Minun172
Still waiting for a new Mega Man game.
- 517
- Posts
- 9
- Years
- in my parents basement
- Seen Nov 15, 2017
(Not sure if posts like this go here.)
Here, I will showcase some Pokemon characters I have done in the past and talk about some characters I will be making in the future all in a game called "MUGEN". What's that you might say? Google MUGEN. Wikipedia and Wikia has the answer to that. But in common terms, it's a fighting game "engine" where you download stages, characters (mostly characters), screenpacks, etc and try to make a game out of it. Although the results aren't very good competitve wise, it's fun to see what you can get. You start out with two kung Fu Men and a bland screenpack You have to work your way into downloading more characters screenpacks and stages until your game looks like a local token sucking arcade game. Or alternatively you can make your own game but however you will notice it's poor limitations the more you progress into your game but there are some great fighting games from it such as Capcom VS The World.
And you probably know already, I have created my fair share of characters. I am not a spriting expert and neither am I Pots (Character developer) so expect them to be simple characters that happen to be animated and made out of the sprites from Black and White and if not, from Joshr's custom sprites (All credit goes to him).
Introduction to MUGEN aside and assuming you read some tutorials on how to add characters, stages, and/or screenpacks into Mugen, here are some of the characters I have created with download links and sprite animations of their stances.
Also if you don't know what AI is, it's Artifical intelligence, AKA CPU.
Pachirisu
sprite:
Dl link: https://www.mediafire.com/download/eimfn7b6r4cizdw/Pachirisu.zip
My opinions: Well, it's a start. I do have a huge fond for this character though since it was the first character that I actually took effort into. a month of effort actually. My other characters nowadays take a week since I got so used to MUGEN's coding after this little Pachi here. The AI is strong and puts you into a lockdown with no escape much like that one version of Pikachu (ugh) only it doesn't look like it button mashes when locking you down. Pachirisu's AI is a thousand times stronger than all of the Pikachus' Ais available in MUGEN combined. Pachirisu only has one victory (It flails its arms around happily. Lel) and the voice came from the Pokemon animes themselves. It's also poorly attempted a PoTs style so a lot of glitches may or may not happen.
I am surprised to see Pachirisu be the most downloaded character I made despite its flaws and the Pokemon itself due to it's ignorance in the Pokemon community although winning the world championship along with the rest of its teammates.
Victini
sprite:
DL Link: https://www.mediafire.com/download/jo2z5vz32g927dm/Victini.zip
My opinions: Victini's a real boss here. It's really slow but can pack a punch. It's best super is it's level 2 super (AKA V-sync) where its opponent is locked down in a burning state and their health is slowly going down as time goes by. After they are finish being burned, Victini is able to continue punching or burning the opponent most preferrably with a will-o-wisp attack (It's the heavy kick key). I have improved with this character over Pachirisu. Victini can now do combos in the air rather than mostly in the ground KOF style. (Pachirisu was KOF inspired from what it seems.) The AI hasn't been made stronger in an update so Victini is the weakest AI I have created so far due to how slow it is. As usual, it has one victory pose but this time there is sound. Like Pachirisu, its voice comes from the animes and the sprites are edited from Black and White.
I could of made it float when it was standing. I think it's rather out of character for it to stand on the ground in a serious fighting position.
Meloetta
Sprite:
DL Link: https://www.mediafire.com/download/743b9du2iz0kg81/Meloetta.zip
Opinions: I don't have much to say really. I think me and Ryon really did the MVC1 style right. Though they are easy to use comparing to back in MVC1.
I thought the thing on her head was a large hairclip. One of my RP buddies fooled me on that when I was in the middle of making the sprite. Whoops!
Minun:
https://www.mediafire.com/download/kiynndlxh1pwpc6/Minun.zip
(Unfortunately, I didn't feel like using the effort to post a stance pic)
Opinions: Is like Meloetta. I went past the whole 6 special moves only rule and decided to make close up and ranged variance. Result came out nice and it was pretty hard to beat in AI matches. Unfortunately, I stopped developing it's other partner.
