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- Seen Aug 12, 2024
This is something that I've been meaning to get around to asking for a couple years now. 😅
For those who don't know what I'm talking about, a brief history of priority brackets. In Gen 1, the only moves with non-default priority were Quick Attack with +1, and Counter with -1. (Mirror Coat didn't exist yet.) In Gen 2, a few more moves were added with +1 and -1 priority, and the protection moves were added that had +2. Gen 3 was when priority brackets really expanded; but what's relevant here is the creation of the move Focus Punch. Focus Punch was, reasonably, given the highest priority bracket lower than Vital Throw (which "goes last but never misses"), and a bunch of moves that were previously -1 alongside Vital Throw (Counter / Mirror Coat and Roar / Whirlwind) were moved to be even lower. But, weirdly, Focus Punch was given -3 priority where Vital Throw is -1, and the -2 bracket was left empty. The -2 bracket has remained empty ever since.
This is weird. Why isn't Focus Punch and its ilk -2, and everything below it one level higher? This causes there to be one more negative bracket than there needs to be; without this oddity, Trick Room would be -6 and there would never have been a -7.
My best guess is that, at some point during the development of Ruby and Sapphire, there was a move with a priority inbetween Vital Throw and Focus Punch, and before launch that move got removed or put in a lower bracket. This theory is supported by the fact that when Vital Throw was removed from the game in Gen 9, the -1 bracket is now empty instead of moving everything below it up. But if that's the case, I'd still like to know (1) the details of how that happened if they are known, and (2) why, in all of this time, they have never corrected this, since whatever was supposed to go inbetween Vital Throw and Focus Punch is clearly never coming back.
For those who don't know what I'm talking about, a brief history of priority brackets. In Gen 1, the only moves with non-default priority were Quick Attack with +1, and Counter with -1. (Mirror Coat didn't exist yet.) In Gen 2, a few more moves were added with +1 and -1 priority, and the protection moves were added that had +2. Gen 3 was when priority brackets really expanded; but what's relevant here is the creation of the move Focus Punch. Focus Punch was, reasonably, given the highest priority bracket lower than Vital Throw (which "goes last but never misses"), and a bunch of moves that were previously -1 alongside Vital Throw (Counter / Mirror Coat and Roar / Whirlwind) were moved to be even lower. But, weirdly, Focus Punch was given -3 priority where Vital Throw is -1, and the -2 bracket was left empty. The -2 bracket has remained empty ever since.
This is weird. Why isn't Focus Punch and its ilk -2, and everything below it one level higher? This causes there to be one more negative bracket than there needs to be; without this oddity, Trick Room would be -6 and there would never have been a -7.
My best guess is that, at some point during the development of Ruby and Sapphire, there was a move with a priority inbetween Vital Throw and Focus Punch, and before launch that move got removed or put in a lower bracket. This theory is supported by the fact that when Vital Throw was removed from the game in Gen 9, the -1 bracket is now empty instead of moving everything below it up. But if that's the case, I'd still like to know (1) the details of how that happened if they are known, and (2) why, in all of this time, they have never corrected this, since whatever was supposed to go inbetween Vital Throw and Focus Punch is clearly never coming back.