Worst Type Combination Ever

The Annoying Rollout

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    The title says it all.Well my pick is the Grass/Dark combination.This type combination is present on Shiftry and Cacturne.What makes it worst?Well they suffer 4x weakness on Bug Types.Though Bug Types are rarely used nowadays but we can't afford that 4x weakness because of those DAMN BUGS.Plus Cacturne and Shiftry are cool and both are great battlers.

    That's my opinion,what's yours?
     
    That would really depend on whether you just mean sheer amounts of weaknesses or an abundance of x4 weaknesses. Grass/Psychic not only has a x4 weakness to Bug, but also has 6 more additional weaknesses to go along with it, and Rock/Ground is doubly weak to both Grass and Water, and is also weak to Ice, Fighting, Steel, and to Ground itself. I'm not sure why Rock/Ground exists at all, let alone why it's such a common type combination. It's very redundant and most of the Pokemon with it could pass for pure Rock types.
     
    That would really depend on whether you just mean sheer amounts of weaknesses or an abundance of x4 weaknesses. Grass/Psychic not only has a x4 weakness to Bug, but also has 6 more additional weaknesses to go along with it, and Rock/Ground is doubly weak to both Grass and Water, and is also weak to Ice, Fighting, Steel, and to Ground itself.

    Rock/Ground is the closest on my list.I feel sorry for that combination especially on Rhyperior.
     
    Rock/Ground is the closest on my list.I feel sorry for that combination especially on Rhyperior.

    Rock and Ground are offensively great, therefore both types' moves are popular for in-game and metagame.

    The remedy for this typing combination are high defensive stats, at least the defensive stats need to match Shuckles' and Slaking's HP stat for the best.

    I would love to nominate is the typing of the Abomasnow line, which is Ice/Grass, I don't think the Solid Rock Ability is able to help it either... It would be great if Abomasnow had the Speed of a Starmie.

    Honorable mention goes to the Bug/Grass Pokemon.

    While the typing can be bad, I say stats play a vital role too. A better stat distribution is able to save a Pokemon with a bad typing. (: If you compare Leavanny and Parasect, Leavanny is obviously superior in terms of Speed and Attack, in that sense it's more usable than the mushroom parasite.
     
    That would really depend on whether you just mean sheer amounts of weaknesses or an abundance of x4 weaknesses. Grass/Psychic not only has a x4 weakness to Bug, but also has 6 more additional weaknesses to go along with it, and Rock/Ground is doubly weak to both Grass and Water, and is also weak to Ice, Fighting, Steel, and to Ground itself. I'm not sure why Rock/Ground exists at all, let alone why it's such a common type combination. It's very redundant and most of the Pokemon with it could pass for pure Rock types.

    Rock/Ground is a bad type combination? Are you nuts?

    This type grants Rhyperior an incredibly useful immunity to electric-type attacks, combined with excellent resistances to Fire, Flying and Rock. With it Rhyperior is immune to Volt Switch, which is very common in competitive play, as well as Thunder Wave making it immune to para (sure, it's slow anyway, but the 25% chance to not move is annoying af). The Fire and Flying resistances paired with Rhyp's decent special bulk and obscene physical bulk allows it to be one of the best Talonflame counter in existence, while also beating Charizard X and Heatran. Rock gives it a resistance to Stealth Rock, which is very welcome. The Normal resistance is only useful in Ubers (where Rhyp is barely viable) but it still allows it to check Arceus.

    Let's not forget how good this type is offensively. Only a few select Pokemon resists both of its moves (Torterra?) and Rhyperior has the coverage moves to 2HKO them on the switch. On top of this, Rhyperior makes for a fine sweeper with Swords Dance under Trick Room, where it only really needs Stone Edge and Earthquake and the 4th move is largely filler.

    Anyway pure Water is honestly a pretty bad typing. And Bug/Grass. Can't forget Bug/Grass.


    Also I love how Abomasnow with a horrible defensive typing and neither base stat exceeding 92 was kicking so much ass in Gen 5.
     
    Agreed on your Rhyperior opinions but what makes Pure Water bad?

    It lacks resistances and isn't too great offensively. The type is very good for tanking Fire- and Ice-type attacks but other than that, its capabilities are vastly exaggerated.
     
    It lacks resistances and isn't too great offensively. The type is very good for tanking Fire- and Ice-type attacks but other than that, its capabilities are vastly exaggerated.

    Unless if you're a Seaking with Lightning Rod ability.Plus it got STAB on Waterfall which it learns naturally.
     
    I think Bug/Grass is the worst typing combination. It's 4x weak to Fire and Flying, both common types. Additionally, it's weak to Ice, Poison, Rock, and of course Bug. Offensively, it's nothing to write home about either. While it can hit 6 types for super effective damage, it's walled to hell and back by Fire, Flying, Poison, and Steel types. Additionally, Grass is resisted by Grass, Bug, and Dragon, while Bug is resisted by Fighting, Ghost, and Fairy. And to add insult to injury, both Parasect and Leavanny have bad base stats and not so great movepools.
     
