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[Audio] The Gen 1 Save SFX: Differences between versions

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    Some of you may or may not know that Gen 1 pokemon games actually have slightly different Save jingles between most of the versions. See SatoMew's video here for a comparison of the japanese versions: https://www.youtube.com/watch?v=Qv_ypGs8Mjc

    Note that the jingle exists in two audio engines for each version of the game: Save_1 is played on overworld maps, and Save_3 is played on dungeon-like maps.

    The code for pokemon red, blue, and yellow are known due to the pret disassemblies. But what about the JP versions? Say you are an aspiring gen-1 rom hacker wanting to use the pokered disassembly to recreate the Green, RedJP, and BlueJP versions to exacting detail. What are you to do? Do you try to recreate the unique changes in the save jingle by ear?

    Well you don't have to. Just read this post. I reversed-engineered the hex values you need to recreate the save jingles for any version of gen 1 pokemon. Just for you. Yes you! That desperate googler who will find this post years from now looking for any shred of information only to find dead links. This one's for you, buddy.

    Save Jingle SFX Format
    Channel 4 starts here
    Line 1: 2 bytes for the duty cycle
    Intermediate Lines: 4 bytes for a square wave note
    Last Line: 1 byte set to FF as a termination value
    Channel 5 starts here
    Line 1: 2 bytes for the duty cycle
    Intermediate Lines: 4 bytes for a square wave note
    Last Line: 1 byte set to FF as a termination value

    REDJP
    Save_1 begins at ROM offset 0000B3A3
    SFX_Save_1_Ch4
    EC 02
    22 F4 00 07
    22 E4 00 06
    22 E4 80 06
    22 E4 C0 06
    22 E4 00 07
    22 E4 C0 07
    2F F2 E0 07
    FF
    SFX_Save_1_Ch5
    EC 02
    22 08 00 00
    22 D4 01 07
    22 C4 01 06
    22 C4 81 06
    22 C4 C1 06
    22 C4 01 07
    22 C4 C1 07
    2F D2 E1 07
    FF
    Save_3 begins at ROM offset 0007F31D
    SFX_Save_3_Ch4
    ;same data as Save_1
    SFX_Save_3_Ch5
    ;same data as Save_1



    GREEN
    Save_1 begins at ROM offset 0000B3A3
    SFX_Save_1_Ch4
    EC 02
    24 F4 00 07
    22 E4 80 06
    22 E4 00 07
    22 E4 C0 07
    2F F2 E0 07
    FF
    SFX_Save_1_Ch5
    EC 02
    22 08 00 00
    24 D4 01 07
    22 C4 81 06
    22 C4 01 07
    22 C4 C1 07
    2F D2 E1 07
    FF
    Save_3 begins at ROM offset 0007F31D
    SFX_Save_3_Ch4
    ;same data as Save_1
    SFX_Save_3_Ch5
    ;same data as Save_1



    BLUE and BLUEJP
    Save_1 begins at ROM offset 00008475
    SFX_Save_1_Ch4
    EC 02
    24 F4 00 07
    22 E4 00 06
    22 E4 80 06
    22 E4 C0 06
    22 E4 00 07
    22 E4 A0 07
    2F F2 E0 07
    FF
    SFX_Save_1_Ch5
    EC 02
    24 08 00 00
    22 D4 01 07
    22 C4 01 06
    22 C4 81 06
    22 C4 C1 06
    22 C4 01 07
    22 C4 A1 07
    2F D2 E1 07
    FF
    Save_3 begins at ROM offset 0007C45E
    SFX_Save_3_Ch4
    EC 02
    23 E4 00 06
    23 E4 80 06
    23 E4 C0 06
    23 E4 00 07
    2F F2 E0 07
    FF
    SFX_Save_3_Ch5
    EC 02
    23 08 00 00
    23 C4 01 06
    23 C4 81 06
    23 C4 C1 06
    23 C4 01 07
    2F D2 E1 07
    FF



    RED
    Save_1 begins at ROM offset 00008475
    SFX_Save_1_Ch4
    ;Same data as contained in BLUE & BLUEJP
    SFX_Save_1_Ch5
    ;Same data as contained in BLUE & BLUEJP
    Save_3 begins at ROM offset 0007C45E
    SFX_Save_3_Ch4
    EC 02
    24 F4 20 07
    22 E4 20 06
    22 E4 80 06
    22 E4 C0 06
    22 E4 20 07
    22 E4 A0 07
    2F F2 E0 07
    FF
    SFX_Save_3_Ch5
    EC 02
    24 08 20 20
    22 D4 01 07
    22 C4 01 06
    22 C4 81 06
    22 C4 C1 06
    22 C4 01 07
    22 C4 A1 07
    2F D2 E1 07
    FF



    YELLOW
    Save_1 begins at ROM offset 00008413
    SFX_Save_1_Ch4
    ;Same data as contained in BLUE & BLUEJP
    SFX_Save_1_Ch5
    ;Same data as contained in BLUE & BLUEJP
    Save_3 begins at ROM offset 0007C3F9
    SFX_Save_3_Ch4
    ;Same data as contained in BLUE & BLUEJP
    SFX_Save_3_Ch5
    ;Same data as contained in BLUE & BLUEJP
     
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