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Emerald hack: Super Mariomon

Kobazco

A Too Many Productions Lead
  • 50
    Posts
    13
    Years
    • she/they
    • Seen today


    Super Mariomon​


    By Too Many Productions​


    Directed & Produced by Alpharad​


    This is and our Discord are the ONLY official sources for Super Mariomon. Other sites are scams/not supported by us​

    [PokeCommunity.com] Super Mariomon
    Download: https://drive.google.com/file/d/1Vta5579Q-amE-rCvhzqU2_NhvuZa4ky_/view?usp=sharing
    Apply patch to a clean Pokemon Emerald (US/EU) rom
    mGBA emulator is the only officially tested one, we cannot provide support for any others​

    Overview

    Experience an entirely fleshed out region - the Mushroom Kingdom! A fusion of Pokemon and Mario, Super Mariomon is Too Many Production's most ambitious project yet!
    • 151 "Captures"
    • Entirely new region
    • Full post game
    • Many QoL features, such as but not limited to: (majority are optional)
      • Level Caps
      • Level Scaling
      • Disabling EVs
      • Infinite Rare Candies
      • Level Cap Rare Candy
      • Built in Nuzlocke mode (credits to TheXaman)
      • Ability to skip dialog for subsequent playthroughs
    • Entirely new sprites for most UI, items, tilesets etc (Interiors are a mix of Emerald/FRLG where applicable)
    • Custom soundtrack (midi sources in credits - too many to put here!)

    Synopsis

    Princess Peach is hosting a game for everyone in the Mushroom Kingdom to play! The first person to get all 8 Power Stars from the various worlds of the Mushroom Kingdom will be granted a wish! Just make sure you get there before Bowser! A simple and silly adventure, Mariomon's story mostly focuses on the conflict from Bowser trying to get the 8 Power Stars before you. Otherwise, it's a pretty free form adventure where you're just trying to have fun in the game the Princess and Professor E. Gadd are hosting!

    Screenshots

    [PokeCommunity.com] Super Mariomon[PokeCommunity.com] Super Mariomon[PokeCommunity.com] Super Mariomon[PokeCommunity.com] Super Mariomon[PokeCommunity.com] Super Mariomon[PokeCommunity.com] Super Mariomon[PokeCommunity.com] Super Mariomon[PokeCommunity.com] Super Mariomon[PokeCommunity.com] Super Mariomon[PokeCommunity.com] Super Mariomon[PokeCommunity.com] Super Mariomon

    Spoiler: FAQ


    Spoiler: Credits


    Video:

    "Too Many Projects" Discord: official place to discuss Super Mariomon + known bugs list, but NOT ask for technical assistance: https://discord.gg/Wf42mHRwWq
     

    Attachments

    • mariomon v1.3.bps
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    The effort and production that have gone into this is amazing, its genuinely one of the most ambitious and well executed full conversion mods I've seen.

    ...But as someone who has obsessed about this specific idea for longer than this game has been in the works, man is the actual dex kinda underwhelming. I understand it's specifically for Alpharad, but there is definitely a bias towards the games he likes (there are like 12 TTYD guys and two of them are recolors, and the Jabbi line is a completely baffling choice), some mainline Mario games are just fully ignored (Mario Kart World has more representation of Super Mario Land than this fan game that could have included anything from the series, and there's nothing from Super Paper Mario). There are also some that are just kind of baffling choices in general, like having Podoboo and Lava Drop. There are really good ideas for some of the evolution lines, and from what I've played so far it is very obvious that every single guy has had a lot of love put into them, but I think the main problem here was the decision to limit this to only 151.

    The game is designed around having only 151 so I don't really know where you would include more guys without even more scope creep, but it just feels like a lot of effort was put into the concept but the most fun part of the concept just wasn't done as well as it really could have been?

