I'm guessing the "Second Wave" variants of the Elite 4 and Champion teams from FireRed/LeafGreen are not counted (for the original post) as well, since those occur
after the first defeat of the reigning Champion...
I would like to have a choice between normal and hard mode right at the beginning, this way advanced players could take Hard mode to have a challenge.
This.
Nice post, and I think a easy mode would be good for very young players as well.
As for level boundaries, I would think something like this:
Easy level: (7 - 52)
Normal level: (10 - 62)
Hard level: (13 - 72)
Some good distinction between the levels would be appreciated.
And this...
^This, I want hard mode to have e4 & Champ around 65-75. Thus making post-game e4 & Champ around 75 - 85.
This could be nice.
I've always thought that by the end of the game your Pokemon should be nearly capped out. It would make sense that the champion have 6 level 100 pokemon.
It makes sense in theory (because by all means, anyone calling himself/herself a "Champion" should have the strongest Pokemon in the region; it's embarrassing when Youngsters with maximum-level Pokemon (Level 100) in the Battle Frontier could wipe the floor with the 'Champion'), and it would be a fairer/truer fight against the Champion since you can't take advantage of the tactic of "over-leveling" (which renders difficulty levels meaningless). However, I agree with others; I've never had a playthrough where my non-legendary Pokemon have approached the range of Level 90-100 prior to defeating the regional Champion for the first time (although I've only played
Sapphire,
Emerald,
FireRed, and somewhat
Ruby)...if I had to guess, they're usually around the Champion's Pokemon's levels or slightly higher/lower. Getting a team of Level 100s is
possible before defeating the Champion but I'd hardly say it's
feasible; it's hard enough getting one non-traded Pokemon to Level 100
without (ab)using Elite 4/Champion run-throughs and Hoenn Secret Base battles, all of which are post-game (though technically you could grind against the Elite 4 teams, lose to the Champion, and repeat that process).
However, I agree that the Champion's team should be at Level 100 at
some point (either during the first rematch or some point after that); the Elite 4 teams at Level 100 could also work after a set number of rematches.
The DPPt NPC level ranges surprised me when compared to the RSE level ranges (mainly due to how high the Champion's Pokemon apparently are).
Then all gym rematches (90) once you fight them 3 different time (100) with rotating pokemon
All elite 4 rematches (95)
Then champion rematch (100) with rotating pokemon ( chosen at random) ( of his type of course, maybe he can have a total of 13 diffrent pokemon and he will randomly choose 6 to battle ) (same goes for gym leaders and elites 4))
Not sure about the initial foe team levels, but I agree with the "Pokemon rotation from a given pool" thing for the Gym Leaders, Elite 4, and Champion, where 5 Pokemon out of an applicable pool are chosen at random, while the Trainer in question still retains his/her signature Pokemon (like how the Pokemon World Tournament does it, IIRC). Eventually, I think all rematches should be at Level 100 at some point (mostly Gym Leaders, Elite 4, and Champion teams).
In any case, some nice ideas in this thread. Aside from opposing Pokemon levels and Artificial Intelligence (AI) implemented within the game, I think
experience point yields (which mostly tie in with levels) have to be taken into account as well (especially if you're talking about rematches).
One thing I hate (!) about the RSE Elite 4 and Champion is that their Pokemon's levels remain static even after you've fought them like 10 times.
Emerald irritated me with this even more, as the Gym Leaders' Pokemon receive adequate level boosts (providing hefty/nifty Experience Points) yet the Hoenn Elite 4/Champion teams remained unchanged in terms of levels. Conversely, FR/LG proved that you can have at least some boosts to the Elite 4/Champion Pokemon after the first run-through (although the Gym Leaders unfortunately have no rematches). The RSE Elite 4/Champion foe levels are OK for the first run-through, though I feel they're just pitiful for training against (it usually averages to about 2 level-ups per run-through once you're past Level 50, I think). I'm not sure about what experience formula XY will be using, though (haven't tried BW, but from what I'm hearing, it works horribly when you're trying to level up a single high-leveled Pokemon). The level range of 62-75 (which is what Elite 4/Champion rematches in FR/LG range from) would work well for initial rematches, IMO, providing decent Experience Points in the process. Ideally, I'd like "Hard Mode/Challenge Mode" or whatever to have Gym Leaders, Elite 4, and Champions to eventually have all Level 100 Pokemon, for training purposes and "fairness" purposes.
I wonder what would happen if all opposing League members (Gym Leaders, Elite 4, Champion) all used the "equalizing of Levels" feature (where the levels of all opposing Pokemon are identical to the highest-leveled Pokemon in the player's party)....?