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[YGO] Blue-Eyes White Dragon Deck

  • 451
    Posts
    20
    Years
    • Age 39
    • Seen Apr 10, 2008
    I have no experience in building proper decks, so please go easy if it seems like I've missed probably the most important thing in making a good BEWD deck or something. Honestly, I apologize if this thread is totally filled with n00bage, because it probably is. Anyway, here's what I have in mind:

    Monsters (x18)
    Blue Eyes White Dragon x3 - Whole point of this deck
    Luster Dragon x3 - 1900 beatstick I can just throw out
    Kaiser Sea Horse x3 - Easier to get out BEWD.
    Masked Dragon x3 - Quick search for Luster/Decoy/Seahorse.
    Decoy Dragon x2 - Revive fallen BEWD
    Kaibaman x2 - Easier to get out BEWD.
    Morphing Jar - In case I want another hand.
    Magician of Faith - Not sure why it's here.

    Spell (x13)
    Lightning Vortex x3 - For monster threats.
    Axe of Despair x2 - Extra damage/monsters are too weak for whatever reason.
    Future Fusion - Don't know if I should keep this.
    Polymerization - Occasional BEUD fun.
    Swords of Revealing Light - My 'guys-who-help-get-out-BEWD' are safer when I use this.
    Brain Control - A more versatile Soul Exchange, once again for BEWD.
    Mystical Space Typhoon - S/T kill.
    Heavy Storm - S/T Kill.
    Fissure - Keeping my BEWD safe from other monster threats.
    Premature Burial - Revive fallen.

    Trap (x9)
    Dust Tornado x2 - S/T Kill.
    Call of the Haunted - Revive fallen.
    Torrential Tribute - In case things start to look very bad.
    Royal Decree - Guys-who-get-out-BEWD/BEWD are safer.
    Skill Drain - BEWD are safer.
    Cursed Seal of Forbidden Spell - Spell counter.
    Threatening Roar - For monster threats.
    Mirror Force - For major monster threats.

    Fusion Monsters (x1)
    Blue Eyes Ultimate Dragon

    Basically I want to play safe until the BEWD come out. Then I protect them and let them do their 3000ATK job. Please give criticism/suggestions because I know this deck is very very far from completion.
     
    I have no experience in building proper decks, so please go easy if it seems like I've missed probably the most important thing in making a good BEWD deck or something. Honestly, I apologize if this thread is totally filled with n00bage, because it probably is. Anyway, here's what I have in mind:

    Monsters (x18)
    Blue Eyes White Dragon x3 - Whole point of this deck
    Luster Dragon x3 - 1900 beatstick I can just throw out
    Kaiser Sea Horse x3 - Easier to get out BEWD.
    Masked Dragon x3 - Quick search for Luster/Decoy/Seahorse.
    Decoy Dragon x2 - Revive fallen BEWD
    Kaibaman x2 - Easier to get out BEWD.
    Morphing Jar - In case I want another hand.
    Magician of Faith - Not sure why it's here.

    A smart opponent will not attack "Decoy Dragon". "Masked Dragon" cannot Special Summon "Kaiser Sea Horse", since it's a Sea Serpent-Type monster. Normal Monsters not name "Blue-Eyes White Dragon" should not be in this Deck.

    Spell (x13)
    Lightning Vortex x3 - For monster threats.
    Axe of Despair x2 - Extra damage/monsters are too weak for whatever reason.
    Future Fusion - Don't know if I should keep this.
    Polymerization - Occasional BEUD fun.
    Swords of Revealing Light - My 'guys-who-help-get-out-BEWD' are safer when I use this.
    Brain Control - A more versatile Soul Exchange, once again for BEWD.
    Mystical Space Typhoon - S/T kill.
    Heavy Storm - S/T Kill.
    Fissure - Keeping my BEWD safe from other monster threats.
    Premature Burial - Revive fallen.

    Don't use "Axe of Despair", and "Future Fusion" will rarely be used for "Blue-Eyes Ultimate Dragon" and more for "Five-Headed Dragon". You aren't likely to be using "Five-Headed Dragon", though.

    Trap (x9)
    Dust Tornado x2 - S/T Kill.
    Call of the Haunted - Revive fallen.
    Torrential Tribute - In case things start to look very bad.
    Royal Decree - Guys-who-get-out-BEWD/BEWD are safer.
    Skill Drain - BEWD are safer.
    Cursed Seal of Forbidden Spell - Spell counter.
    Threatening Roar - For monster threats.
    Mirror Force - For major monster threats.

