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Looks Insane! But may I ask what is the KO Counter for? It makes sense when you have 4 people in the Raid but not if you have only 1 player. Also isn't 7 shields a bit much?
Looks Insane! But may I ask what is the KO Counter for? It makes sense when you have 4 people in the Raid but not if you have only 1 player. Also isn't 7 shields a bit much?
Can you elaborate? What is it that youre trying to do? What are you testing, and in what context?For some reason... Gigantamax doesn't appear to be working for me. I've tried toying around with the script but it's not working.
pbMaxMove(raidlvl=nil,poke=[nil,nil],treasure=[nil,nil],gmax,hardmode)
pbMaxRaid(1,[:WATER])
pbMaxRaid(1,[:WATER,0])
pbMaxRaid(nil,:SABLEYE,[:DARKGEM,5])
pbMaxRaid(3,:MAROWAK,:THICKCLUB)
pbMaxRaid(nil,[:DRAGON,1],[:DRAGONFANG,6])
pbMaxRaid(1,:LUVDISC,[:HEARTSCALE,1+rand(20)]
pbMaxRaid(4,:MAGMAR,:MAGMARIZER)
pbMaxRaid(5,[:FIGHTING,0],:EXPERTBELT,true,true)
pbMaxRaid(nil,[nil,1],[:ENIGMABERRY,5],false,true)
pbMaxRaid(nil,:BUTTERFREE)
pbMaxRaid(1,:PIKACHU,nil,true,true)
pbMaxRaid(2,:CHARIZARD,:CHARIZARDITEX)
pbMaxRaid(6)
pbMaxRaid(nil,[:DARK,0])
pbMaxRaid
Lmao this is unrelated but Meloetta's Dynamax cry literally just sounds like a real woman singing. I need to go through some of these, some of them are surprising haha.
This is the best thread i have ever seen sir but i am very new in this field and i am just a 10 th standard student and i need your help so pls help me by sending your script sir
[Pokémon Essentials version 17.2]
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
PokeBattle_Battler:3009:in `pbTarget'
PokeBattle_Battler:2925:in `pbFindUser'
PokeBattle_Battler:4081:in `pbUseMove'
PokeBattle_Battler:4504:in `pbProcessTurn'
PokeBattle_Battler:4503:in `logonerr'
PokeBattle_Battler:4503:in `pbProcessTurn'
Battle Mechanic Compatibility:950:in `pbAttackPhase'
Battle Mechanic Compatibility:936:in `each'
Battle Mechanic Compatibility:936:in `pbAttackPhase'
Battle Mechanic Compatibility:924:in `times'
Were you able to use the Dynamax script before the new update? Or is this your first time installing? Also, does this happen when selecting a move, or just selecting "Fight" in general?Hi, I got this message when I try to use any moves
Were you able to use the Dynamax script before the new update? Or is this your first time installing? Also, does this happen when selecting a move, or just selecting "Fight" in general?
In either case, I don't know what I can suggest other than to carefully follow the instructions and re-install. I uninstalled and re-installed everything into a default copy of Essentials, and tested on both old and new save files, and could not replicate this error. If you're working on a customized project, you may have something creating conflicts if it does something to rework the battle system.
The only new areas of the script that the Max Raid update touches that the old Dynamax script didn't are "def pbProcessMoveAgainstTarget", "def pbReduceHPDamage", and some things in PokeBattle_Scene (which don't seem relevant, since your error doesn't seem to be pointing to anything there). So I'd check if you have anything installed that does something to change those two areas in the script.
Issue 1 - I don't know why, but I can't see the shields when the raid pokemons got it. But the barrier is there, only I can't see the graphics.
Issue 2- If a raid Pokemon use teleport, it will scape from battle.
Question 1-Is there any way to make that trainers in "Max Zones" don't dinamax their Pokes?
Question 2-And the other one... Trainers always dinamax their first pokémon. Is there a way to change this?
Thanks for everything.
if attacker.isDynamax?
@battle.pbDisplay("But it Failed")
return
end
def pbEnemyShouldDynamax?(index)
return pbCanDynamax?(index)
end
For issue 1
You should check if you put the shield graphics in the correct place and the name of the graphic matches that of the script.
For issue 2
.....
For question 1
Just don't give the opponent a Dynamax Band
For question 2
....
This update is amazing.
I noticed two things testings raid battles. One maybe is something that I did in the wrong way:
1 - I don't know why, but I can't see the shields when the raid pokemons got it. But the barrier is there, only I can't see the graphics.
2- If a raid Pokemon use teleport, it will scape from battle.
And now, two questions.
Is there any way to make that trainers in "Max Zones" don't dinamax their Pokes?
And the other one... Trainers always dinamax their first pokémon. Is there a way to change this?
Thanks for everything.
PD: I writted this before, but the text was weird, so I deleted and posted again
Yup, that was the problem. The databox.
Now all works well. Thanks!
def pbEnemyShouldDynamax?(index)
return false if !$game_switches[NPC_DYNAMAX]
ret=0
for i in @party2
ret+=1 if i.fainted?
end
if [email protected]
return pbCanDynamax?(index)
end
return false
end
NPC_DYNAMAX = 507
$game_switches[MAXRAID_SWITCH] ||