That was actually intentional. Just a hidden item. Thanks. :)Hahas, I'm already enjoying the game. I just walked out of the house and randomly clicked "Z" on theand I received a berry.Spoiler:Plant thingy
Twejay evolves into Ribbing at level 24. Nice team, glad you enjoyed it! :)Just Finished the Beta Great and also here is my team
Name - Flame
Badges - 2
Gator the Croconaw Lv. 20
Heatnado the Expleetle Lv. 21
Jay the Twejay Lv. 22
Hey what is the Evolution of Twejay? and at what level?
Thanks! The game is a bit difficult but I prefer it that way. I think that GYM leaders should actually be a challenge. I'll make sure to do that!Finally got through the game. It's pretty fun overall, I found the level curve around the forest and the first gym a bit cruel. That damn Kangrish is a monster!
The maps are pretty good as well, I like the tiles and the organic feel, there are a few errors with tiles here and there but it's not really noticeable. There were a few in the first town's port.
I'd also change the grass animation, this can be done easily in NSE 2.0 (just look under the bookmarks), then I'd just change the colours until they match your grass.
I am aware of this. It's just because FR has no walking frames for the mom, this will be eventually fixed.Players mom floats instead of walking in the first scene of the game
No other bugs so far
Thanks for all the bugs! Most of these should be fixed next beta. Murkrow is probably a bit overpowered for the early game, I don't think it's much of a problem though as only one or two trainers have it. I also fixed the freezing problem in the forest, it's only that tile and below it that will make you freeze, so for everyone else you can just avoid those tiles.I had a good time playing the beta. I liked most of the Fakemon you inserted, particularly the Larfuse family (Who knew the generic starting bug could be so useful?). There were a few points where the difficulty ramped up which was fun though those parts always seemed to revolve around Murkrows, but I guess my team was just badly formulated to deal with dat smooth n stylin crow.
Anyway, I was looking out for bugs/ oddities and have a few to report:
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Did you alter the sie of some lIn these two screenshots it looks like that's the case sincebers? You can see they're off-centre and don't fall in line with others or even the cursor.
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The youngster is placed too close to Cobalt Path so he pops in when you enter Cobalt Town.
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The 'S' at the end of 'Pokeballs' isn't de-capitalised. This post explains how you can fix it.
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These tiles have incorrect background bytes.
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Some tile permission errors.
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When you're sending out new Pokemon in battle some of the commands aren't de-capitalised.
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Pachirisu seems to give out too much EXP, this is how much I get for a level 8 one which is owned by a trainer. I also fought a level 3 one on Cobalt Path which gave me more than battling my rival's level 5 Pokemon.
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The plural of Wurmple is Wurmple :3
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'bug catcher' should probably be capitalised.
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I think it would be better to recentre the camera every now and then during cut scenes if it isn't focused on the actions taking place.
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I froze here once and lost fifteen minutes of progress. No idea why though ;_;
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Tyron uses two different form of 'Pokemon'.
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Reflections in the grass.
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Even though I cleaned out Team Rocket this guy is talking like they're still hanging around. Either that or he doesn't know what Devon employees are supposed to do.
Also, I think you should consider redesigning the building's floor plan since you keep going up and to the right which means the building would be at a horrifying slant in real life.
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The second quotation marks are backwards.
@up, can't you read?
"Twejay evolves into Ribbing at level 24. Nice team, glad you enjoyed it! :)"
Just tried the beta. It looks great.
But how far does this 1st beta go?
It doesn't evolve into anything else. It's like the Spearow or Taillow lines.
Some more updates:
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A new area in the game, which will be in beta 2. Let me know what you think of the tiles! :)
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A new feature from X/Y, TM/HM Pokeballs are now gold colored.
Thanks! I would change the hero but it's a lot of work for now. If I were to add a new hero, I'd need a hero sprite, hero backsprite, running/fishing/surfing/biking overworlds, and that's not including the female hero. This will get done eventually though.The beta ends with two gyms. ;)
BTW
Spoiler:WHOOOO! {XD}
Heres the real thing :Spoiler::) Love the graphics
:) Scripts
:) The Maps
:) The world map
:) The fakemons
:) Everything! ^^
Just one thing.Spoiler:~_~I think it is better with new OW Heroine sprite ^^
The Twejay line is actually based on a greenjay. No relation with trees. :)I thought Twejay's evolution would be Grass/Flying cause it is a Bird and Twe sounds like Tree. But ok I'm cool with that
Thanks for the feedback! I know Kelprawn isn't exactly the same quality as the other fakemon, it was made by a different artist and it wasn't originally made for cyan, unlike the others. As for fakemon there are only 7 available to catch in beta 1, which you've got all of them.First of all, great hack! I've finished it and I'm glad that there's new hack with fakemon. I love Twejay's and Expleetle's sprite, but Kelprawn is.. Uhm.. A litlle.. Ugly. But it's fakemon and I want to train him (my plan is to complete game only by fakemons!). So I would be very grateful if you could write list of all fakemon you can catch/obtain in beta 1 and also their evolution line. :D
And here's my team!
Ribbing - 24 lvl
Expleetle - 18 lvl
Luxio - 18 lvl
Combee (f) - 18 lvl
Kelprawn - 15 lvl
Quilava - 14 lvl
I'm looking forward to next beta!
Thanks for the feedback!