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- Seen May 21, 2024
This is a project I have been working on since mid March 2023. It's a browser-based roguelite based around the Pokémon battle engine. This game was developed from the ground up using the Phaser3 2D game framework. As a roguelite, it's a game where you play temporary sessions or 'runs' rather than a single playthrough, though there are many unlockables that carry over to make future runs easier. This game has no overworld, and the entire game takes place within the battle engine for the sake of simplicity.
Features
- Mobile support
- Cloud saves - seamlessly swap devices on the same account
- All Pokémon species from generation 1-9
- All moves and abilities from generation 1-9 available but not necessarily implemented (this is an ongoing effort, unimplemented content will be labelled as such in-game)
- 35 biomes with their own original background art, Pokémon pools, and trainer pools
- Animated sprites
- In-game day/night cycle
- Stacking item system inspired by Risk of Rain 2
- A large variety of items to find randomly throughout your runs
- Classic and endless game modes
- Daily scored runs with a leaderboard and egg voucher rewards
- Gacha system for Pokémon eggs with vouchers obtainable through normal gameplay (no real money involved)
- No level or stat cap
- Starter system, where any first stage evolution can be used as a starter once they are caught or hatched (including mythicals and legendaries)
- Original rival and player characters (1 pair for male and female respectively)
- Any 2 Pokémon of different species can be fused with DNA splicers to trade abilities, average stats, and merge learnsets (fused Pokémon are dynamically palette swapped)
- Various mainline gimmicks including mega forms, gigantamax forms, and terastallization
Planned Features
- Randomized mode, nuzlocke mode, and more
- All moves and abilities implemented
- PVP battles using parties and items from your successful runs
- Trading between players (?)
- More items
- Various QoL improvements
- Probably a lot more, I'm always coming up with new ideas to implement
Screenshots
Notice About Updates
Due to this being a web-based game, it updates automatically. You can simply refresh and you will be playing the newest version. Currently, I update the game multiple times per day. Changes can be viewed at a glance in the #changelog channel on the Discord server and in detail on GitHub. If you are a developer or artist, please note that I welcome contributions to the game.
Links
Spoiler: Credits
BGM
- Pokémon Mystery Dungeon: Explorers of Sky
- Arata Iiyoshi
- Hideki Sakamoto
- Keisuke Ito
- Ken-ichi Saito
- Yoshihiro Maeda
- Pokémon Black/White
- Go Ichinose
- Hitomi Sato
- Shota Kageyama
- Pokémon Mystery Dungeon: Rescue Team DX
- Keisuke Ito
- Arata Iiyoshi
- Atsuhiro Ishizuna
- Pokémon Black/White 2
Sound Effects
- Pokémon Emerald
- Pokémon Black/White
Backgrounds
- Squip (Paid Commissions)
- Contributions by Someonealive-QN
Game Logo
- Gonstar (Paid Commission)
Trainer Sprites
- GAMEFREAK (Pokémon Black/White 2, Pokémon Diamond/Pearl)
- kyledove
- Brumirage
- pkmn_realidea (Paid Commissions)
Trainer Portraits
- pkmn_realidea (Paid Commissions)
Pokemon Sprites
- GAMEFREAK (Pokémon Black/White 2)
- Smogon Sprite Project (Various Artists)
- Skyflyer
- Nolo33
- Ebaru
- EricLostie
- KingOfThe-X-Roads
- kiriaura
- Caruban
- Sopita_Yorita
- Azrita
- AshnixsLaw
- Hellfire0raptor
- RetroNC
- Franark122k
- OldSoulja
- PKMarioG
- ItsYugen
- lucasomi
- Pkm Sinfonia
- Poki Papillon
- Fleimer_
- bizcoeindoloro
- mangalos810
- Involuntary-Twitch
Move Animations
- Pokémon Reborn