- 27,642
- Posts
- 4
- Years
- Any pronoun
- Seen today
Existed since the beginning. Offers a power boost, at the cost of your Pokemon's health. How do you feel about these moves? Which would you pick between Strength (80 power) and Double-Edge (120 power, suffers 1/3 of damage dealt as recoil)? Is there a certain threshold for picking one over the other?
_________________
Generally avoids recoil moves. Relies on boosting moves for extra power, typically. Expects Pokemon to be in it for the long haul. Will not do that if they faint by attacking too much.
An alternative, simplified view of recoil: Start with Strength. Grants you a 50% power boost. Inflicts that extra damage to both you and your opponent. Prefers dealing 80 and taking 0 over dealing 120 and taking 40.
Recognizes some exceptions, though. Will likely take Brave Bird if the alternative is Aerial Ace AND either no access to something like Swords Dance or very bad defenses. Feels similarly about Flare Blitz because of the dearth of strong physical Fire moves. Looks for roughly double the power (assuming equal accuracy).
_________________
Generally avoids recoil moves. Relies on boosting moves for extra power, typically. Expects Pokemon to be in it for the long haul. Will not do that if they faint by attacking too much.
An alternative, simplified view of recoil: Start with Strength. Grants you a 50% power boost. Inflicts that extra damage to both you and your opponent. Prefers dealing 80 and taking 0 over dealing 120 and taking 40.
Recognizes some exceptions, though. Will likely take Brave Bird if the alternative is Aerial Ace AND either no access to something like Swords Dance or very bad defenses. Feels similarly about Flare Blitz because of the dearth of strong physical Fire moves. Looks for roughly double the power (assuming equal accuracy).