LCCoolJ95
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- The World That Never Was
- Seen Apr 5, 2025
I think I just found one of the most interesting glitch in my Emerald game...since the friend who's doing the Trainers is taking a little bit longer than I thought, I want to try and add my own legendary Pokémon events, and I tried it with Mewtwo. It works, but in a very odd way. The battle loads, with beginning text and everything, but R/S/E Wild Pokémon Battle music plays instead. If you defeat, or catch, that Mewtwo, ANOTHER Mewtwo appears with its proper song that I wanted it to play. This isn't one of my other scripts where you have to have a certain Pokémon, it's a regular legendary battle script. I've tried fixing it, but nothing really worked. To be honest, I did have someone make their own script for Mewtwo, but it plays the R/S/E Wild Pokémon Battle Music, using flag 0x1225, but I deleted that script with my script using flag 0x4BA. Here's the video if you want to see what I'm talking about:
Here is the script that I used:
Here's the script I used:
'---------------
#org 0x2C8F05
lock
faceplayer
msgbox 0x82C8F2B MSG_NORMAL '"A mysterious ring is floating in t..."
cry 0x96 0x3
wildbattle 0x96 0x46 0x0
special 0x13B
playsong 0x229 0x0
hidesprite 0x2
setflag 0x4BA
release
end
'---------
' Strings
'---------
#org 0x2C8F2B
= A mysterious ring is floating in the air.\nSomething is visible deep in the hole[.]\pWhoa!
Anyone know why this happens?
Spoiler:
Here is the script that I used:
Here's the script I used:
'---------------
#org 0x2C8F05
lock
faceplayer
msgbox 0x82C8F2B MSG_NORMAL '"A mysterious ring is floating in t..."
cry 0x96 0x3
wildbattle 0x96 0x46 0x0
special 0x13B
playsong 0x229 0x0
hidesprite 0x2
setflag 0x4BA
release
end
'---------
' Strings
'---------
#org 0x2C8F2B
= A mysterious ring is floating in the air.\nSomething is visible deep in the hole[.]\pWhoa!
Anyone know why this happens?
Last edited: