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![[PokeCommunity.com] Tier list the Pokémon main series games! [PokeCommunity.com] Tier list the Pokémon main series games!](https://i.imgur.com/8cpwFvt.png)
Here's my take on the series. Yes, I have scorching hot takes like putting RSE in D tier, and having not even played FRLG. Or putting S/M higher than USUM!
What are your takes? Here's the tiermaker link so you can do your own! Don't feel pressured into justifying any of your takes in any detail like I have - say as much or as little as you want! I'd just love to get a real look at how the games (particularly those more recent) rank among fans here.
D Tier
Spoiler:
Red, Blue : Okay, this is probably a very unpopular opinion but so much of my enjoyment of pokémon has become reliant on quality of life changes that make the game a much different experience. Red and blue, while being an incredibly commendable origin point are just eclipsed by the scale of what followed. I also am not a massive fan of everything in the original 151, though there are plenty of lines I enjoy. Important games but I don't revisit them.
Ruby, Sapphire : I just don't enjoy a lot about these games. Hoenn never really appealed to me (yes the water routes are definitely a part of that) and I strongly dislike the pool of new pokémon added. Nearly every pokémon in this generation I now really like is because of cross generational evos, with some exceptions like the legendaries, sceptile line, mythicals too. These games also rely heavily on backtracking and are the real origin point of HMs becoming a little more obnoxious.
Emerald : Pretty much as above, I am aware a lot of the praise of emerald is due to the post-game content and I totally understand that but I just don't enjoy playing through this game at all, mostly due to the same things true of ruby and sapphire above. So, I never even get to the post-game - I think I've given up 3 separate playthroughs of emerald because I wasn't having fun.
Ruby, Sapphire : I just don't enjoy a lot about these games. Hoenn never really appealed to me (yes the water routes are definitely a part of that) and I strongly dislike the pool of new pokémon added. Nearly every pokémon in this generation I now really like is because of cross generational evos, with some exceptions like the legendaries, sceptile line, mythicals too. These games also rely heavily on backtracking and are the real origin point of HMs becoming a little more obnoxious.
Emerald : Pretty much as above, I am aware a lot of the praise of emerald is due to the post-game content and I totally understand that but I just don't enjoy playing through this game at all, mostly due to the same things true of ruby and sapphire above. So, I never even get to the post-game - I think I've given up 3 separate playthroughs of emerald because I wasn't having fun.
C Tier
Spoiler:
Yellow : I have a softer spot for yellow and I own a physical copy of it, the pikachu stuff and subtle changes were fun enough and laid the groundwork for certain gimmicks that would return later and honestly the whole affection system in general now has its roots in yellow. Ultimately though it's still a first gen game and I rarely revisit it. If I were to play a true gen 1 game though, I'd pick yellow.
Gold, Silver : Johto is more interesting to me than Kanto, and although it's dex is still a little inconsistent I feel like here there are more designs I actually begin to love rather than just like. Celebi is an awesome mythical with a great shiny! Speaking of, shinies become a thing and that is an important dimension of the series for me now. They have historical merit, perhaps more so than the gen 1 games but they are similarly eclipsed by improvements on the formula - even within their own generation.
Gold, Silver : Johto is more interesting to me than Kanto, and although it's dex is still a little inconsistent I feel like here there are more designs I actually begin to love rather than just like. Celebi is an awesome mythical with a great shiny! Speaking of, shinies become a thing and that is an important dimension of the series for me now. They have historical merit, perhaps more so than the gen 1 games but they are similarly eclipsed by improvements on the formula - even within their own generation.
B Tier
Spoiler:
Diamond, Pearl : Ah, the first appearance of gen IV, a gen I have very strong but very mixed feelings about. I adore the new pokémon selection - cross gen evos were a genius idea and I love basically every single one. Attention is being paid to giving interesting typings to things now too, giving us a steel/dragon legendary. Great dex, a lot of really fun designs in a really conceptually pretty and interesting region. The story is lukewarm at first but its final beats are fun. I have a lot of nostalgia for these games, but they are unfortunately murdered by their pacing. The absolute overload of HMs required and the slow health bars make progressing through kinda a chore. Which is a shame, because design wise there's so much to work with here. The final nail in the coffin is the terrible decision to lock most of the new evos to the post-game and not design any kind of type balanced dex at all. Great conceptually, a lot of strange execution mistakes. And where were the Mystery Gift events, you cowards!
Ultra Sun, Ultra Moon : I'll save most of my praise for these games for the section where I talk about the source games, but USUM are perhaps the most unnecessary second versions ever put out. It's not even that I don't like what was added - it's all fine enough and the new UBs are some of my all time favourite designs. It's simply that these games have to lose considerable points for barely justifying their existence, and then changing the story for the worse. Rainbow Rocket wasn't bad from a gameplay perspective, but the story was super contrived and fanservicey. These games are good, but only by virtue of being kinda inferior versions of some really good ones.
Let's Go Pikachu, Let's Go Eevee : I respect these games for trying something a little different - I for one enjoyed it. I don't normally like Kanto all too much as a region setting but this game was the one that made me like it. The game was very casual and relaxed, had a fun (and more or less free) shiny hunting method and stripped back combat to something more classic proving that the biggest detriment to the older games is definitely QOL stuff - the gameplay was solid enough. Props to them for including megas anyways though, that was nice. Games are fun, I'm not going to replay them but they were serviceable and visually appealing.
Sword, Shield : Okay, yes. Sword and shield have a pretty uninteresting campaign with such a dull story and linear progression. They also don't have a particularly charming art style or much of any visual flair. Ordinarily these games would be much lower down. I did have fun with the Crown Tundra, I also don't particularly mind dexit as much as most people seem to. But these games are not that well made and they have lost a certain charm they should have. But on a conceptual level, there is a lot to like - this is similar to my thoughts on diamond and pearl. The crop of pokémon is one of my favourite ever and the region is well designed with fun character designs plus a huge amount of positive changes to competitive gameplay have been made with the addition of things like new moves and a removal of more anti-fun moves. The execution is pretty damn rocky but there's enough to like. If anything that's a little more painful - they had plenty more potential than they realised. Dynamaxing is definitely a good idea, and the gigantamax forms are enjoyable too - but they really just make me yearn for more megas.
Ultra Sun, Ultra Moon : I'll save most of my praise for these games for the section where I talk about the source games, but USUM are perhaps the most unnecessary second versions ever put out. It's not even that I don't like what was added - it's all fine enough and the new UBs are some of my all time favourite designs. It's simply that these games have to lose considerable points for barely justifying their existence, and then changing the story for the worse. Rainbow Rocket wasn't bad from a gameplay perspective, but the story was super contrived and fanservicey. These games are good, but only by virtue of being kinda inferior versions of some really good ones.
Let's Go Pikachu, Let's Go Eevee : I respect these games for trying something a little different - I for one enjoyed it. I don't normally like Kanto all too much as a region setting but this game was the one that made me like it. The game was very casual and relaxed, had a fun (and more or less free) shiny hunting method and stripped back combat to something more classic proving that the biggest detriment to the older games is definitely QOL stuff - the gameplay was solid enough. Props to them for including megas anyways though, that was nice. Games are fun, I'm not going to replay them but they were serviceable and visually appealing.
Sword, Shield : Okay, yes. Sword and shield have a pretty uninteresting campaign with such a dull story and linear progression. They also don't have a particularly charming art style or much of any visual flair. Ordinarily these games would be much lower down. I did have fun with the Crown Tundra, I also don't particularly mind dexit as much as most people seem to. But these games are not that well made and they have lost a certain charm they should have. But on a conceptual level, there is a lot to like - this is similar to my thoughts on diamond and pearl. The crop of pokémon is one of my favourite ever and the region is well designed with fun character designs plus a huge amount of positive changes to competitive gameplay have been made with the addition of things like new moves and a removal of more anti-fun moves. The execution is pretty damn rocky but there's enough to like. If anything that's a little more painful - they had plenty more potential than they realised. Dynamaxing is definitely a good idea, and the gigantamax forms are enjoyable too - but they really just make me yearn for more megas.
