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Emerald hack: [COMPLETED] Digimon Emerald Project

Those of you that played both this and Nova Red, what would you like to see next?

  • A Digimon hack of Gen II

    Votes: 15 23.8%
  • A Digimon hack of Gen IV

    Votes: 48 76.2%

  • Total voters
    63
  • Poll closed .
  • 27
    Posts
    2
    Years
    • Seen Jun 30, 2022
    I'm the kind of person benefiting the most from something like Exp. All, I'm a catch-'em-all enthusiast who likes to grind up pokemon I won't even use in battle just to get them to evolve and fill up the Pokédex. And it does help with grinding up any new additions to my team so they'd catch up to the main guys sooner. I like to reinvent my team every now and then and try something I've never used before, and with your Digimon hacks there's all these Digimon I've never even seen before and I'm curious about how they do in battle and what they'll evolve into, I admit I'm somewhat of a "casual" fan of Digimon since I'm mostly familiar with 02 and some bits of Tamers and the original Adventure.
    There's just so many interesting mons I want to use, but they're usually found in the wild at much lower levels than my main team, so I could use all the help I can get to catch them up to the team in as little time as possible.
     

    Guzeinbuick

    I make Digimon rom hacks
  • 454
    Posts
    2
    Years
    • Seen yesterday
    I dove into Luis Escobar's "Digimon GBA Final Version" romhack after yours. There's no documentation, so I emailed him if he could send me what he used to make the game and how to process it. Turns out he's happy for anyone to take his work and do whatever with it. I used HackRomTools - G3HS to look at the base stats and learnsets of various mons. It has >850 mons and they're all sprited (not as well) so that might be a nice inspiration for you. In fact, I think he used that above RustTyrannomon sprite.

    That being said, it made me notice a few other missing links that I don't think you've mentioned yet:
    Baboongamon+Gogmamon+Blastmon for Sunarizamon line
    Reptiledramon+Grademon for Dorumon line
    Sangloupmon+Matadormon+GranDracmon for Dracmon Line
    Butenmon+Chronomon HM for Hyokomon line
    Titamon to cap off Goblimon line
    Kimeramon+Millenniummon

    Also, seconding that Gusokumon+Regalecusmon for Crabmon line would be a fun idea. They're cool mons.

    Ooookay, new rule: post sprites of all suggested mons. If a quality sprite is available, I can add them in easily. :)


    I'm the kind of person benefiting the most from something like Exp. All, I'm a catch-'em-all enthusiast who likes to grind up pokemon I won't even use in battle just to get them to evolve and fill up the Pokédex. And it does help with grinding up any new additions to my team so they'd catch up to the main guys sooner. I like to reinvent my team every now and then and try something I've never used before, and with your Digimon hacks there's all these Digimon I've never even seen before and I'm curious about how they do in battle and what they'll evolve into, I admit I'm somewhat of a "casual" fan of Digimon since I'm mostly familiar with 02 and some bits of Tamers and the original Adventure.
    There's just so many interesting mons I want to use, but they're usually found in the wild at much lower levels than my main team, so I could use all the help I can get to catch them up to the team in as little time as possible.

    ExpAll can be obtained very early. After delivering the letter to Steven in Granite Cave, you can head back to Devon Corp and grab the ExpAll from the Devon CEO. That means you can get the ExpAll after the second gym, or even before it if you don't mind stumbling through Granite Cave without Flash.

    Included in the download link is the DigiDex which contains all Digimon catch locations. :)
     
  • 27
    Posts
    2
    Years
    • Seen Jun 30, 2022
    I know, I just wanted to say something in favor for including the Exp. All. 😆 Oh yes, could you consider adding something that'd make all wild/gift digimon (like your starter, and all other digimon that you receive from NPCs) always have perfect IVs, since breeding is not possible in this hack? Nova Red already had the option to directly view every digimon's IVs and, honestly, I think there's no point in including them at all if all you can have is totally random IVs and no way to influence them when obtaining new monsters.

    I also did some thinking about how to upgrade some HM moves. I think Surf is fine as it is as it's a very solid and reliable move for special-based Water-types (and any special attacker that can learn it, really), but is Liquidation included in this hack? Because if not, Waterfall could be bumped up in power to match it. Or if Liquidation already is in, maybe... increase Waterfall's flinch chance and bump up its power a little bit?
     
