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Script Requests/Sharing/Discussion

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Pazuzu

Flushing Meadows
5,468
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19
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  • Since Scripting seems to have become the new top sport here, and people started sharing scripts in thread where it actually wouldn't belong ( :x ), let's centralize all scripting related things in this thread.

    You can use this thread to get help on your scripts, share any scripts you made, or simply discuss possibilities of scripting.
    Of course the main PC rules, as well as the ROM-Hacking rules apply here.

    Happy sharing/problem solving. Let's see how this work out.
     
    91
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    • Seen Nov 1, 2010
    Does anybody have the FR/LG applymovement commands?
    ( SO NOT THE MOVEMENTS FROM THE ADVANCED SCRIPTS TUT'S FROM CHRISTOS, THOSE ARE R/S/E ).

    So if you have an table where 1 step left = A and 1 step right = B then you've the right one. =3
     

    D-Trogh

    Dead
    439
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    Years
  • WHIEEHH.. Reporting my own post helped ^^
    Well.. Tnx Scizz :D I would kiss you but.. You're a guy ^^
    Just like frank$or my movements don't work.. (Practicing scripting in FR)
     
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    foofatron

    Banned
    309
    Posts
    17
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    • Seen Sep 2, 2007
    Can you make a script for a guy to say Lets battle and then he falls of a cliff and dissapears?
     
    91
    Posts
    17
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    • Seen Nov 1, 2010
    -MEH-
    I want the movements to work :( (FR)

    I have found some, ( you're dutch, so i'll post them in dutch )

    10 - snelle stap (1) onder
    11 - snelle stap (1) boven
    12 - snelle stap (1) links
    13 - snelle stap (1) rechts
    14 - grote sprong (2) naar onder
    15 - grote sprong (2) naar voren
    16 - grote sprong (2) naar links
    17 - grote sprong (2) naar rechts
    45 - blijvend rennen op spot middelmatig snel onder
    46 - blijvend rennen op spot middelmatig snel boven
    47 - blijvend rennen op spot middelmatig snel links
    48 - blijvend rennen op spot middelmatig snel rechts
    50 - grappig sprongetje links (1)
    51 - grappig sprongetje rechts (1)
     
    150
    Posts
    17
    Years
  • And because some English people may be searching for them too, i'll translate them.

    10 - Quick step (1) down
    11 - Quick step (1) up
    12 - Quick step (1) left
    13 - Quick step (1) right
    14 - Big jump (2) down
    15 - Big jump (2) up
    16 - Big jump (2) to the left
    17 - Big jump (2) to the right
    45 - Run on the spot medium speed (facing down)
    46 - Run on the spot medium speed (facing up)
    47 - Run on the spot medium speed (facing left)
    48 - Run on the spot medium speed (facing right)
    50 - Funny jump to the left (1)
    51 - Funny jump to the right (1)
     

    _-Davie-_

    Hacker Elite
    28
    Posts
    17
    Years
  • Hey There,

    This relates to Pokemon Ruby by the way,

    I was just thinking about this and was curious. I'm quite aware that there is a script command for CheckItem but I was wondering whether there is a command for CheckPokemon. The idea behind this is say for example you picked the fire type pokemon at the start of the game then a certain event would occur however if you picked another then a different event would occur.

    Get back to me when you can,
    ~Davie~
     

    foofatron

    Banned
    309
    Posts
    17
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    • Seen Sep 2, 2007
    Does anyone konw the E4 script?If not can you make a guy that blocks the entrance to a forest until you beat the 8th gym?If you don't konw thatthen whatever the higher gym script you know of.This is for Ruby and Emerald.
     
    6,355
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    • Seen Apr 16, 2020
    Does anyone konw the E4 script?If not can you make a guy that blocks the entrance to a forest until you beat the 8th gym?If you don't konw thatthen whatever the higher gym script you know of.This is for Ruby and Emerald.

    If you want an event to block the person it's not like the E4's script. You can use the "setmaptile" command to edit a block like in the E4's script to unblock the entrance to the forest.
     

    D-Trogh

    Dead
    439
    Posts
    18
    Years
  • Does anyone konw the E4 script?If not can you make a guy that blocks the entrance to a forest until you beat the 8th gym?If you don't konw thatthen whatever the higher gym script you know of.This is for Ruby and Emerald.
    Well.. When you defeat the gymleader there is a flag set.. look for that flag..
    In your new script for the person that blocks you check that flag.. if 1 = pass; if 0 = no pass

    I can be wrong ^^

    If you want an event to block the person it's not like the E4's script. You can use the "setmaptile" command to edit a block like in the E4's script to unblock the entrance to the forest.
    That's done with some check & setflags, right ?
     
