The description also says that they aren't sure if the game will be finished, so make what you will of that.
But, on to my personal analysis! First and foremost, I'm going to start with flaws since there are very little of them. UI is choppy, jesus, it's not smooth in the slightest. I don't know it just seems stiff whenever you move the cursor, heck, I think FE1 had a better cursor speed. Granted, the slow UI and such are probably because of SRPG Studio itself, but it's still unnerving to see. View of the maps seems a little bit too far for my taste, but other people might enjoy it. Animations do need some work, but the game is only 10% complete, so I'll let that slide.
On to the good! Map design is good so far! I really like Chapter 3's composition. A lot of different chokepoints and a heavy amount of incentive to make it to the villages on the other side of the map. Though, I'm not a fan of having a random gate leading up to the hill, lol. Levels seem to be a lot higher than a regular FE, Not!Navarre joins at Level 5 in Chapter 2, plus you have two units at the beginning of the game at Level 6 and Level 7. So, no traditional Jeigan/Oifay it seems like, but to compensate for that you get two higher level units. SOLDIERS, HOLY CRAP. SOLDIERS. Music is very catchy and just great overall. Except, the music might be SRPG Studio's premade ones, still doesn't detract from the fact that they're cool. Also, I swear I saw TearRing Saga portraits, the unused ones at least. If that's the case, pretty cool that Kaga found a use for them. To comment more on the art, this is full on 90's style, Kaga must really loves the 90's. I've read that some older calculations are making it back, so better stack up some luck if you don't want to get critted. Overall, this game looks like a Fire Emblem through and through.
Also, the brother name is Zechs. Uhh... I guess I'll make Gundam jokes about him.