    Pure Water is great... it resists two of the best offensive typings in the game, has only two weaknesses which can be worked around with the appropriate coverage moves, and makes Pokemon with pure Water typings among the best Scald switch-ins in the game. It is also a reasonably good offensive typing that has access to STAB on Scald, which makes physical attackers cry. Why do you think bulky Water-types are among the best defensive Pokemon in the tiers they occupy?

    Rock / Ice is probably one of the worst defensive typings there is because of its plethora of extremely common weaknesses and resultant Stealth Rock weakness, which really hampers Pokemon with this typing when trying to switch in. As for terrible offensive typings, Bug / Grass and Normal, to a lesser extent, are up there thanks to the resistances that abound for both (although Normal can, admittedly, be quite deadly with the right coverage moves).
     
    Like the others said, Bug/Grass makes a Pokemon doomed to be awful thanks to two nasty Fire and Flying weaknesses (yes, easy Talonflame prey) and a couple of other weaknesses, along with the two types having the worst offensive coverage, both being resisted by 7 types total. As Sun said, there are some stat differences between the Bug/Grass Pokemon, like say Parasect being much weaker stat-wise compared to say, Leavanny.

    Grass/Dark and Grass/Ice may have more weaknesses total than Bug/Grass, but those two combinations only have 1 huge weakness and some of their other ones are not very prevalent. The latter may hamper Abomasnow but it's got stats that can hold well (and also having access to a priority move helps it too) while Shiftry and Cacturne are decently strong attackers when handled well.

    Another more obscure weakness-heavy combination is Rock/Fighting which is also weak to 7 types, but has no 4x weaknesses, and the sole member of this combination (Terrakion) is a legendary with powerful stats. Rock/Dark looks bad on paper but then we have Tyranitar, who is already a beast in battle with its strong stat spread and move coverage.

    Rock/Ice has the same issue as Bug/Grass, being heavily weak to two types, but what saves it is that Rock and Ice have powerful coverage together, so it's not as terrible.
     
    Pure Water is great... it resists two of the best offensive typings in the game, has only two weaknesses which can be worked around with the appropriate coverage moves, and makes Pokemon with pure Water typings among the best Scald switch-ins in the game. It is also a reasonably good offensive typing that has access to STAB on Scald, which makes physical attackers cry. Why do you think bulky Water-types are among the best defensive Pokemon in the tiers they occupy?

    Rock / Ice is probably one of the worst defensive typings there is because of its plethora of extremely common weaknesses and resultant Stealth Rock weakness, which really hampers Pokemon with this typing when trying to switch in. As for terrible offensive typings, Bug / Grass and Normal, to a lesser extent, are up there thanks to the resistances that abound for both (although Normal can, admittedly, be quite deadly with the right coverage moves).

    Key word: bulky. Grass isn't a very good defensive typing either, but Tangrowth is pretty damn good. If Origin Pulse was more wide-spread, I'm pretty sure most offensive Water-types would rather use it instead of Scald or Hydro Miss. In ubers for example there's only one really good water-type (Water Arceus) and one that's pretty good (Primal Kyogre)...

    It's not just typing that matters, else Arceus-Bug would be suspected.

    Oh yeah, Ice/Bug would be even more terrible than Ice/Rock.
     
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    Looking at all these posts I'm suddenly reminded of how bad I am at competitive battling... ;-;

    Yeah, I admit when I was looking at bad type combos I only looked at the shared amount of weaknesses, not taking into account the offensive strengths each one had. That was pretty silly huh? But I guess Bug/Ice would be pretty terrible, considering how slow Ice types usually are and how frail Bug types usually are stat-wise. Not to mention being doubly weak to Stealth Rock... really how on earth would you make a Bug/Ice type outside of genetic modifications or having a Legendary sport the typing? I guess you could have an ice worm type Pokemon but besides that I'm not really coming up with any ideas.
     
    Key word: bulky. Grass isn't a very good defensive typing either, but Tangrowth is pretty damn good.

    Huh? Are you implying bulky Water types (Suicune, Alomomola, Seismitoed, Slowbro, Slowking, etc.) are only good because of their natural bulk? If bulk were everything, shit like Gigalith / Avalugg / Lickilicky would be good in higher tiers. The resistances to Fire and Ice are HUGE, especially in a tier like NU where powerful fires are everywhere. The combination of the Water typing, their support movepools, Scald, and overall defensive synergy are what make bulky waters so good outside of hyper offense.

    It's not just typing that matters, else Arceus-Bug would be suspected.

    Free Arceus-Big in OU!

    -Punchshroom
     
    Seismitoad has an incredibly important immunity to electric-type attacks especially Thunder Wave and Volt Switch. It can set up rocks, has Knock Off, etc. Slowking and Slowbro have resistances to Fighting and Psyshock plus the ability Regenerator. Bottom line is they aren't pure Water-types and they have very precise movepools.

