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Asheron's Call
I've been putting off talking about MMORPG's for because, mostly, there aren't many MMORPG's to talk about both popular ones and obscure one's and the one's most folks don't give to sh*t's about because of the subscription payments... Well, except for Final Fantasy 14; Square Enix is making their money and the money paid for the story and challenge they offer is too good... But nah, I'm not here to talk about Final Fantasy or World of Warcraft with people wanting to beat the sh*t out of the Old Lich King Prince Arthus when Blizzard PEAKED on World of Warcraft... I'm not even gonna talk about Guild Wars 2, where players pay for a client and don't even need to pay a subscription to keep playing and ANGRY JOE'S REVIEW of it being a 10/10 with it's badass seal of approval... Instead, I'm going to talk about an MMORPG from 1999, and how it's not only still being played Today, but a few thing's, or at least to me a few things, it's kinda gotten right.... Be prepared to gut me.
![[PokeCommunity.com] Gamer Obscurea; Games in Hiding [PokeCommunity.com] Gamer Obscurea; Games in Hiding](https://www.timetoloot.com/wp-content/uploads/2019/09/Cragstone-Glendon-Woods-Holtburg-Crossroads.jpg)
Talking about game mechanic's to start, the quest system or things you 'DO' in Asheron's Call is more free-form and a bit non-linear to where it's almost the player's responsibility to keep-up with.... What do I mean by this?.. Well, your not given a quest log, there are no NPC's with quest marker's. Most folks may ask that this would be a huge design flaw, as the player needing to keep track of quests or even know a quest has started... Though in retrospect, at least in my opinion, it's a little more a small stroke of genius.
A prime example, there's an NPC you talk to that warns you about the cave's ahead and the portal that lead's into a dungeon; the dungeon was frougt with monster's when he was traveling through in homes of taking a shortcut home. Instead, he ran away from the danger's though having deep regret's that he lost a bottle of wine he was hoping to present to his loving wife for their Anniversary... Being the adventure's we are, we explore the dungeon, take a left turn in hope's to camp a monster spawn point, you come across a bottle of wine. It Recovers a small amount HP, Mana and it's an odd spot as none of the monster's drop Wine or at least, they don't drop it based on the data table or drops they creature's drop. So you take it back to that NPC, he rewards you some EXP, potion's and a small coupon for discounts. Ya didn't have to kill anybody to complete the quest and didn't have to waste time killing monster's in hope's it would drop the quest item.... and to boot, you stumbled onto the quest by interacting with the game world.... This kinda completes an interesting quest system, as you have to interact with the game's world and it's inhabitants to figure out what there is to DO in the world and if you need help with a quest, you have a community to fall back on to talk about the game and figure out what's going on, how to solve it or get some muscle to help beat a hard boss or hard dungeon.
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How this game handle's guild's or communities is a bit different, called 'Allegiances.' If your weaker, Say level 5 and your friend is level 5 or higher, your character can swear an 'Allegiance' to your friend's character, thus your friend becomes your patron and you act as a ward or a 'Vassal.' You then quest around and earn EXP which is passed along up to the Patron, in exchange, they give you some badass loot such as a pointy sword of death killing or help you out for helping them get stronger. The more EXP given, the better loot and help they give you until your strong enough to become a patron of your own and they start paying you experience to level up... Which this kinda start's a long chain in terms of a weird monarchy setup. EXP goes up, good loot to weaker player's and any help comes down from above. Help your Patron and your Patron help's in turn.
![[PokeCommunity.com] Gamer Obscurea; Games in Hiding [PokeCommunity.com] Gamer Obscurea; Games in Hiding](https://images.mmorpg.com/images/heroes/videos/5235.jpg)
So how does combat work?... Very Rough; though for a game published in 1999, it's to be expected; though depending on the job you build yourself up for depends how you fight... Which I'll get to character building in a few seconds. If your a close combat warrior or something of the like, you draw your weapon, click a monster and your given a bar, how frequently you want to attack and how much power you want your blows to be. Attack quickly with short winded attak's on high where their heads are, middle where you can inflict harm on their arms or torso and low if you wanna cripple their leg's. Magic on the other hand, ignores this and just give's you your spell bar, casting spells and give's you multiple hotbars to swap back and forth between to keep casting magic, albeit if you have the mana for it to keep casting it... So basic for 1999, but it's serviceable.
Character Customization is about as basic, but it accomplishes a 'no-class' system. You have skill points, you invest them in certain things you want your character to become. Want to focus on magic and summoning stuff? There's a skill for summoning you invest in along with skills and stats for mana regen. Become a badass dual wield warrior? There's a dual-wielding skill you can learn and put a sh*t ton of point's into to do double the attack's; they developer's put a lot of thought into it... at the time of it's development of course; thing's are a little different now and more streamlined; though it's still a spiffy selling point for the amount of customization they allow you to modify your character. Even a Jumping Skill and Running skill to allow you to change how you traversed the game world; become an average Sonic the Hedgehog.... Which speaking of worlds, there are no instance's in the game world, no multiple worlds either as the game existed on a single world or single instance, removing loading times and if there is a distant landmark like a giant castle in the distance, you can TRAVEL TO that castle... Kinda like in Breath of the Wild, where a mountain you see in the distance is a mountain you can go to, climb and glide off of using a paragliders.... until you reach the oceans or Hyrule or the pit's of death to the north in Nintendo's most popular game to date; but it goes to show that this concept was already attempted and succeeded at ages before... But, what do I know?! XD
The game's official server's we're discontinued on 2004, replaced by Asheron's Call 2 which we're further discontinued in 2017 by Warner Bros.
Though, some folks who still enjoy this game still put this thing together held onto the old client's; building onto it in order to keep it functioning and creating a launcher to keep up with all of the current private server's still running!
There's even a discord server and player's who still play this actively, I recommend at least giving the game a quick run. It's less than a gig, installing is painless just as uninstalling and it kinda grows on your pretty quickly.