2Fruit
Aka 2Fruit
- 126
- Posts
- 10
- Years
- Seen Apr 1, 2019
Entry hazards have been around for a long time. They're purpose is to rack up damage over time and wear down opponents. With Generation 6 came a buff to Defog, several new magic bouncers, and new threats to spinblockers like Mega Lopunny and Bisharp.
At the same time, I feel there is more reason to use entry hazards than ever before. Pokemon like Talonflame, Blaziken, and Pinsir, as well as some improved pokemon like volt turners(Raikou, Mega-Manectric) All rack up sizeable amounts of damage/poison, and Gen-6 added good/improved hazard setters such as Dragalge, Greninja, Klefki, and Clefable.
How do you feel about the role spikes, toxic spikes, and stealth rocks in competitive battling? Do you feel something about them should be changed/introduced? Is their role more important for some playstyles than others?
Am expecting mostly discussion on Smogon OU, but any format is fine.
At the same time, I feel there is more reason to use entry hazards than ever before. Pokemon like Talonflame, Blaziken, and Pinsir, as well as some improved pokemon like volt turners(Raikou, Mega-Manectric) All rack up sizeable amounts of damage/poison, and Gen-6 added good/improved hazard setters such as Dragalge, Greninja, Klefki, and Clefable.
How do you feel about the role spikes, toxic spikes, and stealth rocks in competitive battling? Do you feel something about them should be changed/introduced? Is their role more important for some playstyles than others?
Am expecting mostly discussion on Smogon OU, but any format is fine.