Yata-Lock

Eon-Rider

An "Original" PC Supporter
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    Someone please explain what cards are needed for it. I've searched all over the net and I can't seem to find any proper explanations...

    I really wanna know since I got Yata-Garasu two days ago in DB2.

    Also, before you all start yealling at me telling me it's banned don't bother since I know already. :P
     
    Uhh...you do know that Yata-Garasu was banned ages ago, right? Strategies involving it are not really relevant anymore. .__. I dunno' the specifics of this lock you mentioned, but I'd imagine that it's some kind of combination of card bouncing, multiple attack monsters and Robbin' Goblin with which to leave your opponent topdecking (Or at least devoid of cards with which to defend himself) and without field presence, after which you simply keep pummeling at him with Yata and pals. Since Yata's attack prevents your opponent from getting his draw phase he can't draw anything with which to protect himself from Yata's attack (Thus losing draw phase after draw phase), so it's an endless circle. This brokeneness of Garasu's effect was why it was banned, you know. If you want to go that way a strategy of that type then go with Fenrir + Ojama Trio + Submarineroid. That's a nasty little trio, it is, although the darkworld cards kind of hurt its usefulness. xP
     
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    Yes, I knew it was banned ages ago.

    After testing this card out a few minutes ago, I realized I could easily torture my opponent... This card goes perfectly with my deck that involves the opponent discarding... Ehehe...

    This card would be slightly less broken if it weren't a Spirit Monster.
     
    This card would be slightly less broken if it weren't a Spirit Monster.

    Not really. As long as Yata can force the opponent to skip his next draw phase by simply dealing battle damage it remains severely broken because the situations in which it is brought in are always ones wherein the opponent lacks the defenses to keep the effect at bay. If anything, the fact that it is a spirit monster is actually weakening its power a bit as you have to use up your normal summon each turn to use its effect, making it harder to assemble the hard-hitters meant to finish the job. Besides, if it weren't a spirit monster then you could just pull it out of your deck with Last Will or Flying Kamakiri. How broken would that be? xP

    If you want a balanced Yata-Garasu, look at Fenrir. Like Yata it can force your opponent to skip draws, but to do that you will have to ensure that there is a supply of suitably weak creatures on your opponent's field, making it harder to score powerful freebie attacks and -theoretically - preventing an infinite locking situation. In practice, however, it can still do it long enough to royally pwn your opponent (Thanks to Submarineroid) which is why I think the Ojama Trio + Fenrir lock is cool. ^-^
     
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    Eh, that combo can work for a while, Alter Ego, but it DOES have a time limit...

    Anyway, yes, the Yata-lock is getting rid of all of yoru opponent's cards and keeling them from drawing with the little raven, but there's also the much faster "Yata-Dragon" (and I AM the one who came up with that name, regardless of whatever else you hear) that involves a searcher (either Sangan or Witch of the Black Forest), Yata, and Chaos Emperor Dragon-Envoy of the End. Basically, you have your searcher on the field for a turn, then bring out CED, use its effect, and wipe out everything. Your searcher then lets you get Yata-Garasu, and...GG.
     
    Eh, that combo can work for a while, Alter Ego, but it DOES have a time limit...

    True, but once your opponent is stuck in the trap it's usually enough to finish off their life points. Remember, one Ojama Trio is enough to give every Submarineroid four turns' worth of free attacks (That amounts 3200 damage for just one roid), furthermore every Ojama Token Fenrir muches up is 300 points of damage (900 total) and Fenrir itself gets a free attack before your opponent can draw again, so add another 1400 to that. That amounts to a nifty 5500 damage minimum. Now throw in a couple of random beatdown monsters or Level Limit Area A (In which case Fenrir accounts for an extra 4200 since the Ojama Tokens are forced to Attack position) and you will find that those 8000 are depleted very fast. Besides, even if the opponent gets out of the lock it will require some miraculous topdecking and strategy to save the match. xP The main weak of Fenrir + Ojama is that it requires you to assemble a number of specific cards on the field to pull off (Roid, Fenrir, Ojama Trio, and preferably Robbin' Goblin also) and it's pretty vulnerable to being run over before it's put together, especially since it relies on discards (Which Darkworld decks shamelessly exploit xP). Once you pull it off, it is almost as deadly as Yata, though.
    Anyway, yes, the Yata-lock is getting rid of all of yoru opponent's cards and keeling them from drawing with the little raven, but there's also the much faster "Yata-Dragon" (and I AM the one who came up with that name, regardless of whatever else you hear) that involves a searcher (either Sangan or Witch of the Black Forest), Yata, and Chaos Emperor Dragon-Envoy of the End. Basically, you have your searcher on the field for a turn, then bring out CED, use its effect, and wipe out everything. Your searcher then lets you get Yata-Garasu, and...GG.

