFighting
    TM140Bulk UpFighting
    TM141Quick GuardFighting
    TM142CounterFighting
    TM143Flash CannonSteel
    TM144Iron HeadSteel
    TM145Metal ClawSteel
    TM146Data StreamSteel
    TM147Smart StrikeSteel
    TM148Gyro BallSteel
    TM149Iron DefenseSteel
    TM150Metal BurstSteel
    TM151Ice BeamIce
    TM152Ice FangIce
    TM153Ice PunchIce
    TM154BlizzardIce
    TM155Ice SpinnerIce
    TM156Ice ShredderIce
    TM157Triple AxelIce
    TM158HazeIce
    TM159SnowscapeIce
    TM160Aurora VeilIce
    TM161MistIce
    TM162Dragon PulseDragon
    TM163Dragon ClawDragon
    TM164Dragon TailDragon
    TM165OutrageDragon
    TM166Core EnforcerDragon
    TM167Dragon DanceDragon
    TM168MoonblastFairy
    TM169Dazzling GleamFairy
    TM170Play RoughFairy
    TM171CharmFairy
    TM172AttractFairy
    TM173Misty TerrainFairy
    TM174MoonlightFairy
    TM175Dark PulseDark
    TM176Night SlashDark
    TM177CrunchDark
    TM178ThiefDark
    TM179Foul PlayDark
    TM180Knock OffDark
    TM181TauntDark
    TM182SwitcherooDark
    TM183Parting ShotDark
    TM184TormentDark
    TM185Nasty PlotDark
    TM186Fake TearsDark
    TM187NighttimeDark
    TM188DominationLight
    TM189Shine BurstLight
    TM190Pillar SmashLight
    TM191Luster SwordLight
    TM192Holy WrathLight
    TM193RenewLight
    TM194CleanseLight
    TM195ResurrectionLight
    TM196Magic BurstMagic
    TM197Arcane StormMagic
    TM198Dove SwarmMagic
    TM199Mystery FistMagic
    TM200VanishMagic
    TM201PreparationMagic
    TM202Ancient SlamMythical
    TM203Sword SlashMythical
    TM204Dust SprayMythical
    TM205Mythic BreathMythical
    TM206Pinpoint ShotMythical
    TM207SlayMythical
    TM208Grand FinaleSound
    TM209Bass DropSound
    TM210Sonar SmashSound
    TM211Falling PianoSound
    TM212OrchestraSound
    TM213AmplifySound
    TM214PerformanceSound
    TM215Chrono BurstTime
    TM216Age ManipulationTime
    TM217Record CrashTime
    TM218Clock ArrowsTime
    TM219PauseTime
    TM220Alarm RingTime
    TM221Optical IllusionWierd
    TM222Art WaveWierd
    TM223DisintegrateWierd
    TM224Eye BowlWierd
    TM225ConfirmationWierd
    TM226Reverse RealmWierd
    TM227MirageWierd
    TM228Pink SlipJob
    TM229Market CrashJob
    TM230ArrestJob
    TM231DemotionJob
    TM232Atomic BombJob
    TM233InterviewJob
    TM234Shadow RushShadow
    TM235Shadow RaveShadow
    TM236Shadow BlastShadow
    TM237Shadow EndShadow
    TM238Shadow ShedShadow
    TM239Shadow SkyShadow
    TM240Feral FrenzyBeast
    TM241RampageBeast
    TM242Spirit BlastBeast
    TM243Sharp ClawsBeast
    TM244RendBeast
    TM245WildernessBeast
    TM246Tear DownBeast
    TM247TrampleBeast
    TM248Ghost WolvesBeast
    TM249Savage RoarBeast
    TM250Spirit GuideBeast
    TM251Goal StrikeAthlete
    TM252Home RunAthlete
    TM253VolleyAthlete
    TM254PassAthlete
    TM255Line OutAthlete
    TM256GridlockAthlete
    TM257TrainingAthlete
    TM258Synchronize SwimAthlete
    TM259Cheer OnAthlete
    TM260Rocket LauncherHero
    TM261Laser VisionHero
    TM262Heat VisionHero
    TM263BeatdownHero
    TM264CrimestopperHero
    TM265Power BlastHero
    TM266Finishing MoveHero
    TM267Dial LineHero
    TM268X-Ray VisionHero
    TM269Weakness ExploitationVillain
    TM270OverwhelmVillain
    TM271Death RayVillain
    TM272Doomsday DeviceVillain
    TM273TripVillain
    TM274Back BreakVillain
    TM275RobberyVillain
    TM276SchemingVillain
    TM277Maniacal LaughVillain
    TM278Solar ChargeVillain
    TM279Grass PledgeGrass
    TM280Fire PledgeFire
    TM281Water PledgeWater
    TM282Frenzy PlantGrass
    TM283Blast BurnFire
    TM284Hydro CannonWater
    TM285Draco MeteorDragon
    TM286Steel BeamSteel
    TM287Volt TackleElectric
    TM288DrilldownRock
    TM289Horse ServeGrass
    TM290East Sea WaveWater
    TM291Firework BlazerFire
    TM292Rajin's RageElectric
    TM293Bestial FangBeast
    TM294Closing CeremonyAthlete
    TM295Saving GraceHero
    TM296World DominationVillain
    TM297Weapon MasteryShadow
    TM298StaggerMythical
    TM299Re-AwakenDragon
    TM300Final AsylumNormal
     

