Richard Lynch
Professor Lynch
- 956
- Posts
- 18
- Years
- Age 37
- Pennsylvania
- Seen Aug 14, 2012
So I'm currently in the works of breeding a Spiritomb for the 6th slot in my team, after being let down numerous times by other Pokes, but there's no sites out there that give preferred nature or movesets, or even EVs. So this is what I, personally, have come up with, and I'd like you to rate it!
Reminder for base stats:
HP 50/Attack 92/Defense 108/Sp. Attack 92/Sp. Defense 108/Speed 35
Spiritomb @ Leftovers
Sassy Nature (+SpDef, -Speed)
(Trait: Pressure)
EVs: 252 HP, 129 Defense, 129 Sp. Defense
- Dark Pulse/Sucker Punch
- Toxic/Hypnosis
- Shadow Ball
- Pain Split
With 35 base Speed and high defenses, it's obvious the nature must be -Speed and +one of the defenses. Since he resists several generally physical hits (normal and fighting) and one special (psychic), I decided to go with Sassy (-Speed, +Special Defense). The EVs are there to max out HP, and the rest are spread throughout the Defenses (there's always at least 2 wasted EVs, so pay no attention to those). Possibly a bit more EVs in Defense to match Special Defense. Pretty much, Spiritomb will serve as a dual wall while also having a few sweeping capabilities, even with its insanely low Speed.
As for the moveset, with his surprisingly high attack stats (both of them), he's able to pack both physical and special hits, capable of hitting both kinds of walls with effectiveness. So Sucker Punch is an option for a STAB physical hit, though slightly unreliable (Dark Pulse is just the Special variation of that, with more reliability), while Shadow Ball serves as a good STAB special hit. Toxic/Hypnosis is there to cause annoyance, and Pain Split is an all around decent move.
Another combo to just bring up, though it may be more of a novelty, is Pursuit and Destiny Bond: you Destiny Bond, and the opponent is sure to switch out at some point, and you fire with a STABed Pursuit that will surly cause some serious damage. But then you must also switch... so it's a risky combo, but worth a mention.
What do the experts say?
Reminder for base stats:
HP 50/Attack 92/Defense 108/Sp. Attack 92/Sp. Defense 108/Speed 35
Spiritomb @ Leftovers
Sassy Nature (+SpDef, -Speed)
(Trait: Pressure)
EVs: 252 HP, 129 Defense, 129 Sp. Defense
- Dark Pulse/Sucker Punch
- Toxic/Hypnosis
- Shadow Ball
- Pain Split
With 35 base Speed and high defenses, it's obvious the nature must be -Speed and +one of the defenses. Since he resists several generally physical hits (normal and fighting) and one special (psychic), I decided to go with Sassy (-Speed, +Special Defense). The EVs are there to max out HP, and the rest are spread throughout the Defenses (there's always at least 2 wasted EVs, so pay no attention to those). Possibly a bit more EVs in Defense to match Special Defense. Pretty much, Spiritomb will serve as a dual wall while also having a few sweeping capabilities, even with its insanely low Speed.
As for the moveset, with his surprisingly high attack stats (both of them), he's able to pack both physical and special hits, capable of hitting both kinds of walls with effectiveness. So Sucker Punch is an option for a STAB physical hit, though slightly unreliable (Dark Pulse is just the Special variation of that, with more reliability), while Shadow Ball serves as a good STAB special hit. Toxic/Hypnosis is there to cause annoyance, and Pain Split is an all around decent move.
Another combo to just bring up, though it may be more of a novelty, is Pursuit and Destiny Bond: you Destiny Bond, and the opponent is sure to switch out at some point, and you fire with a STABed Pursuit that will surly cause some serious damage. But then you must also switch... so it's a risky combo, but worth a mention.
What do the experts say?