What is a game genre you just don't care for?

Fighting games, even Smash. I just find them an incredibly frustrating experience and I don't like how steep the learning curves tend to be.
 
As I've gotten older, I've found that most games that require fast reflexes are out of my league - shooters, sports games, dance/rhythm games, fighting games, and even some platformers.

I'm also not a fan of horror games, regardless of whether they require fast reflexes or not.
 
FPS or any kind of shooter. If it's a shooty bang bang I just don't care I'm sorry
Rougelikes and Soulslikes. What is the appeal? Seriously? How can you be having fun taking 50+ attempts to beat a boss? (soulslikes). If I do play them... I'll play them on the easiest difficulty. If there are even difficulty options.
Racing games. They are too hard for me. I've made some exceptions but not much. Thinking about getting whatever the next Mario Kart is but that's still a 'we'll see' situation.
 
Anything online-only or multiplayer-only, really. I play games to get away from everything else, not to socialize. Competitive multiplayer especially isn't fun because I don't have room to play at my own pace, and one of my favorite things to do is figure out how to win things with weaker characters, classes, et cetera, and I can't really do that if I'm playing against people who are using the best builds in the meta all the time.

I'm also not a fan of point-and-click games, visual novels, rhythm games, survival games, horror games, or anything with permanent death.

Point-and-click games and visual novels don't have enough gameplay, which to me defeats the entire point of a video game.

Most rhythm games focus on music that I'm not a fan of, but there have been a couple like Audiosurf that let me pick things from my own music.

I don't like focusing on inventory management in games in general, so I don't like most survival-craft games like Minecraft. I also don't like managing hunger or other needs systems (e.g. thirst or oxygen) since they constantly tick down far faster than it would take in real life, and I tend to play games slowly. It makes me a little sad because I love how these games do world generation, but everything about the actual gameplay isn't interesting to me. I have played some hybrid-genre games in this genre that I enjoyed, though, like Terraria and Starbound.

I don't find horror games that scary, but I don't find them fun, either. I don't like feeling powerless in games and like to be able to actually fight and take down enemies instead of running and hiding from them. I also have basically no reaction to jumpscares, so that element of the genre isn't interesting to me either.

Finally, I don't like permadeath as a mechanic since it pushes me away from experimenting with new builds and stuff, something I enjoy, in favor of always playing it safe. I'll tolerate it sometimes if the game is easy enough and runs are short enough, since a lot of games with permadeath are roguelikes that use procedural generation (a mechanic I love) in really interesting ways, but I'll always turn it off if given the opportunity.
 
Horror. Usually features jumpscares and/or a lot of gore. Finds neither of those fun. Swallows a big enough dose of fear from everyday life. Hardly seeks more. Tends to be a shooter too. Feels kind of indifferent towards them.

Sticks competitive multiplayer and puzzle games somewhere near horror. Brings out more unpleasant traits in multiplayer stuff (competitive or otherwise). Rarely feels good for solving a puzzle.

Could probably name an exception here and there. Credits the story/writing bailing a game out in several cases.
 
Any game that requires a ton of brainpower and has a difficulty level of 10000000000000. I'm looking at you, Dark Souls.

If I can't get past the first level, I ain't playing it.
 
I'll play anything.

Although open world genres without much structured narrative quickly fatigue me.

Breath of the Wild/Elden Ring both are games that I struggle to enjoy. There's splices of lore scattered around, (more so in BOTW case) but I have trouble enjoying a 50+ hour game with pure exploration being the main idea.

It's just how my brain is wired I suppose.
 
Quite a few genres actually.

I don't care a bit for any multiplayer-focused game. I don't like the FOMO and the grind they usually center around.

As others in this thread said, I'm not a fan of fighting games. I played few of them in PS1 era and that was the last time I cared about them.

There are also genres I never really played and don't see myself liking them much - sports games, rhythm games, racing games to name a few.
 
Souls-likes. I get it, for the people that like it, when they finally beat a boss after 20 tries, it feels really good and like you accomplished something. For me, all I get is relief, and the feeling of gratitude that I don't have to do it again. Then I wonder why I even put myself through it in the first place LOL
 
Online multiplayer games have never appealed to me as I always prefer playing solo and offline. I've never played games like Fortnite and Overwatch, nor am I ever likely to.

Any game where you could get almost the exact same experience from watching somebody else play it as you would when playing it yourself if also a game I would likely avoid playing. A lot of visual novels tend to be like this for me.
 
Visual novels. I have a disdain. No scrap that, a hatred for them. They barely qualify as actual games in my opinion and you just click click click and ooh, it's a cutscene. I honestly do not see the appeal other than interesting character designs. At least clicker games have actual mechanics and slight entertainment value.
 
MMORPG where there's a specific set of decisions that make you a lot wealthier, stronger, and get both of those a lot faster than any other options. Everyone follows that exact same metagame but it still is the most effective way to start playing the game. There's never any update to improve other options to catch up since the developers gave up years ago or are too busy exploiting it themselves. These are also always incredibly grindy where everyone is doing the same thing as a prerequisite to play the game however you want. If you do whatever you want at the start and ignore that metagame, you'll struggle very slowly and get frustrated to the point you quit the whole game. This might be too specific of a description.

Personally I like roguelikes for a simple reason: replayable short-form RPG. The randomized parts make each playthrough different so I'm not skipping through the same scripted cutscenes for the story. I don't have to remember the world layout for backtracking or where I'm supposed to progress forward. I don't have to plan hours ahead for how my character's build needs to be optimized because one run is barely an hour long in total.
 
I'm not a fan of horror games, and shooters I'm quite picky on. I like Borderlands, but I think it's because there isn't a massive online component to it so I can play at my own pace and not have to play with other people that can be toxic, just friends in the in-game campaign.
 
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