    32
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    17
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    • Seen Oct 12, 2018
    when i compile a script in scriptED it says overflow how does thit cames?

    i do push on the ... and load firered
    then i copy the script in scriptED
    then i save it
    then i compile it

    some1 that know the probleme?:(

    edit:
    does some1 got a move script for scriptED for fr so the persone moves after the E4 is defeated?
     
    Last edited:

    zel 2.0

    Gold Remaker
    1,955
    Posts
    17
    Years
  • Does anybody have the FR/LG applymovement commands?
    ( SO NOT THE MOVEMENTS FROM THE ADVANCED SCRIPTS TUT'S FROM CHRISTOS, THOSE ARE R/S/E ).

    So if you have an table where 1 step left = A and 1 step right = B then you've the right one. =3

    Sure thing, here I share the list I made (it's most likely incomplete and maybe wrong somewhere, but since I have all I need in this list, so maybe it can be completed/fixed by the rest of the people)

    nºmove
    ------------
    1:Look Up
    2:Look left
    3:Look right
    4:Look down
    4A:Face player
    4B:Face against player
    60: Disappear (removes the sprite, but the person can still be interacted with)
    62:"!" pops up
    63:"?" pops up
    64:"X" pops up (vs-seeker cant fight)
    65:"!!" pops up (vs-seeker can fight)
    66:":)" pops up


    ('+' gives more and more speed)

    8:Walk1 step down
    9:Walk1 step up
    A:Walk1 step left
    B:Walk1 step right

    C:Walk1 step down+
    D:Walk1 step up+
    E:Walk1 step left+
    F:Walk1 step right+

    (normal walking)
    10:Walk1 step down++
    11:Walk1 step up++
    12:Walk1 step left++
    13:Walk1 step right++

    (running)
    1D:Walk1 step down+++
    1E:Walk1 step up+++
    1F:Walk1 step left+++
    20:Walk1 step right+++

    (jump in place looking where it says)
    52:jump0 down
    53:jump0 up
    54:jump0 left
    55:jump0 right

    (jump in place looking in the order it says)
    56:jump0 down/up
    57:jump0 up/down
    58:jump0 left/right
    59:jump0 right/left


    4E:jump1 down
    4F:jump1 up
    50:jump1 left
    51:jump1 right

    14:jump2 down
    15:jump2 up
    16:jump2 left
    17:jump2 right

    46:jumpLookingLeft1 down
    47:jumpLookingDown1 up (jump backwards)
    48:jumpLookingUp1 left
    49:jumpLookingLeft right (jump backwards)
     

    D-Trogh

    Dead
    439
    Posts
    18
    Years
  • Oh zel.. you're the man :D Thank you !

    But, I have a problem with this (PokéScript based) script..
    Spoiler:

    Ok, so the movements won't work..
    That's not good, but there's something worse !
    The 'Piss of !' part works (except for the movements.. duh), but when I talk to a person after the 'Piss of !' was executed.. well :(
    Look

    Edit: WTF! Widescreen - -' » Stupid Uploader :P
    Edit2: Ok, no more widescreen.. :\
     
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    zel 2.0

    Gold Remaker
    1,955
    Posts
    17
    Years
  • Judging by the script (even though I'm not used to Pokescript), it looks correct. So my guess is that there's some other kind of problem with the script of that girl. Most likely, you should check the offset of the girl in your Maps Editor (or make sure you haven't accidentaly made her "trainer" or something like that), and check where your script has been inserted (I don't know how that is handled, because with Scripted I have full control of the offsets, to avoid overwriting stuff)
     

    D-Trogh

    Dead
    439
    Posts
    18
    Years
  • Judging by the script (even though I'm not used to Pokescript), it looks correct. So my guess is that there's some other kind of problem with the script of that girl. Most likely, you should check the offset of the girl in your Maps Editor (or make sure you haven't accidentaly made her "trainer" or something like that), and check where your script has been inserted (I don't know how that is handled, because with Scripted I have full control of the offsets, to avoid overwriting stuff)
    No, zel, it's the same when I talk to the guy again.. or an other person..
    Irish Witch made an update of BufRite.. maybe it'll work now :)
    I'm gonna check it right after I downloaded it

    Edit:
    WHIHAAH.. It works ! (Only the giveitem doesn't, but I think that's something in PokéScript..)
    Me so happy :P My first script worked and my second too ! (Only software-bugs)
    I know my scrip isn't hard, but I'm happy with it.

    Now, what's a good movement (FR) to 'kick' someone ?
     
    Last edited:
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