    You have too many Trap Cards.

    Fusion Monsters (x1)
    Blue Eyes Ultimate Dragon

    Basically I want to play safe until the BEWD come out. Then I protect them and let them do their 3000ATK job. Please give criticism/suggestions because I know this deck is very very far from completion.

    Try this instead.

    MONSTERS

    1 "Blue-Eyes Shining Dragon"
    3 "Blue-Eyes White Dragon"
    2 "Paladin of White Dragon"
    2 "Light Effigy"
    3 "Manju of the Ten Thousand Hands"
    3 "Shining Angel"
    1 "The Light - Hex-Sealed Fusion"
    1 "Sangan"
    1 "Marshmallon"
    1 "Magician of Faith"
    1 "Kaibaman"

    Here, you can use "Shining Angel" to Special Summon "Light Effigy", who has the same effect as "Kaiser Sea Horse" almost. "Light Effigy" only works with LIGHT Normal Monsters, and "Blue-Eyes White Dragon" is one, so there you go. "Sangan" searches for anything with 1500 ATK or less when it dies, such as "Manju of the Ten Thousand Hands", who will search for a Ritual Card when Summoned (but not Special Summoned, so don't use "Shining Angel" for it). "Paladin of White Dragon" kills off face-down Defense Position threats, then can be Tributed to play "Blue-Eyes White Dragon". "Kaibaman" can be Tributed to play "Blue-Eyes White Dragon" from your hand, making "Blue-Eyes White Dragon" less of a dead card. "Marshmallon" is a great stall and burn card, and "Magician of Faith" should be obvious.

    SPELLS

    2 "Dragon's Mirror"
    1 "Premature Burial"
    1 "Burst Stream of Destruction"
    2 "White Dragon Ritual"
    1 "Mystical Space Typhoon"
    1 "Pot of Avarice"
    1 "Lightning Vortex"
    1 "Future Fusion"
    1 "Heavy Storm"
    1 "Swords of Revealing Light"
    1 "Summoner's Art"

    "Dragon's Mirror" can Fusion Summon your "Blue-Eyes Ultimate Dragon", which can then be Tributed for "Blue-Eyes Shining Dragon", which we're using mainly for the target protection. You may want to replace "Future Fusion" with a second "Summoner's Art", so you can search for "Blue-Eyes White Dragon" itself more easily. If you keep "Future Fusion", though, you should use it in combination with "Pot of Avarice" or "Dragon's Mirror". Everything else is stall or removal.

    TRAPS

    1 "Mirror Force"
    1 "Call of the Haunted"
    1 "Torrential Tribute"
    2 "Solemn Judgment"
    2 "Bottomless Trap Hole"
    2 "Dimensional Prison"

    Most of these are obvious. You want negation, attack protection, Summon protection, and a bit more revival, so here you go.

    FUSION DECK

    3 "Blue-Eyes Ultimate Dragon"
    3 "Dragon Master Knight"

    This Deck is meant to bring out the full potential of "Blue-Eyes White Dragon", so "Dragon Master Knight" is added to the Fusion Deck. That's where "The Light - Hex-Sealed Fusion" comes in.

    Now, it does take some skill to use, but I have managed to get all the monsters listed in both the Deck and Fusion Deck out against a very tough opponent, so don't go and call me a noob or anything for using "Blue-Eyes Shining Dragon" or anything. I've tested this, it works, don't knock it.
     
    Thanks for your awesome help. I lack many of the cards listed so it may take some days or even weeks before I can put this kind of deck to use. I see where it's coming from though and I'll try it out as soon as I can.

    One question though, is it required to have 3 Ultimate Dragons/3 Master Knights in the Fusion deck? Just a n00b question that I'm curious of that's all.

    Thanks again.
     
    It's good to have 3 copies of the same card because you'll never know if you could win the game if you have just that extra card. It doesn't hurt to have it anyway. I hope someone can explain better. >_<
     
    Hmm... my personal favorite BEWD strategy is standard revival. Actually, if you've got a few Birthrights and a Foolish Burial or three lying around...