  • 1
    Posts
    5
    Years
    • Seen Jul 10, 2022
    Not sure if we share glitches here or not, but here it goes. It's nothing game breaking, even seemed a bit funny to me. There is this sailor in Slateport who is below the 2 houses near the shipyard, where you need to be for the Cpt. Stern mission. When you talk to the sailor, before doing the whole museum bit, it skips you to when Team Aqua steals the submarine. You're automatically teleported to the harbor, you will see the Aqua Grunt but nothing happens when you try to talk. Cpt. Stern will also be there with the same dialog from the submarine mission. When you step back out into the city, everything is back to normal and Team Aqua is still blocking the museum. When you go back into the harbor however, Captain Stern is still there with the grunt but the grunt still is not an effective part of the game.

    Two additional things I found, regarding non-usable items. Ghostmon when caught holds an item named ??????? but it has no description and when you try to use it, the message from your dad pops up saying that there is a time and place to use it. Another similar item is found at the end of route 113, top-left hidden item in the small sand hill just above the last trainer on the route (before the double battle near the fields). You find an item called New Item. Similar to ?????? it has no description and your dad's message pops up upon usage.
     
    Last edited:

    Guzeinbuick

    I make Digimon rom hacks
  • 454
    Posts
    2
    Years
    • Seen yesterday
    I know, I just wanted to say something in favor for including the Exp. All. 😆 Oh yes, could you consider adding something that'd make all wild/gift digimon (like your starter, and all other digimon that you receive from NPCs) always have perfect IVs, since breeding is not possible in this hack? Nova Red already had the option to directly view every digimon's IVs and, honestly, I think there's no point in including them at all if all you can have is totally random IVs and no way to influence them when obtaining new monsters.

    I also did some thinking about how to upgrade some HM moves. I think Surf is fine as it is as it's a very solid and reliable move for special-based Water-types (and any special attacker that can learn it, really), but is Liquidation included in this hack? Because if not, Waterfall could be bumped up in power to match it. Or if Liquidation already is in, maybe... increase Waterfall's flinch chance and bump up its power a little bit?

    Don't know how to mess with IVs, sorry. Liquidation is in the game already. I think Waterfall is fine for now since its a physical move. I think Strength and Dive need some kind of a buff though. Any ideas?


    Not sure if we share glitches here or not, but here it goes. It's nothing game breaking, even seemed a bit funny to me. There is this sailor in Slateport who is below the 2 houses near the shipyard, where you need to be for the Cpt. Stern mission. When you talk to the sailor, before doing the whole museum bit, it skips you to when Team Aqua steals the submarine. You're automatically teleported to the harbor, you will see the Aqua Grunt but nothing happens when you try to talk. Cpt. Stern will also be there with the same dialog from the submarine mission. When you step back out into the city, everything is back to normal and Team Aqua is still blocking the museum. When you go back into the harbor however, Captain Stern is still there with the grunt but the grunt still is not an effective part of the game.

    Two additional things I found, regarding non-usable items. Ghostmon when caught holds an item named ??????? but it has no description and when you try to use it, the message from your dad pops up saying that there is a time and place to use it. Another similar item is found at the end of route 113, top-left hidden item in the small sand hill just above the last trainer on the route (before the double battle near the fields). You find an item called New Item. Similar to ?????? it has no description and your dad's message pops up upon usage.


    Yeah the Slateport thing is wonky. Not sure how to fix it exactly. :( I can patch the ???? items in the next update.
    Either today or tomorrow a new version will be out that gives every mon a signature move. :)
     
  • 36
    Posts
    2
    Years
    • Seen May 8, 2023
    I'd also like to bring this to your attention... Even though it doesn't really affect me personally since I almost always PC my starter right away but...
    When iv checking my koromon starter, I noticed three of it's IVs were absolutely awful. From my experience, Gamefreak always made it so starters had straight 15s all across the board to maintain a balanced, albeit a lackluster, but otherwise viable and usable pokemon for your starter.

    I could see this really biting someone in the ass later in the game if they choose to keep their starter.
    Whatever the case my be, just wanted to make sure you were aware of it. Even if it doesn't apply to my gameplay style as I always hunt and grind for good ivs.
    But yeah a 0, a 1 and a 3 in half of it's iv makeup seemed a tad bit worrisome lol.
    My koromon has a 0 in sp.atk which is essentially his most important stat. 😝
    Again though I'll be PCing him soon anyways. So it doesn't matter for me. But for anyone wanting to keep their starter that'd really suck for them.
     

