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Hey, thanks for the game, I've enjoyed it a lot. I'm kind of struggling to get Regidrago though. How do I open the door? I got the other four, but I don't get this riddle.
Spoiler:
I read the braille message, went down three times, to the right four times, but I can't find the button.
I just started this today and I love it so far. I especially love the Nuzlocke options making it so much easier to accomplish without having to use a manual tracker. I adore the Follower Pokémon feature.
I sort of wish there was a way to select a Pokémon who isn't the leader as your follower like BDSP when I'm leveling a Pokémon but still wanna see my starter, but it's no dealbreaker and the perfect touch.
After having finished a few runs lately, I felt like doing a run with type effectiveness randomized. In the randomizer option, I selected for type effectiveness to be random. But as I was playing the game, I didn't notice any changes in the type chart. Am I doing something wrong here, or does type effectiveness randomization just not work?
Hey, thanks for the game, I've enjoyed it a lot. I'm kind of struggling to get Regidrago though. How do I open the door? I got the other four, but I don't get this riddle.
Spoiler:
I read the braille message, went down three times, to the right four times, but I can't find the button.
I just started this today and I love it so far. I especially love the Nuzlocke options making it so much easier to accomplish without having to use a manual tracker. I adore the Follower Pokémon feature.
I sort of wish there was a way to select a Pokémon who isn't the leader as your follower like BDSP when I'm leveling a Pokémon but still wanna see my starter, but it's no dealbreaker and the perfect touch.
I also want to share what I'm working on. Tbh I'm not really doing much, but there's something I've been meaning to do for some time and I finally did it: custom shinies.
Don't you hate how many shinies look? Well, I decided to change some of them. I divided them into 2 categories:
- Contrast update: The colour gets updated with more contrast, but it stays the same. Helps the colour to pop-up more in comparison to their non-shiny version. It includes Marowak, Chinchou, Elekid, Farfectch'd, Lanturn, Lapras, Tentacool, Tentacruel and Zapdos.
- Better and custom Shiny: Those Pokémon with "bad shinies" get upgraded to newer, better colours, completely custom: Blaziken, Scyther, Flareon, Haunter, Gengar, Heracross, Jolteon, Vaporeon, Pichu, Pikachu, Raichu, Regice, Xatu,
Spoiler:
Pichu, Pikachu and Raichu got a palette swap to look like a GB palette, so more washed-out colours.
Flareon was underwhelming, so I just swapped it with Jolteon! But that wasn't enough, so I swapped Jolteon's shiny palette with Vaporeon, and Vaporeon's with Flareon.
Regice became transparent. Probably my favourite.
Golden bugs are cool, so Heracross is one of them now.
Haunter and Gengar got the "Mega-Gengar palette" treatment.
Scyther's shiny was just green. Why. So I just made it red. Now it looks like Scizor!
Blaziken and Xatu just got different colours:
These palette changes will apply to the follower as well. And, if you already caught a shiny Pokémon that has been updated, the new palette will be used instead. So you won't need to catch again the shinies.
Next update will also include other changes, but they are work in progress.
Is there any chance to make a star in the shiny mon's summary? The original R/S/E somehow don't have any icon for them. I think this is also something "modern" for this game.
Just curious Resetes, I'm wondering whether there's something wrong about the munchlax spawn on route 102? I found a shiny ralts, several mime jr and a couple of surskits and I still haven't encountered a munchlax, and I have been searching in the night.
And I did restart my save earlier, been playing on hard without having to change so far, but I found lots of lucky eggs in the safari zone so now it's almost getting easier.
I think Hard mode should not have reduced EXP gain, you get underleveled really easily. I have to change to Easy just to level up to the gym level and then change again. Totally unnecesary.
Besides that, this is seriously a fantastic hack.
Just curious Resetes, I'm wondering whether there's something wrong about the munchlax spawn on route 102? I found a shiny ralts, several mime jr and a couple of surskits and I still haven't encountered a munchlax, and I have been searching in the night.
And I did restart my save earlier, been playing on hard without having to change so far, but I found lots of lucky eggs in the safari zone so now it's almost getting easier.
Hey, my documentation was (again) wrong. Munchlax spawns in Route 102 during the day. Sorry about that, already changed it. You know, making documentation is hard.
I think Hard mode should not have reduced EXP gain, you get underleveled really easily. I have to change to Easy just to level up to the gym level and then change again. Totally unnecesary.
Besides that, this is seriously a fantastic hack.
I know, it's just a cheap way to make Hard more difficult. There's no way of making a difficult rom-hack without changing the trainer's teams, and since I didn't want to do that, I decided to make it this way. Also, even if you are under-levelled, there are a million ways to complete the game: changing your team, using certain items, using both EXP. Shares to your liking, Lucky Eggs, etc. That's the idea behind this particular Hard mode, and I know that it might not be for everyone but this isn't a difficulty rom-hack in the first place.
