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Get-Together Choice Quest

Chr. Draco

Spatial Rift
  • 1,070
    Posts
    15
    Years
    • Seen yesterday
    2. Pretend you're Pokémon to avoid any conflict.
    If this one means you camouflage yourself as a pokemon to stay on a low profile and avoid getting caught by the grunts until you get help or at least know your next move, then this is my option.
     

    Bay

  • 6,390
    Posts
    18
    Years
    1. Go deeper to the jungle and look for help

    I feel trying to pretend to be a Pokemon might backfire somehow, so deeper into the jungle it is! Probably that will backfire too
     

    Cid

  • 3,666
    Posts
    16
    Years
    2. Pretend you're Pokémon to avoid any conflict

    Let's do an Ash Ketchum from that one Sun and Moon episode.
     
  • 5,677
    Posts
    11
    Years
    Updating now.Let's see. It was a tie. So I randomly picked one of the two and decided not to give points for this round because of it.

    What will you do?
    1. Go deeper to the jungle and look for help 6x
      [*]Pretend you're Pokémon to avoid any conflict 6x
    2. Stay here and wait
    3. Go back to the city and leave the island

    Pokémon
    None


    Inventory
    Empty

    Deaths: 0​
    Chapter 1: Jungle Book

    Location: Power Jungle

    You quickly scout your surrondings, but can't find anything that could help you mask as a Pokémon.

    Pack of Passimian jump down. Before they notice you, you are able to pick 2 dead branches and pretend you're Sudowoodo by standing still. One Passimian comes closer and starts examinating you. You're scared, but don't move an inch.

    It puts a coconut in front of you, goes back a little bit and prepares to shoot it at you. Passimian kicks it, but you dodge at the last second. This alerts the whole group and they start throwing berries, coconuts and branches at you.

    You start running and they give a chase. You're slowly getting more and more to the heart of Jungle. That's not good. And you can still hear Passimian behind you. Occasionally a coconut flies right next to your head.

    You have no idea how long have you been running, but a greyish mountain wall appears in front of you suddenly. You stop and turn around, facing about 30 Passimian. You have to fight your way out of this.

    One Passimian, probably their leader, launches an attack. You close your eyes, put your hands in front of you and prepare for a collision. But it never happens. You open your eyes, but it's suddenly dark outside. All Passimian run, aside from their leader, who stands right in front of you. It looks scared of something.

    You turn around. There was no mountain. It was Hoopa Unbound. It was probably woken up by those Passimian, but now it's standing tall and it glares down at you and Passimian. It attacks, but you're able to jump to the side, while one of its hands disappears in the newly digged hole in the ground. It massive. Passimian barely escapes and is getting ready to fight back. You notice a small shrine in the place Hoopa was lying before.

    What will you do?
    1. Find a weapon and attack alongside Passimian
    2. Run away while you can
    3. Command Passimian to use Close Combat
    4. Get to the shrine or die trying
     
    Last edited:

    WizardOfOdd

    Kirbmeister
  • 1,543
    Posts
    4
    Years
    Hoopa? Unbound? I think Hoopa would catch us soon if we run. Nah, scratch that, none of this screams 'surviving'. Uh... I'll pick number 1 because it sounds fun :D
     

    Cid

  • 3,666
    Posts
    16
    Years
    1. Find a weapon and attack alongside Passimian.

    Let's hope Passimian knows U-turn too. Get that quad weakness on Hoopa Unbound. ;)
     

    Hyzenthlay

    [span=font-size: 16px; font-family: cinzel; color:
  • 7,807
    Posts
    11
    Years
    1. Find a weapon and attack alongside Passimian

    This has got to have fun results! :D
     
  • 23,797
    Posts
    11
    Years
    • She/Her, It/Its
    • Seen today
    1. Find a weapon and attack alongside Passimian
    Finding a weapon while the enemy is right in front of you? What are the chances even?
    2. Run away while you can
    Sounds smart, but it also gets repetivitive wouldn't you say so as well?
    3. Command Passimian to use Close Combat
    That would be stylish...and probably backfire at some point. That is if you survive the encounter. xD
    4. Get to the shrine or die trying
    There's a shine? Where did that one come from?

    I wanna say: nothing beats running away from a threat right into a shine potentially with filled with all kinds of traps meant to kill you or at least make you wander aimlessly for all eternity all the while your pursuer is still alive and pursuing.
    I'll pick 4
     
  • 5,677
    Posts
    11
    Years
    Updating now.Let's see. This was pretty straightforward decision. And it's a Armor Abode decision! Congrats for your 50 points.

    What will you do?
    1. Find a weapon and attack alongside Passimian 6x
    2. Run away while you can
    3. Command Passimian to use Close Combat
    4. Get to the shrine or die trying 3x

    Pokémon
    None


    Inventory
    Empty

    Deaths: 0​
    Chapter 2: Underground

    Location: Power Jungle

    You realize you're still holding a branch in your hand and prepare to attack Hoopa, just as one of Hoopa's arms launches at you. You swing at it and the branch just breaks on the impact.

    The arm grabs you and lifts you in the air. You can see almost the whole island from here. But you have to time to enjoy your work. The arm crashes back to the ground. You somehow survived this.

    And not just that, you're now right in front of the shrine . You can see a broken pink and white bottle on the ground. There is also a starcase leading down under the ground. You have no idea how it got here. You're pretty sure there wasn't something like this when you were building the island.

    Before you can decide what to do next, a coconut hits you straight in the face, following collision with a Passimian. It shoots you down and you both fall down the staircase.

    You find yourself in an old, dusty room made out of stone. Even in the dark, you can see Hoopa statues in all four corners. There is a pult with two more bottles in the center of the room. One looks almost like the bottle outside, but is full of blue-ish liquid. The other one looks exactly like a Full Restore. There is also a note attached to it:

    I couldn't come up with 4th option, so I put Full Restore here.
    -Janp


    There are two other exits from this room. One are huge stone doors with Hoopa and other Pokémon depicted on them. You can also hear voices from behind there and even a music? Slow long tones of organ are coming from behind the door. And the second exit is a hole in one of the walls. You can see light flashing on and off from there. And it looks like Hoopa is still rampaging outside.

    The Passimian that was with you is lying on the floor. You can't see it clearly, but you guess it's badly hurt. It's coconut helm is broken right above its left eye. The wound stretches from that point all the way to its mouth. You should help it, but have no Potions with you.

    What will you do?
    1. Look for help behind the doors
    2. Give Passimian Full Restore
    3. Try to sneak up back up and get to Poké Centre
    4. Look for help in the hole
     
    Last edited:
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