A Tier
Spoiler:
X, Y : These games are pretty good. Stylish region, pretty fun crop of mons, and yes: I LOVE MEGA EVOLUTION :D While I admit I'm not entirely sure the gimmick-per-region thing is at all the best direction for pokémon as a whole, mega evolutions were a lot of fun and a cool way to spice up the battle formula with something new and fun. Sycamore is maybe my favourite professor ever, and the raw gameplay of X and Y carry it for me. The story is pretty lackluster and forgettable, and the postgame is laughably small - but there's enough to like in the start of generation 6 for me to put it up here.
Omega Ruby, Alpha Sapphire : When these games first came out, as I'm sure you can understand if you read my opinion on generation 3 above, I was not very interested. It was the first time since I got into the series I hadn't gotten a new pokémon release on launch, except my first (pearl). I eventually caved and bought omega ruby, thinking I'd give Hoenn another chance after all these years and man - I was disappointed. Although there were substantial quality of life improvements, I still couldn't get into the region nor the pokédex of the region enough to bother finishing the game. So why is it in A tier? Well, several years later after being bored and looking for a new pokémon experience during a release drought I finally caved and gave these games another shot (this time opting for alpha sapphire) and oh boy was my mind changed. I'm not exactly sure what it was, perhaps I just massively prefer the alpha sapphire exclusives, but this time around I was able to have a team I liked enough and push on through the game. Once I made it past the midpoints I previously got bored on I found a lot to like about these games. The delta episode was fun and interesting (plus I LOVE Zinnia!), the soaring mechanic was really unique too and charming, the art style is perhaps the best any remake has had yet, plus what's not to like about new megas! A lack of battle frontier firmly keeps these games away from the S tiers, but once I got into them I had a great experience. If I ever for some reason crave the Hoenn experience it will absolutely be these games I go to. They improve upon many of the simple yet frustrating issues the originals had enough to be fun, and they retain a unique identity moreso than any other set of remakes. They are one of the least faithful and for that reason they're a large improvement in my eyes.
Brilliant Diamond, Shining Pearl : Yep, it's cool right to hate on these games apparently but I think there's plenty to enjoy. Sinnoh is a hard region to screw up badly for me given how much I love the map and most of the dex as mentioned above but the original diamond and pearl had some glaring issues. Brilliant diamond and shining pearl do serve to address most of these issues, the grand underground supplementing the weak pool of pokémon and HMs being moved to a pokétch app definitely add a lot and I spent a huge amount of time mining in the underground much like in the original. As remakes they do well to focus on the elements of these games that were commendable while touching up the areas that needed it. Personally I enjoy the art style too in a kind of silly fun way, and am not done playing these games yet. However they haven't fixed every problem with diamond and pearl - for one, many of the cool cross generational evos are STILL locked to the post game (a huge error) and the postgame is a little weak. Fortunately for us, these are not the first project to address problems present in diamond and pearl, and although they have a good go, the obvious choice we've yet to talk about addresses more of the problems, and in better ways.
Omega Ruby, Alpha Sapphire : When these games first came out, as I'm sure you can understand if you read my opinion on generation 3 above, I was not very interested. It was the first time since I got into the series I hadn't gotten a new pokémon release on launch, except my first (pearl). I eventually caved and bought omega ruby, thinking I'd give Hoenn another chance after all these years and man - I was disappointed. Although there were substantial quality of life improvements, I still couldn't get into the region nor the pokédex of the region enough to bother finishing the game. So why is it in A tier? Well, several years later after being bored and looking for a new pokémon experience during a release drought I finally caved and gave these games another shot (this time opting for alpha sapphire) and oh boy was my mind changed. I'm not exactly sure what it was, perhaps I just massively prefer the alpha sapphire exclusives, but this time around I was able to have a team I liked enough and push on through the game. Once I made it past the midpoints I previously got bored on I found a lot to like about these games. The delta episode was fun and interesting (plus I LOVE Zinnia!), the soaring mechanic was really unique too and charming, the art style is perhaps the best any remake has had yet, plus what's not to like about new megas! A lack of battle frontier firmly keeps these games away from the S tiers, but once I got into them I had a great experience. If I ever for some reason crave the Hoenn experience it will absolutely be these games I go to. They improve upon many of the simple yet frustrating issues the originals had enough to be fun, and they retain a unique identity moreso than any other set of remakes. They are one of the least faithful and for that reason they're a large improvement in my eyes.