Hey resetes, just wanted to say that I think this is an absolutely magic romhack. Emerald is my favorite pokemon of all time, and your mode has made for the most comfortable pokemon playing experience I could've ever imagined. Thank you so much for your hard work :)
I only wish that I had known Hard Mode decreased experience before I picked it. Is there any way to revert the difficulty, or enable the EXP boost after starting the game?
So IDK why but debug mode isnt activating on my steamdeck with the recent version. pressing and holding Select and then pressing Start while in options.
Also when I spoke to the guy just after petalburg woods (next to the building you get the wailmer pail) who gives bullet seed, i got the notification of getting the TM but when checking my bag its not in there. Just went a little further to talk to the guy who gives cut. Cut also doesnt show up in my bag either.
for a bit more info. using EmuDeck im using the Retroarch emulator.
So IDK why but debug mode isnt activating on my steamdeck with the recent version. pressing and holding Select and then pressing Start while in options.
Also when I spoke to the guy just after petalburg woods (next to the building you get the wailmer pail) who gives bullet seed, i got the notification of getting the TM but when checking my bag its not in there. Just went a little further to talk to the guy who gives cut. Cut also doesnt show up in my bag either.
for a bit more info. using EmuDeck im using the Retroarch emulator.
Hey, I would say that these problems are caused by your emulator. I don't really know, but it seems likely. First of all, try using mGBA. I don't support the use of other emulators as they, from what I know, don't work correctly with decompilation hack-roms.
Hey resetes, just wanted to say that I think this is an absolutely magic romhack. Emerald is my favorite pokemon of all time, and your mode has made for the most comfortable pokemon playing experience I could've ever imagined. Thank you so much for your hard work :)
I only wish that I had known Hard Mode decreased experience before I picked it. Is there any way to revert the difficulty, or enable the EXP boost after starting the game?
You have all new evolutions in the main post, but Porygon uses its original method: trade. Use the Lilycove self-trader.
Wild Porygon can hold the Upgrade, and you can also get it in the BattleFrontier exchange corner.
hmm weird. i thought Retroarch-mGBA would work just like mGBA but apparently not. its basically completely different so idk why it even uses the name. anyway i looked up how to get the standalong mGBA and it does seem to be working now.
may be a good thing to point out in the FAQ for steamdeck users. default emulator it comes will will not play nice with this romhack.
Anyway, I released 1.4. It's not a big update but includes a few new things: mostly the new shinies and a new option to play with (Perma Faint). Full changelog:
All items are now obtainable via Pokémon drops. Refer to the documentation.
NEW Perma Faint option available from the Challenges Menu at the start of a new game. This feature makes your Pokémon unusable after it has fainted like in a Nuzlock, but without the Nuzlocke rules. Use with caution, as if you get to zero team members it could mean the end of your run.
Random Type Effectiveness now works as it should.
The game will beep 5 times when your Pokémon gets to low health, and then it will stop.
Opponents have an updated Pokeball throwing animation with sound.
Castform can now be caught in Route 119, and Chingling in Mt. Pyre exterior in both vanilla and modern spawns.
Have you thought about adding Toxic Orb and Flame Orb? I was super excited to try a guts+facade strat with hariyama, then realized those self inflicted status dont exist until next gen.
hey the sealed chamber quest doesn't work lmao. Have a wailord in the front and relicanth in the back. I use dig in the sealed chamber and it just sends me back underwater
🔍WHAT IS THIS HACK? (Updated to 1.3.4)
To put it simply, "Pokémon Modern Emerald" is a modernization of the original "Pokémon Emerald" game. This game offers all the QOL features and improvements that I've wanted since I got my hands on the original game in 2005. Think of this as a 2.0 update for the original game. This game is not a "difficulty hack-rom", and never will be. If you want a super difficult version of Pokémon Emerald there are already a lot of good hack-roms available. The idea behind this game is to play it instead of the original "Pokémon Emerald", especially for those who want a vanilla experience with more features: simple difficulty modes, move splits, QOL features, new Pokémon, new areas, new rematches, and a large etc.
This hack is a "3rd generation hack", meaning that it doesn't try to mimic later generations and, although certain features and improvements from later generations are included, this hack is a 3rd generation game at its core. Don't expect all the new moves from later generations, or being able to catch 900 different Pokémon. This hack does not include the "Battle Engine Upgrade" or anything similar, but it does include certain mechanics from it (like the OPTIONAL Physical / Special split that happened in Gen. IV, or the Fairy Type).
There's a total of 423 Pokémon, including 2 from Generation 8 and 3 from Generation 9. There are two modes that can be selected from the Challenges screen at the start of the game. If you don't touch anything, spawns will be just like the original Emerald without the version exclusives. If you enable "Modern Spawns", all 423 will be obtainable. The game also includes Day/Night spawns for both modes (although without Modern Spawns the change is minimal and it's mostly a rate change for certain species). There are also a ton of different options that can be selected at the start of the game to personalise your experience.
