Toothache
Deepsea Toothache
- 4,177
- Posts
- 19
- Years
- Age 42
- Somewhere in the UK...
- Seen Feb 2, 2008
After getting fed up with the way the shoddy metagame has geared towards a defensive game, I thought I'd try a more offensive team. It's caught quite a few teams by surprise, but there are things which still give me trouble.
Infernape (♂) @ Life Orb
Ability: Blaze
EVs: 68 Atk/252 Spd/188 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Nasty Plot
- Grass Knot
- Flamethrower
Yeah it's Mixape. I need some wall-breaking power, and he's one of the best, if not the best.
---
Raikou @ Leftovers
Ability: Pressure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power [Grass]
Ah, good old Calmkou. One of my favourite Advance standards, this guy still causes havoc, and a lot of teams appear unprepared for him. Pondering HP Ice here since I have Nasty Plot Grass Knot for Infernape, and Garchomp seems to be a common switch-in.
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Surf
- Thunderbolt
- Ice Beam
What, Psychic? Yeah. After seeing Gengar time and time again survive Surf only to Shadow Ball me to oblivion, I thought I'd fight fire with fire and use a STAB super-effective move. With 3 grass users I didn't need Grass Knot, and I already have a spinner. Catches other stuff by surprise too, as well as Starmie's who think just outspeeding Gengar is enough.
---
Tangrowth (♂) @ Leftovers
Ability: Chlorophyll
EVs: 240 HP/16 Atk/252 Def
Impish nature (+Def, -SAtk)
- Knock Off
- Power Whip
- Sleep Powder
- Leech Seed
Physical wall #1. Eats Earthquakes for Raikou and Infernape, and messes stuff up with Knock Off and Sleep Powder. 401 HP gives me all the Seismic Toss protection I need.
---
Donphan (♂) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Roar
Physical wall #2. I need something to take Thunderbolts for my waters, and this does the role nicely, having both Rapid Spin and the priority move Ice Shard.
---
Poliwrath (♂) @ Leftovers
Ability: Water Absorb
EVs: 28 HP/252 Atk/112 Def/116 Spd
Impish nature (+Def, -SAtk)
- Hypnosis
- Bulk Up
- Brick Break
- Waterfall
---
Yes, it's a second water and second fighting type. BUT! and here's the big one, Water Absorb makes this guy viable, since Starmie isn't gonna be taking a lot of hits, and Suicune seems to be making a comeback. Bulky spread for some lasting power while I Bulk Up, and very few things resist Fighting + Water. Speed EV is there to sleep Metagross (usually run around 204 speed, I'm EVed up to 206). Good for shutting down Gyarados too.
Thought, suggestions, improvements welcome.
Infernape (♂) @ Life Orb
Ability: Blaze
EVs: 68 Atk/252 Spd/188 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Nasty Plot
- Grass Knot
- Flamethrower
Yeah it's Mixape. I need some wall-breaking power, and he's one of the best, if not the best.
---
Raikou @ Leftovers
Ability: Pressure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power [Grass]
Ah, good old Calmkou. One of my favourite Advance standards, this guy still causes havoc, and a lot of teams appear unprepared for him. Pondering HP Ice here since I have Nasty Plot Grass Knot for Infernape, and Garchomp seems to be a common switch-in.
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Surf
- Thunderbolt
- Ice Beam
What, Psychic? Yeah. After seeing Gengar time and time again survive Surf only to Shadow Ball me to oblivion, I thought I'd fight fire with fire and use a STAB super-effective move. With 3 grass users I didn't need Grass Knot, and I already have a spinner. Catches other stuff by surprise too, as well as Starmie's who think just outspeeding Gengar is enough.
---
Tangrowth (♂) @ Leftovers
Ability: Chlorophyll
EVs: 240 HP/16 Atk/252 Def
Impish nature (+Def, -SAtk)
- Knock Off
- Power Whip
- Sleep Powder
- Leech Seed
Physical wall #1. Eats Earthquakes for Raikou and Infernape, and messes stuff up with Knock Off and Sleep Powder. 401 HP gives me all the Seismic Toss protection I need.
---
Donphan (♂) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Roar
Physical wall #2. I need something to take Thunderbolts for my waters, and this does the role nicely, having both Rapid Spin and the priority move Ice Shard.
---
Poliwrath (♂) @ Leftovers
Ability: Water Absorb
EVs: 28 HP/252 Atk/112 Def/116 Spd
Impish nature (+Def, -SAtk)
- Hypnosis
- Bulk Up
- Brick Break
- Waterfall
---
Yes, it's a second water and second fighting type. BUT! and here's the big one, Water Absorb makes this guy viable, since Starmie isn't gonna be taking a lot of hits, and Suicune seems to be making a comeback. Bulky spread for some lasting power while I Bulk Up, and very few things resist Fighting + Water. Speed EV is there to sleep Metagross (usually run around 204 speed, I'm EVed up to 206). Good for shutting down Gyarados too.
Thought, suggestions, improvements welcome.