- 65
- Posts
- 11
- Years
- Seen Dec 6, 2016
If they add a new stat called mana(7 stats total), where you regenerate a fixed percentage of mana per turn(less in battle, more out of battle)
The stronger the skill is, the more mana it cost, and the amount difference is very significant making spamming strong skills feel like it cost an arm or leg. If you don't have enough mana to cast any skills, it would be the same as running out of pp, you can only use struggle or do something else. Repeating the use of the same skill in a roll would increase the mana cost of it by a ratio with the exception of a few skills(such as fury cutter, no mana cost increase). Using a skill with the same type as you have would cost less mana, using a skill type that counters you would cost more mana.
The stronger the skill is, the more mana it cost, and the amount difference is very significant making spamming strong skills feel like it cost an arm or leg. If you don't have enough mana to cast any skills, it would be the same as running out of pp, you can only use struggle or do something else. Repeating the use of the same skill in a roll would increase the mana cost of it by a ratio with the exception of a few skills(such as fury cutter, no mana cost increase). Using a skill with the same type as you have would cost less mana, using a skill type that counters you would cost more mana.