Hopeless Dragon

  • 3,655
    Posts
    17
    Years
    POKEMON: 26

    Level-Up: 1

    1 : Flygon Lv.X, RR-105

    Stage 2: 3

    3 : Flygon, RR-5

    Stage 1: 7

    2 : Weavile, SW-40
    2 : Claydol, GE-15
    3 : Vibrava, RR-53

    Basic: 15

    2 : Sneasel, LA-120
    2 : Unown G, GE-57
    4 : Trapinch, SW-115
    1 : Azelf, LA-19
    4 : Spiritomb, A-32
    2 : Baltoy, GE-60


    TRAINERS: 19

    Trainers: 7

    3 : Rare Candy, OP8-10
    2 : Night Maintenance, OP8-9
    1 : Warp Point, MD-88
    1 : Luxury Ball, SF-86

    Supporters: 10

    4 : Bebe's Search, RR-89
    4 : Roseanne's Research, OP8-11
    2 : Cynthia's Feelings, LA-131

    Pokemon Tools: 2

    2 : Expert Belt, A-87


    ENERGY: 15

    Special Energy: 8

    4 : Call Energy, MD-92
    4 : Darkness Energy, RR-99

    Basic Energy: 7

    7 : Darkness Energy, DP-129

    I think 15 energies and 15 basic pokemon will be enough for me to open with a basic pokemon and have an energy in hand. I removed Uxie because I should be able to get Claydol out really quickly due to Spiritomb and I want to try and leave the bench open for as many evolutions as I can for Power Swing. I do not think I need Broken-Time Space anymore either because of Spiritomb again. I have Sand Wall if I want to destroy enemy stadiums. Cards that I would consider removing now are;

    2 Cynthia's Feelings
    2 Expert Belt
    1 Spiritomb

    I decided to keep Spiritomb at 4 for now because I really like the card ¬_¬
     
    Last edited:
    Run a 4-2-3-1 Flygon, 3-2 Weavile, 1 Uxie, 1 Azelf, 2 Sableye, and 2-2 CLAYDOL!!! You need Claydol for this deck! Other than those, you shouldn't run anything else unless you find a good tech. You should also run 4 Call Energy, 4 Special Darks, 4 Basic Darks, and 2 Fighting. For trainers, take out 3 Volkner's and 1 Warp Point. Then, with the 6 open spaces, put in 1 Rare Candy, 1 Expert Belt, and 4 Buffer Piece.
     
    Claydol is good I will not deny that. It is practically a staple but I don't want to use too many popular cards because I want to try and shy away from some of the more common tactics. I am actually a newbie at pokemon to be honest. I only just got back into it after around 6 years. This deck is for D/P onwards, so I do not think Buffer Piece and Expert Belt can be used. I could be wrong though.

    I might give Call Energy a shot though. If I do, should I still run 4 Roseanne's Research?
     
    Running 8 Special Energy of different types is legal.

    >.>; C'mon... Claydol is great. If you dun liek "common tactics," don't play metagame. And anyways, Claydol is a League promo. In 2 months, so by Cities. If you don't use Claydol, your draw power will be dead 'cuz your bench will be full. And I can't believe I forgot Unown G, so take out an Expert Belt or a Buffer Piece for an Unown G. Or both for 2 if you think you need them.
     
    Updated the deck, all suggestions welcomed.

    Have a quick question. If I put a basic pokemon onto my bench, can I evolve it in the same turn with Spiritomb's attack?
     
    Hmm... Now looking at the list again, I don't think you'll be needing both Spiritomb and Weavile...except for Weavile's Power thing...wutever it's called... XP You could cut down the Weavile to 2-2 or 1-1, or you could cut down on the Spiritomb and add in Rare Candy and some other stuff. You DO NOT need Multi Energy here. It's really useless... You also have a Warp Point you could do without. 1 is fine. You'd also want another Unown G for safety. After that, put in wutever techs you want.
     
    Updated the deck, all suggestions welcomed.

    Have a quick question. If I put a basic pokemon onto my bench, can I evolve it in the same turn with Spiritomb's attack?
    Absolutely. You can choose any of your Pokemon with the attack, which would include ones you played down that turn.
     
    Thanks people. I have edited the deck again and I think most of it is looking solid now. Just not too sure what to do with the last couple of "spare" spaces in the deck.
     
    You can also insert 2 darkrai MD and 2 Darkrai LVX. They are no evolutions, but with the body for have basic dark energys the same effect as special dark energys, you can do more damage then with evolutions
     
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