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    • [COMPLETED] Digimon Emerald Project
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  • 1
    Posts
    6
    Years
    • Seen May 1, 2022
    I'm not sure if this was asked/answered, but is there a way to fix the weird dark screen/move names not showing up when trying to play on 3DS? I tried using an injector in order to turn it into a .cia file and then download to my 3DS, but it weirdly bugs out. I understand it works on the other emulators, but I like the portability of my 3DS. Any help would be amazing.
     
  • 36
    Posts
    2
    Years
    • Seen May 8, 2023
    Another quick question.
    (Don't mean to be that dude that constantly posts nonstop, I just love this romhack and have a lot of interest in it)

    What's the plan for Dorimon/Dorumon?
    You planning on having him go to Dorugamon then Dorugreymon and finishing with Alphamon? Or you thinking of a split for Dorugoramon as a final Evo?

    Will he gain the dragon typing?
     
  • 27
    Posts
    2
    Years
    • Seen Jun 30, 2022
    That's a shame about the IV's, it's a mechanic in Pokémon that I absolutely despise and I love it when hacks like Rowe do away with them entirely, and in hacks like these that have no breeding mechanics to them at all, I think it'd be for the best to either remove IV's or have some way to set them at max all the time. Would help with the difficulty too. I have next to no patience for IV hunting in the wild, since so many of the 'mons I catch tend to have such awful IV's all around. Or a hindering nature which just adds to the frustration, and then it changes things around so much when your monsters have such bad base stats.

    About buffing Strength... about the best I can think of off the top of my hat, maybe copy Rock Smash's old effect and give it a chance to lower defense, chipping away at the enemy's defenses by overwhelming strength? Or Sacred Sword's effect and ignore enemy stat buffs? Dive could perhaps use a power boost, two-turn moves have their uses (mainly for stalling with Toxic/Leech Seed or PP stalling) so a power boost might be all it'd need to be viable. But that's just my opinion.
     

    Guzeinbuick

    I make Digimon rom hacks
  • 454
    Posts
    2
    Years
    • Seen yesterday
    When iv checking my koromon starter, I noticed three of it's IVs were absolutely awful.
    ...
    What's the plan for Dorimon/Dorumon?

    Thanks for your inquiry! Unfortunately I don't know how to mess around with IVs. I'm more casual as far as Pokemon gamers go so I never actually paid attention to them. But the menu does have the IV/EV checker and if a player really hates the starter he's been dealt, he can take the ninety seconds to reset the game and try again. ;P

    As for the Dorimon line, I'm at a bit of a loss. His later stages are way too complex for me to fit into a 64x64 box, and I'm not really feeling Alphamon since I think the game is kind of stacked with ubers already with five Legendaries (Megidramon, Neptunemeon, Goldramon, Lucemon, and Lucemon X) plus three pseudo-Legendaries (Apollomon, Dianamon, Venusmon) and the "secret" Legendaries like Omnimon, Imperialdramon Paladin Mode, and Zeed=Milleniummon... that's a grand total of eleven ubers already. Twelve if we count Hexeblaumon as an honorary pseudo. Suggestions?



    That's a shame about the IV's, it's a mechanic in Pokémon that I absolutely despise and I love it when hacks like Rowe do away with them entirely,

    ...

    About buffing Strength... about the best I can think of off the top of my hat, maybe copy Rock Smash's old effect and give it a chance to lower defense, chipping away at the enemy's defenses by overwhelming strength? Or Sacred Sword's effect and ignore enemy stat buffs? Dive could perhaps use a power boost, two-turn moves have their uses (mainly for stalling with Toxic/Leech Seed or PP stalling) so a power boost might be all it'd need to be viable. But that's just my opinion.


    If you know any guides for removing EV/IVs please link it here and I'll see what I can do. :)

    Yeah I thought it would have been cool to make Dive a priority move, but unfortunately the game doesn't handle that. :p Oh well.
     
  • 2
    Posts
    2
    Years
    • Seen May 13, 2022
    Hi, just wanna know is there any digimon with the Pickup ability (like Zigzagoon & Linoone), cause I haven't found one yet or do I need to evolve them 🙂? Btw so far im lovin this game 😁.
     