Brilliant Diamond, Shining Pearl : Yep, it's cool right to hate on these games apparently but I think there's plenty to enjoy. Sinnoh is a hard region to screw up badly for me given how much I love the map and most of the dex as mentioned above but the original diamond and pearl had some glaring issues. Brilliant diamond and shining pearl do serve to address most of these issues, the grand underground supplementing the weak pool of pokémon and HMs being moved to a pokétch app definitely add a lot and I spent a huge amount of time mining in the underground much like in the original. As remakes they do well to focus on the elements of these games that were commendable while touching up the areas that needed it. Personally I enjoy the art style too in a kind of silly fun way, and am not done playing these games yet. However they haven't fixed every problem with diamond and pearl - for one, many of the cool cross generational evos are STILL locked to the post game (a huge error) and the postgame is a little weak. Fortunately for us, these are not the first project to address problems present in diamond and pearl, and although they have a good go, the obvious choice we've yet to talk about addresses more of the problems, and in better ways.
S Tier
Spoiler:
Crystal : Perhaps given what else I've had to say about the older generations of pokémon games you might expect me to be equally as unkind to this one. It certainly surprised me that I enjoyed it so much - but it shouldn't be too surprising. I actually really like Johto as a region! Yes, crystal is also marred by many of the technical problems I consider to be hugely detrimental but on sheer content alone it wins out. Simply having two regions in one game makes for an incredibly rewarding experience as is but the bonus content on top of that in crystal make one of the most complete feeling pokémon games yet. My playthrough of crystal was on the virtual console and it made me fall in love with what would ultimately become my favourite pokémon - Wobbuffet! Using this STUPID gimmicky blob I bought from the game corner I was able to use it to almost single handedly sweep Red with a team about 30 - 40 levels too low. Yes it was cheesy. Yes it wouldn't work as well in the modern games. Yes, I love it anyways. Crystal is by far and away the best game to exist before the physical/special split and many of the QOL changes in today's games that I love. It is my go-to for a more stripped back and classic pokémon experience.
Black, White : Generation 5 is absolutely, without question for me, the most consistent generation of pokémon to ever be released. Perhaps by virtue of only have 2 sets of games - but it absolutely owns them. Unova is the first time we see the region design move outside of Japan and the creative freedom unlocked by this is immediately used to wonderful potential. There are... a few obnoxiously bad designs in this generation but most of the new mons are great. It's also a swan song for many of the classic charming features that are sorely missed in the modern games - bring back mystery gift items that trigger events instead of just giving us the pokémon!! But the real beauty to be found in black and white is with the story - the most mature, most moving, most thematically cohesive storyline to ever be put forth in a pokémon game is executed across these games and their sequels and the sheer charm of how the pixel art looks in these games makes me yearn for a return to that look with modern sensibilities. Black and white have enough of a serviceable postgame but the thing they suffered from most is a closed off pokémon pool. It's not as bad as the problem is in Sinnoh - the new dex is designed from the ground up with balance - but it would have been nice to see some older more familiar faces around every now and then. Despite this, black and white are excellent entries and would likely be in the double s tier if not for game freak having somehow found a method of improving upon them anyways!
