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- Seen Nov 9, 2023
I know we can use action replay codes to add some kind of features to games, but with the digital nature of things now, I've seen posts around the internet about people making their own new action replay codes, and then putting them in emulator games to do what they want.
and I'm looking at the codes and now I can see that its in hex, and they seem to be applied to offsets just like assembly would be for a binary hack.
So I'm thinking are action replay codes translated into asm, how are they applied, do they have a built in callasm script?
If you can activate and deactivate the code on button press I'm assuming it is indeed a custom asm routine, since calling once activates them,
and calling again will turn it off.
The reason I was curious is because I wanted to implement some action replay effects into my rom, without having to need a cheat, if I could write an asm & script to do the same thing, it would probably run better/faster.
For example black and white, has an iv /ev checker you can set to work on certain button presses, but it's slow.
To get the cheat to work, I have to keep going in and out of the menu, till it actually shows all the iv/evs for all the stats.
If it could be translated into an asm routine/script, then it could probably be translated into any romhack that's at-least base gen 3, with only minimal repointing required.
and I'm looking at the codes and now I can see that its in hex, and they seem to be applied to offsets just like assembly would be for a binary hack.
So I'm thinking are action replay codes translated into asm, how are they applied, do they have a built in callasm script?
If you can activate and deactivate the code on button press I'm assuming it is indeed a custom asm routine, since calling once activates them,
and calling again will turn it off.
The reason I was curious is because I wanted to implement some action replay effects into my rom, without having to need a cheat, if I could write an asm & script to do the same thing, it would probably run better/faster.
For example black and white, has an iv /ev checker you can set to work on certain button presses, but it's slow.
To get the cheat to work, I have to keep going in and out of the menu, till it actually shows all the iv/evs for all the stats.
If it could be translated into an asm routine/script, then it could probably be translated into any romhack that's at-least base gen 3, with only minimal repointing required.
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