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[Brilliant Diamond & Shining Pearl] TMs are no longer infinite, thoughts?

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    As many of you know, TMs are back to being single-use again in BDSP. There are fans not too happy about the change, but I've also seen others actually praise it because they find the Nuzlocke/challenge experience more enjoyable this way, since it makes players have to think a little on which team member gets what TM rather than applying it to everyone they can. It was stated that getting multiple copies of each won't be too difficult though, so maybe they'll become similar to TRs in SwSh, where getting several was not that bad, but we don't know for sure until the game comes out.

    What do you think? Do you care about this change?
     
    It's a questionable design choice to be sure, but I don't think it's really all that consequential. TRs were very easy to come by in SnS and I suspect that TMs will function in much the same way in this...and even if they don't, for me at least, it's rare that two or more Pokemon can both use a TM anyway because I like a varied team, and I usually plan their movesets out to not include these things. I don't see the need for it, though...in much the same way that the EXP Share can't be turned off, it's a rollback of player choice which, even if it isn't a game-changer, isn't really a positive thing.

    But I also find it a very laughable double standard that the same people complaining about the EXP Share in this are also complaining about the TMs being single-use in some corners. You do realise that having TMs restricted to a single use (thereby making you choose which Pokemon to use it on and not giving your entire team access to a potentially powerful and game-breaking move) is something that could actually make the game more difficult, rather than artificially make it feel more difficult the way grinding does, right? Do you want a harder game or not? Sheesh.
     
    Is this certain? Since the game is not yet launched, maybe they are doing a test on the market to see how people react. At the end of the day, the "breaking" of an item, is a matter of 0 or 1 for the back-end developers. This could be changed I presume, quite easily.
     
    It's a backwards decision, and one that's pointless too given how it's supposedly going to be easy to get extra copies of TMs. If more copies are easy to obtain, it's practically no different from them being infinite use, so why bother making the change?

    Is this certain? Since the game is not yet launched, maybe they are doing a test on the market to see how people react. At the end of the day, the "breaking" of an item, is a matter of 0 or 1 for the back-end developers. This could be changed I presume, quite easily.
    I really doubt that this is the case
     
    It'll probably be like TRs where you can get so many of each TM easily. I would assume it would either have an NPC that trades stuff for TMs you already own or it'll have something to do with the weird wild underground feature (probably most likely). But yeah I agree with Nah tbh, might as well make the infinite use if you're just gonna have TMs be so easily farmable
     
    a part of me is hoping it'll be similar to swsh in that tms would be very easily accessible, but i wouldn't be surprised if Game Freak stuck to their faithfulness and truly made tms as they originally were pre-gen V, which would be a pain. @_@
     
    It's a backwards decision, and one that's pointless too given how it's supposedly going to be easy to get extra copies of TMs. If more copies are easy to obtain, it's practically no different from them being infinite use, so why bother making the change?


    I really doubt that this is the case

    You never know, I had the honor of working with Nintendo and the amount of things they completely change/reverse at launch and even after it can shock you.
     
    It's a bit of regress, but they said it was going to be a faithful remake, and TMs weren't infinite in Gen 4.
    If they are going to make TMs like SW/SH, then why not add all pokemon until Gen 8 as well
     
    Argh, if that's true, that's annoying. I'm not a Nuzlocker, so for me, there's no point to finite TMs. I don't quite understand the decision either, since I recall ORAS made TMs reusable. I'm into online battling, so not having infinite access to a common TM like Earthquake will be super annoying. Hopefully trades between Sw/Sh games and these upcoming new ones will still be possible, because that might at least mitigate the issue.
     
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