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Battles a Tera: Ground Torterra in the next 7-star raid event. What solo strategies are you thinking of?

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First: What is Torterra bringing to the battle?
Ability: Almost certainly Shell Armor (no criticals). Might be a nice one to steal for yourself. Leaves it alone just fine too.
Moves: Probably Earthquake over Headlong Rush and High Horsepower. Leans towards Wood Hammer over Seed Bomb. Bets against the Curse + Body Press combo here. Walls Torterra too easily with a Flying type otherwise. Goes with Smack Down + Body Press.
Other options for moves:
Eyes Grass types for this. Cannot be hit super-effectively by anything Torterra has, unless a secondary type is. Heavily benefits from Grassy Terrain, potentially, between powering up Grass moves and weakening Earthquake.
Ideas
________
First: What is Torterra bringing to the battle?
Ability: Almost certainly Shell Armor (no criticals). Might be a nice one to steal for yourself. Leaves it alone just fine too.
Moves: Probably Earthquake over Headlong Rush and High Horsepower. Leans towards Wood Hammer over Seed Bomb. Bets against the Curse + Body Press combo here. Walls Torterra too easily with a Flying type otherwise. Goes with Smack Down + Body Press.
Other options for moves:
- Shell Smash: Decently likely as a one-off move.
- Iron Head: Hits Ice types. Could be in there instead of Body Press. Flinches if Shell Smash is in the mix too.
- Curse, Amnesia, Swords Dance, Stockpile, Growth, Iron Defense: Possible. Would not mind seeing Stockpile on the main set.
- Leech Seed: Probably not. Only affects one target. Ignores it if it goes on an ally. Will faint soon enough.
- Reflect, Light Screen, and Grassy Terrain: Only as a between-turns move. Probably not Grassy Terrain, given Tera: Ground and weakening Earthquake.
- Crunch, Body Slam, Zen Headbutt, Outrage: Does not really help against the types super-effective against it.
Eyes Grass types for this. Cannot be hit super-effectively by anything Torterra has, unless a secondary type is. Heavily benefits from Grassy Terrain, potentially, between powering up Grass moves and weakening Earthquake.
Ideas
- Hydrapple: Resists Grass and Ground. Has excellent physical defenses, Nasty Plot, and Giga Drain.
- Bellossom: Weathers the first few turns with Strength Sap. Finishes the job with Acid Spray and Giga Drain. Has Moonlight too.
- Lurantis/Serperior: Contrary + Leaf Storm. Aims for a quick win. Could be underwhelming if the buff clear is ~50% Hitpoints or Time.
- Chesnaught: A sturdier choice with Iron Defense / Bulk Up. Resists Grass, Ground, and Rock. May be a long match if Torterra pumps up its Defense a bunch.