    Which is the problem pokemon like Gigalith and Lickilicky have (i swear Avalugg is semi-decent damn it)... Gigalith's movepool is horribad, and Lickilicky doesn't have the support movepool to act as a decent tank or the offensive stats to go mixed (i guess it has Swords Dance but it's too slow to even wallbreak despite Explosion). Gigalith is also completely outclasssed by Regirock, who in turn is outclassed by Golem, who in turn is outclassed by Eviolite Rhydon, who in turn is completely outclassed by Rhyperior (who in turn faces a lot of competition from Tyranitar). Let's take Rhyperior, though: the fact that it does reliably what mons like Gigalith, Golem, etc. can and more means it's the physically defensive Rock-type to choose if you hate Talonflame or Zard X. The mons I mentioned above have nothing over it. Rhy can even go on the offensive with Swords Dance and Trick Room support, something the above Pokemon can't do, especially in OU. I admit I don't play NU/RU though so...

    Oh and shall we test Ho-Oh as well? Look it's 4x weak to rocks xD
     
    Seismitoad has an incredibly important immunity to electric-type attacks especially Thunder Wave and Volt Switch. It can set up rocks, has Knock Off, etc. Slowking and Slowbro have resistances to Fighting and Psyshock plus the ability Regenerator. Bottom line is they aren't pure Water-types and they have very precise movepools.

    Which is the problem pokemon like Gigalith and Lickilicky have (i swear Avalugg is semi-decent damn it)... Gigalith's movepool is horribad, and Lickilicky doesn't have the support movepool to act as a decent tank or the offensive stats to go mixed (i guess it has Swords Dance but it's too slow to even wallbreak despite Explosion). Gigalith is also completely outclasssed by Regirock, who in turn is outclassed by Golem, who in turn is outclassed by Eviolite Rhydon, who in turn is completely outclassed by Rhyperior (who in turn faces a lot of competition from Tyranitar). Let's take Rhyperior, though: the fact that it does reliably what mons like Gigalith, Golem, etc. can and more means it's the physically defensive Rock-type to choose if you hate Talonflame or Zard X. The mons I mentioned above have nothing over it. Rhy can even go on the offensive with Swords Dance and Trick Room support, something the above Pokemon can't do, especially in OU. I admit I don't play NU/RU though so...

    Oh and shall we test Ho-Oh as well? Look it's 4x weak to rocks xD

    Yeah Rhyperior w/ that set can clear a lot of Charizards in OU.Also Ho-Oh is more of a slower Charizard and have 4x weakness to SR.Having that weakness makes Ho-Oh's high defensive stats(especially Sp.Def) useless.
     
    Bug/Fire is definitely one of the worst combinations a Pokémon can have. Sorry, Volcarona, you look majestic and have Quiver Dance and stuff, but this typing is the only one to get very super effective damage from Stealth Rock, get hurt by spikes, get slowed down by Sticky Web, and be poisoned by Toxic Spikes at the same time. Oh, if only if Volcarona had Levitate, the MOST LOGICAL CHOICE FOR AN ABILITY FOR VOLCARONA BECAUSE HYDREIGON HAS IT TOO.
     
    I'm not sure why Rock/Ground exists at all, let alone why it's such a common type combination. It's very redundant and most of the Pokemon with it could pass for pure Rock types.
    Rock and Ground are sort of redundant types in general, since they're essentially the same thing irl.

    Rock has always confused me slightly in regards to its weaknesses and resistances really. Ground is immune to Electric, while Rock is just neutral to it, but you can't exactly electrocute a rock much better than you can the dirt outside your house. Or how it's not resistant to Bug. Bugs can tunnel through the earth, but I have yet to hear of one that can carve through solid rock. Or how Rock's not weak to Ice when ice is just solid water (a type it and Ground are already weak to) and frost wedging is a thing.

    Also I love how Abomasnow with a horrible defensive typing and neither base stat exceeding 92 was kicking so much ass in Gen 5.
    ....I don't really remember Abomasnow kicking that much ass in Gen 5, given how crappy of a weather condition hail (still) is.

    Pure Water is great... it resists two of the best offensive typings in the game, has only two weaknesses which can be worked around with the appropriate coverage moves, and makes Pokemon with pure Water typings among the best Scald switch-ins in the game. It is also a reasonably good offensive typing that has access to STAB on Scald, which makes physical attackers cry. Why do you think bulky Water-types are among the best defensive Pokemon in the tiers they occupy?
    Not to mention most Water types can learn an Ice move, basically making 2 of the 3 types that resist Water a non-issue.
     
    Like most people here, I feel stats are also importent to determining a bad typing. I used to think that Grass/Bug was the worst, or if not, one of the worst typings. Then I used Leavanny, which was fast enough to defeat opponents that probably might carry those weaknesses, and I tried to keep it away from Fire and Flyers.

    But if during a certain time counts, I'd say pure poison is one of the worst typings. It's obviously good now thanks to fairys, but pre gen6, it wasn't really. Good against one type that already has many weaknesses, and it's not like you aren't gonna get something that said type is weak to. Dual poison is great sometimes of course, but alone, nope.

    I also disagree with pure Water being bad. Two weaknesses? And most water mons learning ice attacks to counter one of those weaknesses? It's also decent defensively, so yeah.
     
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