There are also WONDER-TRADES, which can help you complete your national Pokédex (All Pokémon are available for Wonder-Trade except legendaries, and you are limited to 3 Wonder-Trades every day).
The code is available on Github, and you can report bugs over there or in this thread. The game works on any good emulator (tested on: mGBA on PC / Switch) and on real hardware (tested on: EZ Flash Omega (BUT YOU HAVE TO SELECT FLASH TYPE 128KB MANUALLY), Everdrive Mini). Some emulators can cause crashes (OpenEMU, MyBoy, VBA) probably because they are too old or they are missing features other good emulators have.
This is my "dream emerald" version, let's say, but now even better!
✨FEATURES
There are a lot of things!
Spoiler:
Selectable options (at the start of the game:
Features:
Modern Spawns: You can now capture the 423 new Pokémon available. Only changes wild Pokémon, not trainers. Modern Spawns have also a Night encounter version for each route, making certain Pokémon night exclusive.
Item Drops: Items held by wild Pokémon, when defeated, will be dropped and obtained by the player. Forget about catching it or using Thief!
Reusable TMs: Choose between a faithful usage of TMs or a simplistic option that makes TMs infinite. All TMs can be bought in the Battlefrontier PokéMart only if you have Reusable TMs off, and makes Move Tutors one time only just like in the original (Move tutors are infinite if you enable Reusable TMs).
Perma Faint: Your Pokémon will stay in the FAINTED status, meaning that you can't use them again. CAREFUL as it could end your adventure if you lose all your Pokémon.
Survive Poison: If enabled, your Pokémon will survive poison damage with 1hp when outside of battle.
Easier Feebas: If enabled, Feebas have a 5% chance to appear around all Route 119.
Randomizer:
Includes every option that any randomizer can have, and it's completely modular.
Nuzlocke:
Any option that any Nuzlocker would want to use.
Difficulty:
Lock difficulty: locks the current select option that was selected during Birch's Speech and can't be changed ingame. Hard sets "Battle Style" to "Set" always.
Number of Party Members limit: From 1 to 5
Level caps
Exp. Multipliers
Player items
Trainer items
Player IVs: Sets all IVs from wild Pokémon to 31.
Trainer IVs: If hard is selected together with "Player IVs", you'll completely remove IVs from the game.
Player EVs
Trainer EVs
Play without Pokémon Centers
Challenges:
Evolution limits
One type only challenges
Stat equalizers
Mirror Mode
Mirror Mode Thief
Story related:
Gym rematches are easier to trigger. After 10 wild battles won, or 5 trainer battles won, there is a 50% chance of getting a rematch.
The Elite Four can be rematched after battling with Steven, and they are double battles.
After completing the Elite Four Rematch, a rematch with Steven will be available. You will get a unique, special prize.
The Sealed Chambers puzzles have changed slightly. Learn braille and find out what changed!
Also, there are 6 Regis. Try to discover where are the new 3!
All the trainer rematches scale up a lot more than in the original game, and their parties have been changed.
All the trainers in the Battle Frontier have new Pokémon in their teams and have been buffed or modified.
All the gym leaders, Elite Four, the 2 champions, Wally, Magma / Aqua leaders, and Red and Leaf will appear during the Battle Frontier challenges.
Pokémon related:
Following Pokémon (Optional, with a second option to enable or not Big Followers like Rayquaza).
40 new Pokémon species, mostly from Gen. IV and 3 from Gen 9 (Annihilape, Dudunsparce, Farigiraf).
Night encounters. Certain species will have a higher rate during night and others will only be available during night (only with Modern Spawns).
All the move buffs AND nerfs from later generations are in, with small changes to make them work in a 3rd gen game.
All Egg moves and tutor moves have been improved with data from later generations.
New evolution methods.
Pokémon inherit 5 IV's from their parents, no item needed.
Everstone works on male or female Pokémon and guarantees nature.
Gen. VIII Synchronize.
Kanto fossils are available in 3 different caves.
Shuckle can make berry juice just like in Gen. II!! Yay?
Nature Mints are available to buy in the Flower Shop after the 4th Gym.
Deoxys forms can be changed.
Custom Shiny forms for some Pokémon.
Battle related:
Modern Battle Frontier, Battle Tents and Trainer Hill. Your Pokémon will be limited to level 50 when playing in those battle facilities, even if your level is 100.
15 new moves from Gen IV to buff typings that didn't have a certain Physical / Special move. (Ex. Dark Pulse, as Dark type didn't have a Special Dark type move).
Fairy type introduced.
3 New abilities for Regidrago, Regieleki and Arceus.
Gen. VI EXP. SHARE and Gen III EXP. SHARE in the same game. "EXP. SHARE S" can be obtained at the Slateport Mart after obtaining the "EXP. SHARE" at Devon Corp.
HM01 Cut is now Grass type, NightShade does 50 static damage, Hidden power is now 60 always, and shows the type in the summary screen and in battle, Charge now ups Sp. Def.
