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Pokémon Gold/Silver/Crystal 2.0 finally get a public release!

looneyman1

The Psycho Pokemon
  • 1,514
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    • he/him
    • Online now
    Impossible. Physical/Special split was introduced in GEN IV, wouldn't seems official. And about infinite TMs this would create issues with pokémon that held them, like the traded Nidoran/ina/ino/queen/King from GEN I. But maybe if you search deeply in Crystal you could find something similar for ICE BEAM, FLAMETHROWER and THUNDERBOLT...

    Thats a major letdown, especially factoring how some TMs cant be found again unless you trade them from another game. And no phys/spec split really hurts literally everything in the game almost.
     
  • 4
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    • Seen May 8, 2024
    I found an issue playing the rom hack: while playing through the 3DS virtual console, you are unable to trade even if you applied a link trading patch. What happens is the game will not register an official Virtual Console release of GSC, and when trying to trade between 2 2.0 hacks, it registers the game, but doesn't let you trade, it said there's a connection error due to inactivity. I don't know if the rom hack will be updated to fix these issues, but I'd appreciate it if it was.
     

    Halfshadow

    Sono italiano/I'm italian.
  • 112
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    15
    Years
    Items in Viridian Forest are bugged in the Crystal version (Possibly in other new locations too)
    I fast checked comparing with a clean english Crystal and the items have the same offsets for mine Viridian Forest and original Route 2 fake forest. Should work then, like in the italian releases.

    What you mean with "bugged", that you can't find these perhaps?

    Have you used a savegame from a retail Crystal? If you already picked the items in the original rom will be not available.

    Otherwise tell me what you mean about bugged items.
     

    Halfshadow

    Sono italiano/I'm italian.
  • 112
    Posts
    15
    Years
    Items in Viridian Forest are bugged in the Crystal version (Possibly in other new locations too)
    I'm so sorry, hope you could forgive me. I forgotten to update the pointers for Viridian Forest, now you could download the latest archive from the first post, and patch your Crystal again. If you find other issues report it. Thanks.
     

    Halfshadow

    Sono italiano/I'm italian.
  • 112
    Posts
    15
    Years
    I found an issue playing the rom hack: while playing through the 3DS virtual console, you are unable to trade even if you applied a link trading patch. What happens is the game will not register an official Virtual Console release of GSC, and when trying to trade between 2 2.0 hacks, it registers the game, but doesn't let you trade, it said there's a connection error due to inactivity. I don't know if the rom hack will be updated to fix these issues, but I'd appreciate it if it was.
    The only way I know to obtain a working trade patch is disassembly the clean cia, replace the rom and reassembly the cia.

    I did it for italian versions and worked. For crystal I had to rewrite the original checksum (updated otherwise in a lot of emulators the game couldn't boot) or otherwise the mistery gift worked glitched.

    If you downloaded an US version of the CIA already patched, perhaps they did it simply using a tool to pack a new CIA from a GBC rom. But in this way the trades will not work. You need ot unpack the original CIA, go in the folder including an odd file by 2 megabytes like the rom, copy the name, paste on patched rom (or use the IPS file directly to that file) and repack it. Should works then, like for me that I did it for italian Gold, Silver and Crystal, and all 3 roms worked.
     
    Last edited:

    Halfshadow

    Sono italiano/I'm italian.
  • 112
    Posts
    15
    Years
    i see and what about crystal the patch says something about girl fix
    Nope, download it again, was the previous, yesterday. Before read the report about Viridian Forest items glitches.

    The girl fix was a previous fix, where I restored the original girl with her Slowpoké in Cerulean 'cause there are memory limits for the overworlds in outdoor maps, then I didn't know how add Zapdos overworld outside the Power Plant without replace a overworld, I solved recycling a variable overworld that become a rocket overworld and then a Zapdos overworld.

    If you restart the game from the beginning you will see always correct overworlds for these events, otherwise you could see the rival sprite (after his last outdoor appearance in Olivine City become a rocket then, 'cause was a var sprite) for the rocket on the nugget bridge or for Zapdos.
     
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