    My friend is a massive Mario RPG fan, and was excited for this hack, but lost basically all interest upon finding out there were basically no Mario RPG things in it outside of Exor, who is a legendary. She also brought up that Alpharad mentioned the dev team had trouble adding Special Attackers, and that Mario RPG has a bunch of wizard and mage enemies that could have helped. We also realized that Super Paper Mario could have helped with the very noticeable lack of Psychic types, since that game is full of weird psychedelic enemies (Cursya is maybe the most obvious thing from that game to include IMO). If your favorite Mario games aren't World, the first two Paper Marios, Mario 64, or Odyssey, you'll probably be at least partly disappointed in this.

    We actually got frustrated enough at the dex we started coming up with our own additions, partly because its just fun to do. The team has done a lot of work on this game already so I suspect that anything besides bug patches won't be released, but man, it really doesn't feel like the full potential was met with it. I really don't like being negative about a game I've been excited about for 3 years, and maybe that's on me for setting expectations too high, but I wouldn't have expected any of the non-Pokemon additions. Even though those additions are probably the most impressive part, they also probably ended up overshadowing the part of the game most people are going to enjoy.
     
    I must admit, I don't try ROM hacks/Fan games with fakemons.

    But this is one hack I got to try, after hearing the in-game music, sprites and gameplay.

    I know it's still a Pokemon ROM hack, but it reminds me of Superstar Saga for some reasons.

    Thanks Kobazco! :mareepwave:
     
    I've created some box arts for anyone interested! Great to see the full release and all the hard work the team put in.
     

    Attachments

    • [PokeCommunity.com] Super Mariomon
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    Mariomon v1.3

    Changes:
    • - Duplighost now has the "ditto" egg group
    • - Change to battle AI that hopefully makes them not overpriortize Signal Beam
    • - Champion fights no longer get Stleath Rock (Now Rock Slide)
    • - Several World 4 NPC freeze fixes
    • - Fixed a bug where whiting out to a shiny Bullet Bill would make every future encounter shiny
    • - You can no longer bring Bullet Bills to Cloud Cap
    • - Fixed a bug where running/defeating #151 would then disable catching everywhere until you caught them normally
    • - Fixed a bug where #151 would become unable to faint under specific circumstances (trainer battles)
    • - #151 Catchrate: 1 -> 3
    • - Various grammar/text fixes
    • - Various collision fixes
    • - Fixed a bug that resulted in Exploud appearing in the Pit
    • - Run Away now let's you always run away in the Pit
    • - Added a failsafe for Star Leader rematches
    • - Fixed a bug that would not let you proceed to the Elite Four unless you reloaded the map
    • - MINIONS! Quest can now be properly be completed
    • - Fixed Fish Bone's Shiny
    • - Fixed Nipper's Shiny
    • - Fixed Freezie's Shiny
    • - Experimental fix for Fuzzy dying in Nuzlocke, not sure on this one
    • - POTENTIAL failsafe fix for multi battles never starting in World 5
    • - Fixed a bug that would make the back half of your party be overwritten by Luigi's if you lost to or ran away from the Giga Bowser fight
    • - Again, likely more I forgot
     
    "
    • "- Fixed a bug where whiting out to a shiny Bullet Bill would make every future encounter shiny"
    I assume the flag that forces the Bullet Bills to be shiny doesn't reset if you wiped out until it was fixed in this patch
     
    While I'm at it, I'd like to point out that the roulette minigame still has the taillow and shroomish graphics alongside their cries.
     

    Attachments

    • [PokeCommunity.com] Super Mariomon
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    I'm currently 4 stars into this, and I just wanted to take a minute to appreciate this from the perspective of of someone who has played very little Mario, outside of Mario Kart, and only played RPGs for the most part. This hack strikes a perfect balance between retaining the essence of the game it's built on, while simultaneously embracing the fact that it's more than just "Mario with Pokémon gameplay". I feel like a lot of hacks do struggle with either being too similar to the core gameplay and design of Pokémon, or going out of its way to be its own thing which involves a lot of mechanical changes. This hits a perfect sweet spot in between. I absolutely love the sprite designs and music, especially! Thank you for gifting the community this!
     
    Random question, will we see a Pokémon Showdown version of this sometime? (like how Elite Redux and some Touhou Puppet Play hacks do for example)
     
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