    Quoteth the raven: Never more... *Dies* Sorry, I couldnt' resist. xD But yeah, Chaos Emperor + Yata...*Shudder* that's definitely GG, end of story. Nyuk, nyuk, I'll try to scrounge up an old mod with a banlist that allows those cards together just for the heck of it. It's just so delightfully...evil. >D
     
    Clear field + No cards in hand + Yata attacking. =Simple

    I would rather just play Magical Scientist. D;
     
    Er, if you really want Yata lock though I don't know why, you can always play traditional, i guess, where all Chaos breaks lose in a bad way.

    lol, it just hit me how Sand Moth is perhaps one of the only way to stop CED-Yata with Sangan/Witch combo if they are going to Harpie Feather Duster/Heavy Storm you before they try it :x Afterall, Yata will suffer if there's still a monster on the field XD
     
    Quoteth the raven: Never more... *Dies* Sorry, I couldnt' resist. xD But yeah, Chaos Emperor + Yata...*Shudder* that's definitely GG, end of story. Nyuk, nyuk, I'll try to scrounge up an old mod with a banlist that allows those cards together just for the heck of it. It's just so delightfully...evil. >D

    You're not going to find it--Chaos Emperor Dragon was on the very first banlist and never came off. Same with Yata, I believe...

    Frostweaver said:
    lol, it just hit me how Sand Moth is perhaps one of the only way to stop CED-Yata with Sangan/Witch combo if they are going to Harpie Feather Duster/Heavy Storm you before they try it :x Afterall, Yata will suffer if there's still a monster on the field XD

    Simple counter: have your own searcher on the field. That way you have some protection to stop the Yata-Lock. Of course, Sinister Serpent would do the same thing...and having a Winged Kuriboh out will help for a turn...I guess there are a couple ways to solve it now.

    ...PHOENIX! OF COURSE!!
     
    You're not going to find it--Chaos Emperor Dragon was on the very first banlist and never came off. Same with Yata, I believe...

    Correction: I already have. xP Remember, we're dealing with games designed by people with only a superficial grasp of how the actual card game works. Not only can I run Yata and Chaos Emperor in the same deck, I also get to throw in a couple of lovely little things like Monster Reborn, Witch of the Black Forest, Change of Heart (Not running that one, though, since I don't have room), and Harpie's Feather Duster too. Yey for disbalanced restrictions. The AI caved in so fast it wasn't even funny. Half the time my random Stein knocked it off first. Lol, silly AI...xD
    Simple counter: have your own searcher on the field. That way you have some protection to stop the Yata-Lock. Of course, Sinister Serpent would do the same thing...and having a Winged Kuriboh out will help for a turn...I guess there are a couple ways to solve it now.

    ...PHOENIX! OF COURSE!!

    Nyah, with the searcher it would become a topdeck race with the Yata player at an advantage since he'd get a clear shot with Yata to begin with (Thus negating the opponent's first draw after Chaos Emperor). Serpent works to block Yata, yes, but virtually any topdecked monster would be enough to break through it and put the lock back in place, so that would be a topdeck race too. xP Yeah, Phoenix is the way to go for countering this.
     
    Correction: I already have. xP Remember, we're dealing with games designed by people with only a superficial grasp of how the actual card game works. Not only can I run Yata and Chaos Emperor in the same deck, I also get to throw in a couple of lovely little things like Monster Reborn, Witch of the Black Forest, Change of Heart (Not running that one, though, since I don't have room), and Harpie's Feather Duster too. Yey for disbalanced restrictions. The AI caved in so fast it wasn't even funny. Half the time my random Stein knocked it off first. Lol, silly AI...xD

    Where did you get this...?

    Nyah, with the searcher it would become a topdeck race with the Yata player at an advantage since he'd get a clear shot with Yata to begin with (Thus negating the opponent's first draw after Chaos Emperor). Serpent works to block Yata, yes, but virtually any topdecked monster would be enough to break through it and put the lock back in place, so that would be a topdeck race too. xP Yeah, Phoenix is the way to go for countering this.

    With the searcher you have something to block your opponent, or even go on the offensive (I'm thinking Don/Reaper here). And, yes, Serpent dies to a topdecked monster, but that means a break in the lock, and since Serpent comes back, if you topdeck a stronger monster (BLADE KNIGHT), well, there ya go.
     
    Eh, really I'm not that familiar with the traditional format since I only started looking into YGO after they're all gone already, first starting with the goat control time period ^^;

    Phoenix is probably not a way to counter it. CED will attack first to run over phoenix then use its effects later or BLS will remove it.

    K i'll just stop talking about traditional now XD; Not my format...
     
    Eh, really I'm not that familiar with the traditional format since I only started looking into YGO after they're all gone already, first starting with the goat control time period ^^;

    Phoenix is probably not a way to counter it. CED will attack first to run over phoenix then use its effects later or BLS will remove it.

    K i'll just stop talking about traditional now XD; Not my format...

    Then you missed out, sir.

    If CED attacks Phoenix, then that means you've automatically got a free turn from Yata-Dragon. BLS removing it could be a problem, though...
     
    How is it "missing out" really... I keep hearing veteran boast/whine about "once upon the time when you attack anything facedown, and it'll always turn out to be a DDWL removing your BS from play." Hilarious to think about, but nothing more than that.
     
    How is it "missing out" really... I keep hearing veteran boast/whine about "once upon the time when you attack anything facedown, and it'll always turn out to be a DDWL removing your BS from play." Hilarious to think about, but nothing more than that.

    Because the time was filled with chaos (pun somewhat-intended). CEDs and Yatas were flying everywhere, Jinzo & Ring were still relatively rare to see...it was chaotic, yet in a way...true to the game.
     
    Somebody mentioned "yata-dragon". That's what we called "yata-lock" back when it was relevant. Phoenix is too slow to beat the yata-lock, by the way. The only counter to the yata lock back then was to keep CED off the table. If it wasn't on the table, it wouldn't be possible for them to lock, pure and simple.
     
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