    Take the decklist suggested by my colleague and go

    -1 Blue-Eyes Shining Dragon
    -1 Summoner's Art
    -2 Paladin of White Dragon
    -2 White Dragon Ritual
    -3 Manju of the Thousand Hands
    -1 Summoner's Art
    -2 Dragon's Mirror
    -1 Burst Stream of Destruction
    -1 Future Fusion
    -1 The Light- Hex-Sealed Fusion

    Okay, here's the thing about this deck: it's all over the place. So far it seems to be focused on summoning BEWD from the hand or fusion summoning it. Problem is that the only two fusion cards in the deck, Future Fusion and Dragon's Mirror, rely on the cards actually being in the graveyard when you make the summon. Plus, Master of Dragon Knight is out of the question since Future Fusion requires that the original fusion-material monsters be sent to the graveyard (meaning that Hex-Sealed fusion is effectively useless). White Dragon Ritual and Paladin of White Dragon will severely deplete field or hand advantage, so we're cutting them both. This new deck's focus will be on reviving Blue-Eyes from the graveyard, so we don't want Summoner's Art adding it to our hand. Shining and Stream of Destruction are both questionable at best because they require a specific monster being in play. Manju is cut because we're no longer including ritual cards. Now let's try this again...

    +3 Gellenduo
    +3 Foolish Burial
    +2 Trade-In
    +3 Birthright
    +2 Twister
    +1 Spirit Reaper

    Okay, new deck in a nutshell: Basically you want to drop Blue-Eyes White Dragon from your deck as fast as possible via Foolish Burial, then revive it through Birthright or your other special summon methods. The deck still has a major Weakness to Jinzo, but we've also expanded on the Blue-Eyes summoning by adding in two copies of Gellenduo, who acts as two tributes for any Light-attribute monster as well as being indestructable by battle and having higher offensive stats then most other wall monsters. Gellenduo will automatically be destroyed if you take damage while it's face-up however, so be careful (thankfully this doesn't apply if you're paying for Solemn Judgement or Premature Burial). In addition, Trade-in allows you to toss a Blue-Eyes to the graveyard and draw two new cards preventing you it from becoming a dead draw. Shining Angel and Light Effigy remain in this incarnation, but you may want to replace them because of the shifted focus to the graveyard. The deck still has a massive Jinzo weakness, so you should consider adding a few spells that'll remove the big green guy from the field before he can shut down your traps, which this deck relies heavily on.

    Either use of this deck would probably be good, but this is my personal take on the theme.
     
    Thanks for your awesome help. I lack many of the cards listed so it may take some days or even weeks before I can put this kind of deck to use. I see where it's coming from though and I'll try it out as soon as I can.

    One question though, is it required to have 3 Ultimate Dragons/3 Master Knights in the Fusion deck? Just a n00b question that I'm curious of that's all.

    Thanks again.

    No sweat. Usually, you should use 3 each of your Fusion Monsters, just in case.

    ACC-M, if he tries your fixes, he'll be destroyed by "Gravekeeper's" Decks.
     
    No sweat. Usually, you should use 3 each of your Fusion Monsters, just in case.

    ACC-M, if he tries your fixes, he'll be destroyed by "Gravekeeper's" Decks.

    Hence the two copies of "Twister", which destroys face-up spells. It counters Necrovalley and Decree, both of which pose a serious threat to this deck. Besides, Dragon's Mirror is also shut down by Gravekeeper. 0_o
     
    Hence the two copies of "Twister", which destroys face-up spells. It counters Necrovalley and Decree, both of which pose a serious threat to this deck. Besides, Dragon's Mirror is also shut down by Gravekeeper. 0_o

    Yes, but there's not much dependency on it. I had overlooked "Twister".
     
    Eh, neither build is really all that much better then the other. I guess we won't know which is better until it gets playtested. Decks like these are so much fun to play around with because since there isn't a "standard" build you have no idea whether it'll work out. Of course, there's the equal chance your build will end up being owned like heck, but it's all in good fun as long as you aren't seriously saying "hmm... I think I'll go into competitive play with this for no apparent reason!" and expecting to be tourney champ. XD
     
    I'll try both in the long run. Thanks for your input/suggestions, both of you.

    The only issue with ACC-M's deck is that I thought Gellenduo only could act as tribute for LIGHT Fairy-type monsters (and not LIGHT attribute monsters in general).
     
    .....

    Oops.

    Anyway, it should still be included in the deck because of its indestructability. If you put that thing in defense position, nothing that can't inflict piercing damage will cut through.

    Oh, and I've thought of a WC08 CPU duelist inspired version of this deck which focuses on dumping BEWD through Advanced Ritual Art, so there's a thought. Heck, with the right cards you could turn this deck into a freaky BEWD/Demise, King of Armageddon Hybrid.