Here, I will showcase some Pokemon characters I have done in the past and talk about some characters I will be making in the future all in a game called "MUGEN". What's that you might say? Google MUGEN. Wikipedia and Wikia has the answer to that. But in common terms, it's a fighting game "engine" where you download stages, characters (mostly characters), screenpacks, etc and try to make a game out of it. Although the results aren't very good competitve wise, it's fun to see what you can get. You start out with two kung Fu Men and a bland screenpack You have to work your way into downloading more characters screenpacks and stages until your game looks like a local token sucking arcade game. Or alternatively you can make your own game but however you will notice it's poor limitations the more you progress into your game but there are some great fighting games from it such as Capcom VS The World.
And you probably know already, I have created my fair share of characters. I am not a spriting expert and neither am I Pots (Character developer) so expect them to be simple characters that happen to be animated and made out of the sprites from Black and White and if not, from Joshr's custom sprites (All credit goes to him).
Introduction to MUGEN aside and assuming you read some tutorials on how to add characters, stages, and/or screenpacks into Mugen, here are some of the characters I have created with download links and sprite animations of their stances.
Also if you don't know what AI is, it's Artifical intelligence, AKA CPU.
Pachirisu
sprite:
![[PokeCommunity.com] Separate Pokemon characters for your MUGEN game. [PokeCommunity.com] Separate Pokemon characters for your MUGEN game.](https://i.imgur.com/sIfudkO.gif)
Dl link: https://www.mediafire.com/download/eimfn7b6r4cizdw/Pachirisu.zip
My opinions: Well, it's a start. I do have a huge fond for this character though since it was the first character that I actually took effort into. a month of effort actually. My other characters nowadays take a week since I got so used to MUGEN's coding after this little Pachi here. The AI is strong and puts you into a lockdown with no escape much like that one version of Pikachu (ugh) only it doesn't look like it button mashes when locking you down. Pachirisu's AI is a thousand times stronger than all of the Pikachus' Ais available in MUGEN combined. Pachirisu only has one victory (It flails its arms around happily. Lel) and the voice came from the Pokemon animes themselves. It's also poorly attempted a PoTs style so a lot of glitches may or may not happen.
I am surprised to see Pachirisu be the most downloaded character I made despite its flaws and the Pokemon itself due to it's ignorance in the Pokemon community although winning the world championship along with the rest of its teammates.
Victini
sprite:
![[PokeCommunity.com] Separate Pokemon characters for your MUGEN game. [PokeCommunity.com] Separate Pokemon characters for your MUGEN game.](https://i.imgur.com/mmxGrOI.gif)
DL Link: https://www.mediafire.com/download/jo2z5vz32g927dm/Victini.zip
My opinions: Victini's a real boss here. It's really slow but can pack a punch. It's best super is it's level 2 super (AKA V-sync) where its opponent is locked down in a burning state and their health is slowly going down as time goes by. After they are finish being burned, Victini is able to continue punching or burning the opponent most preferrably with a will-o-wisp attack (It's the heavy kick key). I have improved with this character over Pachirisu. Victini can now do combos in the air rather than mostly in the ground KOF style. (Pachirisu was KOF inspired from what it seems.) The AI hasn't been made stronger in an update so Victini is the weakest AI I have created so far due to how slow it is. As usual, it has one victory pose but this time there is sound. Like Pachirisu, its voice comes from the animes and the sprites are edited from Black and White.
I could of made it float when it was standing. I think it's rather out of character for it to stand on the ground in a serious fighting position.
Meloetta
Sprite:
![[PokeCommunity.com] Separate Pokemon characters for your MUGEN game. [PokeCommunity.com] Separate Pokemon characters for your MUGEN game.](https://i.imgur.com/SER6kQy.gif)
DL Link: https://www.mediafire.com/download/743b9du2iz0kg81/Meloetta.zip
Opinions: I don't have much to say really. I think me and Ryon really did the MVC1 style right. Though they are easy to use comparing to back in MVC1.
I thought the thing on her head was a large hairclip. One of my RP buddies fooled me on that when I was in the middle of making the sprite. Whoops!
Minun:
https://www.mediafire.com/download/kiynndlxh1pwpc6/Minun.zip
(Unfortunately, I didn't feel like using the effort to post a stance pic)
Opinions: Is like Meloetta. I went past the whole 6 special moves only rule and decided to make close up and ranged variance. Result came out nice and it was pretty hard to beat in AI matches. Unfortunately, I stopped developing it's other partner.
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