EV Training available in Lilycove.
IV Maximizer available in Lylicove, after beating the game. Needs a lvl.100 Pokémon.
A nurse NPC is available after beating the game to farm EXP in Lilycove.
Faster battle intros. Enable "Fast Intros" option in the options menu.
Faster-paced battles. Enable "Fast Battles" option in the options menu.
5 beeps when low-health, then it stops.
Press START while selecting a move to open a new Submenu with information about the selected move.
Trainer class-based Pokéballs.
Catching EXP.
Macho Brace multiplies EV gain * 5.
Gen. IV Sitrus Berry.
UI related:
New Pokédex! You can now see important information on the new "Stats" page. It's very, VERY useful and it's like having the game documentation in-game.
Hold L+R, then A when entering a Wild Battle to instantly run.
You can now register 2 key items: Pressing (as usual) and holding SELECT!
Swap Pokémon pressing SELECT.
Colored Stats (red = good, blue = bad).
Pressing L in the stats section of a Pokémon will bring the EVs, pressing R will bring the IVs, and pressing START will bring the default stats.
HM moves don't need to be taught anymore. If you have a Pokémon that can use a certain HM, if you have the correct HM in the bag, and if you have the required badge, you will be able to perform an HM move.
HM moves can be deleted since they are not that important anymore.
TM had their price changed, especially if you are not using Infinite TMs.
The bag now holds up to 90 items, and item capacity has been upgraded to x999.
When the bag is full, items go to the PC.
You can change the ball your Pokémon is in using a different ball from the bag.
Reusable repel prompt.
The time on the clock can be changed.
Two pages with additional options in the options menu.
Debug menu can be enabled by everybody so you can cheat or modify whatever you want. To enable it, just hold "SELECT" then press "START" inside the options menu and you'll hear a noise. Pressing "START" to open the menu from that moment will show a "DEBUG" option at the bottom. It can also be opened with "R" + "START". Be careful, using certain options can break your save so I'm not responsible for any misuse.
Gameplay related:
3 difficulty modes (EASY, NORMAL and HARD). Selected at the start of the game, can be changed anytime from the options menu.
Spoiler:
EASY mode: Makes the game quite a lot easier by scaling levels down, and obtaining more EXP (+20%).
- Trainer Pokémon and Wild Pokémon scale down to 10 levels compared to the original game. More badges, less level.
- There are no restrictions on the Battle Frontier.
NORMAL mode: Vanilla.
- No changes, except rematches and small things (also on EASY mode).
HARD mode: Makes the game a bit more difficult by scaling levels up, and obtaining less EXP (-40%). This mode does not intent do be a "super difficult" hack-rom. It only tries to be a bit more difficult than vanilla.
- Trainer Pokémon and Wild Pokémon scale up to 10 levels compared to the original game. More badges, more level.
- Certain ace Pokémon have had their abilities or items changed to make everything a bit more difficult. This mode does not change anything else in trainer parties, or their strategies.
- SET MODE is automatically selected and can't be disabled if you lock the difficulty.
- There are more restrictions on the Battle Frontier.
- The GEN VI Exp. Share will give less Exp. to the battling Pokémon.
- (OPTIONAL but recommended) Use in combination with scaling IV/EV trainers from the Challenge Menu at the start of the game for an interesting challenge. You can also lock the difficulty in the Challenges menu at the start of the game.
Optional and recommended PHYSICAL / SPECIAL MOVE split from Gen. IV. Selected in the options menu, second page.
New Challenge Menu at the start of the game.
Bag capacity increased to 90,
Day / Night System with Day / Night encounters. Now Daytime is from 6AM to 20PM. Night-time is from 20PM to 6AM. For (2 new) evolutions, Morning is from 6AM to 9AM. Also includes cool lighting at night!
Run everywhere.
Autorun (in the options menu).
HM moves text and interaction is way faster.
Link with Fire Red / Leaf Green available from the start.
One-time tutors are infinite, but you have to pay now (only if Infinite TMs is on).
Trainer HIll prizes are the berries that were not available in the GBA games.
Match and Acro Bike are now one. Change between them by pressing "R".
Chain fishing has been added.
Easier fishing has been added to the options menu (FR/LG fishing).
All tickets are available to buy, together with its events.
Faster nurse Joy healing, and now with an even faster version in options.
Daily money event with Meowth (post-game).
You can check the Soot Sack to know how much ash you have.
Interacting with berry trees is faster, berry trees that are in rainy routes don't need to be watered, and berry trees don't decay.
New Self-trader to force trade evolutions (trading with another game still works).
PokéMarts items change with every badge.
AI improvements.
Amulet coin works always, doesn't matter who has it.
Map related:
Altering cave is now an Unown cave.
A few new maps to introduce the new Regis.
Mirage Island can be forced with a certain Pokémon in the party, apart from its unusual rate.
You can have a look at more changes under the hood in this document. It's my personal document, so it might be a bit messy.