    Last edited:

    Guzeinbuick

    I make Digimon rom hacks
  • 454
    Posts
    2
    Years
    • Seen yesterday
    Hi, just wanna know is there any digimon with the Pickup ability (like Zigzagoon & Linoone), cause I haven't found one yet or do I need to evolve them 🙂? Btw so far im lovin this game 😁.

    Glad you're enjoying it! No Pickup from what I can remember. Easy for me to add in though. I wonder, are there any Digimon known for collecting scattered objects?
     
  • 2
    Posts
    2
    Years
    • Seen May 13, 2022
    Glad you're enjoying it! No Pickup from what I can remember. Easy for me to add in though. I wonder, are there any Digimon known for collecting scattered objects?

    There is a Digimon known for its stealing and it is considered as a thief Digimon that I just found called Harpymon 👇. Does that count😅?

    'Possessing wing-arms and a female upper body, it is a thief Digimon that is called the "Snatcher" due to it stealing valuable data (treasure) from databases (ruins).' (Found it at digimon.fandom.com)
     
  • 20
    Posts
    5
    Years
    wow, didn't expect it progress this far..
    I just remembered you doing Digimon Nova Red not long ago, hahaha...
    since it still TBD slot
    is it possible for you to add GraceNovamon
    Jogress between Apollomon & Dianamon.

    Also will you add Burst Evo, X series or extra evo like War Greymon Become Victory Greymon??
     

    Li Yun

    "Does the truth exist or is it all a lie and the w
  • 204
    Posts
    3
    Years
    Go to offset 1421956 and change the 01 to 00. This will make hm's become deletetable.
    Video:
     

    Guzeinbuick

    I make Digimon rom hacks
  • 454
    Posts
    2
    Years
    • Seen yesterday
    Go to offset 1421956 and change the 01 to 00. This will make hm's become deletetable.
    Video:

    [COMPLETED] Digimon Emerald Project

    YOOOOOOOO!!!! You the real MVP bro!!! Now I don't need to have that Move Deleter in every shop lol
    Thanks again so much for the wicked rombase! And that sure is a wonky team you got there. Have you played the game for real or are you just having fun playing around with it/playtesting it with hacks and such?
     

    Guzeinbuick

    I make Digimon rom hacks
  • 454
    Posts
    2
    Years
    • Seen yesterday
    wow, didn't expect it progress this far..
    I just remembered you doing Digimon Nova Red not long ago, hahaha...
    since it still TBD slot
    is it possible for you to add GraceNovamon
    Jogress between Apollomon & Dianamon.

    Also will you add Burst Evo, X series or extra evo like War Greymon Become Victory Greymon??

    Yeah what started as a very unambitious pallette swap for Fire Red kept snowballing into bigger and bigger projects. Next thing I know I've got a full-on Fakemon game with 330+ mons lol.
    As for Jogress and such, I think the game has enough ubers. The remaining slots I'd like to fill in with more humble Digimon.
     

    Li Yun

    "Does the truth exist or is it all a lie and the w
  • 204
    Posts
    3
    Years
    [COMPLETED] Digimon Emerald Project

    YOOOOOOOO!!!! You the real MVP bro!!! Now I don't need to have that Move Deleter in every shop lol
    Thanks again so much for the wicked rombase! And that sure is a wonky team you got there. Have you played the game for real or are you just having fun playing around with it/playtesting it with hacks and such?

    I'm playing your rom hack, and also testing some things on it for fun. As you can see, the results of these my tests generated many bugs in the bag and in the party. But in addition, it's a pretty cool rom hack to play.
     
  • 20
    Posts
    5
    Years
    haha, i see..
    for balancing you can just add most late stage enemy has jogress it can be fun and challenging (opponent only has one jogress and we challenge it without jogress, as reward we unlock that jogress)
    well still Good Luck on your Project and forward to what next mon you will add hehehe...
     

    Guzeinbuick

    I make Digimon rom hacks
  • 454
    Posts
    2
    Years
    • Seen yesterday
    I'm playing your rom hack, and also testing some things on it for fun. As you can see, the results of these my tests generated many bugs in the bag and in the party. But in addition, it's a pretty cool rom hack to play.

    I'm honoured to hear you're having a good time with it. :) Always down for any suggestions you may have on how to improve it! (Just keep the advice dumbed down. I'm a complete novice at hacking as you can probably tell)
     
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