So I've got my current team worked out pretty well, and I've been reaching out to some of yous guys individually to bounce ideas around about the next thing on my docket. I thought we could consolidate here and chat about what needs work, point out any obvious holes, run calcs, and get some fresh opinions from folks who aren't privy yet. Lemme know what moves you.
I wanted to develop a Pledge-based team since Sejun Park (2014 World Champion) has been tearing it up this year with one, and as a result it's one of the hot things to do in VGC right now. I've also been kicking around the idea of a Dual FWG/Fantasy core. So the first 2 mons were obvious to me:
Sceptile@Sceptilite
Ability: Overgrow/Lightningrod
4 HP/252 SpA/252 Spd
Nature: Timid
- Grass Pledge
- Dragon Pulse
- Focus Blast/HP Ground
- Protect
Purdy standard Mega Sceptile, but with Grass Pledge as its STAB. I'm torn between HP Ground and Focus Miss, because one is difficult to breed onto stuff and the other... well it's Focus Miss, but it hits Mega Kang pretty well. Open to other ideas for the 3rd and 4th moves. I like it because it outspeeds Scarf Lando and soaks up Thunderbolts aimed at Empoleon, perfectly checks Rotom, and runs circles around almost anything in the meta.
Empoleon @ Assault Vest
Ability: Defiant
252 HP/4 Atk/52 Def/68 SpA/132 SpD
Nature: Quiet
- Water Pledge
- Ice Beam
- Flash Cannon
- Aqua Jet
I've been toying around with the EV's in my calcs, but so far it looks like this standard VGC set does some serious work. The Special Attack investment allows it to OHKO Megamence, Scarf Lando, and most Garchomp with Ice Beam. The defense lets it take an EQ from Max Attack Scarf Lando-T, and the rest of the EV's are dumped into HP and SpD. Empoleon is not the most common Defiant user so there is a surprise factor, and that makes for more powerful Aqua Jets. I like having bulky priority users on my team as well, it's definitely one of my things. And this is so nice:
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 132 SpD Assault Vest Empoleon: 32-38 (16.7 - 19.8%) -- guaranteed 6HKO
68+ SpA Empoleon Flash Cannon vs. 248 HP / 8 SpD Sylveon: 92-110 (45.7 - 54.7%) -- 49.6% chance to 2HKO
Clefairy @ Eviolite
Ability: Friend Guard
252 Hp/252 Def/4 SpA
Nature: Bold
- Follow Me!
- Moonblast
- Helping Hand
- Protect/Heal Pulse
I'm torn with this one. I want more reasons than "Angel Miranda kicks ass with his Clefairy" to run this thing, and so far, this sequence is the only real saving grace for Friend Guard I've found that sets it apart from Clefable:
(With Friend Guard)
252 Atk Terrakion Close Combat vs. 252 HP / 52 Def Empoleon: 162-190 (84.8 - 99.4%) -- guaranteed 2HKO
68+ SpA Empoleon Flash Cannon vs. 4 HP / 0 SpD Terrakion: 128-152 (76.6 - 91%) -- guaranteed 2HKO
4 Atk Empoleon Aqua Jet vs. 4 HP / 0 Def Terrakion: 48-56 (28.7 - 33.5%) -- Miniscule chance to 3HKO
Otherwise, Clefable outshines in every regard. I'm curious to see what else y'all can find that Friend Guard would help with though.
Gengar @ Focus Sash
Ability: Levitate
252 SpA/252 Spd
Nature: Timid
- Sludge Bomb/Dazzling Gleam
- Shadow Ball
- Will-O-Wisp
- Taunt
When Polar and I were originally chatting about the Sceptile/Empoleon lead, the two things that came up quickly were the penguin's vulnerabilities to Fighting and Ground types. Enter Gengar. Immune to Empoleon's biggest threats, hits like a truck, and fills in some holes with a killer support move pool. I decided to go with a second attacking move over Icy Wind, as my team already has 2 other forms of speed control in the swampy pledge marsh and Tailwind (see below). Which do you think I should go with? Does Gangu need Protect?
Talonflame @ Life Orb
Ability: Gale Wings
??? HP/252 Atk/??? Spe
Nature: Adamant
- Tailwind
- Flare Blitz
- Brave Bird
- Protect
Not sure how I want to set the EV's on this yet. I know I want it for levitation, Tailwind setup, more priority, and Flare Blitz to complete my FWG core and take down Aegislash and stuff. I like the prospect of Lightningrod giving this guy Electric immunity. Might put a Passho berry on it if I make this a tanky set.
Terrakion @ Lum Berry (Life Orb?)
Ability: Justified
252 Atk/252 Spd
Nature: Jolly
- Rock Slide
-Rock Slide Close Combat
-Rock Slide Quick Guard
-Rock Slide Protect
So... yeah. Rock Slide. And an answer to Fake Out and other Kangaskhan stuff. Also pretty much just because Terrakion is dabes and it's hard to build teams without him.
Discuss?