🕶️EXTRA INFORMATION (SPOILERS)
Evolution changes and improvements:
Spoiler:
All trade evolutions --> Can be evolved by trading or using the Self-Trader located in Lilycove.
Aipom --> Ambipom, using Tickle
Bonsly --> Sudowoodo, using Mimic
Budew --> Roselia, high friendship
Roselia --> Roserade, increasing Beauty (less than Milotic)
Chingling --> Chimecho, high friendship.
Dusclops --> Dusknoir, trading with the item "Spell Tag"
Electabuzz --> Electivire, using a Thunderstone
Snorunt --> Glalie, level 42 (default)
Snorunt --> Froslass, being Female, at level 42, during Morning time (6AM to 9AM)
Kirlia --> Gardevoir, level 30 (default)
Kirlia --> Gallade, being Male, at level 30, during Morning time (6AM to 9PM)
Eevee --> Glaceon, holding "Never melt ice" during the night
Eevee --> Leafeon, holding "Miracle seed" during the day
Eevee --> Sylveon, using a Fairy Type move
Gligar --> Gliscor, level 36 during the night
Happiny --> Chansey, high friendship
Murkrow --> Honchkrow, level 30 during the night
Lickitung --> Lickilicky, using Rollout
Magmar --> Magmortar, using a Firestone
Magneton --> Magnezone, holding a Thunderstone
Piloswine --> Mamoswine, using Ancient Power
Mantyke --> Mantine, using Water Pulse
Misdreavus --> Mismagius, holding during the night the item "Spell Tag"
Mime Jr. --> Mime Jr., using Mimic
Munchlax --> Snorlax, high friendship
Porygon2 --> Porygon-Z, trading with the item "Up-grade"
Nosepass --> Probopass, holding a Thunderstone
Rhydon --> Rhyperior, trading with the item "Hard Stone"
Tangela --> Tangrowth, using Ancient Power
Togetic --> Togekiss, holding the item "Heart scale", only during daytime
Sneasel --> Weavile, level 35 during the night
Yanma --> Yanmega, using Ancient Power
Primeape --> Annihilape, level 44 during the night
Girafarig --> Farigiraf, using Signal Beam
Dunsparce --> Dudunsparce, using Drill Peck
New wild Pokémon available for every mode (Alternate Spawns and Default spawns):
Spoiler:
Ruby / Sapphire exclusives (Meditite, Medicham, Lunatone, Roselia, Surskit, Masquerain, Zangoose): In their respective Ruby / Sapphire places.
Kabuto / Omanyte / Aerodactyl: 3 new fossils found in caves.
Unown: Altering cave.
Budew: In-game trade for a Ralts, and in Route 123 (together with Roselia), only during Night-time.
Chingling: In-game trade for Volbeat.
New static encounters:
Spoiler:
Articuno: After defeating / capturing Ho-Oh, in Bagon's room in Meteor Falls.
Zapdos: After defeating / capturing Ho-Oh, in Scorched Slab.
Moltres: After defeating / capturing Ho-Oh, in Victory Road.
Mewtwo: After defeating / capturing Mew, in Altering Cave.
Mew: Old Sea Map, bought in the Exchange Service of Battle Frontier.
Suicune: After defeating / capturing Lugia, in the icy room of Shoal Cave.
Entei: After defeating / capturing Lugia, in Magma Hideout.
Raikou: After defeating / capturing Lugia, in New Mauville.
Ho-Oh: Aurora Ticket, bought in the Exchange Service of Battle Frontier.
Lugia: Aurora Ticket, bought in the Exchange Service of Battle Frontier.
Celebi: After defeating / capturing Lugia, with Entei, Raikou and Suicune on the team. In Petalburg Woods.
Jirachi: After becoming the champion, interacting with the White Rock in Mossdeep.
Lati@s: Eon Ticket, bought in the Exchange Service of Battle Frontier.
Deoxys: Mystic Ticket, bought in the Exchange Service of Battle Frontier.
Regieleki: After completing the Sealed Chamber puzzle, East of Route 110.
Regidrago: After completing the Sealed Chamber puzzle, on a secret island north of Route 132.
Regigigas: After obtaining / defeating all Regis, in the braille puzzle of Dewford Cave, and after being the champion.
(Not a static encounter) Arceus egg: Prize for beating Steven for the second time.
📸SCREENSHOTS
Spoiler:
🔧FAQ
Spoiler:
Will you add more Pokémon to the game?
No, the game will feature only 423 Pokémon. No Hisuian Pokémon, no regional forms are planned.
What about other modern mechanics like Mega Evolution?
This is mostly a 3rd generation project. Although many features are pulled directly from newer generations, battle mechanics from newer generations will never come to the game.
Can I cheat?
Debug menu can be enabled by everybody so you can cheat or modify whatever you want. To enable it, just hold "SELECT" then press "START" inside the options menu and you'll hear a noise. Pressing "START" to open the menu from that moment will show a "DEBUG" option at the bottom. It can also be opened with "R" + "START". Be careful, using certain options can break your save so I'm not responsible for any misuse.
