Hello. From what I've read, I understand that you are quite the sound expert for the gameboy advance. I was wondering about something myself concerning the cries use in firered specifically, that I hope you could help answer. I am trying to expand the length of the cries used in firered because if you try inserting a .wav and replacing a given pokemon's cry pointer with it, it will cut off at about 2.237 seconds. My hunch is that all cries run off of a song base, and when a cry is played, that song uses the cry as its melody. Would you confirm this as true, or is it not the case? With that, I am looking for the cry playing routine and where it is branched. I am told that right before branching stores the song number in r0. Does that sound right so far? I'm making sure because I can't seem to find anything. Thanks for your help in advance.