Sprititomb Nature

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    • Seen May 17, 2010
    I just have a question. What is the best nature for Sprititomb? I have two of them, one is modest and the other is impish. Can you please help me.
     
    There is no consensus for the "best" nature for a Spiritomb. It's a wall by all means, so the nature should generally benefit one of its Defenses, as the EVs should go toward maxing out HP, and dividing the rest between both Defense and Special Defense.

    I use Sassy myself, since Spiritomb ain't gonna be outrunning anyone important this millennium. But it could also depend on your moveset.

    Impish could work for a Walling TauntPuncher.

    - Taunt
    - Sucker Punch
    - Pain Split (Egg Move, sadly)
    - Will-O-Wisp/Hypnosis

    What you do is Taunt an enemy who you predict will try to Dragon Dance or Swords Dance up, or even Nasty Plot, up and use Sucker Punch for a cheap hit. Pain Split is a pseudo-recovery move, and the last slot is filler. I wouldn't suggest Hypnosis on the TauntPuncher, because when your enemy can't attack, neither can you.

    Dark Pulse is a better option on Spiritomb. Here's a layout of my Spiritomb that works amazingly well (just ask people who battle me how utterly annoying it is):

    Spiritomb @ Leftovers
    Sassy/Relaxed Nature
    EVs: 252 HP, 129 Def, 129 SpDef
    - Dark Pulse
    - Paint Split
    - Hypnosis
    - Will-O-Wisp

    Now, you may be thinking, "Why go with a -Speed nature when you're not even using Attack?", and the answer is simple: With one of those natures (depending on which Defense you choose to boost a bit more), you can safely switch between Dark Pulse and Taunt/Sucker Punch without worrying about a decrease in offensive power. Simply replace Dark Pulse with Sucker Punch, and Will-O-Wisp with Taunt, and you can surprise someone you've battled before. And when you're done, you can switch back with a Heart Scale and an extra Will-O-Wisp TM, and vice verse.
     
    Theres Also this one.

    Spiritom@Leftovers
    Careful Nature
    EVS: 144 Att / 252 HP /112 Sp.Def
    - Will-o-Wisp
    - Taunt
    - Pain Split
    - Pursuit/Sucker Punch


    Most people see Spiritomb as Set up bait, Taunt stops that. Pursuit is good if you are decent at predicting switches. Pain Split to keep him healthy. Sucker Punch is more powerful than Pursuit but has less PP.

    Careful nature has its Sp.Defense Covered and W-O-W has his Physical Defense Covered.

    Also NOte: this is better as a starting pokemon in battle
     
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