HELP! My berries and in-game timed events are stuck after changing the clock!
The game resets the date to 1/1/2000 when you start or reset the clock. As the game uses this date to track daily events and berry growth, timed events will not happen again until you get to "your previous date before resetting the clock".
Example: It's your 15th day in-game (counted by the RTC, so 15 real-life days). You change the clock so the date resets to day 1. You need to wait until day 16 to get time events again.
In order to fix it, 1.3.5.2 introduced a (maybe temporal?) fix. First, enable the DEBUG menu. Then, go to the wallclock in your house and hold SELECT and then press the L Button. You will hear a sound. This sound means that the in-game clock has been advanced by 10 days. Press the button combination as many times as you think you need and in-game timed events will work again. You will need to do this every time you change the clock if you want time-events again. So, if you reset your clock on day 23, you will need to press the combination 3 times.
The Regi Event does not trigger. Dig takes me to the underwater route again. What's happening?
Read the braille messages.
🐛KNOWN BUGS
PLEASE DON'T REPORT BUGS IF YOU ARE NOT USING MGBA EMULATOR OR REAL HARDWARE. Decompilation hack-roms may crash or have strange bugs if you are using other emulators. To report a bug first use mGBA or real hardware, then DM me or comment here.
When not using Modern Spawns, certain Pokémon (especially from Gen 2) will show that they are available in a location they are not. Remember that if you are not playing with Modern Spawns set to on, wild encounters are (99.9%) from Emerald.
All items are now obtainable via Pokémon drops. Refer to the documentation.
NEW Perma Faint option available from the Challenges Menu at the start of a new game. This feature makes your Pokémon unusable after it has fainted like in a Nuzlock, but without the Nuzlocke rules. Use with caution, as if you get to zero team members it could mean the end of your run.
Random Type Effectiveness now works as it should.
The game will beep 5 times when your Pokémon gets to low health, and then it will stop.
Opponents have an updated Pokeball throwing animation with sound.
Castform can now be caught in Route 119, and Chingling in Mt. Pyre exterior in both vanilla and modern spawns.
1.3.5.3
Gallade and other Pokémon now work properly in the move tutor screen.
Using Sweet Scent in water no longer breaks surf.
1.3.5.2
TIME EVENTS GETTING STUCK FIX. Enable the debug menu, and hold SELECT and then press L while looking at the wallclock. More info in the FAQ section.
Cyndaquil appears in the WonderTrade trades.
The Pyramid Bag now works correctly.
Wild encounters have been slightly improved. Now, Gastly appears in the Abandoned Ship only (Modern Spawns only, other Pkm are used if Modern Spawns are off) and has been removed from other routes. Some other changes are included, but they are small ones.
You can now see your Pokémon team on your trainer card's second page (Thanks SDarkra1).
Cable Car hikers have been fixed and Zigzagoon can now appear in the cinematic (Thanks SDarkra1).
1.3.5.1
Debug menu is now activated holding SELECT, then pressing START.
Mawile is now Steel / Fairy.
Safari Balls now have their correct price.
Other small fixes.
1.3.5
Hard mode is now harder.
Paralysis doesn't affect electric types.
Steel doesn't resist Dark.
Spinda has had a cool buff. BST has been increased by 10 in every stat and it can learn Superpower. When using Superpower, it has a 50% chance of increasing the stats instead of decreasing them (like a 50% chance Contrary). Spinda has also a 1% chance of multiplying any damage by 2x. Not the best Pokémon, but certainly interesting.
Coins are half the price in the Game Corner.
Stat Reducing Berries now spawn in Route 123 (They will be there only if you start a new game, as they are set during it. You can still obtain them the usual way).
Stat Reducing Berries can now be used repeatedly without closing the party menu, and "Use" has been moved as the first option in the bag.
Battle Frontier now loads different sets of Pokémon according to the option "Physical / Special Split" (it was loaded in 1.3.4, but now all data has been finished).
Debug menu can be enabled by everybody so you can cheat or modify whatever you want. To enable it, just press "SELECT" + "START" inside the options menu and you'll hear a noise. Pressing "START" to open the menu from that moment will show a "DEBUG" option at the bottom. It can also be opened with "R" + "START". Be careful, using certain options can break your save so I'm not responsible for any misuse.
1.3.4
Regidolls can be obtained from the Mauville Game Corner.
The "Solid Board" can be bought in Lilycove without the Rooftop sale, and during the Rooftop sale, you can buy the Blue and Red tent.
Wally now appears in the tutorial even if you skip it.
New option at the start of the game: Infinite TMs. Now you can select if you want them or not. Move tutors are one use again if you turn off Infinite TMs.
New option at the start of the game: Survive poison. If you select it, you'll survive poison with 1HP like Gen IV onwards.
New option at the start of the game: Easy Feebas. If you select it, Feebas will appear 5% of the time in any tile on Route 119.
