[Question] Tera Raid Trouble?

PumpkinLeef

Elite Four Champion
  • 2
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    • Whatever goes!
    • Kanto
    • Seen Dec 15, 2022
    Anyone else having issues defeating 6 star Tera Raid battles?

    I know they're supposed to be a challenge but it's incredibly difficult (for me at least, a seasoned trainer). I find people often choose the wrong pokémon or they aren't attacking and using too many status moves. I'm trying to gather herba mystica's for sandwiches but it feels near impossible. This is coming from someone with fully EV and IV trained pokémon.

    Overall I think Tera Raids need fine tuning. They should remove the timer, and lessen the Tera Defense.
     
    Yep.

    I believe, when they're being fought, the 6 Star Raid Pokémon are level 90. Their HP is also multiplied somewhere between 20 and 25 times. After a quick calculation using Abomasnow as an example, that means it'd have somewhere between 5,500~ and 7,000~ HP, which is absolutely insane. Numerous times, I've also experienced that the Raid Pokémon will regain a significant amount of HP when they activate their shield, which... if it's a bug, makes it totally unfair, and if it's by design, is a terrible design. As far as Herba Mystica go, it's one of those things I've just written off - the raids themselves can be too hard to grind out, and then the drop-chance being so low on top of that? Nah.

    People get mad that everyone uses Azumarill and Iron Hands, but honestly they're the most consistent way to not spend 40 minutes trying to win one raid.

    One thing I'll say is, the in-game NPC parter-AI is generally far superior to that of Sword and Shield, so it's really not infeasible to just do raids offline (just a little slower). The pool of Pokémon is much better and doesn't include less-than-useful 'mon like Togepi, Magikarp, Solrock, etc.
     
    Yep.

    I believe, when they're being fought, the 6 Star Raid Pokémon are level 90. Their HP is also multiplied somewhere between 20 and 25 times. After a quick calculation using Abomasnow as an example, that means it'd have somewhere between 5,500~ and 7,000~ HP, which is absolutely insane. Numerous times, I've also experienced that the Raid Pokémon will regain a significant amount of HP when they activate their shield, which... if it's a bug, makes it totally unfair, and if it's by design, is a terrible design. As far as Herba Mystica go, it's one of those things I've just written off - the raids themselves can be too hard to grind out, and then the drop-chance being so low on top of that? Nah.

    People get mad that everyone uses Azumarill and Iron Hands, but honestly they're the most consistent way to not spend 40 minutes trying to win one raid.

    One thing I'll say is, the in-game NPC parter-AI is generally far superior to that of Sword and Shield, so it's really not infeasible to just do raids offline (just a little slower). The pool of Pokémon is much better and doesn't include less-than-useful 'mon like Togepi, Magikarp, Solrock, etc.

    I really hope they nerf the raids!
     
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