First of all, let me say I love this hack. Thanks for the effort.
Now, I noticed a few things, some of which may be intended behaviour, but I would consider it a bug:
- Confusion confuses the user instead of the target This is clearly intended and described.
- Haunted Spirit (ability) also triggers on the user. I got it on my starter, meaning it gets cursed whenever it KO's anything
- As mentioned by other, the damage calculation seems off. I get that every poke starts with basically endgame stats, but this makes the early game for nuzlockes basically unplayable, because in many scenarios you jts get oneshot by your first wild encounter
- Using Strength out of combat crashes the game completely (you just get stuck and can't move anymore at all) (may be emulator specific?)
- Wild double battles override the nuzlocke one-capture rule. Throwing a ball immediately captures the right poke and ends the battle, and KOing the right poke allows you to capture the left.
- The acro bike doesn't seem to be able to jump the bridges around Fortree
- The most common move pokes learn when random moves is enabled is '-', which is not a move at all
- Not so much a bug, but Passimian can't learn Strength, even though it's now considered a Fighting move, and it would make perfect sense
- Pay Day is shown in the menu as Electric, but as Steel in battle