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 14: EVERY NEW NON-SIGNATURE ABILITY
    The 14th premium file covers all the new abilities that are introduced in the Oriva Region: Each one shown below is used by at least two Pokémon in the region. Signature abilities are not listed here, and can be seen by looking at their entries in the past waves.
    Ability NameEffect
    AbstractAfter an enemy Pokémon uses a status move on this Pokémon, it may become confused.
    Ancient SpiritThe Ancient Gauge fills in faster.
    BalancerAt the start of each turn, if this Pokémon's stats are lowered, increases those lowered stats by 2, and if the enemy Pokémon's stats are raised, lowers those increased stats by 2.
    BraveryReduces damage received from Bug, Ghost, and Dark-type moves by 50%.
    BusyThis Pokémon is too busy to notice any non-volatile status conditions, such as Taunt.
    Case SolverWhile this Pokémon only knows one attacking move, (Outside of the move in it's Ancient Move Slot) that move gains +25% power and ignores resistances and immunities.
    Chi PowerThis Pokémon gains 1 Chi Point at the start of every turn. It can be spent on several Chi attacks that can only be used by a Pokémon with this ability!
    Clock InOn send in, clears out all enemy positive speed-related effects such as speed boosts and Trick Room.
    DefendantOnce this Pokémon has used it's held item, it gains +25% defence and special defence.
    DiabolicalEnemy Pokémon that aren't holding an item have -25% resistance to Super Effective moves while this Pokémon is in play.
    Feral FangsThis Pokémon's attacks deal more damage the lower the target's HP is.
    Frigid TouchContact moves may Freeze the target. If a Pokémon with this ability is hit with a contact move, the attacker may become Frozen.
    Hard WorkingFriendly stat boosts are 25% more effective.
    Head RemovalContact moves may disable one of the target's moves.
    LullabodyIf a Pokémon with this ability is hit with a contact move, the attacker may fall asleep.
    MastermindThis Pokémon and it's ally's moves are immune to enemy effects such as Spite and Disable. It addition, it's Villain-type moves power up for each other Villain-type Pokémon in the party.
    PredictionOn send in, this Pokémon automatically uses Future Sight.
    Protector's DutyThis Pokémon's stats are increased in any kind of Terrain.
    Scales Of JusticeThe first time this Pokémon reaches 50% or less health, it uses Pain Split.
    Stadium SpiritIf an enemy Pokémon that is slower than this Pokémon uses a priority move, this Pokémon still moves first.
    SuperspeedThis Pokémon's Priority moves have +25% power.
    TouchdownAfter this Pokémon knocks out an enemy Pokémon, it's next move is 25% stronger.
    TrumpeteerPowers up a move that is used repeatedly.
    UltravisionThis Pokémon's attacks can damage even enemies in a semi-invulnerable state. In addition, they ignore Protect.
    Wild FuryThe first time this Pokémon reaches 50% or less health, it whips itself into a fury, powering up their moves, but giving them recoil damage.
     

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 15: SOMETHING...IS COMING!
    The story rewrite is nearly upon us in the future: All of the major opponents of all three story paths have now been done, and a database of the stats and abilities of all 1248 Pokémon will be coming as well! But there is also something else in the works as well...could it be, that in the future...a poster of all 1248 sprites will come?
    l7TvrXl.png
     

    UberTrainerChinaZero

    Creator of Pokémon North, South, East, and West
    56
    Posts
    262
    Days
    • Seen today
    PREMIUM FILE 16: THE STATS AND ABILITIES OF THE ORIVA REGION'S POKÉMON
    The sixteenth Premium file contains a downloadable PDF which showcases all the stats and abilities of all the new Pokémon of the Oriva Region! You may need to zoom in to see them, but you can plan out your own strategies with the Pokémon you wish to use! You'll notice that most of the fully evolved Pokémon do not have a base stat total lower than 500, so that no Pokémon is ever too weak to use. Their movepools will be in a separate premium file coming in the future, alongside the story rewrite!
     

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