    Actually, a little card I forgot to mention that this deck loves to death... Swing of Memories. Yeah it's only a one-turn revival, but that's better then Nada, eh?
     
    Who the heck even use Gravekeeper >_>; Standard BEWD revival will totally outrun them trying to dig to Necrovalley. Indeed ACC headed off to a great start, but we can use some newer cards to make it even better.

    Remember that when you are building a deck, we try to look for consistency. A card that can't be used almost immediately is a dead and usually bad card. Blue Eyes White Dragon itself is one of those. It needs high tributes, and it's not particularly strong. We want to get rid of it and special summon it instead of getting it old fashion style from your hand using Kaibaman/Kaiser Seahorse.

    Personally though, even with all the new lv 8 support, Blue Eyes revive will be weaker than just Tri Horned Dragon. Reason? It's not dark. You want it to be dark so you can still use Escape from the Dark Dimension to battle stupid D. D. Crow (which shall always and always be run in at least 2 in main deck now, gee thanks Dark Armed Dragon and Dark Creator).

    It's difficult to use such a card against the monstrosities known as Dark Armed Dragon and the speed of the current grave-milling strategies.
     
    Okay, I think I understand now. So what I want to do mainly is get those BEWD in the graveyard via Foolish Burial/Trade-In, stall, play BEWD(s) via Birthright/etc and start winning?

    So wait, how do I get out BEUD again? Mirror was cut so it will be just lying there?

    If I add Mirrors, that'll make it possible for BEUD to come out. But to do anything else after that I'd need something like Return from the Different Dimension to bring back the BEWD for another Mirror Fusion in case something happens. Am I right?

    Also, if I attempt to make this deck only-reviving-BEWD, that means I'd have to cut the monsters that would help summon it from my hand? Or should I keep the Angel+Effigy as an alternative?

    And would there be anything else to add to the focus of sacking+reviving BEWD, or is Foolish Burial/Trade-In/Birthright/Mirror enough (or is that's about as far as efficient sacking+reviving goes?).

    Last thing, I'm aware of Phantom Darkness and all the new support and graveyard-utilizing for Dark-themed decks, would that mean I won't be in too much of a hopeless case if I tried for something like a Red-Eyes deck? I know Trade-In won't work in that situation, but that's a small loss compared to everything else like Grepher/Armageddon that pretty much does the same sort of thing in Phantom Darkness.

    Thanks for all the help guys.

    And yeah I don't play competitively, just for fun, but I still take this children's card game semi-seriously and still want to win and all, so yeah.
     
    Last edited:
    Who the heck even use Gravekeeper >_>; Standard BEWD revival will totally outrun them trying to dig to Necrovalley. Indeed ACC headed off to a great start, but we can use some newer cards to make it even better.

    Thanks for the compliment, but Necrovalley is seriously what I'd consider the biggest threat to this metagame. Focus on the graveyard hasn't been this high in a while, and it's only a matter of time before someone figures out a way to take advantage of that. Furthermore, let me point out that Gravekeeper's should be running three Gravekeeper's Commandant and three Necrovalley. That's six cards that gurantee Necrovalley dropping. Since Heavy Storm is going to end up forbidden soon, if the optional banlist I downloaded for WC08 is indeed the March banlist, we're looking at a card that will definitely be a lot more viable if you can manage to play it past Dark Bribe/Solemn. I still think that Gravekeepers will one day revive, perhaps in a different incarnation then most people expect, because of its ability to block any effect that removes cards from the graveyard. (You'll note the word "removed" effectively shuts down Dark Armed Dragon's effect as well.) Plus, since Gravekeeper's monsters are all Dark they could work well with the big black dude, and now they've got Allure of Darkness and Escape from the Dark Dimension to play with. Gravekeepers might find a way back into the metagame, keeping this in mind.
     
    Who the heck even use Gravekeeper >_>;

    I do. It's more powerful this next format than you give it credit for.

    That said, the new format bans "Magician of Faith", "Breaker the Magical Warrior", and "Call of the Haunted". We get "Monster Reborn" back to 1, "Raiza the Storm Monarch", "Advanced Ritual Art", and "Ojama Trio" at 1, "Gadget" Effect Monsters, "Pot of Avarice", "Apprentice Magician", "Reckless Greed", "Creature Swap", and "Jinzo" to three, and "Book of Moon", "Necroface", "Cyber Dragon", "Foolish Burial", "Magical Stone Excavation", "Mage Power", and "Light and Darkness Dragon" at 2.