Sun, Moon : Building off of the freedom to go all around the world they developed from designing Unova, they finally picked the absolute BEST choice here. Hawaii as a basis for a region was genius and the deliciously cutesy idyllic atmosphere in these games is so much fun to be around. The region is just incredibly well designed - and not having a champion so we fight the professor instead!? Genius move. I also really enjoy the trials as an alternative to gyms. I don't think gyms should be gone for good of course, but I don't think we really expected them to be. The trials are a unique gimmick that fits Alola really well! Z-moves are... a little forced, and so far my least favourite regional gimmick but they're still not entirely devoid of function. New megas would definitely have been preferable but Z-moves were at least thematically fitting for the spectacle element of these games - speaking of, the story was fantastically executed in these games. Perhaps it was snobby of me, but I was genuinely caught off guard by pokémon being willing to write a twist villain. I didn't suspect the aether foundation at first because I really believed we were at a point with pokémon where even in the games with the deepest characters (BW/B2W2) the plot itself was still pretty simple for the player. It was a nice twist, very anime inspired and the involvement of UBs was greatly handled. It's a shame these games got their ending changed in the ultras, since I think that massively weakened one of the strongest elements to these games. For me, the crop of pokémon is a mixed bag with about half of them being some of my top designs ever, and half of them being some of my bottom designs ever. An inconsistent pool but it manages to provide enough highlights to have an enjoyable team. These games had the heart that was missing from sword and shield, and prove that 3D pokémon games are absolutely capable of being well put together.
Black, White : Generation 5 is absolutely, without question for me, the most consistent generation of pokémon to ever be released. Perhaps by virtue of only have 2 sets of games - but it absolutely owns them. Unova is the first time we see the region design move outside of Japan and the creative freedom unlocked by this is immediately used to wonderful potential. There are... a few obnoxiously bad designs in this generation but most of the new mons are great. It's also a swan song for many of the classic charming features that are sorely missed in the modern games - bring back mystery gift items that trigger events instead of just giving us the pokémon!! But the real beauty to be found in black and white is with the story - the most mature, most moving, most thematically cohesive storyline to ever be put forth in a pokémon game is executed across these games and their sequels and the sheer charm of how the pixel art looks in these games makes me yearn for a return to that look with modern sensibilities. Black and white have enough of a serviceable postgame but the thing they suffered from most is a closed off pokémon pool. It's not as bad as the problem is in Sinnoh - the new dex is designed from the ground up with balance - but it would have been nice to see some older more familiar faces around every now and then. Despite this, black and white are excellent entries and would likely be in the double s tier if not for game freak having somehow found a method of improving upon them anyways!
Sun, Moon : Building off of the freedom to go all around the world they developed from designing Unova, they finally picked the absolute BEST choice here. Hawaii as a basis for a region was genius and the deliciously cutesy idyllic atmosphere in these games is so much fun to be around. The region is just incredibly well designed - and not having a champion so we fight the professor instead!? Genius move. I also really enjoy the trials as an alternative to gyms. I don't think gyms should be gone for good of course, but I don't think we really expected them to be. The trials are a unique gimmick that fits Alola really well! Z-moves are... a little forced, and so far my least favourite regional gimmick but they're still not entirely devoid of function. New megas would definitely have been preferable but Z-moves were at least thematically fitting for the spectacle element of these games - speaking of, the story was fantastically executed in these games. Perhaps it was snobby of me, but I was genuinely caught off guard by pokémon being willing to write a twist villain. I didn't suspect the aether foundation at first because I really believed we were at a point with pokémon where even in the games with the deepest characters (BW/B2W2) the plot itself was still pretty simple for the player. It was a nice twist, very anime inspired and the involvement of UBs was greatly handled. It's a shame these games got their ending changed in the ultras, since I think that massively weakened one of the strongest elements to these games. For me, the crop of pokémon is a mixed bag with about half of them being some of my top designs ever, and half of them being some of my bottom designs ever. An inconsistent pool but it manages to provide enough highlights to have an enjoyable team. These games had the heart that was missing from sword and shield, and prove that 3D pokémon games are absolutely capable of being well put together.
SS Tier
Spoiler:
Platinum : Now we've reached the tier where there's little to say because everything in here shares something in common - they are games that took an existing fantastic conceptual base and improved upon it wildly making the best way to experience that particular region. My praise of Sinnoh is well documented above, and in diamond and pearl is only let down by a few major things. Platinum addresses all of them except HMs, AND adds a battle frontier just for shits and giggles. So here we have one of the best designed regions, with a now much improved dex, one of the best postgames to date, AND they gave us the mystery gift events. There is very little that could be done to improve on platinum's experience, and I am certain that is where much of the disappointment for BDSP originates from. On sheer gameplay alone, platinum trumps them by a good way. A great example of how to release an updated version in the same generation as the originals with purpose. I'm looking at you, ultras.