I wanted to develop a Pledge-based team since Sejun Park (2014 World Champion) has been tearing it up this year with one, and as a result it's one of the hot things to do in VGC right now. I've also been kicking around the idea of a Dual FWG/Fantasy core. So the first 2 mons were obvious to me:
![[PokeCommunity.com] Summer VGC Team (Dual Core Pledge) [PokeCommunity.com] Summer VGC Team (Dual Core Pledge)](https://www.smogon.com/dex/media/sprites/xy/sceptile-mega.gif)
Sceptile@Sceptilite
Ability: Overgrow/Lightningrod
4 HP/252 SpA/252 Spd
Nature: Timid
- Grass Pledge
- Dragon Pulse
- Focus Blast/HP Ground
- Protect
Purdy standard Mega Sceptile, but with Grass Pledge as its STAB. I'm torn between HP Ground and Focus Miss, because one is difficult to breed onto stuff and the other... well it's Focus Miss, but it hits Mega Kang pretty well. Open to other ideas for the 3rd and 4th moves. I like it because it outspeeds Scarf Lando and soaks up Thunderbolts aimed at Empoleon, perfectly checks Rotom, and runs circles around almost anything in the meta.
![[PokeCommunity.com] Summer VGC Team (Dual Core Pledge) [PokeCommunity.com] Summer VGC Team (Dual Core Pledge)](https://www.smogon.com/dex/media/sprites/xy/empoleon.gif)
Empoleon @ Assault Vest
Ability: Defiant
252 HP/4 Atk/52 Def/68 SpA/132 SpD
Nature: Quiet
- Water Pledge
- Ice Beam
- Flash Cannon
- Aqua Jet
I've been toying around with the EV's in my calcs, but so far it looks like this standard VGC set does some serious work. The Special Attack investment allows it to OHKO Megamence, Scarf Lando, and most Garchomp with Ice Beam. The defense lets it take an EQ from Max Attack Scarf Lando-T, and the rest of the EV's are dumped into HP and SpD. Empoleon is not the most common Defiant user so there is a surprise factor, and that makes for more powerful Aqua Jets. I like having bulky priority users on my team as well, it's definitely one of my things. And this is so nice:
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 132 SpD Assault Vest Empoleon: 32-38 (16.7 - 19.8%) -- guaranteed 6HKO
68+ SpA Empoleon Flash Cannon vs. 248 HP / 8 SpD Sylveon: 92-110 (45.7 - 54.7%) -- 49.6% chance to 2HKO
![[PokeCommunity.com] Summer VGC Team (Dual Core Pledge) [PokeCommunity.com] Summer VGC Team (Dual Core Pledge)](https://www.smogon.com/dex/media/sprites/xy/clefairy.gif)
Clefairy @ Eviolite
Ability: Friend Guard
252 Hp/252 Def/4 SpA
Nature: Bold
- Follow Me!
- Moonblast
- Helping Hand
- Protect/Heal Pulse
I'm torn with this one. I want more reasons than "Angel Miranda kicks ass with his Clefairy" to run this thing, and so far, this sequence is the only real saving grace for Friend Guard I've found that sets it apart from Clefable:
(With Friend Guard)
252 Atk Terrakion Close Combat vs. 252 HP / 52 Def Empoleon: 162-190 (84.8 - 99.4%) -- guaranteed 2HKO
68+ SpA Empoleon Flash Cannon vs. 4 HP / 0 SpD Terrakion: 128-152 (76.6 - 91%) -- guaranteed 2HKO
4 Atk Empoleon Aqua Jet vs. 4 HP / 0 Def Terrakion: 48-56 (28.7 - 33.5%) -- Miniscule chance to 3HKO
Otherwise, Clefable outshines in every regard. I'm curious to see what else y'all can find that Friend Guard would help with though.
![[PokeCommunity.com] Summer VGC Team (Dual Core Pledge) [PokeCommunity.com] Summer VGC Team (Dual Core Pledge)](https://www.smogon.com/dex/media/sprites/xy/gengar.gif)
Gengar @ Focus Sash
Ability: Levitate
252 SpA/252 Spd
Nature: Timid
- Sludge Bomb/Dazzling Gleam
- Shadow Ball
- Will-O-Wisp
- Taunt
When Polar and I were originally chatting about the Sceptile/Empoleon lead, the two things that came up quickly were the penguin's vulnerabilities to Fighting and Ground types. Enter Gengar. Immune to Empoleon's biggest threats, hits like a truck, and fills in some holes with a killer support move pool. I decided to go with a second attacking move over Icy Wind, as my team already has 2 other forms of speed control in the swampy pledge marsh and Tailwind (see below). Which do you think I should go with? Does Gangu need Protect?
![[PokeCommunity.com] Summer VGC Team (Dual Core Pledge) [PokeCommunity.com] Summer VGC Team (Dual Core Pledge)](https://www.smogon.com/dex/media/sprites/xy/talonflame.gif)
Talonflame @ Life Orb
Ability: Gale Wings
??? HP/252 Atk/??? Spe
Nature: Adamant
- Tailwind
- Flare Blitz
- Brave Bird
- Protect
Not sure how I want to set the EV's on this yet. I know I want it for levitation, Tailwind setup, more priority, and Flare Blitz to complete my FWG core and take down Aegislash and stuff. I like the prospect of Lightningrod giving this guy Electric immunity. Might put a Passho berry on it if I make this a tanky set.
![[PokeCommunity.com] Summer VGC Team (Dual Core Pledge) [PokeCommunity.com] Summer VGC Team (Dual Core Pledge)](https://www.smogon.com/dex/media/sprites/xy/terrakion.gif)
Terrakion @ Lum Berry (Life Orb?)
Ability: Justified
252 Atk/252 Spd
Nature: Jolly
- Rock Slide
-
-
-
So... yeah. Rock Slide. And an answer to Fake Out and other Kangaskhan stuff. Also pretty much just because Terrakion is dabes and it's hard to build teams without him.
Discuss?