    So, for what I posted, we'll use a second "Kaibaman" to replace "Magician of Faith", "Monster Reborn" obviously replaces "Premature Burial", and three "Raigeki Break" cards can replace "Call of the Haunted" and both "Dimensional Prisons".
     
    I did read the new format. Heavy Storm isn't the only card that destroys backrow. At the start of each format before new deck surfaces, we *always* rely on traditional monarch (especially now that we got 3 apprentice again, we will probably see it as the first Top 8 somewhere) so bring on the Mobius? Blah Dark Armed Dragon still at 3 =(

    I predict high amount of back row target cards actually, such as Raiza and Mobius+Zaborg forming the new lineup in monarchs. Reason for this is because we are so graveyard dependent, we will use whatever means we got to nuke RFG Gadgets/Monarch (especially since RFG Gadget just won a top 8, and for this banlist, Gadget got the most obvious boost in power out of all existing decktypes with 1 more creature swap to trade your puny 1200 atk for your much stronger junk)

    Dust Tornado still lingers. It was powerful enough for zombies to main it with 3 of them. It is not to be underestimated (though I'll never use 3. I'll go with 2 only.)


    I personally will not bother with BEUD. I'll just use BEWD only and revive it over and over again using your 3 birthright, premature burial, call of the haunted and swing of memories. I'm not sure on the rulings for swing of memories + non-spell casting area, which is worth looking into as well.
     
    Last edited:
    I'm not sure on that, eh. I'm fairly sure that the ruling for non-spellcasting area requires that the monster actually be on the field, but I'm not sure. I mean, I'm still not sure how E-Hero Wildheart is allowed to be revived with Call of the Haunted even though his card effect states "this card is not affected by the effects of trap cards". Shouldn't that mean that he can't be revived by trap cards either?

    I think Dark Armed Dragon is too recent to be a banlist candidate, but that's just a theory. Anyway, Necrovalley still needs to be given its due. If you want, there's always the uberly-situational Field Barrier spell to throw around. Yes, it's situational, but it's also extremely annoying if the opponent has already locked down the field. CPU Gravekeeper's decks on WC08 were extremely annoying for me whenever that and Necrovalley hit in the same turn.
     
    Wildheart's effect applies when it's face up on the field. When it's in the graveyard, it can be targetted by traps so that's how it works. I am *guessing* that swing destroys the monster if it's used before non spell casting area, but doesn't if non spell casting area is already in play, similar to a lot of those skill drain related type of question...

    We've seen Dark Armed Dragon in action for half a year in Japan. They had to raise the rarity to secret rare in NA here because it was one of the best low rarity card over in Japan. It put LaDD's slow motion control out of business. We've seen it here in SJC recently and you know 9 Dark Armed Dragon deck showed up already (surprise that six samurai won in the end).

    It's like facing Chaos all over again to me, since both of them stresses on having certain things in the graveyard. Then again... Konami let chaos live far longer than it should have lived for ._.

    You do have 3 commandents and 3 Necrovalley (I don't think you'll run terraforming on top of that) so that's 6/40 to draw necrovalley. Compare it to the horrible speed of Dark Armed Dragon digging for darks in the graveyard through the Armageddon Knights, Foolish Burials, 2 RotA, Stratos that can search the dark D-Heroes, Dasher/malicious/disc commander, allure and the potential splash of destiny draw if they use all 4 destiny heroes. Graveyard revival for commander, escape from the dark dimension on DMOC to get back more spells make it even worse. Darklord Zeratos is also there to assist the dragon too >_<;

    I *can* see Necrovalley being used with Kycoo like what happened back in chaos era. But gravekeeper itself is a bit eh ._.; We just need more good monsters than the 3 spy and 3 assailant (spear soldier is piercer which is nice, but not wow type of effect, you know?)
     
    Last edited:
    This isn't the place to be talking about a "Gravekeeper's" Deck, guys. We'll save that for the thread I made about the ban list.

    As for the "Blue-Eyes White Dragon" Deck, just try it out like ACC-M or myself laid out for you, and see how you do.
     
    Thanks for all the help. I'll see how I do and report back in this thread some time later. If all fails like unable to obtain certain cards I might have to give up on it and attempt to run a Dark deck or something among those lines.
     
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