HeartGold, SoulSilver : Generation IV was such a fun time to be a pokémon fan. It's a pretty popular opinion to call these games the best in the franchise and I totally get it. They're ostensibly crystal remakes, which really sets them apart from the remake versions we've encountered since. Johto looks better than ever, and we address one of my only lingering issues with that region by having access to pokémon from four generations now. The pokéathlon is a plenty fun enough side gimmick - not that you need one when we have YET ANOTHER BATTLE FRONTIER! So much to do in these games, honestly an unbelievable level of content and they are so much fun to play. I am admittedly very nostalgic for these games, but they are endlessly replayable and from a single player campaign perspectives offer a definitive pokémon experience.
Black 2, White 2 : I'm not entirely sure why it took so long for these games to get the recognition they deserve - they take games that pretty much only have one major flaw (pokémon pool, as if that's not a recurring theme) and address it. Finally, Gen 1-4 mons in Unova! But they're also second versions that are genuinely an entire different experience, and continue the brilliant story groundwork laid by black and white. I think the story isn't quite as good this time around, but it picks up on enough of the threads left in the first games and closes a lot of things up neatly. We get to really dig deep into Unova and particular characters that inhabit it. We may not get a frontier, but that doesn't mean we don't get a brilliantly enjoyable postgame in areas like the PWT - I'm a sucker for any postgame content that emphasises battling and so to roll nostalgia for EVERY region into the mix made this a surefire hit for me. On top of that, we get the treehollow / tower and that's even more of a fun challenge for battlers. As the final 2D games, they really utterly perfect that style and I only wish we could have games as good looking, well written, all round fun to play as this.
HeartGold, SoulSilver : Generation IV was such a fun time to be a pokémon fan. It's a pretty popular opinion to call these games the best in the franchise and I totally get it. They're ostensibly crystal remakes, which really sets them apart from the remake versions we've encountered since. Johto looks better than ever, and we address one of my only lingering issues with that region by having access to pokémon from four generations now. The pokéathlon is a plenty fun enough side gimmick - not that you need one when we have YET ANOTHER BATTLE FRONTIER! So much to do in these games, honestly an unbelievable level of content and they are so much fun to play. I am admittedly very nostalgic for these games, but they are endlessly replayable and from a single player campaign perspectives offer a definitive pokémon experience.
Black 2, White 2 : I'm not entirely sure why it took so long for these games to get the recognition they deserve - they take games that pretty much only have one major flaw (pokémon pool, as if that's not a recurring theme) and address it. Finally, Gen 1-4 mons in Unova! But they're also second versions that are genuinely an entire different experience, and continue the brilliant story groundwork laid by black and white. I think the story isn't quite as good this time around, but it picks up on enough of the threads left in the first games and closes a lot of things up neatly. We get to really dig deep into Unova and particular characters that inhabit it. We may not get a frontier, but that doesn't mean we don't get a brilliantly enjoyable postgame in areas like the PWT - I'm a sucker for any postgame content that emphasises battling and so to roll nostalgia for EVERY region into the mix made this a surefire hit for me. On top of that, we get the treehollow / tower and that's even more of a fun challenge for battlers. As the final 2D games, they really utterly perfect that style and I only wish we could have games as good looking, well written, all round fun to play as this.
I got a little rambly as I went on, but there's my justifications for all my positioning! I encourage you to reply with your own tier lists. I had a lot to say as of late about how I rate the series as a whole, and how I think the modern era of pokémon gets so much MORE right than the older games while at the same time forgetting all of the things it used to get right. I adore this franchise and have been captivated for many many years since I was a child and I'll likely be stuck in it for years to come - here's hoping I get something I can put in one of the S tiers again sooner or later!
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