New option in the options menu (no new game required): Surf Music, Bike Music and Even faster Joy (for those who cannot wait).
While playing in HARD, EXP. SHARE (GEN IV) will divide the Battling Pokémon EXP., so it's not as easy to over-level enemies. EASY and NORMAL are unaffected and work exactly like GEN VI. EASY / NORMAL: 100% exp. for the battling mon, 50% for the rest. HARD: 75% exp. for the battling mon, 50% for the rest.
Regieleki, Regidrago and Arceus have 3 new abilities. Transistor and Dragon's Maw boost Electric and Dragon moves by 50%, and Multitype for Arceus works the following way:
Arceus has been massively buffed and it's probably broken. It's the last Pkm you'll probably obtain, it's fine.
Battle facilities now load 2 different versions of Pokémon: one adjusted with the Physical / Special split and one that is not adjusted to the split. It's still a work in progress and it's not finished.
Carvanha and Sharpedo now hold Red Parts.
Buffs and nerfs for many Pokémon. Notable ones: Sunflora has the default Sp. Atk and other stats have been boosted, Regidrago is not as broken with Dragon's Maw.
Buffs for some moves: Charge now up Sp. Def like in later gens, Poison Jab was added to some Pokémon.
Fixes:
Probably a lot, most important ones are Eevee having Fairy Moves, Fury Cutter not doing 640 damage after 5 turns (lol), lighting fixes and probably more.
1.3.3
Fixed Suicune not appearing after defeating Lugia.
You can buy "EXP. SHARE S" at the Slateport Mart AFTER obtaining the "EXP. SHARE" item at Devon Corp. Works just like Gen 3 Exp. share, it's a hold item.
Fairy Gem added to boost Fairy Type moves. Current only hold by Azurrill, will be obtained in the overworld next update.
1.3.2
New stuff:
A new option called "Player IVs" has been added to the Challenges menu at the start of the game. All Pokémon caught will have 31 IVs in all 6 stats. It applies also to in-game trades, bred Pokémon and Wonder-traded Pokémon. With this option, together with "Trainer IVs" set to "Hard", you can remove IVs completely from the game which can be fun for some people. Or not, maybe you want an easier run.
Night backgrounds to all terrains (from 21:00 to 6:00).
Battling in the Battle Frontier will not show the Experience bar (it bothered me a lot).
The move Earth Power has been added to help Pokémon that use more Special Ground moves.
Moonblast and Play Rought have been added and Covet and Hyper Voice are Normal Type again.
The Celebi event has new and improved dialogues, as the ones that were used were from the very first implementation.
Entering a battle will show a prompt to instantly run with L + R.
The Summary Screen now shows a prompt for showing EVs and IVs with L and R.
The bag now shows a prompt for sorting the items in the bag by pressing START.
The party menu now shows a prompt for Switching Pokémon by pressing SELECT.
Fixes:
Exp. Catch code has been updated again. Fixes learning a move while levelling up after a catch showing the just caught Pokémon.
Deoxys has Pokédex number 386 in all four forms.
Cut HM is... Green!
Azurill has the correct gender percentage. This bug is from vanilla.
The new Pokédex can now search Fairy Types.
Five Pokémon (Slaking, Kingdra, Milotic, Whiscash and Dusknoir) will not show their hidden, second ability in the new Pokédex. These secondary abilities cannot be obtained by the player, and only select trainers can use them while playing only in HARD difficulty.
L + R does not guarantee running from a Pokémon anymore (it was 100% before).
Buffs / Nerfs:
Gulpin and Swalot are now Poison / Normal, and now Swalot can learn Recover.
Castform can learn... Tri-Attack!
Grumpig has had its level-up moves changed quite a bit. Only additions, no removals.
Typhlosion is again Fire / Ground and has had quite a lot of new move additions.
Bubble is now 30 damage, and Uproar 70.
Lots of Pokémon now have Earth Power.
Some Pokémon have been reverse nerfed as they didn't need any buff. Nothing exceptional, you probably won't notice it.
1.3.1
Fixed the EXP. per catch code (thanks Lunos for his code and quick fix, and SPazzzi95 for finding a bug that has been around that code for like 2 years lol ). The sound still loops 2 times, but it's not a big deal.
Fixed Swapping moves in battle with Physical / Special Split option disabled showing garbage graphics. Thanks SPazzzi95 again.
Re-added some Pokémon to their original encounter zones with the option "Modern Spawns" enabled. If you see other Pokémon that should be there just like the Original Emerald but for some reason they are not showing up after many many tries, please report it to me. Seedot in Route 102 now has again a 1%, removed Eevee from Route 103 and added Poliwag and Hoppip, Re-added Oddish and Gloom to many routes that I deleted them in.
Extra buffs and moves for Slugma and Magcargo so they are not as bad.
Fixed 2 follower sprites (Charizard and Annihilape).
1.3 (Biggest update!)
