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- Seen Oct 9, 2017
Which way should I train my Drifblim?
I'm running a mixed Drifblim and don't know which way I should be EV training it and want some opinions. (Note: This is for opinions on my EV spread, not on the move set)
So just for informational purposes, my Drifblim will be as follows:
Nature: Mild
Item: Weakness Policy
Ability: Unburden (REALLY struggled between this and Flare Boost)
Moves: Phantom Force (I know it's two turn move, it's intentional. Sometimes I would want the opponent to switch, other times it's just buying time for the Drifblim as it's Defences are so low)
Defog
Weather Ball
Acrobatics
So the whole strategy of this is to obviously bring it in with a weather team or when the opponents have set up a weather condition, but the part I'm having trouble with is this:
Should I train it 252 EVs in HP and 129 in Att and Sp Att, or should I max out both Att and Sp Att instead? In order for the strategy to work, I'm going to need to get hit by a super effective move at least once for both the Weakness Policy and Unburden to both activate, and also both defences are terrible so I want to give myself as much longevity as possible, so since a super effective hit will raise my Att, SP Att and Speed by 100% I initially figured maxing out my HP would be the most beneficial because of all that, but Drifblim has been the toughest thing for me to figure out what I want to do with so I just need to know which way to train it:
252 HP, 129 Att, 129 Sp Att
6 HP, 252 Att, 252 Sp Att
And everyone who replies is welcome to one of my Drifloon breedjects if they want one to breed their own. It will be mild nature, 5IV to get you started on your way to breeding your own, will have the egg moves Weather Ball, Tailwind and Defog
So thanks to everyone who replies!
I'm running a mixed Drifblim and don't know which way I should be EV training it and want some opinions. (Note: This is for opinions on my EV spread, not on the move set)
So just for informational purposes, my Drifblim will be as follows:
Nature: Mild
Item: Weakness Policy
Ability: Unburden (REALLY struggled between this and Flare Boost)
Moves: Phantom Force (I know it's two turn move, it's intentional. Sometimes I would want the opponent to switch, other times it's just buying time for the Drifblim as it's Defences are so low)
Defog
Weather Ball
Acrobatics
So the whole strategy of this is to obviously bring it in with a weather team or when the opponents have set up a weather condition, but the part I'm having trouble with is this:
Should I train it 252 EVs in HP and 129 in Att and Sp Att, or should I max out both Att and Sp Att instead? In order for the strategy to work, I'm going to need to get hit by a super effective move at least once for both the Weakness Policy and Unburden to both activate, and also both defences are terrible so I want to give myself as much longevity as possible, so since a super effective hit will raise my Att, SP Att and Speed by 100% I initially figured maxing out my HP would be the most beneficial because of all that, but Drifblim has been the toughest thing for me to figure out what I want to do with so I just need to know which way to train it:
252 HP, 129 Att, 129 Sp Att
6 HP, 252 Att, 252 Sp Att
And everyone who replies is welcome to one of my Drifloon breedjects if they want one to breed their own. It will be mild nature, 5IV to get you started on your way to breeding your own, will have the egg moves Weather Ball, Tailwind and Defog
So thanks to everyone who replies!