IMPORTANT! 1.3 version requires a new game, and there is no way to carry on previous progress. You can connect version 1.2 with 1.3 and transfer your Pokémon.
New Stuff
Introducing Pokémon Followers! Everybody knows about them, and now they are available.
3 new Pokémon. Annihilape, Dudunsparce and Farigiraf! They come with hand-made animations and followers.
Modern Battle Frontier! Your Pokémon will be limited to level 50 during the facility challenges! Also includes battle tents.
Modern Trainer Hill! Your Pokémon will be limited to level 50 during the facility challenges!
Night encounters! Certain Pokémon will have a higher rate of appearing at night. For example, Ralts are easier to catch at night.
Introducing Modern Spawns! Optional, you can now capture the 423 new Pokémon available. Only changes wild Pokémon, not trainers. If you don't like it, you can have the original spawns. Modern Spawns have also a Night encounter version for each route, making certain Pokémon night exclusive.
Item drops! Optionally, wild Pokémon will drop their item instead of having to capture or use Thief them to obtain the item. Quite useful, if you ask me.
The options menu has 2 pages, with new customizable options: Difficulty, Pokémon Followers, Big Followers, Autorun, Physical / Special Split, Fast Intro in battles, Fast Battles, Easier Fishing, Match Calls, and Show type effective in combat.
The Challenges menu shown at the start has many new options: Locking difficulty to the chosen one during the Birch Speech, Modern Spawns, Shiny Chance and Item drops.
Shiny Chance goes from 8192 (default) to 512 (Very high). Have fun!
New lighting system! Window and certain objects will shine during nighttime! Looks great!
Kanto fossils can now be found in 3 different caves and can be resurrected in Rustboro City.
Pressing start while selecting a move will now open a Submenu showing information about the selected move.
You can now register 2 key items: Pressing (as usual) and holding SELECT!
All the gym leaders, Elite Four, the 2 champions, Wally, Magma / Aqua leaders, and Red and Leaf will appear during the Battle Frontier challenges.
New Pokédex! You can now see important information on the new "Stats" page. It's very, VERY useful and it's like having the game documentation in-game.
Improvements / Changes
Regidrago and Regieleki now have a sprite animation made by me!
9 new moves from Gen IV to buff certain typings that didn't have Physical / Special moves (Dark Pulse, Psycho Cut, Flash Cannon, Power Gem, Shadow Claw, Air Slash, Bug buzz, Dragon pulse and Focus blast).
You cannot change Difficulty or Gamemode in Birch's Lab anymore because of the above change. It's a positive change.
Day and Night system updated! Now it looks better, but it doesn't work in combat.
Hidden Power is now 60 DMG always, and you can see its type in the summary screen and battle.
Physical / Special icons are only shown if you have them enabled in the options menu.
The Physical / Special icons are now shown in the summary screen if you have the option enabled.
Bag capacity has been increased to 90 items, and you can now hold x999 of each item.
Gym rematches have been slightly tweaked so they all have, more or less, the same difficulty, and their difficulty has also increased.
Elite Four rematches are now double battles.
Lots of Pokémon buffs and changes! Use my personal document to see them all.
Battle Frontier buffs and changes!
Removed the "registered in Pokédex" screen after catching the first species of a Pokémon to speed up battles.
Shortened even more HM field animations, including Sweet Scent, Dig, Secret Power, etc.
Ingame trade Porygon is now a Chingling.
All overworld Pokémon have a new sprite.
Removed the Battle Frontier island that was located in the East.
Fixes
Pokédex height comparison now works with the newly added Pokémon.
Tons of bug fixes! Includes being able to rematch Steven, text fixes and many, many others.
1.2
Shortened HM field animations. Cut, Rock Smash, and Strength are way shorter, and Surf, Dive, Waterfall and Fly had the horizontal bar animation removed. No HM asks "Do you want to use [HM]?" anymore.
Autorun implemented. Can be enabled or disabled from the options menu.
Added version identification to the title screen.
1.1.1:
Pokémon now inherit 5 IV's from their parents. This was a planned feature, but I forgot to add it. No item needed.
1.1:
Gym rematches are easier to trigger. After 10 wild battles or 5 trainer battles, there is a 50% chance of getting a rematch.
Match calls can be turned on / off. Go to POKéNAV --> CONDITION --> ALLOW MATCH CALL.
EXP. SHARE messages have been reduced.
Skarmory can now learn Swords Dance via Move tutor. If you see move pools mistakes, let me know!!
1.0.1:
Ruby / Sapphire exclusives added to their respective areas.
🆙INSTALLATION AND DOWNLOADS
Download the attachment
You need the ROM: Pokemon - Emerald Version (USA, Europe). sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
Patch using flips.
I think it's easier to say that all my edits came from Pret's pokeemerald wiki. If you want to appear in this section, just message me and I will edit the post.
You can use this game as a base for your rom-hack, if you so desire.
You can use any code from the Github repository, if you really want to.
No need to credit me, just have fun.